Kinect detailed in newly precise tech specs

Sure, you know Kinect, but do you know Kinect? While retailers have backed off publishing $150 pricetags for Kinect in bizarre displays of solidarity, UK shop Play.com has up some new specifics on the technology in its listing for the device. Here are a few of the standouts that were news to us:

  • Field of view is relatively limited, something we could sense when spending time with Kinect at E3. The unit sees 57 degrees of horizontal and 43 degrees of vertical, with a 27 degree physical tilt to keep you in the action.
  • Depth of view is similarly strict, ranging from 4 feet to 11.5 feet.
  • Skeletal tracking is limited to two active players at a time, as we knew, but the system can at least keep its eye on up to six people at once — like that totally optional pair of backup dancers in Dance Central.
  • Resolution, because we know you were wondering, is detailed as well: 320 x 240, 16-bit at 30 fps (we’re guessing this is the depth camera), 640 x 480, 32-bit color at 30 fps (yeah, this is the color one), and 16-bit audio at 16 kHz.

No huge surprises, and we’re sure a few more details will leak out before launch — can’t you just wait to get “off the couch, on your feet and in the fun”?

Kinect detailed in newly precise tech specs originally appeared on Engadget on Wed, 30 Jun 2010 10:18:00 EDT. Please see our terms for use of feeds.

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Switched On: Token gestures

Each week Ross Rubin contributes Switched On, a column about consumer technology.

In early 2005, even after the launch of the Nintendo DS, Switched On critiqued pen computing, noting that it was too cumbersome and unnatural to become a mainstream input method. That column was validated by the launch of the iPhone, which banished the stylus to “blown it” status and popularized “finger-friendly” handset designs from all major smartphone OS developers.

Many have described the user interfaces of products such as the iPhone and Surface as ushering in the post-WIMP (windows-icon-mouse-pointer) era. Former Windows Magazine editor Mike Elgan has referred to the new paradigm as “MPG” (multitouch, physics, gestures) However, while these user interfaces feature streamlined designs and more direct manipulation, they still form a bridge with the graphical user interface. The main shift has been to more direct manipulation as the device processes more natural inputs.

The same can be said for Kinect. For a tidy sum and some untidiness, Kinect enables the kind of motion-sensing gameplay that has become the Wii’s hallmark without having to strap the controller to various limbs (as with EA Active for Wii). In fact it eliminates the need to hold a controller entirely, just like the iPhone and iPad free users of mice and styluses. Beyond Soviet Russia, the input device uses you.

Continue reading Switched On: Token gestures

Switched On: Token gestures originally appeared on Engadget on Tue, 29 Jun 2010 19:36:00 EDT. Please see our terms for use of feeds.

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Kinect now playable at Microsoft Stores nationwide — all four of them

Not lucky enough to find yourself in front of a Kinect sensor at E3 last week? Then it looks like you might not have to wait until November after all — Microsoft has just announced that you can now try it out at any Microsoft Store nationwide. That includes the San Diego store that just opened today and, well, all three others — in Scottsdale, AZ, Mission Viejo, CA, and Lone Tree, CO. Interestingly, Microsoft is also reminding folks that they can pre-order Kinect at the Microsoft Store website, but that site now states that “official pricing has not yet been announced,” and that “$149.99 is an estimate only and subject to change.”

Kinect now playable at Microsoft Stores nationwide — all four of them originally appeared on Engadget on Thu, 24 Jun 2010 18:13:00 EDT. Please see our terms for use of feeds.

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Activision taking a wait-and-see approach to Kinect / Move, ‘concerned’ about high prices

To hear Microsoft and Sony tell it, you’d think that there’s no question that Kinect and Playstation Move will each become as integral to their respective consoles as a regular controller is. But not every game publisher is hopping on board just yet, and Activision is now publicly voicing some skepticism about the motion controllers. Speaking to Gamasutra last week, Activision COO Thomas Tippl said that he is “absolutely” concerned about what he considers high price points for the devices, and as a result he says that Activision will “have to see how much of an install base they’re going to develop.” Tippl further goes on to say that Activision has “few franchises where we think this could be an interesting value to improve the experience for the player,” and that he doesn’t see it as “something that will be in every game, because I don’t think it’s one size fits all. It’s not going to enhance the experience for every game.” He does ultimately leave it in the hands of consumers, however, so if Kinect sells, we could well finally get a proper Air Guitar Hero game.

Activision taking a wait-and-see approach to Kinect / Move, ‘concerned’ about high prices originally appeared on Engadget on Thu, 24 Jun 2010 15:19:00 EDT. Please see our terms for use of feeds.

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Xbox Live family subscription plan available starting in November for $99

Microsoft‘s just dropped details on its new Xbox Live family subscription plan. Starting in November, it will offer the Gold Family Pack, enabling up to four users to have Xbox Live Gold subscriptions, for $99.99 a year. It’ll also debut the Family Center, a new menu accessible from the dashboard for customizing account settings. We’ve certainly wished for something like this in the past, and the pricing sounds like a pretty good deal to us — we’ll be able to afford a new cap for our avatar, afterall! Full press release is below.

