THQ’s uDraw GameTablet is like a Wacom for Wii (video)

THQ's uDraw GameTablet is like a Wacom for Wii

Art games on consoles tend to be unpopular creations, Mario Paint about the only one to even approach retail success, but maybe all they needed was a proper input method. That’s what THQ is hoping, at least, announcing the uDraw GameTablet for the Nintendo Wii. It’s a chubby, pencil-like stylus tethered to a tablet that connects wirelessly to the console thanks to the Wiimote that slots right in. The tablet comes with a drawing game called uDraw Studio, while THQ is also working on an artsy platformer called Dood’s Big Adventure and a digital version of Pictionary, which could be this thing’s killer app. (You can catch a glimpse of them all in action in the video after the break.) The tablet will cost $69.99 when it ships by the end of the year, while games will be a rather more affordable $29.99. THQ also promises more games to come through 2011, but we’re guessing their release is somewhat contingent on just how many little Picassos find these in their stockings this holiday season.

Continue reading THQ’s uDraw GameTablet is like a Wacom for Wii (video)

THQ’s uDraw GameTablet is like a Wacom for Wii (video) originally appeared on Engadget on Tue, 17 Aug 2010 07:29:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceWorld of uDraw  | Email this | Comments

Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video)

It’s not that we haven’t seen a one-handed controller before — we most certainly have — but the only significant one on record was done by one Benjamin Heckendorn, the greatest modder of the modern era. In other words, whipping something like this up takes more than a strong will and a boatload of vacation days, making Hasse’s hack all the more impressive. As the story goes, his brother is incapable of playing video games due to needing two hands to work the controls; rather than chalking it up to tough luck, this guy completely re-engineered a GameCube controller for single-handed operation. After cracking it open and relocating a few bits and pieces, he then shoved an ATtiny44A, an accelerometer and a digital-to-analog converter within. Crazier still, he even included a toggle switch to select the analog stick or D-pad, depending on preference. Head on past the break to see this thing in action, and tap that source link to leave a handful of kudos.

Continue reading Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video)

Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video) originally appeared on Engadget on Thu, 12 Aug 2010 12:11:00 EDT. Please see our terms for use of feeds.

Permalink Hack A Day  |  sourceHasse’s Hacks  | Email this | Comments

Wii Classic Controller Pro gets gilded for revamped GoldenEye 007

Alright, gamers — time to fess up. Even if you’re a self-proclaimed new schooler, there’s no way you’re passing up the option to flash back to yesteryear in order to play GoldenEye 007 the way it was meant to be played. The Wii remake of the game actually doesn’t look all that different than the original when it comes to polygon count, but for those who aren’t keen on taking control of Pierce Brosnan (let us dream, okay?) with a Wiimote, there’s the gilded Classic Controller Pro. The limited run controller itself is a familiar beast, but rather than being coated in a standard black hue, this one will be doused in much the same color as 007’s Golden Gun. It’ll reportedly ship later this year within a “Classic Edition” game + accessory bundle for $69.99 (a $20 upcharge over the software alone), but it’s still unclear if it’ll be available as a standalone peripheral. Not like it matters — you know you’re buying this game, anyway.

Continue reading Wii Classic Controller Pro gets gilded for revamped GoldenEye 007

Wii Classic Controller Pro gets gilded for revamped GoldenEye 007 originally appeared on Engadget on Wed, 11 Aug 2010 12:22:00 EDT. Please see our terms for use of feeds.

Permalink MMOMFG  |  sourcePocket-lint, IGN  | Email this | Comments

Gorilla goes hands-on with Nintendo DSi XL at the San Francisco Zoo

Looks like Nintendo’s DSi XL has finally found its target audience. Video after the break.

[Thanks to everyone who sent this in]

Continue reading Gorilla goes hands-on with Nintendo DSi XL at the San Francisco Zoo

Gorilla goes hands-on with Nintendo DSi XL at the San Francisco Zoo originally appeared on Engadget on Mon, 09 Aug 2010 19:20:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceSpicuzza Photo a Day  | Email this | Comments

Engadget Assembles the Ultimate Weapon: Wii Laptop

This article was written on January 19, 2007 by CyberNet.

Wii Laptop There is no doubt that the Wii causes enough damage as it is from arms being whipped through the air as excitement builds in a game. Heck, there is even a site, Wii Have A Problem, that is dedicated to sharing everyone’s stories on how they got injured or what objects they have broken. All of this commotion comes from one little video game system that has motion sensitive controllers.

So now Engadget decided to go all out and assemble the Wii console into a laptop…thereby forming the ultimate weapon. I’ll get into that in a second, but first checkout this video of the Wii laptop:

It has everything from a 7-inch screen to a built-in power supply, which gives you nearly everything you need to play your favorite Wii games no matter where you are. So what’s the problem? Swinging arms! I could only imagine the number of people that would get hurt when they are on a airplane or a bus traveling somewhere with a portable system like this. With the Wii controllers it would feel natural to swing your arms and I’m sure it would be tough to hold yourself back. Thank goodness this isn’t a mass-produced device. :D

I do have to admit that this “laptop” was very well designed and they plan on revealing all of the juicy design details next Tuesday. With the Wii’s small size the whole package measures just 8.5 x 7.7 x 2-inches, but what I really want to know is how much it weighs. Maybe they’ll divulge that detail later on.

