This Is Your Faulty Brain, On a Microchip [Memory]

This Is Your Faulty Brain, On a MicrochipTake a good look at the downward trend of this graph—it’s important. It’s the reason why you’re only getting worse at first-person shooters and why you never feel as sharp as you were yesterday. It’s the human condition.

Your Mind Is Declining

Starting in your 20s—not old age—behavioral evidence suggests that you enter a linear cascade of general cognitive decline. (Yes, it’s depressing. No, the claim isn’t based upon some quack study.)

This decline is notably seen in tasks that are highly mentally demanding, like speed of processing (how quickly you handle incoming information), attention, working memory (how well you manipulate and keep information active in your mind), and, of course, long term memory.

In real life, these effects are seen in everything from how long it takes to learn a new skill to how quickly you can recall a factoid. They’re with us all day, every day.

Humans, of course, are adaptive creatures, and the human mind is the most incredible biological machine in existence. All hope is not lost. We already develop coping mechanisms, and expanded experience often minimizes the impact of our declining cognition. (Experience is represented by “world knowledge” on the graph above.) But in an era during which anything seems possible, could we significantly alter the course of this graph?

Could we make the three green, three blue and four grey lines stay level…or even go up?

What You Can Do About It Now

There’s a simple mantra in circles of cognition psychologists: “Use it or lose it.”

Before we delve in to research on the matter, consider this (old fogies in the audience). Do you remember a time when you remembered every person’s phone number you knew? It was probably around 1995. You were a human telephone book, speed dialing mere acquaintances as easily as loved ones, without a Rolodex in sight.

Now that your cellphone is your main means of communication, how many numbers do you remember? How many close friends are in your address book instead of your mind?

That’s use it or lose it, or it would be, should we find ourselves unable to remember phone numbers (if we ever again actually tried).

Our long term memory, the way the brain saves its files when they are not actively in use, is considered in most circles to be of a limitless capacity. But if we don’t push our own minds, they will atrophy, not unlike a metaphorical muscle.

Countless studies link general engaging lifestyle habits, like having a challenging job, keeping hobbies, problem solving, social interaction and learning new skills, to one’s cognitive health. Such actions are even associated to the delay and predictability of Alzheimer’s.

So just as lifestyle can affect positive change in cognition—and potentially alter the course of that graph on its own—we must realize that offloading processes, like letting a computer remember things for us, has its own risks.

But if our quest is to balance that graph of cognitive decline to a flatline, we very well may need to bring in the sci fi. What if we invented, say, a neurally connected hard drive to give us some backup?
This Is Your Faulty Brain, On a Microchip
Theoretically, it would work well for some types of memories better than others.

The Problems With Artificially Encoding Memories

Sensory memories are pretty easy to wrap your head around. The five senses: sight, smell, taste, touch and hearing, can be saved in your brain as memories. For instance, you can probably remember the taste of a McDonad’s cheeseburger without having it on your tongue.

But can we digitize these pieces of our life? Some senses are obviously easier than others. We already understand how to capture sight and sound with incredible detail, however, how do you turn smokey BBQ flavor into ones and zeroes, or the feel of fine leather?

There’s no codec for smell…not yet.

It’s not a great mental leap to consider the challenge of recording more abstract thought, like how nervous you were on your first date—feelings—those things that we can’t really quantify in science beyond adrenal output which have caused artists and Hallmark card writers alike millennia of agony to describe.

If you can suspend your disbelief regarding the practical challenges of encoding memory on a digital scale, however, you arrive at one final type of memory I’d like to highlight in my skim through the human mind—one with a great deal of risk. False memories.

Elizabeth F. Loftus is one of the world’s foremost experts on accuracy of memory. And she’s hated by many. Her research, while highly respected in academic circles, has gotten her harassed, threatened, and sued.

Why? She’s the type of researcher who’s brought in as a witness during sexual abuse trials and offers an argument against the plaintiff because her research has found that what some label as repressed memories can really just be false memories.

But her research has shown, time and time again, that false memories are not at all hard to plant. Heck, you can even do these experiments on yourself. As soon as you start to imagine something you did as a child, it starts to feel a heck of a lot like a memory—at least that’s how things work in my head. (The research backs me up here, too.)

In one Loftus (update: cited) study (PDF), when participants were told by their parents that, back in second grade, they’d gotten in trouble for pouring slime on a teacher’s desk (a fake photo served as further evidence), a whopping 65% of students “remembered” the story two weeks later. In another study, participants were shown Disneyland advertisements with Bugs Bunny in them. 16% of participants recalled personally meeting Bugs at Disneyland growing up…an obvious impossibility.
This Is Your Faulty Brain, On a Microchip
And in each of these cases, participants weren’t merely remembering something with vague familiarity. They were listing specific details and, sometimes, concocting whole narratives describing the day.

So how does false memory relate to digital memory?

Well, it’s easy to imagine a digital memory system that was so well cataloged that false memories, or even nostalgic, rose-colored glasses memories, couldn’t con their way into the database. But given our natural proclivity for collecting false memories as it is, it seems equally plausible for humans to generate false memories with new-found digital speed and permanence.

