Japanese 3DS to get 3D TV service, North America waits with bated breath

3DS owners outside of Japan can look forward to missing out on yet another Nintendo sponsored video service — at least for now. With the help of Fuji TV, Nintendo’s Itsu no Ma ni Terebi (or “SpotPass TV”) will bring a number of short format 3D TV programs to the fledgling handheld, including shows featuring cute animals, sumo wrestling idol girls, and daily tips on performing magic tricks. Like its Wii predecessor, this video service is currently a Japan-only affair, but there’s still plenty of summer left for the big-N to make good on its GDC Netflix promise.

Japanese 3DS to get 3D TV service, North America waits with bated breath originally appeared on Engadget on Tue, 21 Jun 2011 04:29:00 EDT. Please see our terms for use of feeds.

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Receipt Racer makes printing fun, wastes more paper than you ever thought possible (video)

Sure, you could use your printer to spit out spreadsheets, but how about hooking up a DualShock 3 to play it like a video game? That’s exactly what Joshua Noble and the undef duo did during a workshop related to OFFF last week, and the result is stunning (if not hilarious). The trio coded a game in openFrameworks, titled Receipt Racer, which uses a thermal receipt printer modded with a “light beamer” to display game info and represent a car, a DS3 to control it, and a laptop to connect the devices and run the software. A random track with obstacles gets rapidly printed while a player attempts to navigate it without crashing — sort of like Lane Splitter — or until the paper roll runs out after 164 feet. There’s a tree-loving web browser version and the full details of how it works in the source link below. We scored just over 1,400 1,752 points; let us know how you do in the comments.

[Thanks, Jesse]

Continue reading Receipt Racer makes printing fun, wastes more paper than you ever thought possible (video)

Receipt Racer makes printing fun, wastes more paper than you ever thought possible (video) originally appeared on Engadget on Sun, 19 Jun 2011 15:19:00 EDT. Please see our terms for use of feeds.

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Nintendo says one Wii U controller per console, robs player two of extra screen

Wii U supports multiple screen-controllers, games will only use one for now

Nintendo’s tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, “What kind of crazy games are going to use that thing,” and “How much will a second controller cost me?” The latter, at least, has been answered. Nothing. You don’t need one. Nintendo’s Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren’t being considered just yet — although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good ‘ol Wiimote, and even Satoru himself admits that there are plenty of those around.

Nintendo says one Wii U controller per console, robs player two of extra screen originally appeared on Engadget on Sat, 18 Jun 2011 15:02:00 EDT. Please see our terms for use of feeds.

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Wii U dev kits to be updated to latest prototyping hardware in the coming weeks

Nintendo couldn’t have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they’d have to code on. Sega Europe’s Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn’t get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega’s dev leader simply said the new Nintendo console is “different.”

Wii U dev kits to be updated to latest prototyping hardware in the coming weeks originally appeared on Engadget on Fri, 17 Jun 2011 08:08:00 EDT. Please see our terms for use of feeds.

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Redbox starts renting out video games nationwide, charges $2 for your Xbox 360, PS3 or Wii pleasure

Exactly as promised, Redbox is today inaugurating a new branch to its media-renting venture with the introduction of video game rentals at $2 a day. There’s a pretty rich and fresh selection on offer, including the likes of Duke Nukem Forever, Dirt 3, and Brink, and you can reserve your copy online before moseying down to your nearest Redbox kiosk to execute the transaction. About 5,000 of those crimson encasements have already been partaking in the testing of this service, but now Redbox is flipping the switch on the other 21,000 across the US and making things officially official.

Redbox starts renting out video games nationwide, charges $2 for your Xbox 360, PS3 or Wii pleasure originally appeared on Engadget on Fri, 17 Jun 2011 05:21:00 EDT. Please see our terms for use of feeds.

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N-Control Avenger Xbox 360 attachment makes it look complicated, we go hands-on (video)

N-Control Avenger makes it look complicated, we go hands-on (video)

At first glance, the N-Control Avenger looks like the fevered dream of a quirky lunatic, destined for fame and failure as a legendary crapgadget. When one showed up on our doorstep, we were admittedly skeptical. Could a lever- and pulley-laden Xbox 360 controller clamshell really give us a competitive edge? Wouldn’t all the extra bits and pieces only result in a cumbersome mess? Is this doodad really worth the $50 asking price? We went hands-on to find out, and boy howdy, were we surprised.

Continue reading N-Control Avenger Xbox 360 attachment makes it look complicated, we go hands-on (video)

N-Control Avenger Xbox 360 attachment makes it look complicated, we go hands-on (video) originally appeared on Engadget on Tue, 14 Jun 2011 22:16:00 EDT. Please see our terms for use of feeds.

