Codemasters website hacked, ‘tens of thousands’ of personal accounts compromised

This must be the season of the hacking witch as we’ve now seen yet another company’s online security walls breached. Independent UK games developer Codemasters, responsible for titles like Dirt 3 and Overlord, has reported that its website was hacked on the third of June, exposing the names, addresses (both physical and email), birthdays, phone numbers, Xbox gamer tags, biographies, and passwords of its registered users. Payment information wasn’t compromised, but when you consider that almost everything else was, that feels like hollow consolation. For its part, Codemasters says it took the website offline as soon as the breach was detected and a subsequent investigation has revealed the number of affected users to be in the tens of thousands. Those who might have been affected directly are being emailed with penitent apologies, while the rest of us are being pointed to the company’s Facebook page while its web portal is kept offline.

Codemasters website hacked, ‘tens of thousands’ of personal accounts compromised originally appeared on Engadget on Mon, 13 Jun 2011 04:03:00 EDT. Please see our terms for use of feeds.

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Digital games distribution earned $3.8 billion in 2010, a quarter of entire video game market

Alright, so technically all video games are digital, but what we’re talking about here is the stuff that you don’t buy on physical media — downloadable games, add-on content, mobile apps, subscriptions, and gaming on social networks. That market has grown to account for 24 percent of all video game revenues in 2010, or $3.8 billion, according to the Entertainment Software Association. The ESA is the body running the currently ongoing E3 shindig, and its data comes from the NPD Group, which likes to keep a cold robotic finger on the gaming industry’s pulse. Other findings in the latest ESA study include the average age of gamers (37!), the best-selling genres (action with 21.7 percent, followed by sports at 16.3 percent), and the highest-grossing games of 2010 (no prizes for guessing the warmongering winner of that one). Give the source link a bash to immerse yourself in even more gaming trivia from yesteryear.

Digital games distribution earned $3.8 billion in 2010, a quarter of entire video game market originally appeared on Engadget on Thu, 09 Jun 2011 03:52:00 EDT. Please see our terms for use of feeds.

Permalink All Things D  |  sourceEntertainment Software Association [PDF]  | Email this | Comments

Financial Times web app debuts for iOS, more tablets to come (video)

It’s not often that we get the opportunity to mention the Financial Times and Playboy Magazine in the same sentence, but the two publications do have at least one thing in common: App Store aversion. Today, the FT launched a new, entirely web-based app, designed to circumvent iTunes (and Apple’s 30 percent revenue cut) altogether. The paper says its single, cross-platform app will allow it to issue updates with more frequency, while reaching an audience that extends far beyond the iOS realm. Though the subscription service is only available for iPhone and iPad users at the moment, versions catered for Galaxy Tab, Xoom and PlayBook users are coming soon. Perhaps more important, however, is what this move could mean for other publishers — many of whom haven’t taken too kindly to Apple’s subscription revenue and data-sharing practices. FT managing editor Rob Grimshaw says his paper has “no plans to pull out of any apps store,” but if the system proves viable, it could open the door for others to pursue their own, similarly HTML5-based ventures, in the hopes of retaining full revenues and access to subscriber information. We’ll have to wait and see whether this iTunes exodus ever materializes, but in the meantime, iOS users can hit the source link to enjoy the new app, available for free until July 14th. Others, meanwhile, can head past the break to see a demo video, narrated in appropriately dulcet, British tones.

Continue reading Financial Times web app debuts for iOS, more tablets to come (video)

Financial Times web app debuts for iOS, more tablets to come (video) originally appeared on Engadget on Wed, 08 Jun 2011 02:35:00 EDT. Please see our terms for use of feeds.

