Nintendo 3DS Invades Your Eyeballs March 27 for $250 [Gaming]

At last, the final key details for the Nintendo 3DS are here. It’s gonna be $250 when it comes out on March 27, with 30 games available right around launch. More »

Nintendo 3DS gets new friend code system, finds beauty in unification

Ever try to do multiplayer on a DS game? We’re really sorry to hear that. It’s a mess of lengthy friend codes that does more to discourage online play than enable it. That’s going away with the 3DS. At Nintendo’s 3DS press event in New York the company announced a new system where there’s only a single code, assigned per-console and registered only once. You’ll have a single group of friends and, when they pop online in a new game, you’ll see them there. No need for multiple lists and, we hope, less of a need for Tylenol.

Nintendo 3DS gets new friend code system, finds beauty in unification originally appeared on Engadget on Wed, 19 Jan 2011 09:39:00 EDT. Please see our terms for use of feeds.

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Nintendo 3DS may have region-locked software, continue an unfortunate trend

Once upon a time, when handheld game systems were thicker and Nintendo was entirely without peer, the company deigned to allow us to import games without fear. On Game Boy of all shapes and sizes, as well as the Nintendo DS, a Japanese cartridge would let you experience portable wonders years before they hit Europe and the US. Starting in 2008, however, Nintendo made DSi-specific titles region-locked — and that’s the same fate that will likely befall games on Nintendo’s new 3D handheld as well. “There is the possibility that Nintendo 3DS software sold in one region will not function properly when running on Nintendo 3DS hardware sold in another,” a company statement reads, though it’s important to note that region locks are typically a two-party affair — if game publishers choose to make their stereoscopic software region-free, it might work on your handheld anyhow. So yes, you might still have a chance to get your date sim on.

Nintendo 3DS may have region-locked software, continue an unfortunate trend originally appeared on Engadget on Tue, 18 Jan 2011 20:47:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceVG247  | Email this | Comments

Lenovo’s Chinese eBox console suffers delay, here’s how its camera-based games might play (video)


We had nearly forgotten Lenovo’s Eedoo spinoff and its China-bound video game console, seeing as how it failed to meet a planned November 2010 unveiling, but IDG News reports that the motion-sensing eBox hasn’t slipped Lenovo’s mind — it’s just been pushed further into 2011. How far? If we were to guess, we’d say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called Flyimal, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and — get this — running on “the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year.” We can’t think of many game systems that fit that description, to be honest. There’s not a lot to look at here, but we imagine PrimeSense and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user’s body for its gesture recognition algorithms… and wondering if there’s a third dimension to any of that movement. Read Unity, Mixamo and Omek’s statement after the break.

Continue reading Lenovo’s Chinese eBox console suffers delay, here’s how its camera-based games might play (video)

Lenovo’s Chinese eBox console suffers delay, here’s how its camera-based games might play (video) originally appeared on Engadget on Tue, 18 Jan 2011 13:02:00 EDT. Please see our terms for use of feeds.

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Kongregate Arcade hits Android, GameStop shoving free Flash games straight onto your smartphone

Kongregate Arcade hits Android, GameStop shoving free Flash games straight onto your smartphoneGameStop may think that people still like boxes, but that’s not stopping the company from diving into the digital distribution realm. It bought up Flash game purveyor Kongregate last summer and now that anty acquisition just dropped a big egg on Android with the launch of Kongregate Arcade. It’s basically a separate mobile app store from the Android Market, but with a few important differences. Biggest is that these games, numbering over 300, are all free and are all Flash-based. This is said to “solve the game discovery problem” by popping out of the Market but certainly won’t do much to solve revenue problems for devs working on premium mobile games. Of course to get all the games you’ll still need to find this app, but it’s there. Right now. We checked.

Continue reading Kongregate Arcade hits Android, GameStop shoving free Flash games straight onto your smartphone

Kongregate Arcade hits Android, GameStop shoving free Flash games straight onto your smartphone originally appeared on Engadget on Tue, 18 Jan 2011 11:31:00 EDT. Please see our terms for use of feeds.

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Pac-Man reality TV show coming, and not a moment too soon

Not since Hollywood Reporter told us about a possible Asteroids bio-pic have we been excited about a film or TV show: Deadline Hollywood is reporting that Merv Griffin Entertainment has hammered out a deal with Namco Bandai to develop a reality TV show based on Pac-Man. Envisioned by Merv Griffin Entertainment’s president of TV Roy Bank as something “big” and “crazy” like Wipeout or Fear Factor, the company wants “to take what Pac-Man is and bring it to life, to bring what is essentially the world’s biggest game of tag to television.” If this doesn’t sound like the definition of a mid-season replacement, we don’t know what is.

