Mimo UM-750 7-inch USB Display Lightning Review

The Gadget: The previously Korea-only 7-inch plug-and-play Mimo display, which hooks up via any USB 2.0 port. The resolution is a not-too-shabby 800×480, and higher versions, like this UM-750 also has a webcam and touchscreen.


The Price: $130 for UM-710, $170 for UM-730, $200 for UM-750.

The Verdict: Decent, but not phenomenal. Regular readers should know how much I love adding monitors onto my setup, so having a 7-inch, 800×480 display for widgets or chat windows or small, always-open apps is a great idea. Well, it is, but the implementation is slightly lacking.

The Mac support, after a good amount of back-and-forth with DisplayLink, works just fine. It’s plug-and-play and can be detected automatically (and rearranged) using the built-in OS X system control panel. Even the webcam is usable, which is semi-notable because of OS X’s finickiness at accepting webcams. The Windows support has no notable problems either, even under Vista, provided you install the correct drivers in the correct order.

What’s lacking about all versions—no matter what webcams or touchscreen features are added on—is that 800×480 is really hard to read on a 7-inch screen. It’s usable, but you don’t want to stare at it all day. The 7 inches are suitable for your calendar, or your email alert window, or your Twitter client; something you want to keep visible but don’t check all that often.

Touchscreen feature works alright, but is finicky under Windows, and the webcam isn’t quite as good as the built-in iSight on our MacBook Pro. But it is a webcam, and you can have conversations with it.

So as long as you’re using this as a second, third or fourth monitor, or are tight on desk space, or don’t have a spare DVI/VGA output, it’s not a bad solution. We love having extra display space for things you want to have access too quickly. However, For $130~$200, you could get a regular-sized monitor and use that instead, meaning only people who fall into the above categories should consider this product. [The Gadgeteers]

Adobe CS4 Photoshop and Illustrator Review (Verdict: Kick Ass)

I’ve spent more than a month working with Adobe Creative Suite 4 Master Collection. I’m impressed. It pushes the envelope again with new tools and enhancements that will save a lot of time.

Apart from using a text editor, I spend most of my work time in Facebook Illustrator and Photoshop, which I’ve been using since I was in college back in 1748 or 1994—I can’t remember. Until a month ago, I was happy with both programs in their Creative Suite 3 incarnation. Sure, they aren’t perfect, but they are fast in my 24-inch iMac, and they have all the features I wanted. Or so I thought. I didn’t find myself wanting anything more than a few fixes here and there, maybe just enhancements to this or that other tool, like transparent gradients in Illustrator.

I thought that CS3 was pretty much unbeatable for most of the bread-and-butter stuff that I or any other illustrator or photographer can do. As it turns out, CS4 adds enough feature punch to make the upgrade worth it.

The damn tabs

Let’s get this one out of the way now. There’s nothing fundamentally wrong with any of the programs in CS4 except for one thing: The new absolutely horrible tabbed user interface, an idea full of good intentions but poorly executed, to the point of being bad for your workflow.

How Adobe engineers thought this was going to be useful to anyone, I don’t know. Every person I’ve seen working in Photoshop has different windows open, at different sizes, in different places and even spawned across multiple monitors. This is needed to move things around from one document to another, to clone, or just compare images. Sometimes I end up having ten or twenty different documents open because I keep working with several projects at the same time. If you look at my workspace, it may seem anarchic to you, but it’s not for me. Mentally, I organize things how I like them to be, optimized for my workflow. And then, I surf through all of this windows melee at lightning speed using Exposé on the Mac.

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The new tabbed interface—which is similar to the tabs in programs like Firefox or Safari—screws all this. Sure, they try to provide tools to emulate the anarchy described above. You can even drag and drop objects using spring-loaded tabs. But when you have a lot of documents open and you run out of tab space, the thing stops working well, giving you a useless chevron pop-up to the left of the tabs (like it does in web browsers). It does a bad job with tiling too—although I don’t use tiling—since it will split the image in whichever way it wants, leaving some images grouped with others if the number of tiles is shorter than the number of documents.

