Microsoft shows off single game running on Windows, Windows Phone and Xbox

Guess we don’t have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft’s Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words “Windows Phone 7 Series” weren’t spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the “wave of the future” for all three platforms — at least for casual gaming. Check out the demo on video below the fold.

[Thanks to everyone who sent this in]

Continue reading Microsoft shows off single game running on Windows, Windows Phone and Xbox

Microsoft shows off single game running on Windows, Windows Phone and Xbox originally appeared on Engadget on Sat, 06 Mar 2010 12:55:00 EST. Please see our terms for use of feeds.

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How Will Xbox Live Work on Windows Phone 7? [Windows Phone 7]

Apple may have the iPhone, but the iPhone doesn’t have the Xbox. Today, Microsoft leveraged their most compelling entertainment asset, the Xbox 360, into Windows Phone 7 Series. But what does this mean, practically speaking?

(Note: If you don’t understand what the heck Windows Phone 7 is, read this first.)

Here’s the official word from Microsoft on how WP7 will incorporate Xbox Live.

“Games—This hub delivers the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer’s avatar, Achievements and gamer profile. With more than 23 million active members around the world, Xbox LIVE unlocks a world of friends, games and entertainment on Xbox 360, and now also on Windows Phone 7 Series.”

What we saw in Microsoft’s demo today fleshes that concept out a bit. There will be a Spotlight section, with your Xbox Live avatar and notice of friends’ achievements. And of course, there will be games—”premium titles” with achievements and multiplayer connected to other cellphones, PCs and Xbox 360 consoles.

Don’t let the simple interface fool you. Xbox Live on a phone is more than having your avatar on one more screen because of the three types of games I believe we’ll see on Windows Phone 7.


The Three Games of Windows 7 Phone

The first type of game will be a lot like an iPhone title. Powerful pocket hardware will push impressive graphics (that make the PSP and DS look sad). That’s a simple idea that I know all of you can wrap your heads around.

Now, some of these games may be released cross-platform, as Microsoft teased today. They’ll be what I classify as the second type of gaming on Windows Phone 7—casual, connected titles that allow anyone with a Live account to join in (no matter if they’re on a WP7, 360 or PC). You won’t see the most beautiful XBLA titles on the phone, of course, but something like Worms? Why not? A buy it once, play it anywhere model would make this type of game incredibly enticing. UPDATE: It appears that Windows Phone 7 will run XNA framework, meaning it should be (theoretically) compatible with the Xbox 360’s XNA games.

The third type of game—the one that will appeal most to the hardcore gamers—is the Xbox 360 expanded title, something unmentioned by Microsoft but that I see coming a mile away. Imagine a minigame accompaniment to Halo that could unlock more content/resources/anything. Now imagine that such a game is driven by some of the most powerful handheld processors in the world. (You should be picturing something that looks a lot like Call of Duty’s Nazi Zombies on the iPhone.) But with the iPhone, Nazi Zombies never leaves your phone—nothing about it will affect your Call of Duty experience on your home console.

Such no longer needs to be the case when the game is connected to Live. AAA franchises can make their way to the mobile space with Microsoft in a way that they never could with Apple. Put differently, pocketable games can have console-level repercussions.

Microsoft’s Mobile Trump Card: Nobody Else Has an Xbox Live…Not Really

While the iPhone is a treasure trove of pocketable amusements, they’re pretty much self-contained entities working in a closed box. Sadly, pretty much the same thing can be said about the Nintendo DS or Sony PSP. Nintendo and Sony have both experimented with connecting their mobile and home platforms on a title-by-title basis (and no doubt, the PSP’s early promise of Remote Play still sounds like a revolutionary idea today), but neither company has been all that successful in bridging the gap to create a seamless digital experience.

Plus, let’s face it, neither Sony nor Nintendo is relevant in the smartphone business—the present and future of pocket gaming. And while the iPhone is tough competition, it’s one phone. Windows Phone 7 Series is a specification (that includes baseline hardware specs and software specs) for many phones that could potentially be on many carriers.

