LED Of The Rings: The $60 Macro ‘Flash’

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Brando’s LED ring-light for SLR cameras is a genuinely clever take on the ring flash. And at just $58, it is also just about the cheapest solution we have ever seen.

The Circular Macro Half/Full LED Light Source fits onto the front of most lenses (adapters for common filter-thread sized are supplied) and offers the on-axis, shadowless lighting of a ring flash. But because it uses LEDs, the lighting is continuos instead of coming in a split-second burst. This has a few advantages: You can use the camera in full auto without any fancy iTTL hookups, as the camera’s meter can see the light and work out exposure normally.

It is also small, with the light itself barely larger than the front of the lens, and requires just a couple of AA batteries to power the 48 LEDs (or 24 LEDs, should you decide to use just one side or the other). The unit also comes with a mains power adapter (which doesn’t charge the batteries).

There are some disadvantages, too. The effective maximum distance is given as just 1 meter (3.3 feet), a pathetic number even when compared to the weakest flash found in a cheap point’n’shoot. For macro shooting, though, that should be all you’ll need. And did we mention that it’s cheap?

Circular Macro Half/Full LED Light Source [Brando via the Giz]


JavaScript Hack Enables Flash on iPhone

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A rather clever programmer has managed to get the iPhone to run interactive apps created using Adobe’s Flash platform. And because it works inside the Safari browser, it isn’t subject to the dictatorial rules of Apple’s App Store.

The software is called Gordon, and it doesn’t actually allow Flash itself to work on the iPhone. Instead, Gordon is a JavaScript runtime written by Tobias Schneider which allows the browser to play and display .swf files (the Shockwave Flash file extension). A runtime is a collection of software that allows the running of code inside it. A helpful analogy is a software emulator for a games console which allows you to play the actual code of, say, Super Mario World on your PC.

Does this mean that the iPhone now supports Flash? Not really. You can’t just visit any site that has Flash, because the hack only works on sites that have installed it. Developers would need to add this runtime to each instance of Flash on their sites (although calling the runtime only requires a few lines of code).

And while the open source project is available to all, it still doesn’t solve one of Flash’s biggest problems. These SWF files still hog the CPU. One demo, a simple vector graphic of a tiger, throws my desktop browser up to around 100 percent CPU usage.

Still, the hack potentially opens the door to a new class of interactive, animated mobile websites. While many web developers rely on Flash to accomplish things that can’t easily be done in HTML, those Flash apps won’t run on the iPhone. And while the lack of Flash support has been one of the most persistent criticisms of the iPhone platform, Apple has done nothing to rectify the problem. Adobe’s workaround, announced in October, has been to offer developers a way of converting Flash apps to iPhone apps, but that wouldn’t support Flash within the web browser, and those apps are still subject to Apple’s approval before they’re available.

You can see it in action yourself by heading over to this Gordon demonstration page (which works in both Mobile Safari, on your iPhone or any desktop browser). On a new iPod Touch, the animations run just fine, and as the runtime is directly displaying the SWF files it should also work with video.

Could we ever see a browser in the App Store which would let us view any Flash content this way? It’s very doubtful, due to Apple’s ban on anything which can run interpretive code.

Also, when naming the project, Tobias doesn’t seem to have considered the search terms required to google it: Flash Gordon. Or maybe that’s the joke?

Gordon demos [Paul Irish]

Gordon project code [Github/Tobias Schneider]


Samsung announces 64GB moviNAND flash, 32GB microSD card

It’s been quite a while since Samsung announced the first actual memory device to result from its 30nm manufacturing process, but it’s now back with an announcement for another pair of memory products that should both be hitting the market relatively soon. The larger of those is a new 64GB moviNAND embedded memory device, which joins the company’s existing 32GB, 16GB, 8GB and 4GB options, and measures just 1.4mm thick while still packing 16 30nm-class 32Gb MLC NAND chips and a controller. That’s joined by a new 32GB microSD card, which fully doubles the capacity of the highest capacity microSD cards currently on the market, and is apparently now being sampled by OEMs with mass production slated to begin sometime next month.

