Creepy robotic heads serenade your wallet from deep inside the uncanny valley

No, it’s not the Boyz II Men reunion tour, these are three other singing robots manufactured into a performing trio. The animatronic heads from artist Nathaniel Mellor are part of a $75,000 art piece on sale at Art Basel Miami Beach 2009. The artificial faces are controlled by servos which in turn are controlled by a computer. The uncontrolled fear you’ll feel when watching the video is, however, completely natural.

Continue reading Creepy robotic heads serenade your wallet from deep inside the uncanny valley

Creepy robotic heads serenade your wallet from deep inside the uncanny valley originally appeared on Engadget on Fri, 04 Dec 2009 01:33:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceYouTube  | Email this | Comments

Ridiculous User Interfaces In Film, and the Man Who Designs Them

What do The Bourne Identity, Mission Impossible 3, Mr & Mrs Smith, Children of Men, and Agent Cody Banks 2 have in common? Absurd, futuristic, and totally fake software interfaces, designed in part by one man: Mark Coleran.

Designing a fake dashboard for an imagined supercomputer or a hovering control panel for a worldwide surveillance system is a different process than creating a genuinely usable UI. Your goal is to imply things: that a machine is powerful; that a villain is formidable; that the software is intuitive, but that the breadth of its powers borders on unknowable. At no point does real-world usability factor in, and nor should it—this is pure fantasy, for an audience raised on Start Buttons, desktop icons and tree menus. Here’s a gallery of some of the most famous interfaces; see how many you recognize.

Coleran’s UIs are a mix of proudly retro and boldly new, mingling compact pixel art, wireframes and the solid, militaristic reds, blues and blacks of software from the 80s with touch-free gesture systems and overelaborate visualizations. It’s the kind of stuff you take for granted in action and sci-fi films, but rounded up in one place, it’s a strangely impressive, almost cohesive view of the future of software, as designed by someone with no constraints. [Mark Coleran via Metafilter]

74 Mesmerizing Slow Shutter Shots

Honesty: I never, in my wildest dreams, expected your slow shutter photography to be this crazy-awesome. But 74 of you turned in some humbling shots for this week’s Shooting Challenge.

First Place
“Smoke Signal was taken with an Olympus sp350 set to night scene. This was taken with a color changing led rave light about six inches long by 1/2 inch wide that I wrapped with electrical tape to create a candy cane stripe. I placed the light on my record turn table at a slow RPM and swiped the camera vertically to create the spinning stripe”
Brad Bogle

Second Place
“No photoshop! To take this photo, I set up some white paper for a background in a dark room. I laid strawberries on a table and separately stood up a banana with some cardboard and tape. With the lights on, I set up a quick-release tripod properly framing the banana (this makes it much easier later). Now the lights are off. So now I set my camera to bulb and used my built-in pop up flash to shoot straight down on the strawberries, filling the frame. Keeping my finger on the shutter button, I put my camera on the tripod and then hit the pilot button on an external flash. The flash hits the white background behind the banana, silhouetting it briefly. Effectively, this washes out all of the original photo of the strawberries except for where the silhouette is, thereby superimposing the first image into the second. And you get a cool glossy product-shot-reflection-look that results from the shadow drop off of the external-flash (although if you look closely, you’ll notice the “reflection” is actually just other strawberries from the initial shot) And now you can have a strawberry-banana! Canon 20D 17-55 IS lens @ f/22 ISO 200 13s (multiple focal length)”
Jason Yore

Third Place
Nikon D5000; Nikkor 18-200mm VR; Exposure: 36.5 seconds; Aperture : f/5.0; Focal Length: 38mm; ISO: 400; WB: Daylight. I had a friend spin some burning steel wool in an eggbeater attached to a lanyard at the top of the overpass. What you’re seeing are the resulting spark trails. More here. [Ed note: the umbrella shots are even more impressive]
Dan DeChiaro

These placements are almost unfair with so many good shots being in the mix. I wish that I could honorable mention you all. Check the gallery. It’s well-worth a waste of 10 minutes.

Normal Was Never Cool: Inception of Perception

Last year I met a beautiful five-year-old child, who had been born with neurofibramatosis (NF), causing her left leg to have extremely brittle bones.

