Tony Hawk Ride’s skateboard peripheral turning white before launch

We certainly didn’t mind that the Tony Hawk Ride board we played at E3 had a charcoal coloring, and that goes double for our feet. Apparently that sentiment isn’t shared by the game’s director Josh Tsui, who told GamesIndustry.biz that it’ll be launched in a “more consumer friendly… [and] iPod-like” white color, which in our minds all but guarantees someone out there’s gonna mistake this for a new version of the Wii balance board. Tsui’s not shy with praise either, calling the board “the most advanced peripheral on the market.” Ultimately, the color isn’t gonna matter to us, and with a board-compatible sequel rumored to already be in the works, there’s plenty of time to re-release the peripheral in all sorts of attractive palettes — that’d of course be very iPod-like.

[Via Joystiq]

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Tony Hawk Ride’s skateboard peripheral turning white before launch originally appeared on Engadget on Thu, 16 Jul 2009 15:25:00 EST. Please see our terms for use of feeds.

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Nintendo shatters dreams, has “no plans” to ship black Wii console in USA

Seriously Nintendo, what is it? Do you hate freedom? Are you still bitter about the US reception to your underwhelming GameCube? Whatever the case, we’re never going to forgive you for this one. After waiting for years for a Wii in any color other than glossy white, it seems that only the Japanese will be able to enjoy the sleek, sexy and altogether drool-worthy black Wii console. In fact, a rep for the Big N informed GameDaily that there are “no plans to have other colors of the Wii in the United States.” As for us? We’re plugging our ears and pretending this “individual” has no idea what he / she is talking about. And weeping, uncontrollably.

[Via Joystiq]

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Nintendo shatters dreams, has “no plans” to ship black Wii console in USA originally appeared on Engadget on Thu, 16 Jul 2009 14:19:00 EST. Please see our terms for use of feeds.

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Space Invaders Under the Influence

In his third guest installment, the illustrious tech writer Steven Levy explains what it’s like to play arcade Space Invaders while totally shitfaced.

When game historians recall the late ’70s wave of video arcade games, they will correctly identify the major time-wasters, which include Asteroids, Breakout, Missile Defense Command and Space Invaders. (Pong was sort of a brain-damaged predecessor.) But the way it really was, at least in a certain central New Jersey bar, the correct way to describe the arcade video game craze was this way: Space Invaders. Period.

It was like the Beatles of video games. Maybe Space Invaders wasn’t such big news to canonical hackers like those MIT Wizards who played Spacewar on a PDP-1 back in the sixties, but to people for whom computers still meant giant data-processing machines the game was a revelation, something totally different from the physical engagement of a pinball machine, yet icily futuristic. There was also the fact that these weird machines would just appear in a bar one day, without explanation. You’d go out for drinks and there in a dark corner was the future, standing head high in a cheesy enclosure with the monitor just below eye level.

I was hooked, of course, compelled to endure the humiliating learning curve where your laser cannon gets immolated by the relentlessly advancing rows of bug-like creatures. Without access to hints or cheat sheets-no, you couldn’t Google stuff back then-you had to figure out strategy on your own. (Or hang around until someone really good played it, so you could learn his tricks.)

One key aspect of Space Invaders circa 1979: You played it in a bar. This affected game play, strategy and your liver. After playing it for a while, you got into a groove and could ditch your normal thought processes to become an alien-killing machine. Instead of the soundtrack of dread, the cardiac thumping that accompanied the advancing horde would energize you like a Led Zeppelin anthem, as you’d scoot behind the bunkers, wipe out rows of invaders and finally, in the frantic final stages, go into a ruthless, pixel-shredding melee mode. (Not that you knew what a pixel was.) But this Ender-like zone you were entering was counterbalanced by the fact that longer you were in the bar, the drunker you got.

You have to remember that this was new. Space Invaders was the population’s first chance to develop the computer-game chops that are now second nature to a four-year-old. Believe it or not, the heart-stopping mix of bloodlust and panic that sprang up when the “mystery ship” with all its bonus points boogalooed across the top of the screen was a novel experience. (I was about to say that the mystery ship “randomly” appeared but after you played it a long time, you learned exactly when this would happen. Space Invaders might have been a twitchfest, but it was a puzzle as well.)