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AI competition pits Ms. Pac-Man against ghosts in the Manichean struggle of our time (video)

While the world breathlessly awaits the Pac-Man reality TV show, the University of Essex held a programming competition starring that other yellow chomper. The Ms. Pac-Man vs. Ghost Team contest pitted 13 competitors from nine different countries against one another, to see who could create the most elusive Ms. Pac-Man or the wiliest ghost gang. The participants coded routines for the titular hero or Blinky, Pinky, Inky, and Sue, with organizers then running the programs against one another on the Java-based playing field. The highest single-game score went to Atif, who racked up 69240 points versus DarkRodry’s ghosts, while ghost team Legacy2TheReckoning held RandomMsPacMan to a mere 410 points. Another competition will take place in August, so limber up your coding fingers, Pac-Maniacs. In the meantime, strap on your headgear and cheer on your round yellow hero in the video below.

Continue reading AI competition pits Ms. Pac-Man against ghosts in the Manichean struggle of our time (video)

AI competition pits Ms. Pac-Man against ghosts in the Manichean struggle of our time (video) originally appeared on Engadget on Tue, 14 Jun 2011 19:20:00 EDT. Please see our terms for use of feeds.

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Hands-on with Nyko’s Zoom Kinect and extended battery packs for the 3DS

We gave you a glimpse of Nyko’s 2011 accessories lineup earlier this week, and today we got some quality time with the company’s gear at E3 2011. We tried out Zoom Kinect, a set of lenses for Microsoft’s favorite sensor bar that lets those residing in diminutive domiciles be the controller without rearranging their furniture. The add-on worked flawlessly when we gave it a go on Kinect Adventures — Kinect had no trouble tracking our movements even though we were a few feet closer to the sensor than recommended. Zoom Kinect is slated for an August 16th release and will cost $29.99, a paltry sum compared to the price of buying a bigger living room. But wait, there’s more! See our impressions of Nyko’s other new products after the break.

Continue reading Hands-on with Nyko’s Zoom Kinect and extended battery packs for the 3DS

Hands-on with Nyko’s Zoom Kinect and extended battery packs for the 3DS originally appeared on Engadget on Thu, 09 Jun 2011 13:11:00 EDT. Please see our terms for use of feeds.

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Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Microsoft’s E3 keynote may have exploded with deeper Kinect support, but nothing caught our eyes quite as sharply as Ghost Recon: Future Soldier’s rifle-exploding Gunsmith demo. A Ubisoft representative showed us how it’s done: separating your arms separates your deadly firearm into a gorgeous display of floating screws, components, and accessories, which can be effortlessly modified, swapped, and replaced with gesture and voice commands. Too picky to decide for yourself? Then don’t: just tell Gunsmith what you’re looking for. For instance, saying “Optimize for range” produces a weapon any sniper should be proud of — even better, we found that commanding Gunsmith to “optimize for awesome” birthed a rifle (pictured above) sporting an underbarrel shotgun attachment. A gun attached to a gun? Yeah, that works. Weapons can be tested in Gunsmith’s gesture-controlled firing range, an engaging shooting mode exclusive to the Gunsmith weapon editor and not usable in regular gameplay. Head past the break for a hands-on (figuratively speaking) video.

Continue reading Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Kinect integration in Ghost Recon: Future Soldier, hands-off (video) originally appeared on Engadget on Wed, 08 Jun 2011 07:49:00 EDT. Please see our terms for use of feeds.

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Nyko cures Kinect’s farsightedness, brings bountiful battery life and alarm clock capability to the 3DS

E3 2011 is upon us, and you know what that means, a heaping helping of new gaming gear from Nyko. Zoom for Kinect is a set of clip-on specs that lets you get 40 percent closer to the sensor bar with no loss of function — so the studio apartment set can get in on the gesture gaming craze. Nyko’s Play Clock is a charging dock for Nintendo’s 3DS that doubles as an alarm clock, because you always wanted to turn your 3DS into an alarm clock. Nintendo’s new handheld could definitely use some longer battery life, however, so the company’s also rolling out three new extended battery packs for the 3DS. There’s the Shock n’ Rock that brings thrice the juice, “added vibration feedback,” and four speakers to your personal gaming party, while the Power Grip is an ergonomic external battery that also triples the 3DS’ battery life. Lastly, the Game Boost battery simply snaps on for an extra hour or two of gameplay. Prices and availability remain unsaid, but there’s eye candy in the gallery below and PR’s after the break.

Continue reading Nyko cures Kinect’s farsightedness, brings bountiful battery life and alarm clock capability to the 3DS

Nyko cures Kinect’s farsightedness, brings bountiful battery life and alarm clock capability to the 3DS originally appeared on Engadget on Mon, 06 Jun 2011 17:00:00 EDT. Please see our terms for use of feeds.

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