For nearly the first year of her life, her parents and doctors were unaware of the NF, and the brittleness had contributed to multiple bone fractures of the lower leg, unbeknownst to anyone. These early bone breaks resulted in her left leg being seven centimeters shorter than the other, and as a bright, precocious and athletic child, she adapted to her leg imbalance incredibly well. I felt like I could have been looking at myself as a 5 year old. Unlike me, however, who didn’t have a clue about an aesthetic style in outward appearance until college, she already had been bitten by the fashion bug, and was particularly excited by the prospect of a new holiday dress or her first day of school outfit. Her source of distress lay in the fact that the vast majority of little girls’ shoes were off-limits for her, as there were only a few companies that made shoes that could be adapted with a special lift to even out her walking planes. These shoes had to work within the structure of the external leg brace she grew up wearing.

Her parents were impressive in their own right, first by not imposing labels or limits on her, and then making this medical journey of decisions for their child a collaborative process that included her, appraising her of new options in technology that had arisen as they became aware of them. Unfortunately, technology in her case—a successive series of operations to try and stretch the brittle leg using internal rods and pins to fuse the bone—hadn’t progressed as fast they would have hoped. After the first two of what they knew would be many surgeries, her parents and doctors had made the decision to proceed with this rod approach until she reached five years of age. Then they would re-evaluate the process, considering any advancements in technology. If it hadn’t advanced past this type of treatment, they would consider “other options.”

Amazingly, because of technological progress in prosthetics, amputation was now an attractive option for this family. Amputation and subsequent fittings with prosthetics was simply seen as liberation from a leg that didn’t function. Shortly after her sixth birthday, her mother told me, “She downloaded all these images of you off of the internet, and she’s always asking ‘when, when can I get rid of my bad leg, when can I get a new leg?'” She even did her show-and-tell at school about prosthetics!

That is decidedly not what I would have expected a six-year-old to do.

After a few months, the child’s mother called me, telling me that she, her spouse, and the doctors collectively made the decision to amputate, and that they would be telling the child this news that very night. My reaction was visceral and very surprising to me: I felt my breath grow short and my heart pounded, and I felt ill as waves of stress and worry pummeled me. I panicked at what role I might have played in this chain of events, and how I couldn’t guarantee that this child would have anywhere near the same experiences I had had as an amputee. I found myself having doubts I had never had about myself or, indeed, most any amputee: “Would she be okay? Would her life be happy and full of opportunity?”

I spoke to the mother one last time before the surgery, and she informed me of the surgeon’s decision to do an amputation through the ankle, the common thinking to be to “save as much of the flesh and bone leg” as possible. I couldn’t be sure about this and hesitated even mentioning it, but I asked the mother if she had consulted with the child’s would-be prosthetist about this “Syme’s” style amputation, because I had heard reports of resulting limitations in people being able to obtain the latest prosthetic technology.

Ironically, by keeping more of the residual limb, you negate more options for different prosthetics, as there is no physical room to put the components (think of the shock-absorber and spring leg). An incredible facet of this story for me was learning that, at no time before this rather momentous surgery of this child, did the pediatric surgeon and the prosthetist ever have even one conversation.

Her mother investigated with the prosthetist who confirmed that, by leaving as much of the limb as possible, the child wouldn’t be able to get any of the legs in the images she downloaded from the web. The surgeon was shocked to learn this, and had never considered that it might actually be better to amputate a few inches higher, increasing the future mobility options of the child.

This past April, while walking through a street fair hosted by the Tribeca Film Festival, I felt a tug on my shirt. It was this little girl, 6 months after her amputation, with colored paints on her face and in her hair, and a plastic tee-ball bat in her hand. She was jumping up and down (post-cotton candy) and she wanted to show me her new High School Musical 3 “tattooed” leg. She asked me if I knew Zac Efron and “could I get him to autograph her leg?” (I don’t, but I’m working on hooking this up.)

She pulled me a few meters over to the batting cage stand, where she deftly used her prosthetic leg to press the foot pedal, launching a whiffle ball pitch that she smacked as hard as she could. On her feet, she proudly sported Mary Janes covered with red sequins. Seven months ago, she was as active as a child could be with a leg brace and tremendous pain; here, she ran and jumped and cartwheeled and tackled her little brother, who tackled her back. Even I, who rarely doubts the incredible ability of human beings to adapt to their adversity, was awe-struck.