Continue reading Xbox Live family subscription plan available starting in November for $99

Xbox Live family subscription plan available starting in November for $99 originally appeared on Engadget on Tue, 22 Jun 2010 11:39:00 EDT. Please see our terms for use of feeds.

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Kinect Sensor Bar on Microsoft Store for $150

The one thing we didn’t know (officially at least) about Microsoft’s controller-free Kinect sensor was the price. Now it has been added to the official Microsoft Store, coming in at the expected $150.

The Kinect is a bar that plugs into an Xbox 360 and sits atop your TV, just like the Wii’s bar, and allows you to interact with games using your own movement. The difference is that the Kinect has a pair of cameras – one for depth and one for motion – that figure out where you and your body parts are at all time. There are also four microphones to listen to your voice, but no controller to hold in your hand.

The accuracy is, according to those who have tested it, startling. The Kinect can see where your hands, feet and face are, and is even fine-grained enough to recognize when you’re not achieving the right pose in yoga, for example, and offers instructions to correct it, just like a real teacher.

Technically, it seems rather sparse: the two contained in the bar run at just 640 x 480 resolution at 30fps, and microphones in this case are likely just basic. The magic would appear to be in the software which so impressed us with the force-controlling, Light Saber-wielding Star Wars game demoed at E3.

The Kinect is only available for pre-order. You’ll still have to wait until November 4th to get one.

Kinect Sensor for Xbox 360 [Microsoft]

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Kinect for Xbox 360 now listed for $150… at Microsoft’s own online store

Listen Microsoft, we know you’ve been wanting to stay absolutely mum on Kinect‘s price since its official E3 unveiling, even as GameStop and Walmart say $149.99. Included is the Kinect sensor itself, power supply cable, manual, and WiFi extension cable (huh?), and it shows up in our virtual shopping cart just fine. So, now that your own official online store is giving that price tag on a pre-order page, don’t ya think this guy deserves something akin to a legitimate press release for its MSRP?

[Thanks, Steven W.]

Kinect for Xbox 360 now listed for $150… at Microsoft’s own online store originally appeared on Engadget on Mon, 21 Jun 2010 23:12:00 EDT. Please see our terms for use of feeds.

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GAEMS suitcase is the solution for bad-spelling, frequently-travelling Xbox 360 gamers

GAEMS Suitcase is the solution for bad-spelling, frequently-travelling Xbox 360 gamers

Schlepping your Xbox 360 around in your carry-on is a hardly ideal solution for platinum-level frequent fliers. Not only does it take up a significant portion of your roller, but once you get where you’re going there’s no guarantee that your hotel’s wood-paneled tube will know what to do with your high-end gaming machine. Enter the GAEMS Portable Console Gaming and Entertainment System, which carries not only an Xbox but also a 15-inch, 720p LCD in the lid, and speakers to boot. Flip open your console and you’re good to go, though we’re wondering whether there’s room in there for the power brick too. We do know that your controllers will not fit, which seems like an unfortunate design choice if you ask us. The GAEMS suitcase ships sometime before the end of the year for around $250, and yes there are PS3 and new Xbox 360 versions coming too.

GAEMS suitcase is the solution for bad-spelling, frequently-travelling Xbox 360 gamers originally appeared on Engadget on Sun, 20 Jun 2010 05:35:00 EDT. Please see our terms for use of feeds.

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Entelligence: The aftermath of E3

Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.

Last week’s E3 show was pretty wild. All the major players upped their game quite a bit — pun intended. Here’s my breakdown of the show.

Microsoft:
The folks in Redmond led the way with an intro launch party featuring a custom performance from Cirque de Soleil. That was just to warm things up — when it came to actual announcements, Microsoft took a two-tiered approach. On one hand it’s building on the success of long established titles like Gears of War, Fable and of course, Halo. On the other it’s taking the time to re-boot the Xbox 360 with Kinect, which brings controller-free gaming to the platform, as well as adding voice and gesture controls. I think Kinect is a major leap forward in the gaming experience that will appeal to both mainstream and casual gamers. With a streamlined new Xbox 360 and an impressive set of launch titles debuting alongside, Kinect is more akin to a console launch than a peripheral. Overall, I’d say Microsoft is in the lead post-E3 and very well positioned for holiday.

Continue reading Entelligence: The aftermath of E3

Entelligence: The aftermath of E3 originally appeared on Engadget on Sat, 19 Jun 2010 18:01:00 EDT. Please see our terms for use of feeds.

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Why It’s Sad Sony Lost the Videogame Hardware Race at E3 [Sony]

E3’s biggest loser? It’s Sony. They’ve been lagging behind for years overall, but to lose at hardware, their strongest suit? What a pity. More »