Does this Xperia Play have HDMI output? (updated: dev unit)

Does this Xperia Play have HDMI output?
Here’s a little intrigue to go along with your morning cuppa. The Xperia Play is a lovely bit of hardware lacking in a few crucial areas — one being an inability to play games over HDMI. That’s a definite problem for those who aren’t quite ready to devote themselves wholesale to gaming on the (very) small screen. We had hoped Sony might release a micro-USB to HDMI adapter at some point, and indeed when we first saw the image above of a Play pumping graphics to an HDTV that’s what we thought we had. But, on closer examination, we realized that the cable is coming out of the left side of the handset. On the current retail Play there’s nothing there but shiny chrome, which you can see for yourself after the break. We also took a look at the exposed motherboard, and there are no obvious contacts. This could be a developer edition with additional ports, but none of the dev whitepapers we’ve pored over this morning mention any such things, so maybe a revised version of the hardware is coming that adds a hole where once there was none. We’ll keep working to find out what’s up, but weigh in for yourself in the comments below.

Updated: Sure enough, this appears to be just a developer unit, one which we expect to be seeing a lot more of at E3 next week.

[Thanks, Sam]

Continue reading Does this Xperia Play have HDMI output? (updated: dev unit)

Does this Xperia Play have HDMI output? (updated: dev unit) originally appeared on Engadget on Thu, 02 Jun 2011 07:59:00 EDT. Please see our terms for use of feeds.

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Does this Xperia Play have HDMI output?

Does this Xperia Play have HDMI output?
Here’s a little intrigue to go along with your morning cuppa. The Xperia Play is a lovely bit of hardware lacking in a few crucial areas — one being an inability to play games over HDMI. That’s a definite problem for those who aren’t quite ready to devote themselves wholesale to gaming on the (very) small screen. We had hoped Sony might release a micro-USB to HDMI adapter at some point, and indeed when we first saw the image above of a Play pumping graphics to an HDTV that’s what we thought we had. But, on closer examination, we realized that the cable is coming out of the left side of the handset. On the current retail Play there’s nothing there but shiny chrome, which you can see for yourself after the break. We also took a look at the exposed motherboard, and there are no obvious contacts. This could be a developer edition with additional ports, but none of the dev whitepapers we’ve pored over this morning mention any such things, so maybe a revised version of the hardware is coming that adds a hole where once there was none. We’ll keep working to find out what’s up, but weigh in for yourself in the comments below.

[Thanks, Sam]

Continue reading Does this Xperia Play have HDMI output?

Does this Xperia Play have HDMI output? originally appeared on Engadget on Thu, 02 Jun 2011 07:59:00 EDT. Please see our terms for use of feeds.

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Life-size Angry Birds comes with giant slingshot, more realistic explosive death (video)


Angry Birds was designed to be played on a device that fits in your pocket, so playing the game projected on a wall doesn’t exactly feel natural. Throw a life-size slingshot into the mix, though, and things really get zany. The slingshot was on hand at the University of Queensland (Australia) last night, and had apparently been “months in the making.” Details are scant, so we’re not sure exactly how the slingshot communicates with the game, but however it works, it appears able to do its thing fairly well — with only a brief delay after release. This slingshot appearance may be a one-time deal, so if you want to try flicking the bird on the big screen, Angry Birds for Chrome (and a mouse) may be your best option for now.

Continue reading Life-size Angry Birds comes with giant slingshot, more realistic explosive death (video)

Life-size Angry Birds comes with giant slingshot, more realistic explosive death (video) originally appeared on Engadget on Thu, 02 Jun 2011 06:18:00 EDT. Please see our terms for use of feeds.

