Review: The iPhone 3GS By Steven Levy

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We’ve spent some quality time with the iPhone 3GS over the last couple of days and it looks like Apple is going to remain king of the smartphones with its latest iDevice. Although the 3GS is not significantly changed from the older 3G model, there are still a number of updates that make the 3GS noteworthy. From the mind of reviewer Steven Levy:

It’s not as dramatic an advance as the previous ones. But the new phone introduces a long list of improvements, big and small. Taken together, they’re enough to re-establish Apple’s once-shrinking lead in a brutal technology competition that is making the chariot race in Ben Hur look like a walk in the park.

As promised, Apple has indeed ramped up the speed with which the new phone performs tasks like launching apps, loading web pages, and displaying graphics. Apple claims speed boosts of up to two times of what the 3G delivers, and in some benchmarks cites even better performance. I haven’t done scientific measurements, but you don’t need a stopwatch to notice the new phone is zippier than its predecessor. I appreciated getting box scores faster and videos playing sooner in the MLB.com At Bat application, and it was clear that web pages loaded faster. In the case of a game like Tiger Woods Golf, the boost is significant enough to make me more likely to play when I don’t have much time.

In part because Apple is offering many of its innovations as part of the general iPhone 3.0 upgrade — the wise thing for those more recent buyers to do will be to install the new software and stick with their 3G iPhones at least until their contracts run down. This will provide a saner upgrade path to the 3GS’s considerable, but not earth-shattering, improvements. Speed is wonderful. But sometimes it’s prudent to wait for it.

Remember, this isn’t the whole review — just a mere sampling to get your motor running. For the deeper download hit up wired.com/reviews or click here for the full version.


iPhone 3GS Review

What’s the point in buying a new iPhone if it looks exactly like the old one? Because once you start using it, the speed of the iPhone 3GS will amaze you.

There’s a reason why Apple called this the iPhone 3GS for Speed and not the 3GC for “compass” or 3GV for “video recording.” Speed is the central upgrade here, and probably is the single biggest reason you would upgrade to a 3GS from a 3G. And if you’re coming in as a virgin iPhone user, there’s definitely no question: The 3GS is worth an extra $100.

That declaration may be weird to most of us since we usually look for features, and not specs, when we’re evaluating phones—and iPhone 3GS doesn’t blow us out in the feature department. Instead, it’s like getting a bigger TV or a faster car. Your old machine works just fine, but once you’ve tried the new one for a week, you’ll never want to go back, even if it costs you a little extra.

Like we said, from the outside the 3GS is exactly the same as the 3G. It’s slightly heavier and has glossy text on the back, but if Steve Jobs whipped one out in public before it was announced, you wouldn’t have been able to tell the difference.

By holding the 3GS next to the 3G, you’ll notice that the screen is slightly more reflective because of the new fingerprint resistant oleophobic coating. It even has a little bit of a rainbow effect if you reflect a monitor with it. Surprisingly, the coating actually works in preventing a good deal of fingerprints and face grease, and it allows the phone to still be smooth and usable even if there are fingerprints on the surface.

The shot above illustrates the fact. The two phones may look similar in how much finger and face grease are on the screen, but the iPhone 3GS is still usable and doesn’t have the problem of “sticking” in certain areas that are slightly greasier. It’s also easier to clean just by wiping on your shirt. The glass treatment won’t eliminate smudging from your bodily secretions altogether, but it’s a very useful improvement for something you’re touching all the time.

The 3GS display is ever-so-slightly warmer than the 3G’s, having a yellow/orangish tint when viewed side by side. If you remember, the 3G’s screen was also warmer than the 2G’s. It’s not distracting in any way, and the warm screen is slightly easier on your eyes even if the brightness is bumped up high.