Imagine if Nintendo let any willing manufacturer integrate Wii/DS services. That’s essentially what Microsoft is doing here.

But when it really comes down to it, is Microsoft selling us the Xbox 360 experience on cellphones, or are they pitching putting cellphone games on the Xbox 360? And will anyone want to create original, non-ported content for the Windows 7 Phone Series when there are 75 million iPhones and iPod touches out there already?

Time will tell. Despite what promises to be the most full-featured mobile gaming platform of all time, Microsoft must woo developers to create compelling mobile content before any of this matters.

Windows Mobile 7 interface and device leaked on MWC banners

The eagle-eyed folks of learnbemobile have come across this stupendous leak of Microsoft’s forthcoming Windows Mobile 7 OS. It would appear that some last minute alterations were taking place under the covers in Barcelona, though apparently no one bothered to check if there were cameras around before lifting said covers. You can see what appears to be some kind of Xbox Live integration — which was heavily rumored already — taking up a corner of what’s presumably a new home screen for the OS. There are also big, finger-loving notice icons for calls, text messages, and email, with sections for Facebook, Pictures and “Me” filling out the rest. We don’t have any more info than these few shots, and the aforementioned site just has the images camped out on its Facebook page, but it definitely looks to be the real deal. If this is the new face of Windows Mobile, color us excited for today’s event — it looks like a radical departure (or at least a crazy skin). You can check out a few more shots in the gallery below.

[Thanks, HJ Willems]

Update: The official announcement has now been made and fully corroborates the visuals leaked here. Check out our hands-on experience with the fresh new software to learn more.

Windows Mobile 7 interface and device leaked on MWC banners originally appeared on Engadget on Mon, 15 Feb 2010 05:25:00 EST. Please see our terms for use of feeds.

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Microsoft Kills Xbox Live for First-Gen Xbox Consoles, Games

xbox360.jpgMicrosoft has decided to stop supporting first-generation Xbox games and consoles on its Xbox Live service, Microsoft disclosed on Friday.

Microsoft “did not make this decision lightly,” the company’s Major Nelson blog said, but it’s apparently final: gamers who used the Xbox Live matchmaking service for games of “Halo,” for example, will have to find another way to connect with their friends. The prohibition also applies to Xbox games played on Xbox 360 consoles.

Why did Microsoft make the change? According to Xbox Live general manager Marc Whitten, the company plans upgrades to the Live service that are simply incompatible with the older games and consoles.

Whitten did not reveal the proposed upgrades, but mentioned Microsoft’s Project Natal, scheduled to be rolled out by the holiday season of 2010. I believe we’ll look back on 2010 as a landmark
year in gaming and home entertainment, and I couldn’t be more excited
about what we have in store with “Project Natal” and LIVE,” Whitten wrote
in a blog post.

 “We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities,” Whitten wrote. “We view you as a partner in this process.”

Xbox v1 games, systems no longer Live; Microsoft’s pulling the plug April 15

It’s been no secret that original Xbox games and systems have been the vestigial limb holding back much wanted XBL features including raising the limit on our friends list to over 100 or mobile tie-ins, and on April 15 Live access for all of them comes to an end. Even those Xbox Originals downloaded to the 360 or played via backwards compatibility will be cut off from online play, so we’d suggest getting those last few rounds of Halo 2 in now or at least look into an alternative solution like XBConnect. Affected users should keep an eye on their inbox, Xbox Live GM Marc Whitten has promised “details and opportunities” to come for you as partners in this process — we’re figuring a coupon or two or an extended XBL subscription as the lights are turned out is the least they can do. For the rest of us already living in the future? The timing of this announcement mere days before the X10 event in San Francisco February 11 can’t be coincidental, we should find out what comes next by then.

Xbox v1 games, systems no longer Live; Microsoft’s pulling the plug April 15 originally appeared on Engadget on Fri, 05 Feb 2010 04:39:00 EST. Please see our terms for use of feeds.