I wondered how her childhood, her adolescence, her college years would collude to shape how she saw herself. Would she struggle through various identities, wanting to be “normal” as I did, only to find eventual freedom of self-expression in the absence of normalcy? Barring puberty, which is probably awful for everyone, I think this girl is going to skip over ever wanting to be “normal.” Why be normal when you can have Zac Efron and Friends staring up at you everyday from your ankle?

The generation of children growing up today has a distinct advantage in this realm of identity, thanks to their daily interaction with the internet and video games. It’s commonplace for them to create avatars and parallel representations of themselves, and they see their ability to change, transform, and augment those bodies to best suit their surroundings as beneficial.
That kind of fluid thinking was once solely the domain of those whose imaginations were heavily influenced by both technology and science fiction. Talk about seeing evolution speed up before your eyes. My being able to embrace the art in my artifice, to change my identities—how I perceive myself and how others respond to that perception — has profoundly changed the way I see the world and my opportunities in it. But I didn’t possess that ability at age six.

I keep thinking of how long it takes for most of us to go through the process of first accepting ourselves as we are, strengths and weaknesses, then celebrating that self and starting to have fun with your strengths and weaknesses, then transforming ourselves as architects of own our identities, redefining what our strengths and weaknesses actually are. I think kids today are able to do this faster than previous generations.

I’ve noticed a progression from how kids used to respond to my wooden legs to responses toward a prosthetic limb today. Quite simply, the fear-as-first-response has all but disappeared; I do not experience children who are afraid to meet me and in fact, I haven’t recently met any child who, when I’m sporting obvious prosthetics like the RoboCop legs, wasn’t drawn like a magnet to them, accompanied by a list of very astute questions.

For the most part, it’s adults who rein kids in, in an attempt to not have them stare or offend with their natural curiosity.

But curiosity is necessary; it is the foundation of imagination and innovation. It’s tremendously important to allow children to see the diversities of human experience and understand how their own lives relate to it, so we can acknowledge how much more similar we are as human beings than different…even if what makes us different is where we discover and engage our rare and valuable qualities, offering them to society.

When I was a child, I watched plenty of episodes of Star Trek: The Next Generation. Where some see Professor Xavier, I secretly know he’s Captain Jean-Luc Picard. And thanks to airport security, I admit that I often daydream of being able to be molecularly transported around the world. I think about that other little girl and wonder to what extent her ability—and that of her peers—to google the word “prosthetic” and come up with tons of imagery to inspire their imaginations marks a marvelous shift in our society.

There’s plenty of evidence that connects our visualization of what we dream to be possible to what we eventually create as a new reality. Gene Rodenberry’s imagination in Star Trek and that of Arthur Clarke’s, Marvin Minsky’s and Stanley Kubrick’s in 2001: A Space Odyssey had a direct impact on funding certain projects at NASA because scientists and researchers had “seen” this whole imaginary world, and they sought to make it real.

For my own childhood inspiration, I had the Bionic Woman and Six Million Dollar Man (to this day, the somber phrase “we can rebuild him” makes my heart pound wildly!), and even Inspector Gadget cartoons made me draw third grade pictures of legs with rocket jet packs flaming from the heels.
This “entertainment” not only asks questions but encourages more of them, replete with inherent timelines for answers: “When are we going to do molecular transport? We’ve been seeing it for forty years on Star Trek!” It’s within the scope of our imagination.

I remember in high school seeing Forrest Gump when they convincingly transformed Lt. Dan—Gary Sinise, an actor with two flesh and bone legs—into an amputee. A budding actress, I thought “Oh my God, if they can do this with CGI, couldn’t they do the opposite? Could they create an image of me on screen with full flesh and bone legs?” I was intrigued by the imaginary visual of a different version of myself, and I suspect it provided something tangible when asked if now, at this point in my life, I would trade my prosthetics for flesh and bone legs. (I wouldn’t.)

The transformative power of films lay in engaging how I imagined myself and my “realities,” giving me license to re-imagine them as I desire. Now that many people, starting from an early age, are creating and choosing their own identities in a virtual world—or in multiple virtual worlds—this self-malleable perspective has a lot of power. People can align themselves with global groups of their own choosing, and see themselves as their ideal selves without many of the social constraints present just a generation ago.

Although it took surviving junior high, I evolved myself to the point where I decided against measuring myself to “normalcy,” deciding instead to self-determine what was cool, who was cool, and the transformation subsequently happened in how other people treated me. “Cogito, ergo sum.” It’s one of the simplest truths we revealed for ourselves, right? “I think, therefore I am.” If you think you can pull it off, you can. Or as Henry Ford put it, “whether you think you ‘can’ or you think you ‘can’t’: either way, you’re right.”

