New Apple TV’s iOS can be jailbroken and made to run apps?

Remember the mysterious reference to iProd 2,1 that appeared in the iPad’s code? We thought it might be a new CDMA or camera-equipped iPad, but it just might have been the new iOS-based Apple TV instead. Diving through the iOS 4.2 beta, a TUAW tipster allegedly uncovered the above key, which hints that we might have been right about the device’s app potential all along. Though Apple may rely on a simpler media streaming UI for the home theater to enhance accessibility and ease of use, there’s always the chance the community might jailbreak the $99 set-top box to do far greater things. While you wait with bated breath for confirmation of this wondrous possibility, why not check out our Apple TV hands-on?

New Apple TV’s iOS can be jailbroken and made to run apps? originally appeared on Engadget on Fri, 17 Sep 2010 01:07:00 EDT. Please see our terms for use of feeds.

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iOS 4.2 on iPad: There’s No Going Back [Video]

It’s a revelation. It’s the way the iPad always should’ve been. With iOS 4.2 there’s multitasking, a unified inbox, folders and… Helvetica in Notes. More »

iOS 4.2 on iPad preview (video) (updated)

Digg So we’ve just had a chance to take our iPad out for a spin sporting iOS 4.2… and it’s pretty great. The addition of multitasking, folders, and big improvements in mail (amongst other things) finally make the device feel more like a computer and less like a gigantic iPhone. Ironic really, since these updates rolled out to the iPhone first. In our brief use of the new and improved iPad (and particularly with multitasking), we’re impressed to see that there doesn’t seem to be any lag or slowdown on the device while swapping between apps (despite the smaller amount of RAM on board here) or throwing together folders. We’re pretty heartened to see performance matching what we’ve come to expect on our iPhone 4 — admittedly we had reservations about what the experience would be like. Folders are an especially notable inclusion here due to the pure silliness of scrolling through multiple iPad pages, and we’re happy to see them intact on the bigger device.

We get the sense that this update is going to be a huge improvement for general navigation, but there’s also going to be a learning curve because it changes the overall feel of the iPad (for the better, of course). The device has gone from seeming bulky and sluggish to something far more sleek. With the addition of multitasking and folders (along with sizable usability improvements) the iPad finally begins its evolution into the product it’s seemed destined to be — the middle ground between netbook, game device, and media hub. Keep on reading after the break for a look at some of the major changes in 4.2, as well as a quick walkthrough video of the OS in action.

Continue reading iOS 4.2 on iPad preview (video) (updated)

iOS 4.2 on iPad preview (video) (updated) originally appeared on Engadget on Wed, 15 Sep 2010 15:23:00 EDT. Please see our terms for use of feeds.

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Did iOS 4.1 introduce in-car USB playback problems for you?

As with almost any software update, Apple has seemingly introduced a few new issues while ironing out a couple of others. Automotive forums around the web are ablaze with talk that iOS 4.1 has introduced any number of playback problems, with the bulk of complainers citing scratching, crackling or random disconnects when piping audio from their device to their vehicle via the dock connector. We’ve tested two iOS 4.1-equipped iPhone 4 handsets in two separate vehicles here at Engadget HQ, and we saw no quirks whatsoever, but we’ve no doubt that the issue is real to some extent. Prior firmwares have caused permanent incompatibilities between our iPods and vehicles before, and we’re about at our wit’s end. We know it’s impossible for the software engineers at Cupertino to test new builds on every car adapter out there, but we’re starting to wonder if they bother to plug ’em into any vehicles at all. Tell us below if you’ve pulled any hairs out in recent days, won’t you?

[Image courtesy of Murphy5156 / TiPb]

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Did iOS 4.1 introduce in-car USB playback problems for you? originally appeared on Engadget on Wed, 15 Sep 2010 10:01:00 EDT. Please see our terms for use of feeds.

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First Post-RIM Version of Documents To Go Released

Image from DataViz.com

Happy news for iPhone- and iPad-using fans of the $10 standard flavor of office/productivity suite Documents To Go: Yesterday, version 4.0 was released for iOS. The $15 Documents To Go Premium hit 4.0 last week.