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Windows Mobile 7 rumors coalesce around Q4 launch, MWC announcement

While DigiTimes isn’t our go-to source for all things Microsoft, the Taiwanese tattler does have its finger on the pulse of the Taiwanese / Chinese manufacturing juggernaut. As such, we expect it to be privy to information related to HTC, Acer, and ASUS handsets. So lean in close when it cites “sources familiar to Microsoft’s roadmap” in claiming a September 2010 release of Windows Mobile 7 to its handset partners — the same month pegged by that LG leak last week. That should translate into consumer availability by the end of Q4, or Q1 2011 at the latest. As it’s stated, WinMo7 will bring an improved interface, browsing, and multimedia experience with integrated support for Zune, Xbox Live, and Silverlight; nothing we haven’t heard before (and long wished for). DigiTimes claims that only English and “common European languages” will be available initially with Asian localization coming in 2011. Oh, and it’ll be announced at Mobile World Congress.

One thing’s clear: the rapid convergence of the rumor mill around dates and feature sets has us very excited about Microsoft’s chances at resurrecting its smartphone soul in time for the holidays. As such, we’ll be at Mobile World Congress in force to bring you the full story starting February 15th. It’s going to be good.

Windows Mobile 7 rumors coalesce around Q4 launch, MWC announcement originally appeared on Engadget on Fri, 22 Jan 2010 04:57:00 EST. Please see our terms for use of feeds.

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‘Xbox Live Games’ to plug Windows Mobile into Xbox ecosystem at last? Wouldn’t that make too much sense?

We don’t want to get our hopes up again, after having them repeatedly bashed against the rocks by a merciless Microsoft that’s spoke quite highly of the potential synergy of its brands and yet so far held its mobile and gaming segments far apart, but this sounds promising. Apparently a slide from some internal Microsoft marketing material is making the rounds that says Xbox Live Games is the “mobile version” of Xbox Live for Windows phones, speaking in the not-yet-accurate present tense, and matching up with a recent job posting we’ve seen. Of course, that seems a completely obvious move for Microsoft, particularly with Windows Mobile 7 right around the corner, and we would assume it would bring along with it not just the social features of Xbox Live but also some gaming for these next-gen smartphones that can most certainly handle it. Shoot, there we go being logical again.

[Thanks, Philip]

‘Xbox Live Games’ to plug Windows Mobile into Xbox ecosystem at last? Wouldn’t that make too much sense? originally appeared on Engadget on Mon, 11 Jan 2010 10:28:00 EST. Please see our terms for use of feeds.

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Windows Mobile and Xbox Live coming together, according to Microsoft job ad

The hints were already pretty strong on this one, but now Microsoft has come right out and said it, albeit in a job posting — the Xbox Live gaming platform is extending beyond the console and specifically onto WinMo phones. Seeking a Principal Program Manager who would be responsible for bringing “Xbox Live enabled games to Windows Mobile,” Redmond is particularly interested in “avatar integration, social interaction, and multi-screen experiences.” That leaves an awful lot of room for imagination as to how the two modes of gaming will complement each other, but at least we now (sort of) know that it’s going to happen.

[Thanks, Jessy]

Windows Mobile and Xbox Live coming together, according to Microsoft job ad originally appeared on Engadget on Wed, 30 Dec 2009 04:11:00 EST. Please see our terms for use of feeds.

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Achievement Chore: She Plays For Gamerscore, Whether It’s Fun Or Not

It’s 9 p.m. and I’ve lost my fifth straight game of Madden NFL Arcade to the same person, each time by 30-0. My opponent has a gamerscore of more than 165,000. But it’s not because she’s good at football.

“I hate sports games,” Kristen says with a weary laugh, reminding me for about the fifth time this Thursday night “I had to ask someone what a sack was. They said it’s when you tackle the quarterback. I said, ‘Which one is the quarterback?'”