The video really shows how fast the iPhone 3GS is. Safari, Email, Camera all load noticeably faster than on the iPhone 3G (both running 3.0 software). Even booting the phone takes about half the time. Apps with long load times, like Sims 3, Oregon Trail or Metal Gear Touch all show how much faster you get up and running on the new device. Seriously, everything is faster. It’s exactly the same experience as switching from a two- or three-year-old computer to something brand new. Your apps all look the same, but they load and run much more smoothly. Even if you’re doing the same things on both machines, the new machine is that much better to work on.

What does this speed increase mean for future iPhone apps and games? With the iPhone 3GS running on a 600MHz CPU with 256MB RAM (up from 400MHz and 128MB), there’s a much higher performance ceiling for apps to hit. The OpenGL ES 2.0 graphics standard that’s now supported paves the way for an impressive visual boost. Hubert (a former Nvidia developer) from Ubergizmo says it’s somewhere along the lines of going from Half Life 1 to Half Life 2, which is essentially going up a console generation. Gamers should pay attention.

Like we said before, the iPhone 3G will still run most of the games for the near future. That 40 million unit potential market of iPhone/iPod Touch devices is too big to just ignore and put out an app just for 3GS phones, so your old phone will still be able to keep up. But developers are like alcoholics. If you put more system resources in front of them, they can’t help but use all of it just because they can. Also, they drink a lot.

Apple hates to emphasize specs in products like the iPhone 3GS, but even they couldn’t resist bragging about the speed boost. That S is there for a reason.

The 3GS also has a 3-megapixel camera, adding auto focus and video recording. You even get an interface that lets you tap on a section of the screen that you want to focus on and the phone will automatically adjust the focus to that point in space.

By tapping on the screen and activating the auto-everything—not just auto focus but improved auto exposure and auto white balance—you’re gaining the ability to control more of what your shots look like. It’s most obvious in macro shots where the subject is only a few inches away (above). Those two photos were shot from the exact same distance in the exact same lighting. You can also see in the gallery below that the 3GS is slightly better in low-light conditions (something the 3G was no good at), as well as having better overall auto white balance.

I wouldn’t say it’s a mindblowing revolutionary step for the iPhone camera, but it’s definitely more than just shoving in more megapixels and leaving it at that.

The video quality, on the other hand, is pretty good for a cellphone. Apple claims up to 30 frames per second, and as this video of an HD recording of SNL shows, it comes pretty damn close. Even if it’s not quite 30FPS at all times, the video is smooth as hell. Recording still isn’t great in low light since it’s a physical limitation of cameras in general, but at least it’s fluid. The tap-to-focus (and re-expose) feature also carries over to video, which you can use to “aim” your camera at a part of the scene.

You’ll also want to use the quick trimming feature before you upload your videos directly to YouTube to cut out the excess at the front and back of your clips. The quick trim is just like trimming a clip in iMovie, with the yellow draggable borders. Apple says that the 3G doesn’t have video because the old processor isn’t capable of handling it, and after taking the 30FPS videos on the 3GS, we can believe that they didn’t want to settle for just 15FPS videos.

Data hogs will also be happy about the increased 7.2Mbps data speeds the 3GS can achieve. We used the Speedtest app in the App Store and over multiple days and multiple times (early, mid-day and late at night), clocked the 3GS at an average of 1568Kbps, whereas the 3G only measured 1165Kbps. Their uploads were relatively equal, at 226Kbps (3GS) and 209Kbps (3G), but there was a noticeable difference in latency with the 3GS pulling ahead at 174ms to the 3G’s 231ms. Although on average the 3GS scored about 50% higher than the 3G, occasionally, in individual runs, it could have ranged anywhere from twice as fast to about the same speeds.

The speed boost for downloads is interesting, seeing as AT&T hasn’t even begun to really roll out their 7.2 HSPA in very many places yet. Since we’re testing this before the actual 3GS release date, we’ll see how much loads of 3GS users will impact overall speeds, and we’ll see how fast the 3GS speeds increase once AT&T has the infrastructure to support it.