Samsung announces 64GB moviNAND flash, 32GB microSD card originally appeared on Engadget on Wed, 13 Jan 2010 16:01:00 EST. Please see our terms for use of feeds.

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Freescale, Adobe and Movial team up for Flash 10.1 on i.MX platforms

What goes better with a brand new Freescale smartbook reference design than a little Flash? An actual price and a release date, maybe, but Flash isn’t too shabby either. That, naturally, comes courtesy of a little help from Adobe, who worked with Freescale and Movial to get Flash 10.1 up and running on Freescale’s i.MX51 family of processors — which, incidentally, power a range of other mobile devices in addition to smartbooks you can’t buy. Still nothing in the way of demos or anything, unfortunately, but Freescale says that the first devices ready to support Flash 10.1 will indeed be smartbooks.

Freescale, Adobe and Movial team up for Flash 10.1 on i.MX platforms originally appeared on Engadget on Wed, 06 Jan 2010 17:16:00 EST. Please see our terms for use of feeds.

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Nexus One previewed with Flash 10.1 beta: careful what you wish for (video)

You’ve heard of the Flash 10.1 beta right? And you’ve definitely heard of the Nexus One. So it’s no surprise to see Adobe riding Google’s coattails by demoing its Flash beta preview on this so-called superphone. Be sure to check out the animated ad for dog food to fully realize what a future of Flash-capable devices will really look like. See it after the break.

Continue reading Nexus One previewed with Flash 10.1 beta: careful what you wish for (video)

Nexus One previewed with Flash 10.1 beta: careful what you wish for (video) originally appeared on Engadget on Tue, 05 Jan 2010 19:37:00 EST. Please see our terms for use of feeds.

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Pocket Wizard Fixes Reliability Issues With Tin-Foil Hats

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Pocket Wizard makes radio-frequency remote controls for camera flashes. These off-camera strobe triggers are the choice of professionals as they have a reputation of being bulletproof, firing the speedlight every single time, over and over and over.

That is, until PW got fancy and started adding support for more advanced auto-flash modes, those that let the camera and flashgun talk back and forth to create perfect exposures from afar. The Canon-compatible FlexTT5 units were suffering from radio interference when used with certain Canon speedlights, limiting the range and reliability of the system. Now, Pocket Wizard has come up with a fix.

Has the company issued a recall, or promised to send out re-engineered units that are less sensitive to interference? Nope. Instead, it will send owners of the FlexTT5 a tin-foil hat for every unit they mistakenly bought.

The hats are gussied-up somewhat with a fancy name: AC5 Soft Shields. As there is a lack of pictures accompanying the press release, we are left to guess that these free “fixes” are little more than the DIY version pictured above, a quick wrap of aluminum/copper sheeting whipped up by Flickr user Daniel Aqua.

Better news for those who paid around $420 per receiver/transmitter pair, Pocket Wizard will, in “mid to late November” (yes, in ten months) take another $30 of your cash for the plastic, umbrella-mountable AC7 RF Shield. And remember, you’ll need one for every flash you buy. Way to go, PW.

AC5 Soft Shield Available to U.S. FlexTT5 Owners at No Cost [Pocket Wizard via DIY Photography]

DIY RF shield for flash (Photo): Daniel Aqua/Flickr


Palm Pre plays Need for Speed, undercover (video)

While Palm’s Pre is many things to many people it still can’t game. Oh sure, it’ll play Magic Fortune Ball like a champ but when it comes to intensive 3D action the Pre is as helpless as a would-be terrorist trying to ignite his underwear. See, webOS and the Mojo SDK currently can’t exploit the GPU the way other smartphone platforms can. Rewind a few weeks, however, and we’re reminded of a video showing EA’s Need for Speed Undercover running impossibly smooth on a Pre. At the time, the video and claims of the device running Flash were shot down as fake largely due to the accompanying screen caps of the purportedly new App Catalog. Well guess what? Those screen caps were vindicated today with the webOS 1.3.5 update that just so happened to launch a new App Catalog matching the leaked images, exactly. That lends credence to the video then doesn’t it, while hinting at future apps and games with full OpenGL graphics support. Is that the big reveal at CES alongside enhanced Pre+ and Pixi+ handsets headed to Big Red? We’ll find out shortly enough — until then check the gameplay after the break.