These were the first updates of the application following Blackberry-maker RIM’s partial acquisition of Documents To Go creators DataViz. RIM had announced that it had reassigned the majority of the company’s employees to developing applications for Blackberry smartphones and the Blackpad tablet; this had cast some doubt on future updates of Documents to Go for other platforms.

Still, this may be the last major update Documents To Go will see for iOS. We can assume that 4.0 was mostly in the can when RIM bought DataViz’s assets early this month. If RIM does indeed let multi-platform development of Documents To Go slide, that creates an opening for many would-be/could-be competitors — including Microsoft Office.

DataViz keeps Documents To Go updates coming [MacWorld]

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PlayOn update brings iPad compatibility, streams over 3G and WiFi

Tired of using PlayOn’s web app to enjoy content on your iPod touch and iPhone? Tired of being left out altogether if you’re on an iPad? Fret not, dear content consumers — PlayOn has today released a highly anticipated update to its own software that adds iPad compatibility, enabling users to stream material from Hulu, Netflix, Comedy Central, ABC, CBS, MTV and ESPN3 (among others) over WiFi and 3G. Unfortunately, those of you in that first camp will have to remain there until Apple gets its approval act in order, but at least those who splurged on a tablet can now make better use of it thanks to Safari and HTML5. Hit the press release after the break for access details.

Continue reading PlayOn update brings iPad compatibility, streams over 3G and WiFi

PlayOn update brings iPad compatibility, streams over 3G and WiFi originally appeared on Engadget on Wed, 15 Sep 2010 06:21:00 EDT. Please see our terms for use of feeds.

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Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Woah, who saw this coming? Apple has changed its super-controversial stance on third party developer tools for iOS apps, now allowing any and all comers, “as long as the resulting apps do not download any code.” We’re guessing this is mostly a nod to game developers, who use ported engines like Unreal and interpreters like Lua, but it also apparently covers apps developed in Adobe Flash CS5. In addition, the rules on mobile advertising have changed, so AdMob ads are seemingly back in, and Apple’s also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We’re sure we’ll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple’s so-far-secretive guidelines, but mostly we’re just excited to see what sort of innovation and development accessibility we’ve been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.

Update: Google’s responded to the newly-relaxed restrictions, saying “Apple’s new terms will keep in-app advertising on the iPhone open to many different mobile ad competitors and enable advertising solutions that operate across a wide range of platforms.”

Update 2: Our friend John Paczkowski at All Things Digital has Adobe’s statement: “We are encouraged to see Apple lifting its restrictions on its licensing terms, giving developers the freedom to choose what tools they use to develop applications for Apple devices.”

Update 3: In case the last update didn’t give it away enough, Adobe announced in a blog post that it’ll resume development on its Packager for iPhone tools, for Flash CS5 devs who want to convert their work to the portable powerhouse.

Meanwhile, it seems like it’s time for a little recap:

Continue reading Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services originally appeared on Engadget on Thu, 09 Sep 2010 22:50:00 EDT. Please see our terms for use of feeds.

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Apple Answers Questions About App Rejections, Raises Others

Apple on Thursday published a set of rules about the types of content that aren’t allowed in the iOS App Store, answering questions that have been bugging software developers and customers for years while introducing some new ambiguities.

Still, it’s an important step. By publishing the guidelines, Apple mobile customers will be able to know what they can and can’t get on an iOS device versus, say, an Android phone. Also, third-party programmers will have a clearer sense of whether or not to invest in developing an app, whereas before they were subject to rejection without knowing what they weren’t allowed to do. However, some developers think parts of the guidelines could be more clear.

“By no means is what they put out today perfect,” said Justin Williams, developer of Second Gear software, who quit iPhone development last year. “There are some vague areas. But compared to where we were yesterday, it’s a big improvement.”

Apple CEO Steve Jobs has described the App Store as a “curated platform” that is regulated to ensure a high quality, secure experience for customers. IPhone, iPad and iPod Touch get third-party applications through the App Store, and Apple must approve any software before it can be sold through the store. Unless you hack your iOS device, the App Store is the only way to get additional native software.