I’d postulate that technology is innately teaching today’s children that very same lesson, and they’re learning it much earlier.

This confident perspective, one perpetually shifting from imagination to invention—be it a personality, a human figure or a new technology—would not have happened a hundred years ago. If I had been born back then, I doubt I would have been enabled by society to do much, even with a self-ignited fire of human spirit, as being a woman was as much of a disability as anything.

Today, I’m grateful for all of my strengths and weaknesses, changing and morphing as they are, and I’m especially grateful for technology’s advancements to prosthetics, as my life has been successful because of having had them, not in spite of having had them.

Aimee Mullins is an athlete, speaker, actress and model we met at TEDMED. She’s also the guest editor for our theme week This Cyborg Life. Read her bio here.

[Lead Image:
Matthew Barney
CREMASTER 3, 2002
©2002 Matthew Barney
Photo: Chris Winget
Courtesy Gladstone Gallery]

Artist crafts Pentium Nikes but Mom buys us AMD Keds anyways

If there are two things we love here at Engadget, it’s our PCs and our kicks — that’s why we were tickled when trash artist and bon vivant Gabriel Dishaw decided to memorialize the Nike Blazer with a sculpture rendered from an old circuit board. Titled “Nike Blazer Pentium 1.0,” this is the first part of a series of classic sneakers — and we must say, this one looks pretty good, if somewhat uncomfortable. Hit the read link to inquire about purchasing some art for yourself, but not before getting a closer look or two after the break.

[Thanks, daklar]

Continue reading Artist crafts Pentium Nikes but Mom buys us AMD Keds anyways

Artist crafts Pentium Nikes but Mom buys us AMD Keds anyways originally appeared on Engadget on Thu, 12 Nov 2009 18:19:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

A Mona Lisa Created from Motherboard Bits

digital-monalisa


An unexpected tribute to Leonardo da Vinci’s incomparable work of art lies in the lobby of PC maker Asus’ headquarters in Taiwan. It’s a Mona Lisa collage created from old motherboards and computer chips. It’s no patch on the real thing but is still an amazing work of geek art.

Asus designers reportedly dreamed up this Mona Lisa. The work represents two things: a reminder of the technology that Asus built its fortune on and the company’s ethos to encourage and support “any kind of crazy ideas.”

The Mona Lisa in its digital glory

digital-motherboard3

A close-up of the collage

digital-monalisa-closeup

Photos: (Alex Watson/Flickr)


iTab Mania: Wired.com Readers Beat Apple to Producing a Tablet

<< previous image | next image >>











Rumored for an early 2010 release, Apple’s touchscreen tablet is shaping up to be one of the most anticipated gadgets since the iPhone. But words aren’t doing it justice. Tipsters have described the device as a “giant iPhone” of sorts, which doesn’t sound terribly exciting. That’s why Wired.com challenged readers to mock up illustrations of an Apple tablet for a chance to win prizes.

The contest rules were simple: Use your digital design powers to dream up an Apple tablet and submit your illustrations to our Reddit widget. We’re rewarding prizes for two categories: Most Realistic Mock-Up, for the most realistic, convincing illustration of an Apple tablet based on the consensus of various rumor reports; and Most Creative Mock-Up, for some swanky art depicting an Apple tablet that we all really want.

We received 18 tablet illustrations from participants, and we’re presenting 10 of our favorites to you in this awesome art gallery created by readers. Click through for the winners and some amusing visuals.


Ask the Artist: How Windows 7’s Iconic Home Screen Evolved

Chuck Anderson, creator of Windows 7‘s laid-back, cerulean-cool default wallpaper and login screen, showed me the evolution of his work—including Easter eggs, avoiding Mac tropes and why flaming skulls didn’t make the final design.

Chuck is the embodiment of the dreams of thousands of DeviantArt users—he started out in screenprinting just after high school, worked for t-shirt maker Threadless by day and began creating a name for himself in the online art community by night. Under the pseudonym NoPattern (now the name of his design shop), he achieved incredible success at a startlingly young age: You’ve seen his work before on projects with Pepsi, Urban Outfitters, Reebok, and many more. My personal favorite has to be the cover art for Lupe Fiasco’s fantastic debut album, Food & Liquor:

Today, at only 24, he’s achieved a new level of stardom: His designs for Windows 7 will literally be seen by hundreds of millions of people over the lifespan of the OS. Microsoft hunted him down, and it was definitely a good call; Windows 7 is the best-looking Windows OS ever, and its style is reflected in the cool screens designed by Chuck. Check out some of his previous work in the below gallery (including a great graffiti-inspired piece for Zune) to get a sense of his style.