If you’re talking practical use scenarios right now, the increased network speeds and the increased processing speeds help to cut down wait times for both the email and Safari and whatever other app you use that grabs a bunch of data often. Even if you’re on Wi-Fi, the fact that there’s a faster processor on board mean that you’re going to be done faster than on the 3G.

The compass app, along with the magnetometer, is great at pointing you somewhere in the general direction of North. It also doesn’t matter which way you’re holding the phone—either parallel or perpendicular to the ground—the arrow and numbers will still more or less give you a sense of where you’re facing.

As a bonus, if you hit the “find me” button in Google Maps a second time after it’s located your GPS position, it’ll re-orient your map to reflect the way you’re facing. It would have been extremely useful when I was on foot, lost in San Francisco trying catch the last train, not knowing which way was which since the street signs are so small and the blocks are so large. If I had this, I wouldn’t have to have gone a block in the wrong direction just to figure out I should have been heading the other way.

The compass may not sound like a great feature, but apps like Layar, an augmented reality browser, are now capable of running on the 3GS with the help of the magnetometer and GPS.

Nike+ support is something that I’ve been looking forward to for a long time—so much so that I even bought an iPod Touch 2G to use it. Well, it’s here, and it works. The app is exactly like the one on the 2G Touch, and enables you all the running features you’re accustomed to using on any other Nike+ device. What’s nice about using your phone when running is that you always have your phone with you, and if you have a stereo Bluetooth headset, you’ll be able to listen to music, run and answer a call if need be.

Voice control actually works. As long as you know the right commands, like “call” for calling someone on your contact list and “dial” if you want to dial a number. The accuracy is quite high, and the app can recognize what you’re saying as long as there’s not too much background noise. It’s also fairly smart. If you say “call Mike” and you have multiple Mikes in your list, the iPhone will say the names of all your Mikes and ask you to be more specific.

The song control works, but gets confused occasionally because bands have weird names that aren’t exactly English—they just share the same letters. The iPhone kept confusing “Phoenix” with “INXS” or “DMX”, for example, but managed to actually get commands like “pause music”, “who is this song by”, “previous track” “what song is playing?”, “shuffle” and “play more like this” correct. And if you’re worried about figuring out what to say to control your phone, just activate the Voice Control function and watch the screen; eventually the command you want will come floating by in the background.


What’s also surprising about the 3GS is that you wouldn’t expect battery life to be improved, but it is. Apple’s figures that measured improvement over the 3G in every category except 3G calling were more or less what we found in our own testing, which means you should be able to last the entire day on one charge with no problems. Plus, since the phone is faster, you’ll probably spend less time looking up directions or getting to a restaurant’s web page—which also saves battery.

The iPhone 3GS is not an insignificant step forward in the iPhone family. The Nike+ support, magnetometer (compass), video recording, voice command, better camera, better battery life and faster data network are all improvements nobody would call a step backwards. But the biggest day-to-day improvement over the 3G is undoubtedly the increased processing speed, which is why Apple called this phone the 3GS (with the S standing for super fast) in order to designate that it’s basically the 3G, but better.

3G users have the unfortunate question of asking themselves whether or not they want to spend the $399/$499 to upgrade to the 3GS right now. If you’re eligible to upgrade in July, August or September, AT&T’s letting you do so at the full subsidized $199/$299 price. If not, you’ll have to wait until your 18 months are up. It’s definitely a better phone, but AT&T’s plan of making early adopters wait another six months from now until they can get the standard $199/$299 price is frustrating, since we’ll already be halfway into the iPhone 3GS lifecycle. And by then, it’ll be worth waiting until June 2010 for a true revolutionary jump in iPhone design, instead of just an evolutionary improvement on the 3G.

Our first generation iPhone review verdict was to wait. Our iPhone 3G review gave the go-ahead to finally mount up. The only issue with the iPhone 3GS, if you already have the 3G, is that it’s not all that different of an experience.