Continue reading Pac-Man reality TV show coming, and not a moment too soon

Pac-Man reality TV show coming, and not a moment too soon originally appeared on Engadget on Mon, 17 Jan 2011 16:23:00 EDT. Please see our terms for use of feeds.

Permalink New York Press  |  sourceDeadline Hollywood  | Email this | Comments

Crytek seeking iOS developers, leaves us guessing at the reason

Are you interested in and capable of developing “complex, integrated iPhone/iPad applications”? Crytek will want to hear from you, then, as the author of the CryEngine has this week advertised its intention to leap into the Apple orchard known as iOS via a job posting. Sadly, there’s no direct mention of a mobile version of Crysis, though given the limited range of Crytek’s activities, the company is clearly looking to develop either an iOS game or a game companion app. Aside from the job requirements, the “preferences” section is also illuminating as it lists Android and Windows Mobile development expertise — potentially suggesting that whatever developer leads the iOS charge might then transition to bringing Crytek’s goods to the other major mobile platforms. Hey, if the Unreal Engine can be crammed inside an iPhone, why not the CryEngine?

Crytek seeking iOS developers, leaves us guessing at the reason originally appeared on Engadget on Sat, 15 Jan 2011 17:04:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq, Develop  |  sourceCrytek  | Email this | Comments

Sierra On-Line games hit iPad via web app, those old enough to remember them rejoice

You may or may not be old enough to remember Sierra On-Line, makers of such fine games as Leisure Suit Larry, the King’s Quest, and Police Quest, but none of that matters anymore. Thanks to the folks over at Sarien, you now have access to these glorious titles via your iPad‘s web browser. The entire catalog has been ported over, and the games which were previously available via the web only are now there on your Apple tablet! The whole shebang is now hosted on Amazon‘s content distribution network, and the games have been extensively tweaked for that multitouch interface. Sarien hasn’t apparently been issued a cease and desist from Activision — owners of the catalog — yet, so get these free gems of yesteryear while you can.

Sierra On-Line games hit iPad via web app, those old enough to remember them rejoice originally appeared on Engadget on Fri, 14 Jan 2011 21:40:00 EDT. Please see our terms for use of feeds.

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GameBoy Advance Phone caught in the wild (by the guy who built it)

Perhaps if there was some sort of Brundlefly-style gadget mix-up five years ago, the outcome would look like this: an HTC Hermes jammed inside a GameBoy Advance housing. This prototype, presented by Windows Phone Hacker, features some fun changes that make it feel more like your beloved handheld gaming console, and less like your dated Windows Mobile Pocket PC, including a startup GIF animation of the original GameBoy Advance boot screen, custom software that keeps the OS in landscape mode, and custom notifications and ringtones from the Mario games. Also included is PocketGBA emulator for playing GameBoy Advance ROMs on the phone itself. Of course, this is just the beginning of the project: we look forward to seeing a version where the buttons work! In the meantime, check out the thing in action after the break.

[Thanks, Juan]

Continue reading GameBoy Advance Phone caught in the wild (by the guy who built it)

GameBoy Advance Phone caught in the wild (by the guy who built it) originally appeared on Engadget on Fri, 14 Jan 2011 14:53:00 EDT. Please see our terms for use of feeds.

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App review: kijjaa! (video)

We’re used to seeing all sorts of funky motion-based games on smartphones, but here’s something a little bit different: a retro-themed desktop 3D flash game that utilises your iOS device as an accelerometer and gyroscope-based wireless controller. The objective of kijjaa! is simple: just fly your vessel around, shoot down or avoid the enemies, and pick up extra lives. Don’t worry, there’s no jailbreaking involved here — all we had to do was visit kijjaa.com/air, and then copy the code onto our iOS app to establish the link via WiFi or 3G.

There’s no serious challenge in kijjaa! — based on the app’s description on iTunes, the game’s designed with students and office workers in mind, so it’s ideal for those seeking a fun quickie during their short breaks. We’d say the hardest part is trying to dodge the ghosts that show up randomly in short notice, but what really annoyed us were the occasional control lags that popped up even over WiFi. Still, for a promotional $0.99 pricing (the 70 percent price drop ends on January 17th), this game has gone much further than most other games have, and it’ll only get better — already in the pipeline are Game Center support, new enemies, new bonuses, and achievements. Hopefully the developer will also throw in some more chiptune soundtracks as well. Demo video after the break — it kinda makes you want this on the Apple TV too, doesn’t it?

Continue reading App review: kijjaa! (video)

App review: kijjaa! (video) originally appeared on Engadget on Fri, 14 Jan 2011 13:40:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceiTunes, kijjaa!  | Email this | Comments