The regulated App Store model deviates from the traditional experience of owning a PC, where customers can typically purchase and install any software that’s compatible with their computers. Critics have argued that by curating the iOS platform, Apple tightly controls the mobile devices that customers own as well as the developers who create software for them.

Additionally, by not publishing the guidelines on its iOS app review policy, programmers were left guessing as to what they were allowed to create, potentially putting a bottleneck on their innovation. Publishing the list of app review guidelines — a step that Wired.com called for Apple to take in a previous editorial — addresses this potential problem of self-censorship.

“Hopefully it will give developers increased confidence when starting projects,” said Jamie Montgomerie, developer of the Eucalyptus book-reading app, which was approved by Apple after its controversial rejection. “I suspect there are a lot of interesting apps that were never made because people were scared of the approval process.”

Apple’s seven-page list of guidelines (.pdf) splits reasons for app rejections into 11 categories. Reasons for rejection range from technical to editorial offenses: Apps that crash will be rejected, for example, and apps that defame people in a mean-spirited way are rejected, with the exception of political satirists and humorists.

“We hope they will help you steer clear of issues as you develop your app, so that it speeds through the approval process when you submit it,” Apple said in a statement Thursday about the app guidelines.

The publication of the guidelines is a major step toward transparency for a company as opaque as Apple. Since the App Store opened in 2008, critics scrutinized the App Store for its undisclosed editorial guidelines, which resulted in seemingly arbitrary rejections of a wide variety of applications.

For example, Apple in 2009 rejected an app called Me So Holy, which enabled iPhone users to edit their self-portraits to look like Jesus Christ. However, Apple that year approved Baby Shaker, a game that involved shaking a baby to death. Apple later pulled Baby Shaker, admitting its approval was a mistake.

Because of its unclear app approval system, some developers gave up on making content for the App Store because they couldn’t be sure that an app would be a wise investment of their time and money. Second Gear developer Williams said he quit iPhone development last year because Apple didn’t disclose its policies.

“One of the big reasons I got frustrated was I didn’t like the black box review system, which is basically you’re submitting your apps to the review process and you have no idea what the review process is,” Williams said. “I think [Apple publishing guidelines] is a good step towards being more up front and honest about what the criteria is.”

However, Williams noted that there was still room for improvement, as several parts of the guidelines are still unclear. For example, one clause in the guidelines reads apps will be rejected if they duplicate functionality of other apps, “particularly if there are too many of them.” Williams said it was unclear how many is “too many,” and such vagueness could discourage developers from competing with other apps in the App Store.

It also remains a question as to whether Apple’s App Store is now allowing Adobe to join the iOS scene. In addition to publishing guidelines, Apple said in a press release that it was “relaxing all restrictions on the development tools used to crease iOS apps, so long as the resulting apps do not download any code. This change was not detailed in Apple’s guidelines, but some are speculating that Adobe’s iPhone Packager, a tool to automatically convert Flash software into native iPhone apps, will be allowed — whereas before third-party app creation tools were banned. Wired.com’s Epicenter will have more to report soon on that aspect of Apple’s App Store revisions.

Brian X. Chen is author of an upcoming book about the always-connected mobile future titled Always On, due for publication Spring 2011. To keep up with his coverage in real time, follow @bxchen or @gadgetlab on Twitter.

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Photo: Jon Snyder/Wired.com


Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’

Apple definitely surprised us this morning by relaxing its restrictions on third-party iOS development tools and publishing its app review guidelines, but that’s nothing compared to the almost shockingly blunt tone of the guidelines themselves. Grab the PDF for yourselves at the source link now and check out the highlights after the break.

Continue reading Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’

Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’ originally appeared on Engadget on Thu, 09 Sep 2010 09:58:00 EDT. Please see our terms for use of feeds.

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Censorship Stays as iPhone App Development Rules "Relax" [Apple]

In a surprising announcement—after receiving a mountain of criticism, —Apple has announced that they “are relaxing all restrictions on the development tools used to create apps” and “publishing app review guidelines.” That’s good. The bad: Arbitrary censorship stays. More »