Facebook Messenger iPhone app gives you yet another VoIP option, Zuckerberg yet another good idea

Think Facebook chat is cool? How’s about a billion Facebook chats… with your voice. A company by the name of Crisp App has just pushed out an iOS program that may or may not be pulled at any time. You see, the app essentially enables iPod touch and iPhone users to call their Facebook friends (even if they’re logged on via the web) using a VoIP protocol, but there doesn’t appear to be any affiliation with Zuckerberg and co. It also allows chatters to shoot over pictures, browse message history, view a friend’s wall, use emoticons, receive instant replies with Apple Push Notifications and setup sound notifications. Naturally, it supports background operation, but according to GigaOM, there’s still a significant amount of lag present while calling. Still, if you spend more time on Facebook than digging through your standard contact list, you may want to part ways with $2.99 now and pray for a fix in the future — we get the feeling that time’s ticking on this one.

Facebook Messenger iPhone app gives you yet another VoIP option, Zuckerberg yet another good idea originally appeared on Engadget on Mon, 21 Feb 2011 14:04:00 EDT. Please see our terms for use of feeds.

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This Week’s Best Apps [Video]

In this week’s app roundup: TV, Shazam’d!; translations, made convenient; Rdio, redesigned; The Dark Knight, appified; music releases, predicted; Star Craft II, approximated; security tripwires, evaded; and more! More »

Kinect hackers give us iOS-friendly dodgeball and Human Tetris

Remember that Microsoft Rally Ball demo from a few days ago that showed Windows Phone 7’s integration with Xbox? Well, the gang at Supertouch has stolen a bit of Ballmer’s thunder with a new Kinect hack that lets you hurl digital orbs at your Kinect-controlling friend using an iOS device instead of a WP7 handset. The graphics for the game and the iDevice controls aren’t nearly as pretty as Microsoft’s cross-platform gaming solution, but the end result is pretty much the same — flingin’ balls with a phone while your friend dodges them courtesy of Kinect.

Meanwhile, Frog Design has added a Human Tetris game to the Kinect’s repertoire where players perfect their Vogue-ing skills by striking a pose to match an approaching cut-out on screen. Finally, all the shape-shifting fun with none of the goofy silver jumpsuits. Vids are after the break.

[Thanks to everyone who sent these in]

Continue reading Kinect hackers give us iOS-friendly dodgeball and Human Tetris

Kinect hackers give us iOS-friendly dodgeball and Human Tetris originally appeared on Engadget on Sun, 20 Feb 2011 12:14:00 EDT. Please see our terms for use of feeds.

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Apple maintains lead in mobile app store revenues, but its share is shrinking fast

Growth. You don’t have to be Gordon Gekko to recognize that exponential growth in revenues is the mark of both a buoyant industry and, on an individual level, a healthy participant within it. Kudos must, therefore, be handed out to all the top four app stores globally, as each one expended its total revenues by over 130 percent between 2009 and 2010. Interestingly, Apple’s growth looks to be slowing down as the App Store begins to reach a saturation point on smartphones, while Nokia’s Ovi Store and Google’s Android Market blossomed during 2010 by multiples of 7.2 and 8.6 times their 2009 size. Apple’s share at the top has shrunken as a consequence, a trend that looks likely to continue when Windows Phone 7’s Marketplace and the Ovi Store are melded into one through this year and beyond.

Apple maintains lead in mobile app store revenues, but its share is shrinking fast originally appeared on Engadget on Fri, 18 Feb 2011 07:21:00 EDT. Please see our terms for use of feeds.

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NYT: Apple considering a cheaper iPhone, but not a smaller one right now

Bloomberg and the Wall Street Journal seemed pretty sure that an iPhone nano was inbound, but the New York Times‘ anonymous sources dispute that tale — the paper writes that “Apple is not currently developing a smaller iPhone,” and that the company is “not planning to introduce a smaller iPhone anytime soon.” While the publication doesn’t outright deny the existence of such a device at any point in the story, it does quote an anonymous Apple executive as saying that it doesn’t make sense for the company to create multiple iPhone form factors at any given time, and an anonymous Apple engineer as saying that cheaper components, not a smaller size, would make for a cheaper overall price.

One thing’s for sure: either Apple’s making one, or it’s not.

In related news, the Times‘ sources corroborate the idea that Apple will make MobileMe free, and say that the next full-sized iPhone is nearly complete. Woo!

NYT: Apple considering a cheaper iPhone, but not a smaller one right now originally appeared on Engadget on Thu, 17 Feb 2011 20:20:00 EDT. Please see our terms for use of feeds.

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Chevrolet launches MyLink smartphone integration for 2012 Volt and Equinox

Welcome to the wonderful world of smartphones, Chevrolet. The company has just announced (on our very show, no less) a system it calls MyLink. It’s a definite competitor to things like Ford’s AppLink and the recently unveiled Toyota Entune system. Offering compatibility with iOS, BlackBerry, and Android it allows for a driver to interact with apps running on their smartphones using controls in their car. Connectivity is totally wireless for the last two, with data going over Bluetooth, but as of the current version iOS devices need to be physically tethered to the car. That’s a bit of a bummer.