Like I said in the Palm Pre review, I’m a bit bored of the iPhone look and feel. If you’re looking for something new, something different and something you’re not quite familiar with, there’s the Pre or the MyTouch 3G. But as a whole, the iPhone 3GS is the best all-around smartphone available. If you’re looking for a refined, augmented version of what you already know, a phone that, not for nothing, runs all the tens of thousands of apps on the App Store, choose the iPhone 3GS. [Apple]

It’s quite a bit faster than the 3G


Hardware additions like better camera, magnetometer (compass) and fingerprint-resistant screen are a nice touch


Same size and shape as the 3G, so your accessories will all still work


Current upgrade pricing for AT&T for most iPhone 3G users is steep if you’re not eligible

How to Avoid Paying the iPhone 3GS Upgrade Tax

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Those tears of joy shed by iPhone loyalists are turning into cries of grief with the announcement by AT&T that it will impose a $200 fee to upgrade to the next-generation iPhone, which lands in stores Friday.

For iPhone 3G users who are not eligible for subsidized pricing, the upgrade “tax” brings the grand total to not $200 or $300 — but a hefty $400 or $500 for the iPhone 3GS, depending on the model (16GB or 32GB, respectively).

But tech geeks and criminal masterminds share one philosophy: They understand there’s a way around everything. You don’t have to pay that extra fee, iPhone 3G customers. Here are a few quick, painless methods to shave off that $200.

Sell your iPhone 3G to Gazelle
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Gazelle, an e-junk trader, is offering $200 to $300 for used iPhone 3G handsets, depending on their condition. The site makes it extremely easy to sell your iPhone: Just enter “iPhone 3G” in the search bar, select your model, click “Sell it now,” rate the condition of the phone, mention which of the included accessories you still have and then click “Calculate.” Then, Gazelle will give you an estimate. As you can see in the screenshot above, a 16GB iPhone 3G in perfect condition, including accessories and the instruction manual, will sell for $232. Not bad!

From there on, Gazelle will send you a shipping label to print out. Then you’d pack your iPhone in a box, slap the shipping label onto it, drop the package at a UPS location and wait for payment. Oh, and it gets better — this week you get an extra 10 percent for your iPhone if you use the coupon code “iPhone.” Pretty sweet, huh?

I sold my first-generation MacBook Pro through the site, and I got a pretty good deal. I procrastinated on shipping it out, and Gazelle even sent me a notebook-friendly box to ship it in. After dropping off my MacBook Pro at UPS, I received the promised payment within a week. (If you lie about the product’s condition, of course they’ll dock some dollars off the provided estimate.)

Unlock your iPhone 3G and sell it on Craigslist
This is a pretty obvious option: Stick an ad on Craigslist asking for a reasonable price for your iPhone 3G. Don’t expect much from AT&T customers, though, since Apple is still selling the iPhone 3G for a new low price of $100. Your target market is non-AT&T customers who have intentions to Jailbreak and unlock the iPhone to work with their carrier.

Want to add value to your used iPhone 3G? Jailbreak and unlock the thing yourself, before you put it on Craigslist. To figure out how to do that, visit the Dev-Team Blog, where a group of hackers is providing all the instructions and tools to stick it to the man.

Pay the early termination fee

We’re listing this trick last because it’s the least beneficial. You pay a fee to cancel your AT&T account before the two-year contract is up. Here’s the kicker: The fee is pro-rated; Each month AT&T shaves $5 off your termination fee. That means if you bought the iPhone 3G when it hit stores in July 2008, you’ll be paying $120 rather than the initial $175 termination fee ($175 – $55 = $120). Then, you start a new AT&T contract with a new iPhone 3GS.

With this method, after adding the $120 and the $18 account setup fee, the total for the 16GB iPhone 3GS comes to about $340. That’s $60 less than you’d have to pay normally. The cons: You’re committing to yet another two-year contract with AT&T; sometimes early cancellation is subject to extra fees and a new number, according to Cult of Mac.

