Donkey Kong Country Returns: Hands-On

donkeykongcountryreturns.jpg

Fifteen years ago, Nintendo blew our minds with the Donkey Kong
Country series. Prerendered graphics brought out some of the best-looking games
on the Super Nintendo, and incredibly clever level design offered some of the
best gameplay this side of anything with “Mario” in the title.

The last Donkey Kong Country game came out in 1999, and
since then gaming’s most famous ape has been restricted to playing drums, kart
racing, rhythmic vine-climbing, and brawling. Now, in 2010, Donkey Kong Country
is back with Donkey Kong Country Returns on the Nintendo Wii.

The game looks and plays just like the Donkey Kong Country
games of yore. You play Donkey Kong and his buddy Diddy, jumping, rolling, and
throwing barrels across a tropical island in a quest to recover your precious
stash of bananas. Of course, that’s not all you do. You fight various bosses,
solve puzzles, collect banana coins, jigsaw puzzles, and the letters K, O, N,
and G to unlock different things in the game, and generally find many, many
excuses to play through the game’s several dozen states several times over.

Donkey Kong Country Returns is fun. It’s also hard.
Painfully, frustratingly, controller-throwingly hard. It’s safe to say you’re
going to die many times in this game. It doesn’t ever feel unfair, though; just
very, very challenging. Every time you fall in a pit, or onto some spikes, or
into an enemy’s path, you can be certain it was a matter of your own timing and
controls, and not the game’s glitches. That won’t soften the frustration when
you die for the 20th time trying to get that elusive jigsaw puzzle
piece, though.

You might occasionally waggle and shake the Wiimote to
perform certain moves, but otherwise Donkey Kong Country Returns feels just
like the old Donkey Kong Country games, and that’s a very good thing. It’s
deceptively simple, remarkably challenging, and incredibly polished, and a
worthy purchase for any fan of old-school side-scrolling Nintendo action.

Mad Catz ships Rock Band 3 MIDI Pro adapter, gives your keyboard and drum set new life

Talk about just in time. With merely weeks to go before Mr. Claus makes his wintry journey ’round the globe, Mad Catz has decided to finally ship a peripheral that was introduced way back in June. Without a doubt, the MIDI Pro adapter is one of the more intriguing music game accessories to hit the open market, enabling Rock Band 3 owners to use most MIDI keyboards and drum sets with the title. The box is shipping as we speak for Sony’s PS3 and Nintendo’s Wii, and the Xbox 360 variant should be headed to Best Buy in the coming hours. If you’ll recall, this guy’s also designed to work with the forthcoming Rock Band 3 Squier guitar / controller, and it even features a velocity sensitive adjustment for MIDI drums designed to reduce cross-talk during play. At $39.99, it’s a no-brainer for those who already own a MIDI instrument or two, but we just might be more excited about the hacking possibilities than anything else. DIYers, get at it!

Continue reading Mad Catz ships Rock Band 3 MIDI Pro adapter, gives your keyboard and drum set new life

Mad Catz ships Rock Band 3 MIDI Pro adapter, gives your keyboard and drum set new life originally appeared on Engadget on Sat, 04 Dec 2010 03:47:00 EDT. Please see our terms for use of feeds.

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Goldeneye 007 for Wii – Hands-On

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James Bond is back, sort of. Goldeneye 007 for the Wii is the long-awaited remake/reimagining/re-release of the classic Goldeneye 007 for the Nintendo 64, still recognized as one of the greatest multiplayer video games in history. If you’re expecting a nostalgic romp through the big set pieces of Goldeneye while engaging in a run-and-gun-and-sometimes-sneak gameplay worthy of James Bond, you’re going to like it. If you’re looking for a graphically improved remake of the original game that’s virtually identical to the Nintendo 64 release, however, you’re going to be disappointed.

Goldeneye 007 for the Wii is a completely different game from the N64Goldeneye. The story, the maps, the action, it all hits the same notes as the original game, but with some major structural differences. Besides a few landmarks, the maps have drastically changed. The characters have been reworked into virtually unrecognizable versions of their movie/N64 counterparts; Pierce Brosnan’s likeness has been replaced by Daniel Craig’s as James Bond, Valentin Zukovsky has morphed from a stocky, limping gangster into a night club-dwelling party animal, and Joe Don Baker’s Jack Wade (absent from the N64 game) has been replaced by a military contractor George W. Bush analog. 

Nintendo pulling the plug on the Wii Speak, gently

Nintendo pulling the plug on the Wii Speak, gently

Oh, noble Wii Speak, you promised to make taunting newbs and chiding teammates so much more of a social affair. Now you’re being relegated to the cemetery of console accessories that simply never caught on. Nintendo has confirmed Wii Speak is only available now at “limited retail locations” ahead of an apparent discontinuation, and that while “additional shipments can be made if consumer demand increases,” that doesn’t sound particularly likely to us. If you’d like to pay your respects, visiting hours will be all weekend ahead of the final ceremony taking place on Monday between the Power Glove and Zapper plots.

Nintendo pulling the plug on the Wii Speak, gently originally appeared on Engadget on Fri, 03 Dec 2010 12:51:00 EDT. Please see our terms for use of feeds.

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Kinect used to control Super Mario on a PC, redefine convergence (video)

If, like us, you’ve been waiting to see Kinect in control of a truly marquee game, your wait has now come to an end. The same fella that brought us the Kinect lightsaber has returned with a hack enabling eager nostalgics to enjoy a bout of Super Mario controlled only by their body contortions. OpenKinect was used to get the motion-sensing peripheral — originally intended exclusively for use with an Xbox 360 — to communicate with his PC, while a simple NES emulator took care of bringing the 25-year old plumber to life. The video awaits after the break.

