Dead Xbox 360 is Reborn as a Mechanical Robot

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The red ring of death is an inevitable conclusion for most Xbox 360 owners. But instead of mourning his console’s loss, U.K.-based student Jasper Stevens did something fun to give his lifeless and out-of-warranty Xbox 360 a second chance.


Stevens took it apart and harvested its parts to create a mechanical robot called Roboman.

“The copper wire used in the piece, the flexicable stuff and some other pieces of wiring is from outside,” he says. “Everything else is from the Xbox.”

It’s the first sculpture he has made out of gadget parts. And it took just about three hours to create.

“My recent art exam was around the theme ‘discarded’ ,” he says. “So I salvaged the parts and used some of the wire I had hanging around to make  this.” Stevens then clicked a few photos and sent it to the Technabob blog.

The entire piece is connected using wiring and there’s no glue or tape holding the parts together. The Xbox 360’s DVD drive founds its place as the base of the sculpture. The robot’s joints are flexible but it doesn’t have any batteries so you can only move it around like an action figure.

Check out more photos of his fun and creative re-use of electronic parts.

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Photos: Jasper Stevens


Turtle Beach Unveils Ear Force X11 Gaming Headset for PC, XBox 360

Turtle Beach X11 - HeadsetAt CES earlier this year, Turtle Beach was quiet about new products might be coming down the pike and didn’t show off much in the way of new audio hardware. But the company has a long and storied history of superior audio quality, especially among gamers and audiophiles, both for its sound cards and its gaming headsets. Today, Turtle Beach announced it would build on the popularity of its X1 gaming headset for the Xbox 360 with the Ear Force X11 headset for the Xbox 360 and PC.

The X11 adopts the design and some of the popular features of Turtle Beach’s X31 and X41 headsets, such as an extra-long audio cable that allows you to game on the couch without worrying about pulling your XBox out of your entertainment center, and large ear cups that fit all the way around your ears for maximum comfort during long gaming sessions.
 

Microsoft’s Project Natal lag calculated to be a tenth of a second

Eager for a bit more Project Natal news now that Jonathan Ross let slip what may or may not be a launch date? Then you’re in luck, as MTV’s Multiplayer blog has taken advantage of a recent Natal demo session to peg down exactly how much lag we can expect from the motion-sensing system (assuming it’s not fine-tuned any further, that is). After timing some 40 movements with a stopwatch, the site found that “life-to-screen” transitions ranged from 0.08 seconds to 0.12 seconds, or about a tenth of a second on average. That’s obviously a bit slower than the response of an old fashioned controller (or even a Wiimote, for that matter), and is just enough to be noticeable when you’re playing. Of course, it’s the games that will ultimately matter the most, and we still haven’t seen much more news on that front.

Microsoft’s Project Natal lag calculated to be a tenth of a second originally appeared on Engadget on Tue, 23 Feb 2010 15:09:00 EST. Please see our terms for use of feeds.

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Project Natal coming in October, says Jonathan Ross (video)

As unexpected sources of tech news go, UK television presenter Jonathan Ross is pretty high up there. But lo and behold, the man’s had a chance to spend some quality time with Microsoft’s Project Natal setup and while he’s not altogether impressed with the current state of it, his note on when it’s coming out is the one thing nobody has known for sure yet. “Got until October” may mean an October release, or it may imply they can work on it through October in time for an early November release (something we heard earlier), but altogether we find this both credible and logical considering the natural urge to try and get the latest gaming tech in well before the holidays. Need more convincing? Skip past the break to see the Wossmeister having a whale of a time with that balloon-blocking game that’s embarrassed many a journalist already.

Continue reading Project Natal coming in October, says Jonathan Ross (video)

Project Natal coming in October, says Jonathan Ross (video) originally appeared on Engadget on Tue, 23 Feb 2010 08:29:00 EST. Please see our terms for use of feeds.

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How Will Xbox Live Work on Windows Phone 7? [Windows Phone 7]

Apple may have the iPhone, but the iPhone doesn’t have the Xbox. Today, Microsoft leveraged their most compelling entertainment asset, the Xbox 360, into Windows Phone 7 Series. But what does this mean, practically speaking?