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Sony begins full restoration of its PSN and Qriocity services (update: intermittent issues)

Can it be happening? Is Sony’s security nightmare finally over? Seems to be. On Tuesday, Sony promised full restoration of its PlayStation Network and Qriocity services in the Americas, Europe, and Asia (excluding Japan, Hong Kong, and South Korea) by the end of the week. Now Sony is proclaiming that today is the day for full restoration with details of its “welcome back” package to be announced from each region. The PlayStation Store is already up with a “huge lineup” of new games, demos, add-ons, themes, avatars, and videos along with an updated Playstation Plus. Hey, look on the bright side Sony, even though you’ve lost the confidence of millions of your customers, at least now they’re aware of your Qriocity service. Full press release after the break.

Update: Working fine for us from London. We signed in to the PlayStation Store and even fired up Black Ops multiplayer just for kicks.

Update 2: We’re now seeing error “80710D36” occasionally when trying to access the PlayStation Store, presumably due to congestion. We’re seeing this from both London and New York.

Continue reading Sony begins full restoration of its PSN and Qriocity services (update: intermittent issues)

Sony begins full restoration of its PSN and Qriocity services (update: intermittent issues) originally appeared on Engadget on Thu, 02 Jun 2011 00:56:00 EDT. Please see our terms for use of feeds.

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Kinect enabled head-tracking previewed in Forza 4 spotlight video, turns heads (video)

Ever since Johnny Chung Lee was snatched up by Microsoft’s Project Natal team to work on Kinect, we’ve been curious to see how his Wii head-tracking skills would come to fruition on the device. This week, an Inside Xbox episode shows us how it will work with Forza 4, and the Kinect enabled head-tracking appears to run fairly smoothly compared to others we’ve seen (just try getting similar results on Gran Turismo 5 with a PlayStation Eye). There’s no word about other titles planning to make use of this new feature, but we’ll surely find out more while we’re at E3 next week, and possibly get some hands heads-on time while we’re at it.

Kinect enabled head-tracking previewed in Forza 4 spotlight video, turns heads (video) originally appeared on Engadget on Wed, 01 Jun 2011 23:19:00 EDT. Please see our terms for use of feeds.

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ASUS Mars II and Matrix GTX580 Platinum eyes-on

If you thought the original Mars graphics card from ASUS was a little bit ridiculous, get ready to see what a lot of ridiculous looks like. The company’s Mars II that was recently teased alongside a fresh new Matrix GTX580 Platinum card, squeezes two GeForce GTX 580 chips on the same board and overclocks them for good measure. In order to achieve such great feats, the card requires no less than three 8-pin auxiliary power connectors and takes up the space of three (2.6, to be precise) PCI slots with its ginormous dual-fan cooler. Heatpipes are also employed to keep the raging fires within in check, and — for situations where all else fails — ASUS has installed a special red button that sends the fan into full speed when depressed. ASUS hasn’t yet finalized how far above the default engine clock speeds the Mars II will reach, but it has a bit of time to figure that out as this extremely limited edition card is coming sometime in July. Buyers in the US, Europe and Asia-Pacific region will have to be quick on their credit card trigger, as only 1,000 Mars IIs will ever be produced. Oh, and if you’re wondering how much power a dual-GTX 580 graphics card might consume, the answer is 600W. All by itself.

Also making its debut at Computex this week is ASUS’ latest offering for the truly overclock-mad PC gamer: the Matrix GTX580 Platinum. Frankly, it feels barren by comparison to its Martian sibling, coming with just one GTX 580 graphics processor, albeit an overclocked one, and the requirement for only two 8-pin connectors for added power. ASUS has thrown in a pair of physical “plus” and “minus” buttons, which permit voltage alterations on the fly, added the same fan override key as on the Mars II, and included a Safe Mode switch at the back in the event that you get carried away with your tweaking. Mashing that last button will reset all clock speeds, voltages and other settings to their default values, which should hopefully let you boot back up and try again. A final note of merit goes to the LED-infused Matrix logo atop the GTX580 Platinum. It’s not there just for decorative purposes; its color changes in response to the load the GPU is under, so that blue and green will tell you there are no worries and orange and red will indicate you’re cranking it close to its limits. The GTX580 Platinum should start selling worldwide next week, though pricing has yet to be announced. Check it out in closer detail in the gallery below.