Should I expound upon the concept that the unforgiving menace of the space aliens tapped subconscious Cold War fears? Nah.

Later on, of course, reasonably faithful simulations of the original appeared first on the Atari 2600 and later on computer software. And now you can play it online, free. But that doesn’t do justice to the original context—where you had one foot in the strange new world of digital simulation and the other foot in beer-soaked sawdust. You just can’t, in this day and age, replicate the feeling when the last murderous wave finally wipes you out and you know that it’s going to cost you another quarter to fight them back.

Steven Levy is a senior writer for Wired, most recently writing about Google’s ad business and the secret of the CIA sculpture. He’s written six books, including Hackers, Artificial Life and The Perfect Thing, about the iPod. In 1979, he had just left his first real job, at a regional magazine called New Jersey Monthly, to become a freelance writer, and had yet to touch a computer.

Gizmodo ’79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.

Killzone 2 / Metal Gear Solid 4 PS3 bundle hitting Best Buy now

As Sony shoves one more PlayStation 3 bundle down our throats while we anxiously await the appearance of a slimmed-down version of the console, we have to admit that the game choices here are really top shelf. After catching wind of the Killzone 2 / Metal Gear Sold 4 PS3 bundle yesterday, we now have all the confirmation we need to believe that such a bundle is indeed filtering out to Best Buy stores. The image above shows an internal memo sent out to alert employees that the new package could start arriving as early as July 6th, with the official announcement coming in the July 12th ad. If you’re actually in the market for a non-discounted, thick PS3, we’d say a phone call or two is in order, no?

[Thanks, Anonymous]

Update: The $399.99 bundle is now live on Best Buy’s website and available for in-store pickup in select locations.

Continue reading Killzone 2 / Metal Gear Solid 4 PS3 bundle hitting Best Buy now

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Killzone 2 / Metal Gear Solid 4 PS3 bundle hitting Best Buy now originally appeared on Engadget on Tue, 07 Jul 2009 06:26:00 EST. Please see our terms for use of feeds.

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Guitar Hero 5’s drums getting a Rock Band makeover?

Looks like that bulky Guitar Hero World Tour drumset might be getting itself an extreme makeover in time for the launch of Guitar Hero 5. According to our source, the blurred render above is the newest plastic percussion peripheral, and while functionality remains the same, it’s moved the control console to the forefront, given the cymbals a more well-rounded existence, and done away with some of that body, particularly on the top and on the stand — all in a all, a much more Rock Band look, if we do say so ourselves. The back of the unit contains three mini ports — two for kick pedals, and one ever mysterious black mini jack. Yeah, Rock Band‘s drums have that mysterious unused port, too, and who knows what nefarious needs either will serve. What’s suspicious is that it’s two months before GH5‘s release and we still haven’t seen this officially, whereas the previous set was ceremoniously unveiled almost six months prior to GHWT’s launch — not that we wouldn’t put it past Activision to keep it under lock and key for now, but why not let its newfound beauty shine?

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Guitar Hero 5’s drums getting a Rock Band makeover? originally appeared on Engadget on Mon, 06 Jul 2009 15:47:00 EST. Please see our terms for use of feeds.

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SCE: PSPgo’s 480MHz clock speed references USB, not CPU

Looks like all that excitement over PSPgo’s faster (but likely to be underused) 480MHz processor is all for naught. Our friends at Engadget Japan have gotten in contact with Sony Computer Entertainment and been informed that the Maximum clock frequency mentioned here is for the USB device, not the CPU. All those dreams of hacked firmware to unlock more power? Better hold that thought for now.

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SCE: PSPgo’s 480MHz clock speed references USB, not CPU originally appeared on Engadget on Mon, 06 Jul 2009 00:04:00 EST. Please see our terms for use of feeds.

