Digital Contacts Will Keep an Eye on Your Vital Signs

img_8791

Forget about 20/20. “Perfect” vision could be redefined by gadgets that give you the eyes of a cyborg.

The tech industry calls the digital enrichment of the physical world “augmented reality.” Such technology is already appearing in smartphones and toys, and enthusiasts dream of a pair of glasses we could don to enhance our everyday perception. But why stop there?

Scientists, eye surgeons, professors and students at the University of Washington have been developing a contact lens containing one built-in LED, powered wirelessly with radio frequency waves.

Eventually, more advanced versions of the lens could be used to provide a wealth of information, such as virtual captions scrolling beneath every person or object you see. Significantly, it could also be used to monitor your own vital signs, such as body temperature and blood glucose level.

Why a contact lens? The surface of the eye contains enough data about the body to perform personal health monitoring, according to Babak Parvis, a University of Washington professor of bionanotechnology, who is working on the project.

“The eye is our little door into the body,” Parvis told Wired.com.

With gadgets becoming increasingly mobile and powerful, the technology industry is seeing a steady stream of applications devoted to health. A few examples include a cellphone microscope used to diagnose malaria, surgeons honing their skills with the Nintendo Wiimote, and an iPhone app made for diabetes patients to track their glucose levels.

A contact lens with augmented-reality powers would take personal health monitoring several steps further, Parvis said, because the surface of the eye can be used to measure much of the data you would read from your blood tests, including cholesterol, sodium, potassium and glucose levels.

And that’s just the beginning. Because this sort of real-time health monitoring has been impossible in the past, there’s likely more about the human eye we haven’t yet discovered, Parvis said. And beyond personal health monitoring, this finger-tip sized gadget could one day create a new interface for gaming, social networking and, well, interacting with reality in general.

overlay20x15

Parvis and his colleagues have been working on their multipurpose lens since 2004. They integrated miniature antennas, control circuits, an LED and radio chips into the lens using optoelectronic components they built from scratch. They hope these components will eventually include hundreds of LEDs to display images in front of the eye. Think words, charts and even photographs. (The illustration above is a concept image showing what it would look like with the lens displaying a digital overlay of the letter E.)

Sounds neat, doesn’t it? But the group faces a number of challenges before achieving true augmented eye vision.

rabbiteyeFirst and foremost, safety is a prime concern with a device that comes in contact with the eye. To ensure the lens is safe to wear, the group has been testing prototypes on live rabbits (pictured to the right), who have successfully worn the lenses for 20 minutes at a time with no adverse effects. However, the lens must undergo much more testing before gaining approval from the Food and Drug Administration.

A fundamental challenge this contact lens will face is the task of tracking the human eye, said Blair MacIntyre, an associate professor and director of the augmented environments lab at Georgia Tech College of Computing. MacIntyre is not involved in the contact lens product, but he helped develop an augmented-reality zombie shooter game.

“These developments are obviously very far from being usable, but very exciting,” MacIntyre said. “Using them for AR will be very hard. You need to know exactly where the user is looking if you want to render graphics that line up with the world, especially when their eyes saccade (jump around), which our eyes do at a very high rate.”

Given that obstacle, we’re more likely to see wearable augmented-reality eyeware in the form of glasses before a contact lens, MacIntyre said. With glasses, we’ll only need to track where the glasses are and where the eyes are relative to them as opposed to where the eyes are actually looking.

And with a contact lens, it will be difficult to cram heavy computational power into such a small device, even with today’s state-of-the-art technologies, Parvis admits. There are many advanced sensors that would amplify the lens’ abilities, but the difficulty lies in integrating them, which is why Parvis and his colleagues have had to engineer their own components. And when the contact lens evolves from personal health monitoring into more processor-intense augmented-reality applications, it’s more likely it will have to draw its powers from a companion device such as a smartphone, he said.

Layar, an Amsterdam-based startup focusing on augmented reality, shares University of Washington’s vision of an augmented-reality contact lens. However, Raimo van der Klein, CEO of Layar, said such a device’s vision would be limited if it did not work with an open platform supporting every type of data available via the web, such as mapping information, restaurant reviews or even Twitter feeds. Hence, his company has taken a first step by releasing an augmented-reality browser for Google Android smartphones, for which software developers can provide “layers” of data for various web services.

Van der Klein believes a consumer-oriented, multipurpose lens is just one example of where augmented-reality technology will take form in the near future. He said to expect these applications to move beyond augmenting vision and expand to other parts of the body.