Not ideal — and what are you going to do with an extra iPhone lying around anyway? Just sell it with one of the tips listed above.

See Also:


Photo: Jon Snyder/Wired.com


Layar: First Mobile Augmented Reality Browser Is Your Real Life HUD

Layar combines GPS, camera, and compass to identify your surroundings and overlay information on screen, in real time. It is available for Android now and it will be available for iPhone soon, but exclusively for the 3GS.

The reason is that Layar needs a compass to work, as Maarten Lens-FitzGerald—from developer SPRXmobile—tells us:

We are definitely going for the new iPhone 3GS because of the compass! We’re aiming for release after summer, but we depend on Apple accepting it.

I’m sure they won’t have any problems. I can’t imagine anyone saying no to such cool application— especially not when it makes use of the new magnetometer in the iPhone 3GS. Maarten also tells us that they are planning to make it available for any smartphone with GPS and a compass, which probably will mean the Palm Pre at one point.

But that doesn’t matter if you are an Android user: You can download and play with it right now, although it seems that this release is limited to the Netherlands. Once more information layers are released worldwide, Layar will be extremely useful in many scenarios. The most obvious one will be to find your way in unknown places, but it will also be great for real estate and tourism guides. [Layar]

Gadget Lab Podcast #78: iPhone 3GS

Gadget Lab Podcast logo

In this week’s edition of the Gadget Lab podcast, Priya Ganapati and I discuss the climactic outcome of Apple’s Worldwide Developers Conference. The company’s major announcement was the iPhone 3GS — the highly anticipated third-generation iPhone, whose performance is reportedly two times faster than the iPhone 3G. We also highlight substantial price cuts for the MacBook family and what they mean for Apple.

In lighter news, the Palm Pre hit stores Saturday, and Priya summarizes consumer response to the smartphone. Incidentally, Amazon released its large-format Kindle DX reader on June 10, and we discuss Steven Levy’s review of the product. The verdict? Bigger is indeed better.

This week’s podcast features Priya Ganapati and Brian Chen, with superb audio engineering by Michael Lennon.

If the embedded player above doesn’t work, you can download the Gadget Lab podcast #78 MP3 file.

Use iTunes? Subscribe to the Gadget Lab Audio Podcast in iTunes. Do it now!

Like video? Aim your browser at the Gadget Lab Video Podcast — available on iTunes and right here on the Gadget Lab blog.


WWDC Report Card: Wired.com Grades the Apple Rumor Blogs

The blogosphere went buck wild with Apple rumors prior to this week’s Worldwide Developers Conference in San Francisco. The rumors ranged from the predictable to the wacky, with publications placing bets on everything from new iPhones to a fabled touchscreen tablet.

Of course, many rumors proved to be correct while others were irrevocably wrong. Fortunately, by studying the outcomes, we can learn who to trust — and what to expect before Apple’s next big product unveiling.

Here’s our status report of all the WWDC rumors, followed by a report card grading the publications responsible for them. And, for the sake of fairness, we grade ourselves, too.

New iPhone
Source: Daring Fireball; Apple iPhone Apps; MacRumors; WeiPhone
Status: True
Anyone could have guessed Apple would announce a new iPhone at the Worldwide Developers Conference this week, given that the current iPhone 3G and its predecessor launched July 2008 and June 2007, respectively. Nonetheless, prior to the conference, Piper Jaffray analyst Gene Munster placed an oddball bet that no new iPhones would be announced at WWDC; rather, he anticipated Apple would host a special event later this month or in July to unveil iPhone upgrades.

The tech blogs won against a supposedly informed analyst by having faith in the most obvious outcome, which is quite often a good strategy when playing the Apple guessing game. Daring Fireball’s John Gruber stood out among the crowd: He even knew the new iPhone’s name (iPhone 3GS) before anyone else in the blogosphere. That deserves extra credit.