Only in name are Kristen and I playing Madden NFL Arcade. Instead we are “boosting,” – throwing games to each other, more or less, to rack up multiplayer achievements. I’ve already gotten 50 points the easy way. Now it’s her turn.

It is a substantial part of how Kristen, whose last name I’m withholding out of concern for her privacy, has become, according to one leading compilation, the No. 4 ranking woman, worldwide, in Gamerscore. Her tag is CRU x360a – go ahead, look it up. Kristen – CRU or Crubie to some online – is a 24-year-old stay-at-home mom in northwest Indiana. You call her extremely motivated. You can call her obsessed. You can also call her an achievement whore, like she hasn’t heard that from every piss-ant with a 5,000 gamerscore in the underground zone.

Bottom line, she’s is really effective at piling up her gamerscore. But she’s not sure when, or if, she will stop.

A Race to the Top

“It was a friendly race at the time,” Kristen says of the beginning, three years ago, when she got serious about her Gamerscore. “It was to 20,000. My buddy was at 15,000 and I was at 13, I was 2,000 behind him. I said, ‘OK, this might take years.’

Kristen had bought an Xbox 360 in early 2007 and, like most, it wasn’t because it offered achievements. She was a multiplayer gamer on a few titles she enjoyed – shooters mostly. Then she joined a Gamerscore league. And then she got into this side bet.

“Once I found sites that had guides on which were the easy games, I beat (20,000) in like a month and a half,” she says. “It got me hooked and it was like a drug. A bad drug. A bad habit.”

Soon enough Kristen managed to fall in with some elite players in the achievement grinding world. One, named Smrnov, who is the global No. 10 on MyGamerCard, praises Kristen’s team-spirited achievement hunting. “CRU was unselfish in the help she offered our team, and has always been reliable for getting the game time in, which is a very hard trait to find for spanning so many different games, versus a single one,” he says.

Stallion83, the global No. 2 on that list, played with Kristen in those early days, and was most recently her boosting partner on Damnation – a terribly received game. (“We managed to have fun talking about The Leprechaun movies,” he says. “Party chat has made some of these games less painful.”)

“She was just a nice person,” Stallion83 recalls,”like one of the dudes. Most girls cause drama and try to get attention. I didn’t see that with CRU.” Both he and Smrnov heap praise on Kristen’s FPS skill. “A great FPS player,” says Smrnov. “In addition, she’s very good about figuring out the best strategy for completing a game quickly and doing all associated research. She has both gaming skills and gamerscore skills.”

But that doesn’t keep Kristen from going after the kids’ stuff, too. Last week, Spongebob: Truth or Square put her over 165,000. It’s a cute detail but it barely scratches the surface of Kristen’s performance over the past three years. Nor does the four-game Gamefly subscription, in constant rotation. That’s to be expected. And the shelf full of games, many of them years old and still waiting to be played, well, what would you consider impressive? A hundred and sixty?

She bought Jumper: Griffin’s Story – one of the worst reviewed games ever in Xbox 360 history. The day Modern Warfare 2 was released, she spent all her time on Cloudy With a Chance of Meatballs. American Idol? She put the microphone in front of a speaker and played songs into it to ace the performances that much faster. It didn’t work for Sing It: High School Musical or Hannah Montana, so, she had to belt those out herself.

“They’re easy enough songs; It’s not bad, there’s no one looking at me while I’m playing it,” Kristen says, “but my friends (on Xbox Live) see it, and all the guys can’t believe I’m playing that game.”

Remember that deal a few months back, when a someone tried to round up a 1,000 players to log in to NBA Live 07 and get the 100 gamerscore achievement for 1,000 players being online at the same time? Kristen was a part of that, with two versions of the game, one she had to go out and find for $3 at a game store, and the other playing on her Japanese 360.