Since he’s such an independent guy, I was curious to hear how he managed to collaborate with Microsoft, the tech corporation most likely to have the word “monolithic” as an epithet. Chuck says the actual design team he worked with was quite small and surprisingly open to his ideas. The first thing they showed him back in December 2008 were those glorious Dr.-Seuss-as-read-by-Hunter-S.-Thompson wallpapers, so it was clear right off the bat that censorship wouldn’t really be a problem.

The two pieces took about four months, start to finish. Chuck started with a pencil and paper, and moved on to Photoshop for the Windows 7 sheen, but the two pieces retain that sketchy feel—in fact, all the individual threads on the login screen were hand-drawn with a Wacom tablet.

This first gallery shows the stages of the default login screen, the first image to be completed. Later came the default desktop wallpaper and Windows 7’s physical packaging, which both have the login screen as their aesthetic jumping-off point. This is where it begins—click on the first thumbnail to read Chuck’s own words about how his vision evolved.

The Login Screen

As it turns out, there are a few repetitions of the number seven in the login screen, but weirdly enough, that little Easter egg started out as an accident. Once Chuck and Microsoft noticed that there were seven white strands on the bottom left, they started repeating the number: There are also seven leaves, seven branches, and seven flower petals in the yellow quadrant of the Windows logo.

The default Windows 7 desktop is one of my favorites; usually the very first thing I do with a new computer is replace whatever wallpaper comes with it (Apple is a particular offender here—I hate that cheeseball space motif) and yet I happily left this one on my latest computer.

The Default Desktop

Microsoft sought out this young, independent, mixed media digital artist rather than going through traditional channels, and it resulted in a fresh new look that couldn’t have come from another source. It’s credit to them, as is the walkthrough itself. You’d never see Apple showing, say, the pieces that mysteriously got tossed aside in favor of that clip-art snow leopard on their latest OS X packaging, would you?

Thanks to Chuck and to Microsoft for showing us their rejects. [NoPattern, Chuck’s Twitter]

Note: Speaking of rejects, you might notice that all the screens are capped at 700 pixels in width. It’s because Microsoft isn’t dumb: They don’t want shots they took a pass on becoming the wallpaper of netbooks and PCs all over. Sorry guys, we tried.

LAb[au]’s f5x5x5 framework sculpture mesmerizes on video

It’s been nearly three full years since we’ve seen anything hot and fresh from LAb[au], but thankfully, said drought is decidedly over. By using a combination of aluminum, Plexiglas, LED lights, determination, wit, stepper motors, critical thinking and IR tracking technologies, the f5x5x5 sculpture was created. Dubbed a “kinetic and luminous framework,” the installation is part of a larger ’16n’ project designed to confront architectural problems (like congestion and flows) with spatial sensing technologies. We know, that’s all pretty deep — but if you’re just lookin’ for a good time, we’d recommend heading past the break, mashing play and dropping your kudos in comments.

Continue reading LAb[au]’s f5x5x5 framework sculpture mesmerizes on video

Filed under:

LAb[au]’s f5x5x5 framework sculpture mesmerizes on video originally appeared on Engadget on Wed, 28 Oct 2009 07:53:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

48 Stunning Photos of Fall

Earlier this week, we issued our first shooting challengefall leaves” to the photographers among you. And holy crap are there some impressive photographers among you.

First Place
Wade Saathoff: Nikon D300, Nikkor AF 50mm f/1.4, 1/100th, f/3.2, ISO 320, 14 bit RAW, .nef converted using Raw Therapee and edited in Photoshop 7

Second Place
Tess Davis: Sony A350, 18-70mm kit lens, f/4.5, 1/200s, ISO 100

Third Place
Neal Rosenblat: Nikon D90, 50mm lens, f1.8, 1/2000

Thanks to everyone for making the first Shooting Challenge so much fun. And since these results are completely subjective, enjoy the full gallery below before mocking my taste in the comments. Still, I don’t think there’s a lousy shot in the bunch.