Two New iPhones for Verizon
Source: BusinessWeek
Status: False
This was another case where banking against the obvious resulted in a miss. Verizon’s CEO Ivan Seidenberg said in April that Apple was unlikely to share the iPhone with Verizon until 2010, when the carrier begins rolling out its fourth-generation network. Also, Apple said in an April earnings call that the company had no plans to change its exclusive contract with AT&T. Nonetheless, with no mention of those two factoids, BusinessWeek reported hearing from two sources “familiar with the matter” that two new iPhone devices for Verizon could be available as soon as this summer. Clearly, it doesn’t take much for one to qualify as “familiar with the matter,” given how vague and loaded that phrase is.

To be fair, BusinessWeek does, toward the end of the story, cite Munster, who says such a deal would be unlikely due to “technology hurdles involved in building and supporting its first CDMA iPhone.” Fine point — so fine, in fact, it should’ve appeared in the first or second paragraph.

Touchscreen Tablet aka “Media Pad”
Source: BusinessWeek
Status: False
In the same story as the one above, BusinessWeek alludes to the second iPhone device for Verizon as a “media pad” enabling users listen to music, view photos, watch high-definition videos and place calls over a Wi-Fi connection. The publication’s source describes the device as smaller than the Amazon Kindle, but with a bigger touchscreen than the Kindle’s. This sounds an awful lot like Apple’s fabled touchscreen tablet that rumor blogs have been squabbling about since July 2008. We have faith that such a device will surface in the next year or so, but BusinessWeek suggested the tablet could launch this summer, meaning Apple might possibly announce the device at WWDC. Nope.

Incremental Upgrades for MacBooks
Source: 9 to 5 Mac
Status: True
Apple fan blog 9 to 5 Mac received a tip that the MacBook family would receive minor upgrades at WWDC. We agreed that this was likely to happen, because Apple’s MacBooks generally have a lifespan of seven months before they’re refreshed. The news that came out of WWDC was even better than expected: Not just upgrades, but significant price cuts that should poise Apple for significant growth in the notebook market.

iPhone-Specific Rumors

Speedier processor and additional RAM
Source: Daring Fireball; Apple iPhone Apps; MacRumors; WeiPhone
Status: True
We expected Apple to boost performance in the new iPhone: The company called the handset “the future of gaming,” and a processor and memory boost for the iPhone would help deliver on that statement. Sure enough, that happened; the S in iPhone 3GS even stands for “speed.”

Magnetometer
Source: The Boy Genius Report; Daring Fireball; WeiPhone
Status: True
Various blogs did some clever investigation to dig up this detail about the new iPhone before Apple could even introduce it — the addition of a magnetometer (i.e., digital compass), which will enhance the handset’s GPS capabilities among other changes. A job well done.

Same Industrial Design as 3G
Source: WeiPhone; Daring Fireball
Status: True
This was a smart bet, because when added together, all the probable rumors suggested most of the new iPhone’s changes were occuring inside, leaving the outside unchanged. Sure enough, the iPhone 3GS looks exactly the same as the iPhone 3G, even in the same colors.

Improved camera with auto-focus lens, video recording and video editing
Source: Engadget; MacRumors; BusinessWeek
Status: True
The iPhone 3GS’s camera sports a 3.0-megapixel camera (up from the 2-megapixel cams in its predecessors) with auto-focus and video-recording capabilities. The video recorder also includes an editing interface. Woohoo!

$200 and $300 price points to be maintained
Source: Daring Fireball; Apple iPhone Apps
Status: True
It was a wise guess that Apple would maintain the same price points: Apple’s iPhone 3G was a tremendous success, selling more than 10 million units in 2008, so why not keep the same price points? Later, Daring Fireball went the extra mile and predicted Apple would keep the 8-GB iPhone 3G alive, selling that model for $100 to attract even more consumers. That turned out to be right, too.

