EA Sports introduces Active 2.0 at GDC, complete with sensors galore

By and large, EA Sports’ Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We’re told that a “new suite of fitness products” will be launching in the fall, with the Active 2.0 program delivering “true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data.” Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here’s hoping we’re wrong.

Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore

EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.

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Three-Year-Old Girl Mistakes Gun for Wiimote, Fatally Shoots Self

Last Sunday, a three-year-old girl in Nashville picked up a loaded .380 caliber pistol and shot herself in the stomach. According to police investigators, her mother was in the room with the girl when the incident occurred. The girl’s step father was reportedly in the other room.

The mother told the police the girl may have shot herself after mistaking the weapon for a Nintendo Wii controller. The girl eventually died after being rushed to a hospital.

The gun, according to police, was purchased by the sleeping stepfather after hearing a prowler. He stored the weapon on the living room end table.

Ghostbusters Wii mod sets a new bar, proves that dreams do come true

The Wii has seen its fair share of related modifications, and while our favorite Nintendo mod still has Pixar written all over it, this one just might take the cake for the Big N’s freshest console. Created by an obviously obsessed (and über-talented) Ghostbusters fan, the Nintendo Wii Proton Pack is a fully functional device that beautifully complements the Wii version of the Ghostbusters video game. For those doubting the thought that went into this, take a listen: the Blue Power Cell accurately reflects how much power you have left, and the Thrower has been designed to covertly hold both the Wiimote and the Nunchuk. Better still, the Wiimote’s internal speaker enables the pack to make true-to-film noises. Hit the source link to get a better look, but we’d recommend suiting up in your best 80s era, ghoul-busting garb before diving in.

Ghostbusters Wii mod sets a new bar, proves that dreams do come true originally appeared on Engadget on Fri, 26 Feb 2010 15:02:00 EST. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceGhostbusters Fans  | Email this | Comments

Home-Made Ghostbusters Proton Pack for Nintendo Wii

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We bring you the most awesomest Wii accessory ever, the completely home-made Ghostbusters Wii Proton-Pack which, according to its maker Jack, is the “first ever fully fictional Wii Proton-Pack” in the world.

The kit consists of a backpack (with glowing blue LEDs) and a wand, into which the Wiimote and nunchuk are slotted. It’s made from pure junk, consisting of a “combo of kit-bashed pieces, PVC piping, styrene strips, bondo, [an] air-brush cleaning canister and various miscellaneous plastic housing bits.”

Now Jack can put this unlicensed nuclear accelerator on his back and play the Wii version of Ghostbusters. Don’t cross the streams!

Nintendo Wii Proton Pack [GB Fans via Gizmodo]


Wiimote-controlled ‘Jazari’ robot percussion takes us back to our tribal, Nintendo-hacking roots

We’ve seen the hacker-friendly, Bluetooth-based Wiimote used for so many purposes by now that it’s hard to get excited about just any amalgamation of accelerometer-based fun. Patrick Flanagan’s ‘Jazari’ project breaks past the yawn factor with a veritable museum’s worth of robotic instruments, which are all controlled from a pair of Wiimotes and some rather intelligent software. It all seems a little too complicated to be live-controlled, but as Patrick himself explains in true music nerd detail, there’s pretty much a button or a twist or a tilt behind every bit of the wild djembe, bongo and cowbell stylings that make up Jazari’s “steamfunk” (his term) music. Check out both videos after the break.

Continue reading Wiimote-controlled ‘Jazari’ robot percussion takes us back to our tribal, Nintendo-hacking roots

Wiimote-controlled ‘Jazari’ robot percussion takes us back to our tribal, Nintendo-hacking roots originally appeared on Engadget on Sat, 20 Feb 2010 16:20:00 EST. Please see our terms for use of feeds.

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Nintendo said Ninten-no to Project Natal in 2007?

Great balls of console wars fire! A top-level Nintendo insider has revealed that the motion-controlled gaming setup we now know as Project Natal was offered to the Japanese company way back in 2007 and promptly turned down because it was considered too expensive. We’re told this decision came from supremo Satoru Iwata himself, who was worried about latency and the purported inability to sell it at “mass-market prices.” This implies, of course, that 3DV Systems was fully responsible for Natal — which Microsoft staunchly denies — but CVG seems to consider its informant’s words to be beyond suspicion. All we know for sure is that the stuff’s coming, and awkwardness at house parties is about to reach a whole new level.