Copyright © 2010 CyberNet | CyberNet Forum | Learn Firefox

Related Posts:


Deep Inside Xbox 360 Kinect and Why It’s the Future of Microsoft [Kinect]

Kinect is more than an Xbox 360 peripheral, it’s the future of Microsoft, or at least a very possible one. It’s the beginning of Microsoft’s plans for natural user interfaces, the step beyond the thing you’re staring at right now. More »

Sharp Plans 3-D Cellphone This Year

If you aren’t thrilled about 3-D movies or 3-D TV, how about a 3-D smartphone? Sharp say sit will have a 3-D cellphone out by the end of the year that doesn’t require consumers to wear special glasses.

The phone will also include a 3-D camera module, a Sharp spokesperson told Reuters.

A 3-D phone from Sharp is likely to include the same kind of display that the company has shown on the Nintendo 3DS handheld game console. The 3DS has a 3.5-inch display that lets consumers hold the device up and perceive 3-D images using the idea a parallax barrier. The technique uses a layer that’s placed over an LCD screen to produce the feeling of depth by directing slightly different images to each eye.

As cellphone processors become more powerful and telecom carriers introduce 4G networks capable of transporting more data, companies are looking at 3-D as a way to differentiate and excite consumers. In 2009, Japanese wireless carrier KDDI started selling the first commercially available 3-D cellphone called the Hitachi Woo. More than 300,000 devices were sold in in just a few weeks.

Last month, MasterImage 3-D, a Burbank, California, company that makes 3-D displays told Wired.com that it is talking to almost all major handset makers in the U.S. about offering 3-D display to consumers. The first 3-D cellphone could be available in the United States next year, says MasterImage.

Sharp hopes to beat that. But it needs better luck with the planned 3-D phone that has had with the Kin–the last much-hyped cellphone that was manufactured by Sharp.

See Also:

Photo: (Josh Hill/Flickr)


Eye Mario System enables your face to control any NES game (video)

We’ll be straight with you — prior to this fine day, we’d never heard of the whiz kids at Waterloo Labs, but we’ll be keeping our focus locked on their initiatives from this point forward. Why, you ask? Just look at that bloke above, who is in the middle of asking Mario to leap over a tunnel with a simple eye movement. Granted, we’ve seen eye-controlled interfaces before, but there’s just something — shall we say… inspirational — about being able to control your favorite NES titles with your own face. Better still, the crew is providing the full blown how-to down in the source, and if you’re not a fan of strapping an array of electrodes on your person, you still owe it to yourself to peek the video past the break. Oh, and it’s good to see these guys still have to blow on their NES cartridges to get ’em to work right — misery adores company, eh?

Continue reading Eye Mario System enables your face to control any NES game (video)

Eye Mario System enables your face to control any NES game (video) originally appeared on Engadget on Wed, 04 Aug 2010 11:08:00 EDT. Please see our terms for use of feeds.

Permalink Wired, Engadget German, Switched  |  sourceWaterloo Labs, National Instruments  | Email this | Comments

DIYers Mod a Nintendo to Play Mario by Moving Their Eyes

While Xbox Kinect may soon make controllers obsolete, allowing us to flail around in front of our TVs to play video games, some young DIYers couldn’t wait until November to go hands-free. So they modded an old-school Nintendo with some extra gear that allows them to play Super Mario Bros just by moving their eyes.

The group that created the eye-tracking hack is Waterloo Labs, an Austin, Texas-based engineer collective. But unlike Kinect, their version isn’t wireless. The mod tethers a player to the NES with electrodes attached around their eyes, which read the movement of the player’s eyeballs. Because our eyes are polarized with a negative charge in the rear and a positive charge in the front, when they move, the electrical field around them changes.

The electrodes detect these changes and send a signal back to a custom daughtercard mounted on a circuit board that filters and amplify the signal produced by the player’s eyes darting back and forth, allowing them to control Mario. So if you look up, Mario will jump, if you look left that’s where he’ll run.

In addition to the video of them playing (badly) with their eyes, Waterloo has additional videos on their Youtube page that shows in more detail how they built the mod, so you can try it at home, if you’ve got the skills.

But it’s likely that if you do make the NES mod, it’ll be much like the Wii. In other words, everyone will think it’s cool, your friends will all want one, and within a month it’ll sit dormant by your TV, never to be played again.


Modder loveablechevy completes HandyDuo, her two year quest for portable NES and SNES bliss (video)

Modder loveablechevy completes HandyDuo, her two year quest for portable NES and SNES bliss

We never get tired of playing the classics, and we never get tired of new ways to play those classics — especially hand-crafted portable ones. A modder by the name of loveablechevy has been working on this custom creation for over two full years now, a combination of a RetroDuo gaming system, providing NES and SNES compatibility, with a PSOne portable screen and a whopping 4,250mAh battery. The resulting creation, shown in a video after the break, looks to be on the beefy side, but we would definitely make room for it in our backpacks.

Continue reading Modder loveablechevy completes HandyDuo, her two year quest for portable NES and SNES bliss (video)

Modder loveablechevy completes HandyDuo, her two year quest for portable NES and SNES bliss (video) originally appeared on Engadget on Tue, 03 Aug 2010 10:04:00 EDT. Please see our terms for use of feeds.

Permalink Hack A Day  |  sourcebenheck.com forums  | Email this | Comments