An even scarier possibility might be someone else adding false memories to your brain without your knowledge that they were doing so.

As Loftus herself has said,”Even false memories have a lot of sensory details in them.” If false memories were combined with doctored photos and a few faked audio clips, where would our perception of past go? What would memory be in an era of mental Photoshop?

A Bad Time to Be an Early Adopter

At Gizmodo, we’re a like-minded group that’s fairly confident in the potential of technology. We’re futurists. Digital heathens, sure, but optimists, too.

Given evidence that the human brain starts declining in our 20s, most of us would probably reach for a bit of bionic storage or extra processing power if offered the chance. Just keep in mind, research shows that the best things you can do for your own cognition now (and into the near future) are to challenge your mind and exercise your body.

And as for those brain drives…they, too, might contain some Bugs.

[Lead image adapted from Park, DC; Lautenschlager, G; Hedden, T; Davidson, NS; Smith, AD; Smith, PK. (2002). Models of visuospatial and verbal memory across the adult life span. Psychology and Aging, 17: 299-320″]

Memory [Forever] is our week-long consideration of what it really means when our memories, encoded in bits, flow in a million directions, and might truly live forever.

Windows Phone 7 Series: the complete guide

After Windows Phone 7 Series’ grand unveiling at Barcelona’s Mobile World Congress last month, Microsoft has circled back over the last several days during GDC and its own MIX10 conference to fill in many of the holes in this story — in particular, details around the app development ecosystem and how third parties can take full advantage of it have been focal points. Of course, it makes sense: a modern smartphone is only as good as its software catalog, and Redmond’s clearly keen to show that it knows how very true that is. XNA — the technology that underpins Zune games and a host of Xbox content — figures prominently into the equation, but Silverlight is a huge, unavoidable component as well, making development for WP7S devices a starkly different experience for studios and independent code monkeys than in versions prior. We’re going to be periodically updating this post as we get new info on the platform, but for now, follow the break for everything you need to know — so far — about Microsoft’s latest and greatest mobile platform.

Continue reading Windows Phone 7 Series: the complete guide

Windows Phone 7 Series: the complete guide originally appeared on Engadget on Thu, 18 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Microsoft takes a note from Palm in new Windows Phone 7 Series ad

We’ve held no punches in sharing our thoughts on Palm’s recent ad campaigns, but the one spot that was actually not heinous has seemingly served as the basis for one of Microsoft’s first-ever WP7S commercials. Debuting here at the tail-end of MIX, the ad spotlights Anna — a fictitious gal we’ve certainly heard of before — using her new smartphone to share photos with her dear lover Miles. It also features Luca, a kid with an undying love for playing Xbox LIVE titles, who seems to be caught somewhere in between the world of nature and nurture. At any rate, it’s worth your while to give the new Microsoft commercial and the Palm ad which it has oh-so-much in common with right after the break.

Oh, and Palm — we guess “Windows Phone 7 Series was your idea,” right?

Update: Yes, that definitely looks like an HTC HD2 at the 0:43 mark, but you can rest assured WP7S won’t ever come to that gem in native fashion.

[Thanks, Sean]

Continue reading Microsoft takes a note from Palm in new Windows Phone 7 Series ad

Microsoft takes a note from Palm in new Windows Phone 7 Series ad originally appeared on Engadget on Thu, 18 Mar 2010 11:36:00 EST. Please see our terms for use of feeds.

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Epix TV network to deliver real pilot based on a fake Steve Jobs

It looks like our old friend, the Fake Steve Jobs, is doing pretty well for himself. A popular blog, a well-received book, and now — with any luck, at least — a new TV series. Currently the Epix network (still only available on FiOS TV) is teaming up with the money men at Media Rights Capital to deliver a pilot called iCON. Featuring a character named Tom Rhodes, “a composite of Jobs and other Silicon Valley titans,” the story is described as “a savage satire, a study of ego, power and greed.” The man behind it all is none other than Larry Charles (of Borat, Bruno, and Seinfeld fame) who will direct the thing and oversee the script being written by Dan Lyons (Fake Steve Jobs himself). As you might have guessed, the announcement is pretty nutty:

    “We are attempting to do nothing less than a modern Citizen Kane,” Charles said. “A scabrous satire of Silicon Valley and its most famous citizen. We needed a bold environment to nurture such a vision. One that was free of pre-conceived ideas. And Epix made it clear they were that place. They asked us to make their home our home. And we have.”

Since no one we know has actually seen Citizen Kane, we can’t tell you if that’s a good thing or not. But if it turns out to be anything like Fast Times at Ridgemont High, we love it already! PR after the break.

Continue reading Epix TV network to deliver real pilot based on a fake Steve Jobs

Epix TV network to deliver real pilot based on a fake Steve Jobs originally appeared on Engadget on Thu, 18 Mar 2010 11:12:00 EST. Please see our terms for use of feeds.

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HTC Responds to Apple Patent Suit

HTC yesterday issued a strongly worded–if vague–response to Apple’s numerous patent suits. The company asserted that it “disagrees with Apple’s actions and will fully defend itself.” What specifically the company means by “defend” has yet to be seen, but whatever it is, after a couple of weeks of remaining relatively silent on the matter, HTC seems reader for a fight.

The company used an official press release on the subject to highlight some of the more innovative moments in its 13-year history. The release quotes CEO Peter Chou:

From day one, HTC has focused on creating cutting-edge innovations that deliver unique value for people looking for a smartphone. In 1999 we started designing the XDA and T-Mobile Pocket PC Phone Edition, our first touch-screen smartphones, and they both shipped in 2002 with more than 50 additional HTC smartphone models shipping since then.

Apple filed the suit with the U.S. International Trade Commission and U.S. District Court in Delaware, alleging that HTC had infringed on 20 Apple-owned patents.

Android-powered Roewe 350 motorcar hits production line, we reserve space in our garage

We aren’t exactly hopeful that the Roewe 350 will ever ship stateside, but given that our Volt pre-order is still in limbo (and we’re not about to lease a Tesla Roadster), we can’t help but look longingly at this gem. Hailed as the first Android-powered automobile, this here car has just hit the production line, and it’s expected to make its formal debut next month at the Beijing Auto Show. The 350 was based on the N1 concept shown last year, and we’re told that the integrated DVD / GPS navigation system will run on Google’s Android (v2.1) operating system. As you’d expect, the system will be able to pull down real-time traffic reports and figure out the most effective route from point A to point B C, though we suspect you’ll need to rig up some sort of WWAN card in order to check your Gmail on the go. Oh, and did we mention this thing will start at just over ten grand? Huzzah!

[Thanks, Ash]

Android-powered Roewe 350 motorcar hits production line, we reserve space in our garage originally appeared on Engadget on Thu, 18 Mar 2010 10:52:00 EST. Please see our terms for use of feeds.

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Apple Pays $400 Million for Beatles Catalogue

This article was written on March 10, 2008 by CyberNet.

beatles catalogue It’s been a hard day’s night, and we’re sure Steve Jobs and company over at Apple have been working like a dog to convince Paul McCartney that iTunes should be able to sell the Beatles Catalogue. Whether it’s the fact that he’s going through a bitter, not to mention expensive divorce with Heather Mills or that Apple just kept on him long enough, rumor has it that the songs will be coming “within months.”

The Beatles, which are known as one of the most successful pop and rock bands of all time have recorded over 200 songs. It’s not clear at this point how many of those songs will be available on iTunes but what is clear is how much Steve Jobs paid to get the catalogue… $400 million dollars! It sure is a lot of money, but what an investment for Apple. That money will be shared among Paul McCartney, Ringo Starr, as well as the families of George Harrison and John Lennon. Also receiving some of the money will be Michael Jackson, EMI, and Sony who own publishing rights or certain recordings.

Hopefully those songs will be available on iTunes Plus without the DRM because there are going to be lots of Beatles fans wanting to buy the songs, but without the restrictions.

Source

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PlayStation Move controller lag detected, analyzed

PlayStation Move controller lag detected, analyzed, dismissedWhen Sony unveiled its PlayStation Move (nee Arc) controller at the GDC last week, it came along with some impressive promises: it would only cost developers 2MB of system memory (out of 256MB on offer) and it would respond to user inputs within a single frame of animation. Our own experiences with the thing felt a bit more laggy, and now Eurogamer is echoing those impressions and putting a bit of science behind them courtesy of a 60fps Kodak Zi6 camcorder. By filming the controllers and their on-screen representation, the site’s tireless statisticians calculated an actual lag (including that of the display) of 113ms — closer to 10 6.78 frames if a game is running at 60fps. Naturally much of this is thanks to the rendering of the result and not just the Move, but according to a 2008 GamaSutra test we found (linked as “More Coverage” below), the controller lag from the standard PS3 controller varies widely from game to game, with GTA IV measured at 166ms — almost 50 percent higher than seen by the Move. So, while we can’t draw too many conclusions about this single-game test from GDC, we can give a little advice: get back to beating up some underworldian goons as Kratos and don’t worry about it.

PlayStation Move controller lag detected, analyzed originally appeared on Engadget on Thu, 18 Mar 2010 10:28:00 EST. Please see our terms for use of feeds.

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Can a high-end company make a great $499 speaker?

Can the MartinLogan Motion 4 really be considered a bona-fide high-end speaker if it sells for a mere $499 a pair? Jeff Dorgay at Tone Audio magazine thinks it can! pOriginally posted at a href=”http://news.cnet.com/8301-13645_3-10468695-47.html” class=”origPostedBlog”The Audiophiliac/a/p

Nintendo touts social gaming for DSi XL

The soon-to-be-launched portable game device, its maker says, will help you play well with others. pOriginally posted at a href=”http://news.cnet.com/8301-13506_3-10469322-17.html” class=”origPostedBlog”The Digital Home/a/p