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Ben Heck’s latest portable Xbox 360 adds sleek white finish, Jasper motherboard

Even after five iterations, Ben Heck‘s portable Xbox 360 models are still a spectacle to behold — he seems to keep outdoing himself every time, both in functionality and style. This latest model has the appearance of an oversized plastic polycarbonate Macbook when closed, and packs a 17-inch Gateway LCD panel. The big improvements here include the Jasper motherboard, a flush-mount DVD door and side panels, digital potentiometer / button volume controls, and an ethernet port in addition to WiFi. Not everything’s been kept, as Heck says he ditched the camera, not seeing a point for it — but hey, there’s still two USB ports if any of his (already spoken for) customers want to add it. Impressive work, indeed. See it for yourself in the video after the break.

[Via TechEBlog]

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Ben Heck’s latest portable Xbox 360 adds sleek white finish, Jasper motherboard originally appeared on Engadget on Sun, 05 Jul 2009 18:33:00 EST. Please see our terms for use of feeds.

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GameStop hits the sauce for the 4th, offers up bizarre Wii bundles

Are you in the market for a “Summer Fun” Wii bundle to get your Independence Day started right? Oh, yeah? Fantastic, ’cause GameStop has just the packages for you. For the low, low price of $249.99, the aforementioned bundle consists of a Nintendo Wii console, a water gun and… wait, what? Amazingly enough, GameStop has seen fit to bundle a $0.25 water gun with a Wii and call it a bundle; heck, it’s even limiting them to two per household. If that’s not strange enough for you, there’s also the Pirate Tattoo bundle and Take a Bath with a Buddy (a rubber ducky, just so we’re clear) bundle. Talk about really taking advantage of that whole “freedom” thing.

Read – Summer Fun bundle
Read – Pirate Tattoo bundle
Read – Take a Bath with a Buddy bundle

[Via Joystiq]

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GameStop hits the sauce for the 4th, offers up bizarre Wii bundles originally appeared on Engadget on Sat, 04 Jul 2009 10:01:00 EST. Please see our terms for use of feeds.

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Hori’s Tekken 6 Xbox 360 / PS3 joystick ain’t a bad way to burn $150

Got a knack for fighting titles? Have a particular fondness for Tekken? If so, you definitely shouldn’t be playing with a stock controller, and that’s exactly why Hori has crafted the beauty you’re inevitably peering at above. The stick, which will ship as part of a Tekken 6 Wireless Fight Stick Bundle bundle, will be made available soon for the Xbox 360 and PlayStation 3 (shown after the break), and according to our pals over at Joystiq, it’ll be on sale at a variety of respected retailers for $150. Said MSRP also includes a collectible art book and a pinch of pride, which totally justifies the somewhat steep asking price. Right? Right.

Continue reading Hori’s Tekken 6 Xbox 360 / PS3 joystick ain’t a bad way to burn $150

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Hori’s Tekken 6 Xbox 360 / PS3 joystick ain’t a bad way to burn $150 originally appeared on Engadget on Tue, 23 Jun 2009 08:42:00 EST. Please see our terms for use of feeds.

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Maingear’s Axess HD Gamer PC looks to blow your mind, empty your wallet

Make no bones about, Maingear‘s new Axess HD Gamer (and by merit of its namesake, HTPC, too) is nothing if not a powerhouse for those wanting to pay an arm and a leg for a souped up gaming experience. You want specs? At its best, we’re looking at an Intel Core i7 on a X58 chipset, dual NVIDIA GeForce 9800 GT in SLI, up to 12GB of DDR3 RAM, Blu-ray, Windows Vista / Media Center, and two 3.5-inch storage bays supporting 320GB SSD or 2TB HDD. If you need more nerd cred, ghost of vaporware past Phantom Lapboard serves as one of the bundled input devices, as does the NVIDIA GeForce 3D vision kit and a 22-inch Samsung LCD. Starting price is $1,799, but if you wanna go for broke — and whether not you can, you probably want to — top configurations can run you well over $5,000.

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Maingear’s Axess HD Gamer PC looks to blow your mind, empty your wallet originally appeared on Engadget on Fri, 19 Jun 2009 04:44:00 EST. Please see our terms for use of feeds.

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