Permalink Reuters  |  sourceThe Financial Times  | Email this | Comments

Apple camera patent could stop smartphone bootleggers in their tracks

Apple Infrared Camera System

Apple is always filing patents for strange and fantastic things that never seem to find their way into actual products. But an application published today details some interesting tech that we could actually see getting jammed into a future iPhone (for better or worse). By pairing an infrared sensor with the camera already on board, portable devices could receive data from transmitters placed, well, wherever. Beyond simply blasting out text and opening links like a glorified QR code, transmitters could disable certain features, such as the camera, to prevent recording at movie theaters and music venues. If completely shutting off the cam seems a bit heavy-handed, watermarks can also be applied to photos identifying businesses or copyrighted content. Some potential uses are a little less Big Brother, like museums beaming information about exhibits to a user’s or launching an audio tour. Obviously third parties would have to get behind the IR push and there’s no guarantee that Apple will put this in a future iProduct. Still, we’re a little worried that the days of blurry YouTube concert videos may be coming to an end.

Apple camera patent could stop smartphone bootleggers in their tracks originally appeared on Engadget on Thu, 02 Jun 2011 20:42:00 EDT. Please see our terms for use of feeds.

Permalink Patently Apple  |  sourceUS Patent Office  | Email this | Comments

AT&T confirms it’s ‘working on’ a shared data plan, won’t commit to a time frame

AT&T CEO Ralph de la Vega just confirmed at the D9 conference today that the carrier is “working on” a shared data plan, but he’s not committing to a time frame just yet. He also left no doubts about those plans when pressed further on the question, clearly opening the door to a situation where you could have an iPad, an Atrix 4G, an AT&T netbook and just about anything else all sharing a unified pool of minutes and data. He didn’t offer any hints about possible pricing, though, and it certainly sounds like this is something that’s still a ways out from actually being launched.

AT&T confirms it’s ‘working on’ a shared data plan, won’t commit to a time frame originally appeared on Engadget on Thu, 02 Jun 2011 14:32:00 EDT. Please see our terms for use of feeds.

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Smartphones, not DVRs, are the biggest threat to TV adverts

TV viewers are a famously fickle bunch, which tends to drive TV advertisers crazy. The prevalent theory remains that skipping past ads using a pesky DVR is the biggest enemy of marketers, but new research has once again contradicted that received wisdom. The IPG Media Lab in Los Angeles pulled together a representative group of 48 TV and online video viewers and asked them to sit through some programming while equipped with the usual “devices or distractions” that accompany their viewing habits. Central to the study was the measurement of time each person spent facing the screen and how engaged they were with the content. The first thing noted was that 94 percent of TV viewers and 73 percent of online video consumers used some other form of media to augment their visual entertainment. Smartphones were the most common, with 60 percent of test subjects resorting to their handset while gawking at the TV. That’s resulted in a mediocre 52 percent attention level during actual programs and 37 percent during ads. In other words, two thirds of the time, commercials are being ignored and smartphones are helping people with that heinous behavior. Ironically, fast-forwarding adverts using a DVR garnered attention levels that were 12 percent higher, mostly because people were trying to make sure they didn’t skip too far ahead. Damn, why does reality have to be all complex and stuff?

Smartphones, not DVRs, are the biggest threat to TV adverts originally appeared on Engadget on Fri, 27 May 2011 08:37:00 EDT. Please see our terms for use of feeds.

Permalink Tech Dirt  |  sourceAd Age  | Email this | Comments

Sony says PlayStation Network will return to Asia, starting tomorrow

Good news, Asia — the PlayStation Network is finally coming back. Today, Sony announced that it will restore its gaming network across the continent, more than a month after falling prey to a crippling data breach. The company’s PSN services are already up and running across other parts of the world and, beginning tomorrow, will light up once again in Taiwan, Singapore, Malaysia, Indonesia, Thailand and even Japan, which had been harboring serious reservations about the network’s security. Gamers in South Korea and Hong Kong, meanwhile, will have to wait a little longer before returning to normalcy, though Sony is hoping to completely resolve the issue by the end of the month. The company certainly seems eager to put this saga to bed, and for understandable reasons. The incident has already cost Sony an estimated $171 million in revenue — not to mention the untold numbers of suddenly wary consumers.