Storage options increased: 16 GB and 32 GB
Source: Daring Fireball; Apple iPhone Apps
Status: True
The iPhone 3G came in two models, an 8 GB and 16 GB, so 16 GB and 32 GB was the logical next step. Sure enough, that happened.

Sleeker design
Source: Apple iPhone Apps
Status: False
We thought there a possibility the new iPhone 3GS would get a tiny bit sleeker while maintaining the same overall design, but this turned out to be wrong. The rumor originated from Apple iPhone Apps, a rather obscure blog, so our hopes weren’t very high for this.

1.5 times the battery life of the current models
Source: Apple iPhone Apps
Status: True
Though Apple iPhone Apps’ rumor report was mostly wrong, it was correct about battery life. Apple claims the iPhone 3GS offers 1.5 times the battery life than its predecessor.

OLED screen
Source: Apple iPhone Apps
Status: False
We didn’t believe this for a second: OLEDs are expensive and would likely drive the iPhone’s price points higher — not a great idea in this economy.

Glowing Apple logo on the back
Source: Apple iPhone Apps
Status: False
Unnecessary feature, and sure enough, a false rumor.

Discontinuation of the metal band surrounding the edge of the device
Source: Apple iPhone Apps
Status: False
We doubted this, because we saw no evidence of it. Also, a reader intelligently pointed out that the metal band is the basis of the structural integrity of the device.

Rubber-tread backing
Source: Apple iPhone Apps
Status: False
We didn’t think this would happen, either, soley based on the fact this would be ugly, and Apple doesn’t like ugly stuff.

Built-in FM transmitter
Source: Apple iPhone Apps
Status: False
Nope. Not a feature users are demanding, and other iPods don’t have it, so why would Apple introduce it in the iPhone?

Grading the Blogs

Without further ado, our report card:

Daring Fireball: A+
Gruber appears to have some pretty damn trustworthy sources: Prior to WWDC, he knew everything from the name of the new iPhone to the fact that it would remain the same colors. Who is his mole?

BusinessWeek: C
Major minus points for drumming up a rumor that was clearly and utterly improbable. Plus points for being right about video editing in the new iPhone.

9 to 5 Mac: B
Kudos for guessing the MacBook upgrades would come, though there weren’t many details about what would be included in those upgrades.

The Boy Genius Report, Engadget and Mac Rumors: A-
Smart investigation led these publications to dig up details about the new iPhone’s camera. Thanks for spoiling the surprise, guys!

WeiPhone: A
A commenter at Chinese Apple fan blog WeiPhone was the first to suggest the new iPhones’ improvements would be internal, leaving the outside unchanged. The tipster said the new iPhone would include a faster 600-MHz processor (up from 400 MHz in the current iPhone), 256-MB RAM (up from 128 MB), and a larger storage capacity of up to 32 GB (up from a maximum of 16 GB). Spot on!

AppleiPhoneApps: D-
This blog’s rumor report was so bogus and unlikely that it receives our lowest grade yet. An FM transmitter? C’mon.

And finally:

Wired.com: B
All of our WWDC predictions and iPhone predictions were correct, although we did miss a few things: Price cuts for the MacBooks, the inclusion of the iPhone 3G for $100 and a super low price tag ($30) for Mac OS X Snow Leopard. Also, we were slightly off with the release date of the new iPhone and iPhone 3.0: Our source said to expect late June or early July, but it turns out iPhone 3GS is hitting stores June 19. Not quite late June, but close.

Photo: Adam Jackson/Flickr


Will Future iPhone Games Run on Your iPhone 3G?

The short answer: For the time being, yes. But in the future, you may want to upgrade. The long answer after the jump.

The new iPhone 3GS introduces OpenGL ES 2.0 compatible hardware. Its 3D chip—reportedly a PowerVR SGX GPU core integrated in a Samsung chip—is more powerful than the previous generation.