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And then, on top of it being a mess in both Windows and Mac OS X, there’s an extra problem for Mac users: Photoshop doesn’t respect Exposé, which allows me to change work documents in a fraction of a second in the clearest and most instinctive way possible. So why try to fix what didn’t need to be fixed? Simply put, you can’t organize images in the same way that you organize linear web pages. The fact is that the tabbed interface doesn’t work well and, in the Macintosh, it doesn’t solve any problem that wasn’t already solved with the Mac OS X interface.

Fortunately, this complaint has an easy solution: You can turn the tab feature off. In Illustrator CS4 too, which suffers from exactly the same problem. I exclaimed “So long, sucker!” after twenty minutes of using it and, quite frankly, I don’t know why the hell it comes turned on by default—specially for people with previous versions of the Creative Suite.

Deep changes

I love Photoshop. I know that newbies get pale at the sheer enormity of this program, but it has grown with me during more than a decade and using it is like breathing—even while there are aspects of it I never touch. The new Photoshop CS4 tries to make things a little bit simpler by reorganizing the menus a bit, cleaning house and making them neater. It also provides new palettes, like the masks and adjustments palette. All the little changes will make sense to the experts and make it a little bit easier to those who are not so experienced.

But the changes in Photoshop CS4 go deeper than this. To start with, the Windows version has full 64-bit support. For many users this won’t provide any big performance advantage (although any second saved counts when it comes to image editing). But for anyone using really big images for print, the 64-bit support will bring a clear performance advantage because of the larger memory space CS4 provides on Windows. If you just work with images out of professional DSLR cameras, however, don’t worry much about this. All the benchmarks I’ve seen only show a performance advantage with extremely large images.

The other deep change, one that will be noticed by everyone, is the OpenGL support in Photoshop. Everyone with any decent video card, that is. I don’t mean a 1GB monster GPU. The humble 256MB ATI Radeon HD2600 included in my 24-inch iMac does an amazing job at keeping things smooth as hot butter. The bigger and more badass your graphic card is, however, the more documents you will be able to keep accelerated in OpenGL. In my iMac, the limit is seven images.

New pixel magic

The GPU acceleration results in some nice tricks. When you zoom deep in an image you now get a pixel overlay—which oddly reminds me of the old school programs like the old PC Paintbrush. The panning is animated, so when you use the hand to move the image, accelerating and lifting your finger from the mouse, the image will sightly hover with the inertia until it stops. But the coolest thing is rotating the image for painting. If you have used Painter, you know that the canvas can be rotated to adjust the image to your drawing angle, much like you do with a piece of paper.

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The rotating is not a real rotate command. You just do it as you need it, on screen. When you invoke it, a compass appears on the screen. Since OpenGL treats the image as a texture on a 2D plane, the rotation is non-destructive and the image quality is amazingly good, as nice as a real rotate. I wish this rotate view feature was also available in Illustrator.

Both Photoshop CS4 and Illustrator CS4 offer new ways to access old things in a more streamlined way.

In Photoshop, new tool palettes give access to adjustment layers and masks functionality. The new “save to web” is good too, with a refreshed, more condensed interface. There are also new options for old tools that would be very useful in day-to-day operations, like the localized cluster option when you make a color range selection. This allows you to select areas in an image not only by hue similarity but also taking into account the distance from the place in which you click to sample the color. Or the quick and dirty Vibrance tool, which will allow Dick Tracy-lovers like me to boost the punch of every single image without having to go through a playing with levels, saturation fiddling in selected areas and color curves.

However, perhaps the most spectacular of the new Photoshop tools is the content-aware scale, which will be a great timesaver, especially when you have to modify images to fit a particular layout and you don’t have a lot of room to play at cropping. This tool is simple: Make a selection you want to protect, select the image, scale in any direction you want (vertical, horizontal, or both axis) and watch as the image scales leaving the protected area (almost) intact. Here’s an example:

Original image, 763 x 463 pixels

The image associated with this post is best viewed using a browser.Scaled image, 1026 x 463 pixels.

