iPhone SDK 3.2 showing first hints of multitasking for third-party apps?

Naturally, we need to first disclaim this noise by saying that rumors of third-party multitasking capability in the iPhone are as old as the iPhone SDK itself. That said, it’s hard to ignore a new reference to a “multitasking dialog box” buried deep within the iPhone SDK 3.2 beta that — while not new to beta 4 specifically — we’re told didn’t exist in 3.1.3. Now, the wildest possible speculation would have us believing that this is the very first by-product of a new multitasking system for developers that’s being developed for the platform, presumably destined for an appearance in OS 4.0 when it’s introduced along with new hardware this summer — but it’s just as likely that Apple will continue to keep the iPhone’s multitasking capability to itself, a function it uses liberally among the phone and music apps, just to name a couple. For what it’s worth, AppleInsider is citing a tipster claiming that Apple’s got a “full-on solution” to multitasking that would properly address its main concern — battery life issues — for release this year, so maybe we’ll be able to chuck those awful push notifications before we know it. Now if you’ll excuse us, we’ll be over here in the corner running a few dozen apps on our Pre Plus.

iPhone SDK 3.2 showing first hints of multitasking for third-party apps? originally appeared on Engadget on Thu, 11 Mar 2010 18:01:00 EST. Please see our terms for use of feeds.

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Darkworks SDK transforms 2D games into 3D games, no 3D TV required

Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

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Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.

Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Razer and Sixense distribute SDK and FPS shooter utility through Steam

Surely you remember those Sixense motion controls that we caught lounging around at Razer’s CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We’re told that these new tools will require “require virtually no knowledge of the inner workings of the controller,” enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone’s looking out for non-console gamers who have a secret obsession with Nintendo’s Wiimote.

Continue reading Razer and Sixense distribute SDK and FPS shooter utility through Steam

Razer and Sixense distribute SDK and FPS shooter utility through Steam originally appeared on Engadget on Tue, 09 Mar 2010 21:55:00 EST. Please see our terms for use of feeds.

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Microsoft Hohm SDK is available to third parties, first devices to hit this summer

There are already plenty of solutions for monitoring your power consumption, particularly with Google’s relatively recent PowerMeter ecosystem, but if you want to do things the Microsoft way, Microsoft’s Hohm is about to get third party device friendly. An SDK has been recently released to manufacturers, and we’re supposed to expect the first compatible products by the summer. Interestingly, Microsoft has also mentioned that it “might” even get into the game of energy hardware at some point. The end game is to feed back information and control to utilities to be able to load balance energy demand (charging up that fancy electric car of yours overnight instead of at 7pm, for instance), though that sort advance might be as much as a decade out.

Microsoft Hohm SDK is available to third parties, first devices to hit this summer originally appeared on Engadget on Thu, 25 Feb 2010 21:41:00 EST. Please see our terms for use of feeds.

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iPhone SDK 3.2 moves on to beta round 3 (update: it’s been pulled)

As we march toward the inevitability of a post-iPad world, so marches the development of iPhone SDK 3.2 — and this time, we’re on to beta 3. There’s no word yet on what’s changed, but unless you’re a registered (and paid) member of Apple’s iPhone Developer Program, it doesn’t much matter to you seeing how you can’t get in on the download. Keep us abreast of the trials, tribulations, highs, and lows of your downloads and installs, won’t you?

Update: TUAW now reports that beta 3’s been pulled, but it’s not yet clear why. We’ll fill you in more as we find out.

Update 2: iPadInsider reports that a Photos app has been added to the emulator, and there’s a Camera tab in it — possibly corroborating evidence that there’ll be a camera in some version of the iPad, but more likely a tool for the camera connection kit.