“Imagine audio cues through an earpiece or sneakers vibrating wherever your friends are,” van der Klein said. “We need to keep an open eye for future possibilities, and I think a contact lens is just part of it.”

See Also:

Photos: University of Washington


42 Gaming Peripherals You’ll Never Play With

For this week’s Photoshop Contest, I asked you to design some unlikely gaming peripherals. And a lot of these, as ludicrous as they are, aren’t that much crazier than some of the Wii crap currently for sale.

First Place

Second Place

Third Place

Nintendo KIRFs Nerf with soft football patent attempt

Ready for your daily dose of absurdity? Nintendo has filed for patent protection of yet another inflatable idea, this time throwing up a spongy football accoutrement for your Wiimote. The “ball” has a strap to keep you from actually throwing it, and in-game trajectories are calculated on the basis of the angle and force of your pseudo-throwing motion. If you’re thinking the Wiimote can do all this even without a plush attachment, you’d be right, but then you’d just look silly jumping and juking in front of your TV without a proper accessory in hand.

[Via Joystiq]

Filed under: ,

Nintendo KIRFs Nerf with soft football patent attempt originally appeared on Engadget on Wed, 26 Aug 2009 09:31:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Video: Mad Catz doles out Modern Warfare 2 controllers for young (and old) whippersnipers

If Infinity Ward’s own Prestige Edition of Modern Warfare 2 isn’t enough to satisfy your lust for custom hardware, Mad Catz is ready to pick up the slack with no less than ten MW2-branded peripherals. The crown jewel to the set will be the Combat Controller, which will have a couple of extra buttons, but more importantly, is likely the controller Robert Bowling was tweeting about last month. Come this November, you’ll also be able to talk smack via a Throat Communicator on the 360 or a more mundane Bluetooth Headset on the PS3, add Skinz to your controllers and Microsoft console, and even your neglected PC can be enriched with an Elite Keyboard and Sniper Mouse combo.

Update: IGN has been first to preview the full plethora of goods, and we’ve got the video for you after the break (Thanks, quasar).

[Via Joystiq]

Continue reading Video: Mad Catz doles out Modern Warfare 2 controllers for young (and old) whippersnipers

Filed under: ,

Video: Mad Catz doles out Modern Warfare 2 controllers for young (and old) whippersnipers originally appeared on Engadget on Wed, 26 Aug 2009 04:57:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Das Keyboard: Now with… Earplugs?

DasKeyboard.jpgNow we’ve heard it all. Literally. Metadot’s Das Keyboard, the famous (and potentially infamous), mechanical keyboard has finally annoyed so many with the loud sounds it makes when typed on that, according to a story on prweb.com, Metadot is now also selling earplugs through its online store. The keyboards sound the way they do because they use traditional (and gold-plated) mechanical key switches instead of the membrane design that’s so popular (and inexpensive) in most of today’s models.

Logitech Performance, Anywhere Mouse MX Review

Logitech’s latest laser tracking technology in their Performance MX and Anywhere MX mice, Darkfield, promises to track even better than standard lasers multiple surfaces not possible before. The most impressive one? Glass.

The Price: $80 for the Anywhere Mouse, $100 for the Performance Mouse

The Technology: A new lasering scheme called “Darkfield Laser Tracking”, which gives the mouse enough fidelity to illuminate even glass (as long as it’s more than 4mm thick). The laser (or standard optical) illuminates the different terrains on a surface, which the mouse can then track to see which direction you’re moving your hand in. The more differences the mouse can “see”, the more fine-grained the movement. The Darkfield tech works by blocking out light from the central area, then allowing light to enter at an angle, which is more refined in seeing abnormalities. Both these mice use two lasers to help track dust, scratches and other identifying features.

The Verdict: It works! It works so well that it tracks just fine on a glass sliding door. And using it on regular mousepads, like the MacPadd aluminum mousepad, works even better than last-generation Logitech mice at providing a smooth, uninterrupted mousing experience.

The Big One: The Performance Mouse MX is similar to the MX Revolution and the MX 1100 in that it’s fully loaded, meant for the hardcore mouse user and only really usable for right-handed people. But there are some slight differences. The Performance mouse has its forward and back thumb buttons have moved slightly higher to make room for a zoom button underneath. It’s also slightly narrower and smaller, pushing your hand further back on the mouse instead of firmly in your palm area.

To us, that’s a slight step backwards in design. We prefer the fatter mice that fits in your hand like a comfortable pebble, but this should probably be fine for people with smaller hands that complain about the size of the previous two MX devices. So, great for Chinese children forced to farm gold in World of Warcraft all day.