(Note: If you don’t understand what the heck Windows Phone 7 is, read this first.)

Here’s the official word from Microsoft on how WP7 will incorporate Xbox Live.

“Games—This hub delivers the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer’s avatar, Achievements and gamer profile. With more than 23 million active members around the world, Xbox LIVE unlocks a world of friends, games and entertainment on Xbox 360, and now also on Windows Phone 7 Series.”

What we saw in Microsoft’s demo today fleshes that concept out a bit. There will be a Spotlight section, with your Xbox Live avatar and notice of friends’ achievements. And of course, there will be games—”premium titles” with achievements and multiplayer connected to other cellphones, PCs and Xbox 360 consoles.

Don’t let the simple interface fool you. Xbox Live on a phone is more than having your avatar on one more screen because of the three types of games I believe we’ll see on Windows Phone 7.


The Three Games of Windows 7 Phone

The first type of game will be a lot like an iPhone title. Powerful pocket hardware will push impressive graphics (that make the PSP and DS look sad). That’s a simple idea that I know all of you can wrap your heads around.

Now, some of these games may be released cross-platform, as Microsoft teased today. They’ll be what I classify as the second type of gaming on Windows Phone 7—casual, connected titles that allow anyone with a Live account to join in (no matter if they’re on a WP7, 360 or PC). You won’t see the most beautiful XBLA titles on the phone, of course, but something like Worms? Why not? A buy it once, play it anywhere model would make this type of game incredibly enticing. UPDATE: It appears that Windows Phone 7 will run XNA framework, meaning it should be (theoretically) compatible with the Xbox 360’s XNA games.

The third type of game—the one that will appeal most to the hardcore gamers—is the Xbox 360 expanded title, something unmentioned by Microsoft but that I see coming a mile away. Imagine a minigame accompaniment to Halo that could unlock more content/resources/anything. Now imagine that such a game is driven by some of the most powerful handheld processors in the world. (You should be picturing something that looks a lot like Call of Duty’s Nazi Zombies on the iPhone.) But with the iPhone, Nazi Zombies never leaves your phone—nothing about it will affect your Call of Duty experience on your home console.

Such no longer needs to be the case when the game is connected to Live. AAA franchises can make their way to the mobile space with Microsoft in a way that they never could with Apple. Put differently, pocketable games can have console-level repercussions.

Microsoft’s Mobile Trump Card: Nobody Else Has an Xbox Live…Not Really

While the iPhone is a treasure trove of pocketable amusements, they’re pretty much self-contained entities working in a closed box. Sadly, pretty much the same thing can be said about the Nintendo DS or Sony PSP. Nintendo and Sony have both experimented with connecting their mobile and home platforms on a title-by-title basis (and no doubt, the PSP’s early promise of Remote Play still sounds like a revolutionary idea today), but neither company has been all that successful in bridging the gap to create a seamless digital experience.

Plus, let’s face it, neither Sony nor Nintendo is relevant in the smartphone business—the present and future of pocket gaming. And while the iPhone is tough competition, it’s one phone. Windows Phone 7 Series is a specification (that includes baseline hardware specs and software specs) for many phones that could potentially be on many carriers.

Imagine if Nintendo let any willing manufacturer integrate Wii/DS services. That’s essentially what Microsoft is doing here.

But when it really comes down to it, is Microsoft selling us the Xbox 360 experience on cellphones, or are they pitching putting cellphone games on the Xbox 360? And will anyone want to create original, non-ported content for the Windows 7 Phone Series when there are 75 million iPhones and iPod touches out there already?

Time will tell. Despite what promises to be the most full-featured mobile gaming platform of all time, Microsoft must woo developers to create compelling mobile content before any of this matters.

Project Natal makes a Smallville cameo, does not guarantee ability to fly*

We didn’t get any more details about Microsoft’s Project Natal add-on for Xbox 360 from the X10 event, but tonight Smallville viewers got to watch someone else whipping their arms and legs around trying to catch imaginary balls flying out of their TV screen. Short of some actual time gesticulating wildly in front of that motion sensing cam this is the closest thing we’ve got to actually using it, but as the clip (embedded after the break) shows, girls are likely to be more impressed by someone that can fly.