Continue reading Kinect used to control Super Mario on a PC, redefine convergence (video)

Kinect used to control Super Mario on a PC, redefine convergence (video) originally appeared on Engadget on Sun, 28 Nov 2010 12:59:00 EDT. Please see our terms for use of feeds.

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Nintendo won’t be exhibiting at CES 2011 after all, will conduct meetings behind closed doors

Wait, put the cork back in the champagne, Nintendo isn’t making its triumphant return to CES after all. The Consumer Electronics Association has just blasted out a new press release, presumably with a face red with embarrassment, to correct its erroneous note that Nintendo will be an exhibitor at the 2011 tech showcase. As it turns out, Satoru Iwata‘s crew have booked some meeting rooms during the show — to discuss what, we don’t know — which somewhere along the line was misinterpreted to mean that the company will be exhibiting its wares. It won’t. We’ll be there anyway, this just means we’ll have to be a little craftier about extracting our information.

[Thanks, Curtis]

Continue reading Nintendo won’t be exhibiting at CES 2011 after all, will conduct meetings behind closed doors

Nintendo won’t be exhibiting at CES 2011 after all, will conduct meetings behind closed doors originally appeared on Engadget on Wed, 24 Nov 2010 18:49:00 EDT. Please see our terms for use of feeds.

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Nintendo returning to CES after a 16-year absence

If there’s one event that’s immune to being overhyped, it’s the annual January expo of everything consumer electronics, known to you and us as CES. The only downer to this geek endurance test is that we’ve felt it’s been lacking a little on the gaming front lately, which is why we’re so giddy to hear the news that Nintendo will be rejoining the ranks of exhibitors over in Las Vegas in a few weeks’ time. CES 2011 will be the first time in 16 years that the console sales leader has deigned to pitch up a stand at America’s biggest tech show, with our suspicion being that the event will be used as an opportunity to remind the world about the upcoming 3DS handheld. Or to drop that Wii HD bombshell we’ve all been waiting for. Yeah, right!

Continue reading Nintendo returning to CES after a 16-year absence

Nintendo returning to CES after a 16-year absence originally appeared on Engadget on Tue, 23 Nov 2010 14:57:00 EDT. Please see our terms for use of feeds.

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Nintendo rolls out orange and green DSi bundles especially for Black Friday stampedes

Black Friday is one of those new school traditions we can really get behind: the consumer’s holiday, where trampling an elderly person is perfectly acceptable as long as you end up with a $40 netbook. Well, Nintendo‘s getting in the spirit this year with two new orange and green DSi bundles for your shopping pleasure. The bundles serve to commemorate the 25th anniversary of the famous Super Mario Bros. games and come with Mario Party DS. The bundles will be available on November 26th (yes, that’s Black Friday) for $149.99. Full press release is below.

Continue reading Nintendo rolls out orange and green DSi bundles especially for Black Friday stampedes

Nintendo rolls out orange and green DSi bundles especially for Black Friday stampedes originally appeared on Engadget on Mon, 22 Nov 2010 11:31:00 EDT. Please see our terms for use of feeds.

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GameStop breaks out the bundles for Black Friday, but not the cream of the crop

GameStop’s Black Friday ad leaked out a few days early, and there are some pretty decent deals if you’re buying a new console — each of Microsoft, Sony and Nintendo’s systems come with pack-in games, and they’re fairly good ones too. Still, the items your gadget-loving soulmate truly wants under the festive hearth are nowhere to be found in the ad — so don’t be surprised if you have to pay top dollar if you’re planning on grabbing a commemorative red Wii, hacker-friendly Kinect or a PlayStation Move as part of your holiday haul.

GameStop breaks out the bundles for Black Friday, but not the cream of the crop originally appeared on Engadget on Mon, 22 Nov 2010 06:39:00 EDT. Please see our terms for use of feeds.

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Special Google Reader Optimized for Wii

This article was written on May 08, 2007 by CyberNet.

Google Wii

There is a new Google Reader available for Wii users that will make reading your news even easier. To access the Wii version just go to http://www.google.com/reader/wii and you’ll see something similar to the screenshot above.

Google WiiSince this has to be optimized for low-resolution screens this version removes the sidebar that lets you select the subscriptions and also uses large fonts that are easy to read. To select from certain subscriptions you can press the “1 button” on your Wii remote which will show a transparent menu similar to the one pictured to the right.

Here are the rest of the shortcuts you’ll need to know when using this on your Wii:

  • up/down: scroll up/down
  • right/left: next/previous item
  • 1 button: show subscriptions (opens in transparent menu)
  • 2 button: show links (opens in transparent menu)

When showing the list of subscriptions you can use these shortcuts:

  • up/down: previous/next subscription
  • right: select current subscription
  • left: close
  • -/+: collapse/expand folder

I’m not sure if I would want to use this as my dedicated feed reader since I have hundreds of subscriptions, but it would be great for any casual reader just wanting to see if anything interesting has come up recently. It loads pretty fast and makes it easy to go from one feed item to another by using the right/left buttons on your Wiimote.

I played with it on my desktop browser (since I don’t have a Wii) and it seemed to work pretty good there, too. All of the shortcuts were still functional, but the text is so big that people would think I was blind. ;)

For those of you who do have a Wii you’ll have to let me know how well it works, and how easy it is to navigate through your feeds.

Visit http://www.google.com/reader/wii to see the Wii-optimized version of the Google Reader.

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