Sony says PlayStation Network will return to Asia, starting tomorrow originally appeared on Engadget on Fri, 27 May 2011 06:40:00 EDT. Please see our terms for use of feeds.

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Google opening seawater-cooled data center, finally glad it applied for that Wave trademark (video)

Google raised a few eyebrows when it purchased a Finnish paper mill back in 2009 — what, the world, wondered, would the king of cloud services want with reams of tree guts? Space for a data center, of course — and a seawater-cooled one at that. Google’s Joe Kava told GigaOm that, when it launches in the fall, the center’s temperature will be regulated by a quarter-mile of seawater tunnels inherited from the building’s past tenants. One of the hardest parts of getting the system up and running has apparently been figuring out a way to clean corrosion from salt water without taking the system offline. Google’s also working to limit the center’s impact on the surrounding ecosystem, making sure that the water itself is cooled down before being pumped back out. Between this and those wind-powered data centers, it looks like Captain Planet’s always got a cushy IT gig at Google to fall back on, should he ever fall on hard times.

Google opening seawater-cooled data center, finally glad it applied for that Wave trademark (video) originally appeared on Engadget on Tue, 24 May 2011 19:14:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGigaOm  | Email this | Comments

App Shrinks iPhone Data Usage System-Wide

Onavo runs your incoming data through a proxy server, saving bandwidth

Onavo is an app which cuts your cellphone data use drastically. Amazingly, it works in the background even on the iPhone and iPad, which sounds like some kind of impossible voodoo given Apple’s strict multitasking rules.

It turns out that the app does actually compress data, but not how you think. Once installed, it performs some tweaks to your network settings and runs all you non-Wi-Fi data through a proxy. Thus, any incoming data to Safari, Mail, Facebook, Google Maps and Twitter passes through Onavo’s servers where it is heavily compressed before being forwarded on to your iPhone.

This is similar to what Opera does when you use its iOS browser, but it works system wide.

Comments on the iTunes App Store page say that it works, with several caveats. First, images are compressed so drastically that they can pixelate, making the tiles in the Maps app hard to read, for example. Also, sometimes visual voicemail disappears, and you’ll lose the ability to tether your data connection. And of course you are running your data through a third-party server, which could give you the privacy heebie-jeebies.

Onavo is free, and although its probably not worth using at home thanks to the above problems, it could save you a lot of money when you’re on vacation with a roaming plan. What it won’t do is compress streaming video or VoIP calls, which are probably your biggest data-sinks, further limiting its utility. An Android version is coming “soon.”

Onavo product page [Onavo]
FAQ [Onavo]

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T-Mobile flips on 42Mbps HSPA+ across 55 markets, launching Rocket 3.0 modem stick tomorrow

Fellow road warriors, we bring you good news: starting today, T-Mobile customers across 55 markets — including Chicago, Detroit, Honolulu, Pittsburgh, Miami, and many more — will have immediate access to a faster HSPA+ “4G” network. This means anyone with compatible devices can achieve theoretical download speeds of up to a whopping 42Mbps, as opposed to just 21Mbps from the good ol’ days. But of course, only time will tell whether this upgrade will deliver its promise — you may recall that even AT&T’s LTE demo last week delivered “realistic” download speeds of up to just 28.9Mbps, when in theory it should be capable of hitting up to 100Mbps.

Anyhow, if you want to soldier on and be a guinea pig an early adopter, then help yourself to ZTE’s Rocket 3.0 USB modem stick starting tomorrow — the entry price is $99.99 after a $50 mail in rebate, but tied to a two-year broadband plan of 2GB or higher; or you can opt for the contract-free price of $199.99. Hit the press release after the break for the full list of activated markets.

Continue reading T-Mobile flips on 42Mbps HSPA+ across 55 markets, launching Rocket 3.0 modem stick tomorrow

T-Mobile flips on 42Mbps HSPA+ across 55 markets, launching Rocket 3.0 modem stick tomorrow originally appeared on Engadget on Tue, 24 May 2011 00:01:00 EDT. Please see our terms for use of feeds.

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