As you can see, the furniture is left untouched, while the rest of the image scales horizontally. Everything is smoothed out and looks good. At least, good enough to only require a few retouches and, certainly, good enough to fit into your layout. Previously, you had to make a selection, scale the background as good as you can, carefully fill in the blanks with the clone stamp tool, fix the artifact with more cloning, and lose some hair in the process. With the content scaling, you’ll be able to save a lot of time, only requiring a bit of retouching to make things look great.

3D painting

This part is completely new to Photoshop. 3D painting is nice. In fact, it’s fun. While it’s not as sophisticated as other tools I remember (it has been a long time since my Maya and Bodypaint days), it’s easy and straightforward. The 3D rendering engine, on the other side, is bad. Very bad. Horrible. There’s no way anyone can use this to include 3D graphics in your 2D work. So if you are looking to render anything in 3D with Photoshop CS4, look elsewhere.

New vector voodoo

In Illustrator CS4, the changes are also many and worth the upgrade, at least for me. There are small ones—like the clean-up program’s interface has been cleaned up. Things that bothered me before, like the filter menus with duplicated personality, are gone, all merged into one neat Effect menu—to the big ones, like the new Blob tool (a godsend for anyone who likes to draw, rather than pull and push vector lines), the transparent gradients (oh yes!), and the long-awaited (but old Freehand trick) multiple artboards (YES! YES! YES!).

All these are extremely useful and will save a lot of time to any Illustrator user. Actually, the transparent gradients are a fundamental element to create more complex artwork more easily. They basically allow you to treat vector gradients as you treat them in Photoshop, including transparency. In fact, they are better than Photoshop because the interface allows you to change them on the art itself, without having to use a panel.

The Blob tool is great too. It’s basically a brush that unifies all strokes as one single object. Previously, using the normal brush, if you tried to draw freehand you will end with a huge spaghetti monster. This was almost impossible to manage, requiring you to either make groups or outline strokes and then merge them—which obviously is a pain in the ass. With the Blob brush, however, Illustrator CS4 will automagically outline and join all brush strokes into a single, easy to manipulate object.

I would buy this upgrade for the gradients and the blob tool alone. But the final touch that makes this worth it to me is the support for multiple artboards, perhaps the most awaited Illustrator feature of all time. I still remember Freehand fans telling me how they hated Illustrator because it didn’t support multiple pages like Freehand did. I wouldn’t go as far as “hating” but I felt the pain every time I had to do a multiple-page layout, having to jump to Quark (argh) or PageMaker (the horror). This is not needed with the new artboards feature. You can create up to one hundred pages, which is more than enough to manage any brochure or multiple-page art you can imagine.

The icing on the cake is the new smart guides and alignment, which basically allows you to precisely set the position of objects in relation to other objects and any of their elements, without having to set guides manually. Paraphrasing Alice, the new guides are intelligenter and intelligenter than the previous ones.

Verdict

I can’t try the rest of the applications in the Adobe Creative Suite 4 Master Collection with the depth I can use both Photoshop and Illustrator, but if these two—and Bridge CS4—are any sign of what to expect from the other ten apps in the package—and from what I’ve been able to read in reviews of After Effects, Premiere, InDesign, or Flash, it seems they are as good—the collection is completely worth the $2,500 it costs. And definitely worth the $900 of the upgrade. If you are a Photoshop and Illustrator maverick, go for the Design Collection upgrade. If you use these programs professionally, the investment will returned very quickly on saved time alone.

The Definitive Coast-to-Coast 3G Data Test

After a grueling eight-city coast-to-coast test of the 3G networks run by AT&T, Sprint and Verizon, we’ve come up with some clear-cut test results. Think you know who has the best network? Think again.