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Project Natal makes a Smallville cameo, does not guarantee ability to fly* originally appeared on Engadget on Fri, 12 Feb 2010 22:11:00 EST. Please see our terms for use of feeds.

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Xbox 360 retailing in a Final Fantasy XIII bundle for the rest of us

Japan’s been Final Fantasy-ing for a while now, but it looks like an import FFXIII PS3 isn’t your only shot at pointy-haired excellence. Outside of Japan, Microsoft has the exclusive “official” Final Fantasy XIII bundles, in the form of a $399 Xbox 360 that packs a 250GB HDD, two controllers, a standard edition of the game, and some exclusive avatar downloads. Separately available will be some limited edition faceplates (pictured after the break) created by designer Tetsuya Nomura, but if you want a full console paint job you’re still going to have to turn Japanese and fork it over for a PS3 — or level up on your Bob Ross technique and paint it yourself. The bundle should hit stores March 9th.

Continue reading Xbox 360 retailing in a Final Fantasy XIII bundle for the rest of us

Xbox 360 retailing in a Final Fantasy XIII bundle for the rest of us originally appeared on Engadget on Fri, 12 Feb 2010 12:43:00 EST. Please see our terms for use of feeds.

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Hori Real Arcade Pro Premium VLX has a name to match its size, price

Shoulder buttons? Never heard of ’em. Give us all our buttons in a nice rainbow-shaped array and a big stick for our southpaw and leave us well enough alone. Hori, the company behind the most righteous Tekken 6 arcade controller, is back with a Street Fighter-inspired effort for the true enthusiasts out there. This new deck is a direct copy of the Sanwa arcade cabinets housing Street Fight IV, meaning you can finally take your epic fighting skills home without fearing the misshapen things other people call controllers. PlayStation 3 and Xbox 360 versions of the Real Arcade Pro Premium VLX will be shipping by the end of March, and you can hit the Joystiq link below to find out how to import one for yourself.

Hori Real Arcade Pro Premium VLX has a name to match its size, price originally appeared on Engadget on Fri, 05 Feb 2010 08:42:00 EST. Please see our terms for use of feeds.

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Xbox v1 games, systems no longer Live; Microsoft’s pulling the plug April 15

It’s been no secret that original Xbox games and systems have been the vestigial limb holding back much wanted XBL features including raising the limit on our friends list to over 100 or mobile tie-ins, and on April 15 Live access for all of them comes to an end. Even those Xbox Originals downloaded to the 360 or played via backwards compatibility will be cut off from online play, so we’d suggest getting those last few rounds of Halo 2 in now or at least look into an alternative solution like XBConnect. Affected users should keep an eye on their inbox, Xbox Live GM Marc Whitten has promised “details and opportunities” to come for you as partners in this process — we’re figuring a coupon or two or an extended XBL subscription as the lights are turned out is the least they can do. For the rest of us already living in the future? The timing of this announcement mere days before the X10 event in San Francisco February 11 can’t be coincidental, we should find out what comes next by then.

Xbox v1 games, systems no longer Live; Microsoft’s pulling the plug April 15 originally appeared on Engadget on Fri, 05 Feb 2010 04:39:00 EST. Please see our terms for use of feeds.

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Xbox 360 Hard Drive accessory bumped to 250GB in Japan

On March 11th, Microsoft will kick out its 250GB external hard drive to the good people of Japan; notable, as the first time that this 250GB drive has been sold anywhere outside of a new console bundle. The slab of external magnetic storage is set to cost ¥15,540 or about $172 should it ever ship Stateside. Unfortunately, Microsoft isn’t revealing its plans for that at the moment while conceding the need for more local storage for content such as software, TV shows, and movies downloaded from the Xbox Live Marketplace. In other words, you’ll get your storage bump… someday.

Xbox 360 Hard Drive accessory bumped to 250GB in Japan originally appeared on Engadget on Mon, 01 Feb 2010 03:20:00 EST. Please see our terms for use of feeds.

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