Nintendo said Ninten-no to Project Natal in 2007? originally appeared on Engadget on Thu, 28 Jan 2010 07:19:00 EST. Please see our terms for use of feeds.

Permalink Electronista  |  sourceCVG  | Email this | Comments

Mad Catz makes the Wii a fighter with moddable FightStick

The Wii may not be the console of choice for most fighting game fans, but it is starting to earn a bit more respect with the release of Tatsunoko Vs. Capcom and, just as importantly Mad Catz’s new Arcade FightStick to go along with it. The best news, however, is that like Mad Catz’s fightsticks for other consoles, this one is moddable for those that prefer some arcade authentic parts, and it even packs a few features not found its Xbox 360 and PS3 counterparts. Most notably, that includes a toggle switch that will let the arcade stick control either the d-pad of the classic controller or the left or right analog stick, meaning you’ll also be able to use it with an array of Virtual Console titles. Look for this one to set you back $80.

Mad Catz makes the Wii a fighter with moddable FightStick originally appeared on Engadget on Tue, 26 Jan 2010 12:41:00 EST. Please see our terms for use of feeds.

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Wii Classic Controller Pro coming to confused, oversized US living rooms in April

After doing the whole “Nintendo” thing in Japan, Nintendo has brought its Wii Classic Controller Pro Stateside to ensure us Americans were being properly Nintend’d to. That’s right, yet another control mechanism, with its own set of slightly different buttons (this time dual shoulder buttons) and ergonomics (some DualShock-style grips) to thoroughly confuse and delight hapless Wii owners. Interestingly, the controller is making its debut in April as a bundle with Monster Hunter Tri; the game is compatible with the tried and true Wii Remote + Nunchuck combo and the hardly relevant Classic Controller, but we have a feeling those extra, Professional shoulder buttons will come in handy when plying the game mechanics of monster hunting. Separately the controller comes in black or white for $20, while bundled the game and controller will retail for $60. Our dignity as a once-proud Wii owner? Hardly worth a Craigslist listing.

Continue reading Wii Classic Controller Pro coming to confused, oversized US living rooms in April

Wii Classic Controller Pro coming to confused, oversized US living rooms in April originally appeared on Engadget on Mon, 25 Jan 2010 09:19:00 EST. Please see our terms for use of feeds.

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Wii Balance Board: decent for measuring equilibrium, medical study says

This one’s pretty cute (or evidence of a completely uncreative healthcare industry). Researchers at the University of Melbourne and Singapore General Hospital’s Department of Physiotherapy have run a battery of tests on the Wii’s Balance Board, and found it to be somewhat useful in testing patient’s balance and equilibrium, medically speaking. Current medical equipment used to test these skills is very expensive, heavy, and in short supply. The Balance Board, on the other hand, runs about $99. The Wii accessory was tested on 30 patients, and found to be about as good as the expensive force platforms usually used by doctors… which is great news for Nintendo — this product has seemingly endless real-life applications — but rather embarrassing for the makers of medical equipment, no? Hit the source link for a fuller look at the story.

Wii Balance Board: decent for measuring equilibrium, medical study says originally appeared on Engadget on Tue, 19 Jan 2010 19:41:00 EST. Please see our terms for use of feeds.

Permalink Reg Hardware  |  sourceScience Direct  | Email this | Comments

Pink and blue Wii Remotes ready for Valentine’s Day pre-order

Nintendo may be a lot of things, but stupid it ain’t. Cashing in on yet another gift-giving holiday, the console sales leader is bringing Americans a pair of freshly paint-licked Wii Remotes that should appeal to the his-and-hers demographic that seems to grow in number at this time of year. As you can see above, grabbing one will set you back $54.99, which is about the same price as the regular MotionPlus bundle. So, even if you weren’t thinking about wooing your loved one with yet another Wii peripheral, at least the US now gets a 200 percent improvement in MotionPlus color choices. How is that not progress?

[Thanks, Brandon]

Pink and blue Wii Remotes ready for Valentine’s Day pre-order originally appeared on Engadget on Tue, 19 Jan 2010 03:59:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceGameStop  | Email this | Comments