[Thanks, Brian K.]

Continue reading Palm Pre plays Need for Speed, undercover (video)

Palm Pre plays Need for Speed, undercover (video) originally appeared on Engadget on Tue, 29 Dec 2009 04:31:00 EST. Please see our terms for use of feeds.

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Toshiba announces 64GB NAND packages: Apple winks, gives a nudge

Outside of the occasional leaked roadmap, one of the best ways to predict the future of consumer electronics is by looking at the evolution of the components within. Take this Toshiba NAND package for instance. While the launch of a 64GB embedded NAND flash memory module (the highest capacity in the industry) that combines sixteen 32Gb NAND chips fabricated using 32nm manufacturing processes might sound a bit boring, consider its uses. As you’ll recall from the iPhone 3GS teardown, Apple’s lovely uses either a single 16GB or 32GB Toshiba NAND module depending on the model purchased. The fact that Toshiba is now sampling its new high-capacity chips with mass production set to begin in Q1 2010 hints at what we can expect from the next-gen iPhone rumored to have landed in Foxconn’s lap. That’s enough capacity for 1,070 hours of recorded music (at a 128Kbps bit rate), 8.3 hours of 17Mbps high definition video, and 19.2 hours of 7Mbps standard definition video according to Toshiba’s calculations. The iPod touch, you’ll remember, differs by using a pair of NAND packages for a total of 32GB or 64GB of flash today. Anyone for a 128GB iPod touch? Check the module’s internals after the break — fascinating stuff, really.

Continue reading Toshiba announces 64GB NAND packages: Apple winks, gives a nudge

Toshiba announces 64GB NAND packages: Apple winks, gives a nudge originally appeared on Engadget on Tue, 15 Dec 2009 02:32:00 EST. Please see our terms for use of feeds.

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Micron RealSSD C300 becomes first SSD to leverage SATA 6Gbps interface

Seagate may have claimed the rights to the planet’s first SATA 6Gbps hard drive, but it’s Micron claiming the same feat in the SSD realm. The outfit’s new RealSSD C300 is the first of its kind to natively comply with the wicked fast new specification, which will (at least in theory) provide read speeds of up to 355MB/sec and write speeds of up to 215MB/sec. It’s also the first solid state drive to use ONFI 2.1 high-speed synchronous NAND, and while we’re obviously eager to see what real-world benchmarks show, the demonstration vids after the break already have our mouths watering. As for availability? Tthe drive is currently sampling in 1.8- and 2.5-inch sizes, though consumers shouldn’t expect to pick one up (in 128GB or 256GB sizes) until Q1 of next year. Best start saving, bud.

Continue reading Micron RealSSD C300 becomes first SSD to leverage SATA 6Gbps interface

Micron RealSSD C300 becomes first SSD to leverage SATA 6Gbps interface originally appeared on Engadget on Thu, 03 Dec 2009 00:27:00 EST. Please see our terms for use of feeds.

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Next-generation SD specification comes to light, 300MBps just around the corner

Believe it or not, we first heard of SDXC nearly a year ago. Aside from a highly guarded chip spotted at CeBIT, though, we’ve yet to see any of those cards in the flesh. Thankfully for the impatient among us, it seems as if the SD Specification 4.0 is well on its way to being hammered out, with the maximum data transfer rate scooting up from 104MB/sec to 300MB/sec. The actual scheme will also be changing from parallel to serial, with an unspecified amount of pins (more than 9, though) assisting in the speed increase. We’re also told that the external dimensions of the cards will remain the same, and that backwards compatibility is of the utmost importance. We’re guessing that newer cards will be able to rely on parallel transfers when used on older readers, while newer readers will accept data via the serial scheme; unfortunately, the nitty-gritty details have yet to be made public, but we’re hoping for a serious coming-out party at next year’s CES.

Next-generation SD specification comes to light, 300MBps just around the corner originally appeared on Engadget on Wed, 02 Dec 2009 02:24:00 EST. Please see our terms for use of feeds.

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