The Performance MX takes one AA battery and comes with one rechargeable Eneloop, which is great. Other than that, it’s basically the mouse you loved before but with increased tracking capability with the Darkfield laser.

The Small One: The Anywhere Mouse is like a travel mouse with benefits. It has the two forward and back thumb buttons, a separate middle click/app switcher button and the same Darkfield laser. It’s also slightly larger than usual travel mice, but still small enough to fit easily in bags without bulging out too much.

It takes two AAs and actually has a slot inside the mouse for the Logitech Unifying adapter, preventing it from being lost in the bowels of your briefcase. It’s definitely one of the best travel mice we’ve used, and the fact that it has better trackability with Darkfield means you won’t need to bring a mousepad along with you—you can just mouse anywhere.

Final Thoughts: Although the Performance Mouse MX is slightly smaller than we’d like, it’s still one of the best-tracking mice we’ve ever used. If you’ve got a glass table, or if you just like slightly better fidelity with your input devices, Logitech’s new Darkfield is probably as big a step forward as the jump from optical to laser.

BackPack shelf for your iMac proves there are always more places to store clutter

Call us crazy (our parents sure have), but we think this thing is awesome in a “this can’t be a real item for sale” kind of way. TwelveSouth’s “Mac exclusive” BackPack shelf attaches to the back of iMac and Apple Cinema Displays, providing a place for your Mac mini, hard drive — or your Dr. Beverly Crusher figurine. They run $29.99, or you can get a six-pack for $150. Yes, a six-pack.

[Via Gizmodo]

Filed under:

BackPack shelf for your iMac proves there are always more places to store clutter originally appeared on Engadget on Wed, 12 Aug 2009 16:33:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Wood computer workstation takes up space, looks great, does little else

Dear Diary 1.0 is a computer workstation / desk made entirely of wood. Designed by Marlies Romberg, a recent grad of the Utrecht School of Arts, this bad boy features a laser-cut keyboard, a display, mouse, and a porcelain and silicone USB thumb drive with a signet (one of those wax seals they always put on letters in old-timey movies). We’re guessing that none of this stuff is functional (save maybe the thumb drive), but if you’re in the mood for a good artist’s statement, try this one on for size: “Dear Diary 1.0 is … both the literal and the figurative manifestation of the worlds colliding. A physical reminder that increasingly, the real and the digital are becoming indistinguishable.” Not bad, eh? Just slap your Amazon Kindling on the thing and your anachronistic office will be just about complete. More pics after the break.

[Via Unplggd]

Continue reading Wood computer workstation takes up space, looks great, does little else

Filed under:

Wood computer workstation takes up space, looks great, does little else originally appeared on Engadget on Tue, 14 Jul 2009 18:36:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Sony seeks official PlayStation peripherals — offers logo, good time

Do you dream of big plastic tennis-rackets and steering-wheel snap-ons for Sony’s upcoming motion controller? Yeah, then why not build them yourself? Sony Computer Entertainment has launched its Official Licensing Program that gives accessory and peripheral makers in Japan, Asia, North America, and Europe access to all the PS3, PSP, and PS2 tech documents and schematics required to qualify your product for an “Official Licensed Product” logo. Sure, you’ll likely have to hand over some cash for the privilege, but imagine the bank that awaits the person who converts the glowing orb atop Sony’s motion controller into the very first official PS3 lightsaber.

Filed under: ,

Sony seeks official PlayStation peripherals — offers logo, good time originally appeared on Engadget on Tue, 30 Jun 2009 03:58:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Peregrine wires you into a keyboard, we go hands-in

Peregrine wires you into a keyboard, we go hands-in

Got a game with a lot of commands, but are sick of supporting the Big Keyboard industry? Meet your rebel input replacement, the Peregrine. Demonstrated to us at E3, the Peregrine is basically an elastic glove with some wires sewn into it at various points. Connecting one of those points to conductive patches on the palm and thumb creates an electrical circuit, which the glove’s brain converts to a keypress. It’s like a glove but with power — a sort of power glove, if you will. The main application is MMOs, where you could touch your thumb and forefinger together to cast a spell in a role-playing game or touch your middle finger to your palm to heal yourself. Or your character, anyway. More impressions and some spec-ops intrigue after the break.

Continue reading Peregrine wires you into a keyboard, we go hands-in

Filed under: , ,

Peregrine wires you into a keyboard, we go hands-in originally appeared on Engadget on Thu, 04 Jun 2009 21:33:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments