IPad Apps Could Put Apple in Charge of the News

Publishers should think twice before worshipping the iPad as the future platform for magazines and newspapers. That is, if they value their independence from an often-capricious corporate gatekeeper.

The past week’s controversy swirling around Apple’s retroactive ban of sexy apps in the App Store seems trivial, but the implications of Apple’s arbitrariness should be disconcerting to members of the press and those who rely on the media for unbiased information.

Apple last week began removing thousands of apps containing “overtly sexual content” from its App Store — apps it had previously approved — in response to complaints from customers and parents. However, still remaining are apps from major publishers such as Playboy and Sports Illustrated, which contain images of partially nude women, just like the removed apps did.

While it may initially appear publishers are more shielded from Apple’s ban hammer, the severity of the retroactive ban should be concerning for freedom-of-speech advocates.

From a legal perspective, Apple can do whatever it wants with the content in its App Store. Apple is not government, and thus it is not governed by the First Amendment. In light of the recent ban, many have correctly compared Apple’s App Store to Wal-Mart, which also doesn’t allow porn.

But the lack of bikini-clad ladies in the App Store isn’t the issue here. It’s the fact that Apple has so much market power, combined with the fact that magazine and newspaper publishers are getting pumped to produce apps for Apple’s iPad, which will be served through Apple’s tightly regulated App Store. The iPad could very well play a major role in the future of publishing, with several of the biggest book publishers already on board to sell e-books through the iPad’s iBooks store, and major publications, including Wired, already working on iPad apps to launch in the App Store.

What will happen when a journalist writes a controversial story about abortion or vaccines? Will displeased readers skip writing angry letters to the publisher and go straight to Apple to get the article pulled? And would Apple then comply?

Take another scenario posed by Frederic Filloux of The Washington Post:

An iPad newsmagazine publishes an investigative piece that triggers a legal injunction: Remove that from the publication or face a $10,000 penalty per day. No, says the publisher, who has guts and money (proof that this is a fiction): We want to fight in court. The plaintiff then turns to Apple (AAPL). Same threat: Face a huge fine or remove the offending content. Furthermore, says the plaintiff’s attorney, thanks to the permanent and unique electronic link to your proprietary devices and the fact that the electronic kiosk now resides on the device, you must extend the deletion to each user’s tablet. Just as you keep pushing updates and various content bits to these gizmos, you can push a delete instruction code.

Filloux admits his scenario is imaginary, and it might not pass legal muster since Apple indemnifies itself against developer liability, but it demonstrates the dangers of a single point of control.

These are both extreme hypothetical scenarios that seem unlikely to occur, but the fact that magazines or newspapers are putting themselves in such a capriciously censored environment is a disturbing thought.

It seems inconsistent to me that Apple has inked deals with book publishers, musicians and movie studios to sell their content through iTunes — partnerships that are based on contracts, and that allow adult-oriented content to be sold with “explicit” warning tags — while magazines and newspapers are left at the mercy of the App Store and Apple’s prudish internal reviewers.

I’m optimistic that Apple will eventually create a separate section in iTunes for digital newspapers and magazines, giving publishers a platform to distribute their digital content based on a strict, contractual agreement that prevents their content from being arbitrarily removed at Apple’s discretion. Publishers should be waiting until Apple delivers that platform, rather than whipping up iPad apps and subjecting them to the gauntlet of Apple’s approval process.

There are other possible solutions as well. Peter Scheer, executive director of the First Amendment Coalition, said he understands Apple’s intention to keep its App Store immaculate, but its censorship — and the rise of more open alternatives such as Google Android — will drive loyal customers away.

“What you’re limited to right now is Apple wants you to see in its little neighborhood, and it doesn’t want you to go into other neighborhoods,” Scheer said. “Eventually you embitter a lot of people who don’t understand why they’re being denied access to something they’d like to have on a device they have and they own.”

Scheer’s suggestion was to give iPhone and iPad customers the choice to leave the “neighborhood” to download apps that are not available through the App Store, either through an alternative store that’s not regulated by Apple or through websites serving individual apps.