Update 3: MacRumors has a couple more interesting details. Looks like there’s a couple of lines in the code that suggest a front-facing camera (as often rumored), zoom, and camera flash is in the cards. Additionally, there’s iPad-sized “Accept” and “Decline” buttons with video camera-related iconography. We know what you’re thinking, but we still wouldn’t advise getting your hopes up anytime soon. It’s not good for your heart, y’know.

iPhone SDK 3.2 moves on to beta round 3 (update: it’s been pulled) originally appeared on Engadget on Tue, 23 Feb 2010 15:57:00 EST. Please see our terms for use of feeds.

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Next iPhone codename, new iPod touch revealed in latest SDK and firmware

If somehow you’ve become concerned that another iPhone might not be on the way to market, you can now rest easy. Our ingenious tipsters have discovered yet another fascinating factoid deep within the Frameworks of the iPhone OS 3.2 SDK, namely: the codename of the next iPhone. Buried way inside the platform simulator lies a set of folders dedicated to specific models of iPhone OS-ready devices, including the iPhone 3GS, second generation iPod touch, something called the “K48” (yep, the codename we were told was the internal name for the iPad), and… the “N89.” Sure, it sounds like a Nokia phone just waiting to happen, but this is — according to our extremely knowledgeable and trusted sources — likely the codename of the next iPhone (previous versions were called the M68, N82, and N88). We can’t take too much away from this beyond the fact that the model exists, though we’re certain that with a little more digging, some detail is sure to rear its head (attention hive-mind). Interestingly, Apple’s just released firmware (3.1.3) also includes another new model, the “N80,” which we’re told will most likely be the next version of the iPod touch. We’re going to keep researching here, so stay tuned for more.

Next iPhone codename, new iPod touch revealed in latest SDK and firmware originally appeared on Engadget on Tue, 02 Feb 2010 15:18:00 EST. Please see our terms for use of feeds.

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Apple lifts VoIP over cellular restrictions in new iPhone SDK

Great news for the VoIP world: iCall, the maker of the iCall VoIP iPhone app that can catch a GSM call and flip it over to WiFi, has issued a press release saying that the new iPhone SDK allows for VoIP over 3G cellular connections. Previously such calls had to be made over WiFi, since AT&T’s network (or someone well acquainted with AT&T’s network) didn’t think it was man enough to take the VoIP traffic. Interestingly, iCall says its 3G-friendly VoIP app is available now, and is the first and only such app in the App Store — which seems like some pretty quick turnaround on everyone’s part, but apparently the 3G restriction wasn’t anything to do with the software itself, but instead a server-side block. We just tested this out and it totally works, and while we’ll be looking for more verification that the ban has indeed been lifted, it sounds like it’s time for some cheaply connected international parties in the streets.

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Apple lifts VoIP over cellular restrictions in new iPhone SDK originally appeared on Engadget on Wed, 27 Jan 2010 22:07:00 EST. Please see our terms for use of feeds.

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Apple iPad’s user interface in pictures

The Apple iPad won’t be out for another 60 long days for us mere mortals, so we’ve got our hands on its SDK — it’s the next best thing for now, as you can see in the gallery of screenshots below. Strangely, the emulator’s bezel is a tad thinner than the real thing, but we’ll get over it. Enjoy!

Apple iPad’s user interface in pictures originally appeared on Engadget on Wed, 27 Jan 2010 21:02:00 EST. Please see our terms for use of feeds.

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iPad can run all iPhone apps unmodified, new iPhone SDK out today lets developers tweak apps for iPad use

It looks like a “big iPhone,” and apparently it acts like one too: the iPad can run traditional iPhone apps completely unmodified, and can even zoom them up to full screen. Additionally, a new iPhone SDK is out today to allow developers to tweak their apps for the specifics of the iPad. Of course, Apple has rebuilt its apps from the ground up for the iPad, and developers can do the same with the SDK.

Check out our hands-on with the iPad here.

iPad can run all iPhone apps unmodified, new iPhone SDK out today lets developers tweak apps for iPad use originally appeared on Engadget on Wed, 27 Jan 2010 13:43:00 EST. Please see our terms for use of feeds.

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