The Test
3G is more important now than ever before. Obviously, AT&T made a big push over the summer to augment 3G for the arrival of the updated iPhone, but almost every smartphone and most standard phones in the three largest cell networks runs on a supposedly fast 3G network, and T-Mobile’s 3G network is in the works. The technology can, at least on paper, rival home broadband. AT&T’s HSPA network, for instance, is supposed to deliver data at up to 3.6Mbps downstream, while letting you upload at 1.4Mbps. Meanwhile, the EVDO Rev. A that Sprint and Verizon use promises a comparable “burst rate” of 3Mbps up, with 1.5Mbps down.

Like a lot of business travelers, we bloggy types have a particular interest in 3G USB dongles, since we’re often trying to file stories far away from any decent wi-fi. Figuring out who has the best service quickly becomes a fixation, which becomes an obsession, which, as usual, becomes an ultimate Battlemodo.

In lieu of jetsetting all around the country, we FedExed our testing package from one staffer’s home to the next, until we’d hit eight of the country’s biggest cities. In each city, testers were instructed to put the three cards—one each from AT&T Sprint and Verizon—through some pretty rigorous paces. (Note: In case you’re wondering why T-Mobile isn’t represented, the carrier doesn’t yet have the coverage required, nor does it yet offer 3G USB dongles or cards like the ones we used in testing. Next year, maybe.)

The testers chose three to five locations (preferably including one suburban spot). Parking themselves somewhere, they would connect each card to the laptop, running Speakeasy’s bandwidth test five times for each device, and then follow it up with an auxiliary battery of repeated pageload and file download tests, in order to verify Speakeasy’s readings.

The Gear
The USB dongles we used for testing were typical 3G cards from the carriers: AT&T’s Sierra USBConnect 881, Sprint’s Sierra Wireless Compass 597 and Verizon Wireless’s Novatel USB727. We used both a Lenovo and a MacBook Pro, but at any given time the cards were being tested on one or the other, in order to keep hardware from being a comparative issue. (After all this extensive testing, we don’t think results have much to do with your platform or laptop of choice—even the USB dongles’ antennae didn’t have as much relevance as sheer position to cell tower.)

While it may sound like hopping around town testing cards is easy, rest assured it was plenty challenging. Any test where any of the three cards wasn’t playing well with a laptop, and the whole test had to be scrapped. This may not be a clean-room lab study, but we kept firm to our methods and the results speak to that. There’s a reason this may be the most information anyone has gathered, independently, on the subject.

Download Performance
As far as download performance goes, Sprint won overall, beating AT&T five cities to three, and handily beating Verizon in four cities while losing close contests in four more. To round it out, Verizon beat AT&T in four cities, tied in one, and lost in three.
These results aren’t so random when you plot them on the map. Besides proving that Sprint is a serious contender in almost any location—and should be taken seriously as a 3G and 4G data service provider, no matter what your feelings are about its basic phone service—we have confirmed what we thought, that the regional Bell heavies (and the former GTE) hold their own where their real estate holdings are most vast.

AT&T had troubles in the Northeast and Chicago, but down the coast in Raleigh and over in Austin, it’s probably no surprise that the southern Bell conglomerate came out victorious. On the West Coast, it was a toss-up except in Portland, where Verizon couldn’t quite keep it together.

Upload Performance
What are more surprising are the upload performance results: AT&T totally kicked ass here, winning six cities and barely losing to Sprint in the other two. Verizon was the slowpoke here, though it did nudge Sprint out of the way twice, and beat it soundly once.
Although the same regional attributes crop up here—AT&T is at its weakest in Boston and Chicago—AT&T clearly has a technological edge with HSUPA. Well, it’s either that or all of the 3G build-out meant to lure iPhone 3G customers has left the carrier with an awful lot of unused upstream bandwidth, since smartphone users download a lot more than they upload. (This is assuming that upstream and downstream operate independently, as they seemed to in AT&T’s case.)

Even when the download performance was crappy, AT&T’s upload talents shined through, indicating that the congestion argument could hold merit. So, for the time being anyway, if you’re into sending big files, or running some kind of masochistic mobile torrent service, AT&T is the right choice.