ASUS Mars II and Matrix GTX580 Platinum eyes-on originally appeared on Engadget on Wed, 01 Jun 2011 13:35:00 EDT. Please see our terms for use of feeds.

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Memorex intros Nintendo DS game-changing case, other not-so-game-changing accessories

The Nintendo DS line has had many redesigns up to the present 3DS, but one thing that hasn’t changed are the tiny, easily lost cartridges. Enter Memorex’s $20 Universal Game Selector Case, announced as part of its gaming accessory lineup for E3. The UGSC stores up to three games and hooks up to the cartridge port on any DS, letting you swap between them using a signal routing switch. We’ve seen cases similar to this in the past, but Memorex’s take is the first to support 3DS titles as well. Based on the renders, the unit looks to make for a weird fit and some noticeable extra thickness (10.5mm to be exact), especially on the DSi XL, but hopefully we’ll get a better idea of how it feels in hand at E3. From a functionality perspective, the case does seem rather useful for those with forgetful tendencies, if a bit underwhelming for anybody else. Memorex will also be displaying its new third-party PS3 and Wii motion controllers at the E3, which are viewable in the gallery below, and there’s a press release with details after the break.

Continue reading Memorex intros Nintendo DS game-changing case, other not-so-game-changing accessories

Memorex intros Nintendo DS game-changing case, other not-so-game-changing accessories originally appeared on Engadget on Wed, 01 Jun 2011 00:01:00 EDT. Please see our terms for use of feeds.

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Ion iCade Arcade Cabinet review


The iCade Arcade Cabinet began as an April Fool’s joke in 2010, but this golden unicorn of iPad accessories has actually made it to production, showing up at our door last week. iCade creator ThinkGeek partnered with Ion to make this former imaginary gadget a reality, and so far it appears to be a hit, backordered for weeks soon after hitting the online store in April. The $100 cabinet pairs with your iPad or iPad 2 over bluetooth, bringing familiar hardware arcade controls to the Atari’s Greatest Hits app, which includes classics like Missile Command (free), and Pong, which you can download from within the free Atari app for $1. The iCade is an awesome addition to your gaming collection, but it won’t replace the hours of coin-dropping at your local arcade. Read on to find out why this accessory may become a permanent fixture on our desk.

Gallery: Ion iCade

Continue reading Ion iCade Arcade Cabinet review

Ion iCade Arcade Cabinet review originally appeared on Engadget on Tue, 31 May 2011 12:00:00 EDT. Please see our terms for use of feeds.

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Turtle Beach Ear Force PX5 review

You like video games, right? If you’re the type that takes game-playing more seriously than your average Joe, the PX5 might have caught your eye when we previewed this headset at CES this year. Now they’re available for purchase, and we’ve been playing our hearts out, cans on ears. Is this gaming headset worth shelling out $250 for? Hit the review and find out!

Continue reading Turtle Beach Ear Force PX5 review

Turtle Beach Ear Force PX5 review originally appeared on Engadget on Mon, 30 May 2011 20:00:00 EDT. Please see our terms for use of feeds.

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NGP to be less ‘investment heavy,’ more ‘affordable’

After years of losses in its PS3 division, it’s no surprise that Sony’s not attempting a fiscal encore. Just the opposite, in fact. Massaru Kato, Sony’s Chief Financial Officer, stated recently that the upcoming NGP handheld won’t be as “investment heavy” as previous platforms. What does this mean? Sony probably won’t pour cash into developing new semiconductors just for its new handheld, and will instead opt to build NGP hardware with off-the-shelf and readily available components. This could translate to competitive pricing versus Nintendo’s 3DS (we hope), but it’s all quiet on the pricing front at Sony HQ. That’s liable to change at E3 next week, but regardless we’d rather not have to wait four years just to hear Yoshida’s good news again.

NGP to be less ‘investment heavy,’ more ‘affordable’ originally appeared on Engadget on Mon, 30 May 2011 18:16:00 EDT. Please see our terms for use of feeds.

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