Yes, she has an NTSC: J console. Kristen got that to play BioShock’s Korean version, which has a separate achievement list. She’s gotten 1,000 gamerscore in 50 Cent: Blood on the Sand. She’s gotten 1,000 gamerscore in 50 Cent: Blood on the Sand in Japanese. “I haven’t even opened the Saint’s Row 2 Japanese version, or the Saint’s Row 1 for that matter,” Kristen says. She’s eyeballing a PAL console, but even an Arcade will be close to $300 with shipping and, “Do I really need to play BioShock again?”

Some of the region-locked Japanese games she plays are bought by pooling money with Stallion83, Smrnov and others in the ultra-gamerscore crowd, and the group then trades the discs around by mail. One game, Clannad, was picked for its low-hanging fruit. It’s a “visual novel,” sometimes called a dating sim, but as the choices are all text-based the gameplay should be pretty easy, right?

“It’s a text game, and you have to choose A or B, you only have these text options,” Kristen said. “But I’m sitting there on Google Translate trying to translate these strategy guides and match up (Japanese) characters to make my choices. And I’m thinking ‘Why the hell did I buy a Japanese Xbox and this game, this is just retarded.’ It’s so embarrassing trying to match characters to a language I don’t even know. I’ve spent $400 on a game I can’t even read.”

It makes me wonder. These are called games. And technically, she’s playing them. But is this even fun? Is this ever fun?

“I definitely play more games I don’t enjoy than games I do,” she says. “Like, maybe 65 percent of the games I play I don’t enjoy.”

Kristen’s husband doesn’t even know why she sticks with it, if something like CSI: Hard Evidence is so unfulfilling for her to play.

“Sometimes I’ll be playing, and he’ll ask, ‘Did I have to buy that or did someone else buy it?'” Kristen says. “And I’m like, ‘Do you want the truth or do you want me to lie to you?’ And he walks away, saying ‘I can’t believe you’re playing that.’ To me that’s more embarrassing than playing Disney: Sing It.”

A Mother’s Work

Kristen is careful to remind me that she does have a life outside of gaming. “I’m an avid paintball player; I have my own gun, although that’s also another expensive hobby,” she says. “But yeah, I’d much rather go out to a bar, go bowling, play darts or pool than sit at home and boost games all night. I’m still young.”

She’s also the mother of a six-year-old girl. You can do the math there, it means Kristen became a mom at age 18. Before then, she was a rather typical kid, if a little tomboyish, and absolutely delighted by video games. Kristen says she’s played them since she was five. When she lived with her parents, new games and new consoles were common, especially around the holidays. When she had her daughter and moved out of the home, her original Xbox and her beloved NES – which she still has even though it won’t work – stayed behind. The Xbox 360 she bought a little more than three years ago marked her re-entry to games since having her daughter.

Sometimes mother and daughter play – Spongebob was one such example. But Kristen had to load up one of the five other gamertags she keeps on the console for family and friends to play. Boosting games might sound out of bounds to some gamers, but it’s entirely within the ultra-gamerscore ethos. What isn’t, however, is having anyone get an achievement for you. Even your six-year-old girl.

“She climbed up and said, ‘Let me play,’ so I said, ‘Just a second,’ and put her up with another (gamertag) and let her play,” Kristen says. “Sometimes she’ll say ‘Look, Mom, I got an achievement too!’ She gets excited.”

This isn’t something Kristen wants to encourage. “I don’t want her to get addicted like I am though,” Kristen says. “She doesn’t really see me play too much, actually.”

Her husband, Jeff, doesn’t game much at all himself. He owns a towing business that provides a comfortable lifestyle and accommodates both his interests and Kristen’s gaming. He’s rather mellow about all the time she spends with games, if not the money, and keeps both in perspective. Some guys have wives who spend a ton of money on clothes, or dislike spending as much time around the house as she does.

“I have some hobbies myself that are fairly pricey and I can’t really blame her for that,” Jeff says. “However, occasionally a string of new games will come out within a two day span and magically a few hundred dollars will be missing from the bank account. With as much time as she has allotted for video games and the kid I can account for her whereabouts at any given moment so I’m certain that she isn’t cheating on me.”