Currently there are only two compatible apps: Stitcher and Pandora, the latter maintaining its status of the world’s most popular infotainment app. Naturally, more are coming. Drivers can interact with the apps using voice, courtesy of Nuance, or using the touchscreen displays found in the Volt and Equinox, the first cars that will offer this system and which will also offer PowerMat charging, meaning you can not only stream tunes wirelessly but also charge your device. No word yet on cost or what option packages this system will be available in, but we’ll be bringing that to you as soon as we can. Until then, enjoy the video demo after the break.

Continue reading Chevrolet launches MyLink smartphone integration for 2012 Volt and Equinox

Chevrolet launches MyLink smartphone integration for 2012 Volt and Equinox originally appeared on Engadget on Thu, 17 Feb 2011 19:25:00 EDT. Please see our terms for use of feeds.

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GaugeFace iPhone dock displays your Harley’s data on a 3.5-inch touchscreen

GaugeFace is an app-and-dock combo that interfaces with your Harley’s ECU (Engine Control Unit) to display the bike’s speed, tachometer, engine temp., gear, and turn signal info on your iPhone or iPod touch. And the installation is almost as easy as setting your phone in a charging cradle. So, what do you think? Ready to turn your late-model motorcycle into an overpriced — yet totally bad-ass — iPod dock? Available for an MSRP of $250. See it in action after the break, or it the source link to order up one of these bad boys for yourself.

Continue reading GaugeFace iPhone dock displays your Harley’s data on a 3.5-inch touchscreen

GaugeFace iPhone dock displays your Harley’s data on a 3.5-inch touchscreen originally appeared on Engadget on Thu, 17 Feb 2011 13:06:00 EDT. Please see our terms for use of feeds.

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Warner packages movies as iOS apps, starting with The Dark Knight and Inception

Online rentals and purchases of movies are still just a tiny fraction of the home video pie, but Warner’s latest effort to expand that is similar to Paramount’s recent efforts on Windows Phone 7 (Thanks SteveyAyo), offering its highest profile flicks as apps for iPhones and iPads. The Dark Knight and Inception are the first two releases out of the gate, offering free apps with some bonus content and the first five minutes of the movie, then charging $9.99 and $11.99, respectively to unlock the rest. According to Warner, it offers a different experience than simply purchasing the flick over iTunes because of the extras which include Twitter and Facebook integration among the extras, plus the ability to offer the digital version in countries where iTunes doesn’t sell movies yet, like China, Brazil and the Netherlands. There’s a video demo and press release after the break, but the downside of being locked to portable devices is keeping us from clicking the buy button for now, but if you could sprinkle some Ultraviolet on it, we might change our tune.

Continue reading Warner packages movies as iOS apps, starting with The Dark Knight and Inception

Warner packages movies as iOS apps, starting with The Dark Knight and Inception originally appeared on Engadget on Wed, 16 Feb 2011 18:04:00 EDT. Please see our terms for use of feeds.

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Capcom denies rift with Apple over Smurfs’ Village in-app purchases

Did Apple take Capcom to task over the in-app purchase fiasco in the company’s Smurfs’ Village game for iOS? That was the rumor going around earlier today, after Pocket Gamer reported that it had heard from a “well placed source” who said that Apple had some “strong words” for the game maker. Capcom has now come out and denied any such rift, however, saying in a statement that “we are in frequent communication with Apple, and at no point have they expressed any displeasure to any representatives of Capcom Mobile in regards to our handling of in-app purchases within Smurfs’ Village.” Interestingly, Pocket Gamer’s original report also claimed that Apple was considering a change to its current 15 minute password window to reduce inadvertent in-app purchases, and Capcom says that it would welcome such a move — although it’s not aware of any impending change.

Capcom denies rift with Apple over Smurfs’ Village in-app purchases originally appeared on Engadget on Wed, 16 Feb 2011 17:21:00 EDT. Please see our terms for use of feeds.

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Desk Pets TankBot hands-on (video)

Although we’ve only gotten a glimpse of a TankBot as a render, we were more than interested to see this robot toy doing its thing in the real world. We spotted these tiny desk pals at the International Toy Fair and got to take a look at some working prototypes. As we reported earlier, the TankBots have three functioning modes — autonomous, maze solving and iOS controlled. The bots feature LED eyes and two infrared transmitters — that’s how it solves the mazes. Charging is done by plugging in the USB dongle found on the rear of the tank and you’ll get 15 minutes of battery life after a 30 minute charge. And if you’re wondering how your iOS device will play with the TankBots, a free app will be available to download and each toy will come bundled with an infrared dongle. You can grab TankBots from stores for 20 bucks come June. Head past the break to see some cute, yet impressive maze-solving in action.

Continue reading Desk Pets TankBot hands-on (video)

Desk Pets TankBot hands-on (video) originally appeared on Engadget on Wed, 16 Feb 2011 14:55:00 EDT. Please see our terms for use of feeds.

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