“If they let people stray out of their neighborhood, they could have only the G-rated stuff in their store and let people go into ‘bad neighborhoods’ with their phone if that’s the choice they want to make,” Scheer said. “Apple’s neighborhood will still be safe for kids. Parents, if they want to control it, I’m sure there could be some way they can lock their phone so it doesn’t have access to these bad neighborhoods.”

My colleague Nilay Patel, a blogger of Engadget and former attorney, made the same suggestion with a solution he calls “sideloading.” (Patel wrote up his opinion on this topic when Apple faced an FCC audit after rejecting the Google Voice app from the App Store.)

“Apple is the single point of control for the iPhone ecosystem, and it’s simply not fast or flexible enough to keep up with the rapid pace of innovation we’re seeing on the platform,” Patel wrote. “Like it or not, what’s happening on the iPhone is leading the entire tech industry, and Apple should be doing everything in its power to enhance that…. If that means releasing some control over the platform, then so be it — especially since allowing sideloading would make almost all of these problems simply disappear.”

Of course, giving consumers the freedom to transcend the App Store would raise some questions, such as whether developers could charge for non-App Store apps, or how to deal with apps that violate AT&T’s terms of service — but they’re all solvable problems, says Patel.

One thing’s for sure: With the iPad looming and the iPhone continuing to grow in popularity, Apple has to make some dramatic changes to the way it handles apps and runs the App Store. For now, the iPad and the App Store are hardly an ideal environment for newspapers and magazines to be reborn.

Updated 6 p.m. to add that Apple indemnifies itself against App Store developer liability.

See Also:


Photo: Jon Snyder/Wired.com


When It’s Okay to Pay For an App [Profdealzmodo]

There are over 130,000 apps in the App Store. About 100,000 of those expect you to pay cash money for a download. Sometimes it’s worth it! Often, it’s not. Prof. Dealzmodo’s here to help you tell the difference.

Oscar Wilde was right about cynics: they know the cost of everything and the value of nothing. On your next trip to the App Store, don’t be cynical. Be smart—even if it means spending a little money.

The App Store Effect Is Real. Use It.

Last fall, John pondered the App Store Effect, which holds that Apple’s model results in price deflation so severe that it’s unsustainable… in the long term. In the short term, though, it’s your ticket to apps that cost far less than their analog (or web-only) counterparts. And sometimes, they’ll include even more functionality.

Examples? Certainly! Here’s a range of apps, from professional to gaming to reference to navigation, that’ll save you anywhere from a few bucks to a few thousand:

It’s probably most helpful to think of these in terms of the broad categories where you’re most likely to find a cheaper app alternative.

Hobbyist: If it’s an activity that at least a few thousand people enjoy, there’s likely an app catering to it. GuitarToolkit‘s a perfect—if extreme—example. For $10, you get a library of over 500,000 chords, a chromatic tuner, and a metronome. Purchasing all those items individually gets expensive and, more importantly, bulky. An app? A fifth (or less) of the cost, all stored in your phone. Frequent traveler? Download HearPlanet‘s collection of over 250,000 audio guides instead of shelling out around $8 for one at each location. If you have a common passion, someone’s developing for it.

Professional: BarMax costs as much as an App Store product is allowed to, but the law exam prep app is still $2,000 less than an in-classroom service like BarBri. In fact, shortly after BarMax was released, BarBri retooled its pricing structure to be more competitive. It wasn’t a coincidence. And other professionals—including pilots and nurses—have a bevy of targeted apps to choose from as well.

Cannibalistic: Companies are so eager to be represented in the App Store that they’ll undercut themselves to be players there. An online subscription to Zagat.com costs $25 per year. The Zagat to Go app costs just $10, and includes location services and an offline mode that the Zagat website doesn’t. You can play Grand Theft Auto: Chinatown Wars for $30 on the PSP, but it’s only $10 on your iPhone. And Major League Baseball’s MLB.com at Bat app lets you stream games for $1 a pop, while MLB.TV charges $99 for a yearly subscription. Sure, if you watch a hundred or more baseball games a year on your iPod Touch’s tiny screen you’ll want to go with the latter, but the pay as you go option is ideal for the casual fan with a vested interest in his eyesight.

Remember: with so many developers targeting the App Store, it’s more than likely that there really is an app for that. But wait… what if there are several apps for that? How do you choose the right one?

App Overlap

Because the App Store is such a big ecosystem, it’s inevitable that there are redundant applications. Some categories see more overlap than others, but in general it’s common to find multiple apps that do the same thing. So where does the cost difference come from?

Functionality: The most basic—and most obvious—reason for an app to be more expensive is that it can flat-out do more. A casual Twitter user might be happy using Echofon for free, but if you need support for multiple accounts and the cleanest UI around, you’re going to be happy coughing up three bucks for Tweetie 2. Make sure to read up on the full feature set of what you’re buying. If you’re about to pay for something with more firepower than you need, there’s likely a free (or cheaper) version that’ll suit your purposes. The paid app will still be there if you decide you need more functionality down the road.

Ad Support: Often, and particularly with casual games, the only difference between the free and paid versions of an app is whether you’ll be saddled with advertisements as you use it. It really depends on your threshold: is it worth three dollars to play Words With Friends unfettered, or are you willing to endure the between-turn sales pitches that accompany Words With Friends Free? Each app integrates ads differently, so it’s worth trying out the free version first. Too many banners cluttering your screen? You’re only a click away from an upgrade.

Ripoffs: It might be helpful to think of the App Store as a giant, unruly bazaar, with thousands of vendors peddling their wares. There’s some oversight when things get out of hand, but even the $999 “I Am Rich” app was downloaded eight times before it got shut down. Like in any sales environment, it’s important to remember that what something costs usually has very little to do with what it’s worth. Don’t just go by the star system; read through the reviews to make sure that the app lives up to the developer’s description.

Easier Said Than Done?

There’s no question that a little research should go into whatever app you buy—starting with our Essential iPhone Apps Directory. Beyond that, here are a few common App Store categories with stand-out expensive, cheap, and free apps, along with our recommendations of when it’s worth it to pay up:

Cooking

When It's Okay to Pay For an AppExpensive: 20 Minute Meals – Jamie Oliver ($8)
Verdict: Don’t Download


When It's Okay to Pay For an AppCheaper: Martha’s Everyday Food ($1)
Verdict: Don’t Download


When It's Okay to Pay For an AppFree: Epicurious
Verdict: Download

Jamie Oliver and Martha Stewart are powerful brands, but that’s pretty much all you’re paying for. Epicurious has thousands of recipes—including from famous chefs featured in Gourmet and Bon Appetit—a shopping list feature, and will suggest meals based on the ingredients you have handy. It’s really the only cooking app you’ll ever need.

File Storage

When It's Okay to Pay For an AppExpensive: Air Sharing Pro ($10)
Verdict: Don’t Download


When It's Okay to Pay For an AppCheaper: Air Sharing ($3)
Verdict: Download


When It's Okay to Pay For an AppFree: Dropbox
Verdict: It Depends

While Air Sharing Pro includes printing and emailing, the regular version should get the job done for most people: you can transfer your files to your iPhone’s flash memory via Wi-Fi for storage and transport. The trouble with the “free” option, Dropbox, is that it’s not a standalone app. However, when you link it to your Dropbox account you can share and sync up to 2GB of files for free. It’s good if you already have an account, but if you don’t, you probably should skip it.

Messaging

When It's Okay to Pay For an AppExpensive: BeejiveIM ($10)
Verdict: Download


When It's Okay to Pay For an AppCheaper: AIM ($3)
Verdict: Don’t Download


When It's Okay to Pay For an AppFree: Meebo
Verdict: Download

It might sound crazy to pay ten dollars for a messaging app, and for a lot of people it would be. But if messaging is your primary mode of communication, BeejiveIM‘s multi-account management, intuitive interface, and seamless push implementation are well worth it. For more casual IMers, it’s hard to beat Meebo‘s multiprotocol support and push notifications. They even log your conversations on their servers. Another solid free option is Fring, which includes Skype support. What you don’t want is to pay $3 for a messaging app like AIM, which only supports services on the AIM network and Facebook and is missing some features—like blocking contacts—found on the desktop version.

Navigation

When It's Okay to Pay For an AppExpensive: Navigon MobileNavigator ($90)
Verdict: Don’t Download


When It's Okay to Pay For an AppCheaper: MotionX GPS Drive ($1)
Verdict: Download


When It's Okay to Pay For an AppFree: Waze
Verdict: Don’t Download

Just to be clear: Navigon makes one of the best navigation apps out there. But MotionX GPS Drive is a very good navigation app at a tiny fraction of the cost. So before you spend $90 on a top-flight turn-by-turn system, spend a few weeks figuring out if MotionX is good enough for your purposes. Chances are it is. And if it’s not? It was worth a dollar to find out. As for Waze, anyone who’s ever dealt with a backseat driver should appreciate just how unreliable—and aggravating—crowdsourced navigation can be.

Personal Finance

When It's Okay to Pay For an AppExpensive: PocketMoney ($5)
Verdict: Don’t Download


When It's Okay to Pay For an AppCheaper: MoneyBook ($3)
Verdict: Don’t Download


When It's Okay to Pay For an AppFree: Mint.com
Verdict: Download

The first rule of money management: don’t pay for something you can get for free. Apps like PocketMoney and MoneyBook aren’t bad at what they do, they just look a bit hypocritical with Mint.com Personal Finance around. Mint automatically syncs to your online accounts to help you keep track your budget and investments. It’s the best personal finance app out there, and not just because it’s free.

RSS Reader

When It's Okay to Pay For an AppExpensive: NewsRack ($5)
Verdict: Download


When It's Okay to Pay For an AppCheaper: Reeder ($3)
Verdict: Don’t Download


When It's Okay to Pay For an AppFree: NetNewsWire
Verdict: Download

You can get by with a free RSS reader, and NetNewsWire‘s a great option that syncs with Google Reader. Like the majority of free options, though, it can be a bit sluggish and prone to crashing, especially if you’re loaded up on feeds. Among the paid apps, NewsRack (formerly Newsstand) shines for its reliability and speed. In-between options like Reeder? Well, if the developer’s best troubleshooting suggestion is to limit the number of items you have to sync, you’re not getting what you paid for.

Twitter

When It's Okay to Pay For an AppExpensive: Twitterrific ($5)
Verdict: Don’t Download


When It's Okay to Pay For an AppCheaper: Tweetie 2 ($3)
Verdict: Download


When It's Okay to Pay For an AppFree: Echofon
Verdict: Download

Tweetie 2 is our favorite Twitter app : it’s fast, intuitive, and loaded with features. I can understand if you’d rather not pay to use Twitter on your phone, and Echofon’s a more than capable free alternative. But only a twit would pay $5 for Twitterrific when the class of the field is just $3.

The Value and the Cost

Remember that the App Effect is working for you, at least for now, and that we’re in an age of unprecedented deals on app content and services. Try not even looking at the price at first. Start with the feature set, see what’s comparable. If it’s free? Great! But even if it’s $10 or $20, it still might be a steal.

We’ve gotten to a point where it feels almost perverse to pay for an app. But think of it in a larger context: you’re buying software. On your desktop, that used to—and often still does—command exorbitant sums. Even on mobile platforms, Windows Mobile and Blackberry apps used to cost 10 or 20 times the average App Store paid download. Comparatively, App store downloads are peanuts.

And remember, too, that by paying for apps that are actually worth the money, you end up supporting the developers that are delivering innovative content and services. That means a better app experience down the road for all of us. Even the cynics.

Prof. Dealzmodo is a regular section dedicated to helping budget-minded consumers learn how to shop smarter and get the best deals on their favorite gadgets. If you have any topics you would like to see covered, send your idea to tips@gizmodo.com, with “Professor Dealzmodo” in the subject line.

So Apple Bans Girls In Bikinis, But A Shirtless Gay Dude Washing A Car Is OK? [Apple]

Apple has banned sexy apps. But apps from Playboy and Sports Illustrated remain. Why does Apple care what turns me on?

If you need another example of why the iTunes App Store‘s walled garden is flawed, Apple has been only too happy to oblige, capriciously and arbitrarily removing an unknown number of “sexy” apps without warning. All that’s missing to complete the metaphor is a flaming sword.

Some of those apps were certainly garbage, but it seems most were simply slideshows of women in various states of undress.

Jenna Wortham, writing for The Times, quotes Apple’s Phil Schiller: “It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see.”

By Apple’s own count, there are over 130,000 apps in the App Store. With a selection that varied, I’m sure there’s something to offend everyone.

How about an app that discusses abortion and birth control law? Maybe an app that helps you hook up with gay guys? How about an app that teaches you how to evangelize the fundamentalist Christian religion?

Think about that last one for second and the furor that would erupt if Apple made a sweeping ban of religious apps from the App Store. I am not a Christian. I would be concerned if my child were discovering religion before I’d gotten a chance to talk to them about it. (Especially since that would mean I had given birth to a baby without a mother, completing—if adventitiously—my dream to be the Male Madonna.)

Yet I wouldn’t blame Apple for letting the app be sold, just like I wouldn’t complain that I found it morally offensive, its existence alone threatening and insulting. And to be clear, I’ve got absolutely no problem with the “Grindr” app pictured here being on the app store. Smoke ’em if you’ve got ’em. It’s simply a great example to highlight how subjective Apple’s ban has been. That image is right there on its App Store page.

Look, we know censorship is wrong. We’ve been having this conversation as a society for a couple hundred years, and if you haven’t learned by now that freedom of speech negates freedom from offense, there’s nothing I can do to convince you except renew your subscription to Hustler.

The issue at hand is that Apple doesn’t have to abide by the laws we’ve put in place in our society because the App Store is part of its business. Often I feel like that’s a good thing—or at least fair dinkum. They built it; they get to run it.

With a closed ecosystem comes a lot of responsibility. Apple has taken on the heavy mantle of arbiter, ostensibly to manage quality. I can forgive them for that, even if I don’t like it. But the only reason to ban blue apps is taste. And if these apps were a matter of taste, why were they approved in the first place? What will the next set of apps be that Apple decides are inappropriate long after people have spent hundreds of hours creating and marketing them? Ban apps because they’re poorly designed—not because they’re simply sexual.

Apple is making a moral judgement, declaring that nudity and titillation is something that should made hidden and shameful. It’s disappointing that a company so publicly supportive of progressive sexual rights would react so orthodoxly.

Actually, it’s worse than that. Apple is trying to take the easy way out, talking about degradation of women and the innocence of children, but allowing content from established brands—brands that exhibit sexual material meant to arouse—simply because they’re well known and thus “safe”. Apple is aping the sexual posturing of conservative American society, defining what expressions of sexuality are acceptable to even acknowledge.

Sure, there’s still plenty of smut out there on the internet, readily accessible through the iPhone’s Safari web browser. That’s not the point.

Apple has made a declaration: that sex and sexuality are shameful, even for adults. But only sometimes. And only when people complain.

Unfortunately, they’ve accomplished the opposite. The only thing I’m ashamed of is Apple.

Apple Explains Semi-Ban of Sex Apps


Apple last week began banning iPhone apps containing “overtly sexual content.” But on Monday the company said it intends to leave apps from major publishers, such as Playboy and Sports Illustrated, untouched.

In an interview with The New York Times, Apple’s vice president of marketing Phil Schiller explained the company was responding to complaints from concerned parents and female customers.

“It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see,” Schiller told NY Times’ Jenna Wortham.

Though the move is sure to mitigate complaints, and even please some developers turned off by raunchy content cluttering the App Store, it’s questionable why the Playboy and Sports Illustrated apps, which contain images of partially nude women, wouldn’t offend the same customers. Schiller explained that the Playboy and Sports Illustrated apps came from more reputable companies.

“The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” Schiller said.

The retroactive kind-of-sort-of ban of sex-tinged apps is certainly leaving some developers sore. Wortham interviewed Fred Clarke, co-president of a small software company called On the Go Girls, who lost 50 apps as a result of the ban. Clarke had been making thousands of dollars off the App Store, but no longer.

“It’s very hard to go from making a good living to zero,” he said. “This goes farther than sexy content. For developers, how do you know you aren’t going to invest thousands into a business only to find out one day you’ve been cut off?”

Apple from day one has said porn was not allowed in the App Store, so developers instead coded apps that contained only partial nudity. (Some were able to sneak full nudity into their apps, but not for long before Apple slammed the ban hammer.) Apple last year implemented a Parental Controls feature to prevent children from downloading content that Apple deemed “17+.” However, the feature still allows the App Store to display search results for 17+ content even if an iPhone has been configured to prohibit downloading such apps. Clearly, the Parental Controls tool has not been effective in addressing parents’ concerns.

See Also:


PocketGear acquires Handango, becomes world’s largest cross-platform app store

Now this is intriguing. PocketGear has just acquired its former competitor Handango in the cross-platform app store space, and can now claim a library of software that places it right alongside Apple’s App Store in terms of the pure number of applications on offer. PocketGear has been busy providing the infrastructure for things like Samsung’s TouchWiz widget store and Palm’s Software Store for a while, whereas Handango used to be the largest independent app store out there, and their consolidated catalog will offer more than 140,000 applications on all the major non-Apple platforms: Android, BlackBerry, Palm, Symbian, and WinMo. The number of actually useful apps has not been disclosed, but we love the idea of an independent competitor nudging the proprietary stores along so let’s hope things go well for them. Full PR after the break.

Continue reading PocketGear acquires Handango, becomes world’s largest cross-platform app store

PocketGear acquires Handango, becomes world’s largest cross-platform app store originally appeared on Engadget on Tue, 23 Feb 2010 06:00:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Why Apple Banned Sex Apps: We Were Getting Complaints From Women [Apple]

Over the past few days we’ve watched app after app after app become a casualty in Apple’s gradual clean up of the App Store—a ban on nearly all titillating apps. Apple executive Phil Schiller finally explains what happened:

It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see.

As those women ignore the existence of parental controls, Schiller continues to explain that Apple “obviously care[s] about developers, but in the end ha[s] to put the needs of the kids and parents first.” Somehow that’s supposed to help us understand why Sports Illustrated’s and FHM’s apps remain in the App Store:

When asked about the Sports Illustrated app, Mr. Schiller said Apple took the source and intent of an app into consideration. “The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” he said.

So the lesson is that as long as your parents and grandparents recognize the brand, it’s acceptable wanking material? Or is it that if enough mums complain about fart apps then those too will be purged from the App Store?

As we’ve said before:

What’s sad about this is that in Apple’s early years, it was somewhat of a counterpoint to corporate computing for suits, by suits. They were supposed to make computers for people, by real humans. Founded by a man who asked potential employees when they lost their virginity as part of an interview. Today we have a company that has baby music in its commercials, like we’re all 10 year old idiots who have never heard the word fuck—let alone have fucked—and need to be protected from little programs that may have breasts in them.

Then again, Steve Jobs knows his legacy and it isn’t sex apps. It’s great hardware and software.

But why the hell can’t gadget porn and real porn coexist? [NYT via Tech Crunch]

Apple Removes Porn Apps From App Store

pornappsApple has begun removing apps containing “overtly sexual content” from its App Store, according to developers.

Multiple developers independently reported on Thursday that they received a letter from Apple stating that apps containing sexual content were no longer allowed due to complaints from customers:

The App Store continues to evolve, and as such, we are constantly refining our guidelines. Your application, Wobble iBoobs (Premium Uncensored), contains content that we had originally believed to be suitable for distribution. However, we have recently received numerous complaints from our customers about this type of content, and have changed our guidelines appropriately.

We have decided to remove any overtly sexual content from the App Store, which includes your application.

Thank you for your understanding in this matter. If you believe you can make the necessary changes so that Wobble iBoobs (Premium Uncensored) complies with our recent changes, we encourage you to do so and resubmit for review.

Sincerely,
iPhone App Review

Apple did not respond to a request for comment.

Pornography has played a confusing role in the history of the App Store. When Steve Jobs introduced the App Store in June 2008, porn was at the top of the list of content that would not be allowed in apps. However, a few apps containing nudity have snuck into the App Store in the past, only to be pulled by Apple later. Ever since, apps containing only partial nudity (e.g. “Beautiful Boobs,” or “Asian Boobs”) have appeared in the App Store.

Apple as of Friday has removed a number of apps containing partial nudity. However, Apple still appears to be in the process of removing them, as a quick search in the App Store still reveals some of these apps (as pictured to the right).

One of the apps that remains is Playboy. Alex Miro, owner of the iPhone app reviews blog Krapps, questioned whether the ban would also apply to big publications who print photos containing sexual imagery such as Playboy or Sports Illustrated, since it might hurt Apple’s relationships with publishers who were planning to produce magazine apps for the iPad.

“Let’s see if they have the balls to remove Playboy, Sports Illustrated, Maxim or Hooters,” he said. “Those need to be taken down.”

We’ll find out soon enough.

See Also:


Apple Doubles iPhone’s 3G Download Cap

4368784700_388e621056Apple has doubled the download cap for media downloaded on the iPhone over the 3G network.

Before, iPhone owners could not download apps or iTunes media surpassing 10MB in size over the 3G network. A message would appear instructing users to connect to Wi-Fi to perform the download. Now that limitation has been increased to 20MB, according to our testing and multiple independent reports.

Apple did not immediately respond to a request for comment regarding the change. Some theorize the cap was increased in advance of the release of the iPad tablet, whose games will likely be considerably larger in file size. The iPad is due for release in late March.

See Also:

Via iPhone Savior


Meebo IM App Finally Lands on iPhone

4368421558_022408dec3You probably became acquainted with Meebo, a web-based instant-messaging tool, while using a public computer that didn’t allow you to run native IM clients. (College students who slack off in computer labs — I’m looking at you.) And now finally, the beloved IM service has its own iPhone app.

We caught a glimpse of the Meebo iPhone app almost a year ago at an Apple press event. It was the first IM client to demonstrate Apple’s push-notification service, which makes IMs pop up in the same way as text messages, even if your iPhone is asleep.

The Meebo app supports popular IM services including AOL Instant Messenger, Gchat and Facebook chat, as well as dozens of others. You start by setting up your accounts in a few easy steps, and immediately you’re ready to chat. The app is lightweight and fast. In addition to chatting with friends, you can view your chat histories and synchronize chat logs from your desktop.

I like the clean design of Meebo, but I personally prefer the more polished interface of BeeJive IM, which carries multimedia tools enabling you to send photos and voice notes. Meebo is, however, free, and BeeJive costs $7, so if all you want is a lightweight, straight-to-the-point IM app, go for Meebo. If you want a premium experience packed with features, go for BeeJive.

See Also:

Meebo Download Link [iTunes]


Case Turns iPhone Into Universal Remote While Charging It

remote

You would think that turning the iPhone into a universal remote control would be easy, but it turns out it’s not: We’ve seen a couple of unimpressive attempts from developers. FastMac and Umee’s solution looks like it might work though.

Dubbed iV Plus, the gadget consists of an iPhone case with an integrated battery and a built-in infrared transmitter, which communicates with an app to control your home entertainment products. The idea is such: After a long day of work, you can plop down in front of the couch, pop your iPhone in the case and charge the handset while using it as a remote to control your TV, your stereo or whatever else is in your living room. And if you’re OK with carrying your iPhone around in a chunky case, there’s a bonus: It actually includes a LED flash for snapping photos.

Even more interesting is Umee’s design of the app. You can select remote control codes based on manufacturer and types of devices in your living room. From there on, you can actually customize the remote control buttons, adding or removing whatever ones you wish. So say for instance you only use five buttons on your Comcast cable box remote: the power, select, guide, page-up and page-down buttons, for example. You can delete all the junk and keep those buttons you actually use.

The iV Plus sounds promising, because past universal remote apps we’ve seen have failed to create an intuitive user interface to comfortably control your living room gadgets, rendering the product impractical.

We tried a demo of the iV Plus at Macworld Expo last week, and it was only working with television sets at the time. We’re looking forward to trying the iV Plus when a full version is available. Due for release in the second quarter of 2010, the case will cost $130 and the app will be free.

Compage page [FastMac]

See Also:

Photo: Jon Snyder/Wired.com