Even pressed for a ballpark estimate, Kristen doesn’t know how much her obsession with Gamerscore has cost in the preceding three years. “My pro system is $250, my Japanese console cost $400, the hard drive I put on it was $50 – I don’t want to see the number, and I’m sure Jeff doesn’t want to see it,” she says. “But I think it would be cool to know.”

There’s another number about which she seems even less enthusiastic, though. And that’s the next big milestone for her gamerscore.

Calling It a Career

Two hundred thousand. According to MyGamerCard, only one other woman has a total that high (with a second very close to reaching it.) And yet when Kristen brings it up, it’s with a tone of voice that ponders what she will do then. It’s almost like she doesn’t want to get there, for what it will force her to consider.

The simplest answer is by far easier said than done: Just quit. “I keep saying when I get 200,000 gamerscore, I’m going to retire,” Kristen says. “There are people who do that. I say it now, but I don’t think you can ever actually quit. It’s like a drug. It is addicting.”

And she uses that word often enough that I figure I should bring up the subject. Carefully. I would never say video game addiction isn’t real, knowing that real people do indeed battle it. I also believe it’s a topic given to alarmism. And I’m not a psychiatrist, so it’s not my place to go diagnosing other people’s behavior. But I ask Kristen anyway. Maybe, has she ever considered talking to someone about her gaming?

“I wouldn’t say I need to talk to someone,” Kristen says after considering the question for a long moment. “I’m not hurting someone by doing this. My family life is not being hurt. Granted, it’s like an addiction, but I’m not hurting anyone. Well, I’m getting little sleep sometimes, but that’s on me.

“Besides, I saw where someone had gone to be treated at a rehab center for video games, and it was something like $30,000 a year, and I thought, ‘Do you know how many Xboxes and games I could buy with this?'” she says, without a trace of irony. “I don’t think so.”

When Kristen is most at ease with her gamerscore is when it describes how she’s good at something. How she’s figured out a way to beat the system; or how she’s actually put in the time to get the “General” achievement in Call of Duty 3 – getting 40,000 points in ranked matches – to collect a rare 100+ gamerscore achievement.

“It’s very much a personal pride thing, being ranked in the top five in the world in something, whether it’s gaming or the fact I’m a female gamer,” Kristen says. “I’m never going to be in the Olympics, so I’ll be a great gamer. It’s something I know I’m good at.”

But I hope when she breaks 200,000 she can put the controller down. She spent the first three years of her adulthood being a mom. I suggest to Kristen that, maybe, she’s spent the last three in front of a console, trying to get some of that lost time back.

Kristen ponders this, and seems to agree. “Maybe,” she says.

Maybe then she can call it even.

Banned Xbox modders get a class-action lawsuit to call their own

You had to know someone out there would try and profit off Microsoft’s recent mass bannination of modded Xbox 360 consoles from Xbox Live, and although the eBay scammers arguably got there first, we’re awarding the style trophy to AbingtonIP, an Oklahoma law firm that’s trying to gin up a class-action lawsuit. Why? Because even though the XBL terms of service expressly prohibit modded consoles, AbingtonIP thinks it’s not fair for Microsoft to have timed the ban to coincide with the release Call of Duty: Modern Warfare 2, and it also thinks it’s unfair for an XBL ban to affect “Xbox functionality not associated with piracy” like Netflix, arcade games, and DLC. A noble cause, to be sure, but if you’re a modder who didn’t think there was a chance you’d be booted from Live at some point, you’re not a very smart modder — and Microsoft isn’t under any obligation to time its bans for the convenience of people breaking its terms of service. The firm is just at the generating-interest phase and hasn’t filed anything yet, so we’ll see how far these freedom fighters get — we’d guess this one dies on the vine.

Banned Xbox modders get a class-action lawsuit to call their own originally appeared on Engadget on Fri, 20 Nov 2009 10:18:00 EST. Please see our terms for use of feeds.

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