The Cities
Want to check out your city or region? Have a look at the eight contestants in this round, and while you’re at it, you’ll get to know a little more about the Giz staffers who took time to test the gear. If we didn’t get to your town this time around, don’t fret—maybe we’ll get to it next year…or when we eventually test LTE vs. WiMax.

Austin
Boston
Chicago
New York City
Portland
Raleigh-Durham
San Francisco and the Bay Area
Seattle

Thanks to Mark, Sean, Andi, Eric and Jack for testing. Special shout-out to Mahoney for helping put together the testing regimen and instructions, and to my brilliant wife for working her Excel bar-graphing magic on our unwieldy spreadsheets .

MacBook Air 2nd Gen Review

Externally, the new MacBook Air hasn’t changed at all since launch. Internally, however, it’s significantly more powerful. This latest update shows the difference between being thin by starvation and being thin through exercise.

To recap: the latest MacBook Air has the same display as before (one step up from the standard MacBook displays since the Air is somewhat of a “Pro” machine), the same form factor and the same exact feel as the one released in early 2008. On the inside, however, Apple increased both the solid state hard drive and the standard SATA hard drive storage to 128GB and 120GB, respectively. There’s also a Mini DisplayPort port connection for the revamped 24-inch Cinema Display, a faster CPU and faster front side bus, plus that Nvidia 9400 graphics chipset that’s in the MacBook and MacBook Pros. Here’s how the machine stacks up.

Benchmark: The most important thing to measure in this incremental upgrade is the performance comparison vs. other MacBooks. I’ve updated the chart from the MacBook and MacBook Pro graphics deathmatch (performed with 3DMark 06 under Windows XP) to include the MacBook Air, and it performs about as well as you’d expect in most departments. Since the MacBook Air and the Macbook now have the same GeForce 9400M integrated graphics chip, it makes sense that they’re fairly close in score, with the Air falling behind due to the wimpier processor. It is quite a surprise that the CPU test has the Air so far below the MacBook, scoring at only 56% of its cheaper, but fatter, brother. It’s still the slowest MacBook you can currently buy.

Battery: In regular blogging use (Wi-Fi on, screen 3/4 brightness, music on, lots of web browsing and webapps), we got a respectable 2.5 hours with the Air. That’s about what we got with the MacBook and MacBook Pro when they were playing back movies, something that’s more taxing on the system. But on the other hand, when you compare this version to the original MBA when rendering movies, the updated 9400M GeForce graphics actually lowers CPU usage, which helps to extend battery a bit.

Screen: Since it has the same screen as the old MacBook Air, it’s going to be just as good—which is to say, better than the MacBook’s screen. You get clearer blacks and no color distortion with wider viewing angles off to the side. It’s LED-backed and glossy, so those of you who work outside (a light laptop would mean more of you do) may have difficulty finding a good angle to sit at to not get an annoying glare.

Monitor: One very interesting use case with the MacBook Air is to drive the newly released 24-inch Cinema Display. Apple’s 24-inch monitor is very much made with the Air in mind, with its USB, Mini DisplayPort and MacBook Air-style slim MagSafe adapter. The good news is that the Air drives this display very well in either mirror mode (lid closed is optional) or as a separate display, proving that the GeForce 9400M is more than enough to run 1920×1200 sans slowdowns. The bad news is that the the laptop’s USB and Mini DisplayPort is on the right, but the power is on the left, meaning that the three built-in connectors from the monitor are able to connect, but you get a weird forking thing going on behind the display. Not as elegant as when you plug in the display to a MacBook or a MacBook Pro where all the ports are on one side. But, it’s a minor quibble.

General Usage: It’s essentially the same laptop but improved, so all of our caveats from our first review apply now. You still need to either use the external USB optical drive or “borrow” one from another machine. It’s not a fast laptop when compared to its bigger brothers, but it’s not a slug either. People who just want a thin, portable and light machine—mainstream folks—are the primary target. But, at $1799 and $2499 for the 1.6GHz and 1.86GHz versions, the Air still lands somewhere, in both price and features, between the pro user and the casual user, meaning that you should think twice and see if either the MacBook or the Pro would be better suited for you. [Apple]