The Graphic Advantage of the 3GS

The new graphic processing unit provides the iPhone with a modern GPU core with 5th-generation shader-driven tile-based deferred rendering. The current 3D graphics unit is 4th-generation tile-based deferred rendering, compatible with OpenGL ES 1.1, but not 2.0.

Simply put, the new GPU is capable of a lot more tricks than the graphics engine in the first and second generation iPhones: Faster frame rates, more detailed and photorealistic shading and lighting, and more polygons.There are also other characteristics that make the iPhone 3GS a better game machine than the iPhone 3G, like a faster CPU and more memory, which allows for larger datasets—bigger worlds—and higher resolution textures.

In other words: The iPhone 3GS has better graphics than the current iPhone 3G, and there is no way around that.

The past vs the future

Just like with computers, this will undoubtedly affect the complexity of applications, games being the most obvious example. With better hardware, developers will create better applications that can do a lot more. Not only have better, more detailed graphics, but also having the capacity to introduce other things, like real time voice chat during games, or physics simulation engines.

This could mean an instant breach between the old iPhones and the new iPhone 3GS. Fortunately for developers and users, the new GPU includes a driver that supports OpenGL ES 1.1. This introduces three possible scenarios. All of these scenarios will happen sooner or later.

• First, developers can choose to develop a single game. That’s the easier, less complex option. Games will use OpenGL ES 1.1 on both machines, and the same graphical assets—same textures, same 3D models, same sprites.

This is happening now: Existing iPhone/touch games will work without any problems in the iPhone 3GS too, looking exactly the same.

• Developers can choose to introduce a game programmed for OpenGL ES 1.1, but taking advantage of the more powerful iPhone 3GS hardware to make it look a bit better and have a faster frame rate. This requires some more effort. Ideally, however, they can also choose to make a game for OpenGL ES 1.1 and 2.0, building both engines in the game so it plays seamlessly for iPhone 3G and iPhone 3GS.

This second scenario will happen soon: Companies like Ngmoco have announced that they are planning to introduce games that will run in all models of iPhone, but will look better in the 3GS.

• Finally, developers can do a 100% OpenGL ES 2.0 game, putting all their resources into this engine and making a great looking game, taking full advantage of the new GS and future hardware. This last part is important, because new hardware will be available and it will be invariably more powerful than the previous generation, allowing for more complex games and applications to appear.

This last scenario won’t happen anytime soon. 40 million devices—including iPod Touch—is a market too big to ignore. But it will happen. There will be a breaking point.

The breaking point

In fact, the breaking point may be the iPhone 3GS itself. By introducing a completely new, modern, shader-based 3D API—which is extensible and will be here for many years to come—Apple has put in place the architecture that will make its iPhone OS product line grow. So whenever the new iPhone or the new iPod touch or the new iPod tablet appears, they will be using OpenGL ES 2.x, and that means that developers will be able to scale up and down their apps with ease, without having to handle both standards.

Then, in a not-so-distant future, a developer will really push the hardware envelope and create a killer app. They will drop the iPhone 2G/3G support and set the iPhone 3GS as the minimum hardware configuration. That day, the divide will happen and everybody will think is normal, just like a five-year-old computer can’t run Crysis or Photoshop CS4.

Because that’s the real key: iPhone OS-based machines are really tiny computers running a version of Mac OS X. So get used to it, because one day people will upgrade their iPhone OS thingie not because new Apple features, but because future killer apps and games. It’s just a good thing nobody keeps the same phone for 5 years.

When Pro Doesn’t Mean Pro Anymore

It’s kind of amazing how much Apple got right yesterday—and what they got wrong: Their product lines are completely scrambled. The Pro designation has become meaningless and $99 iPhones look just like $499 iPhones.

It’s possible that when the subsidized iPhone 3G dropped last year for $199, a new Apple was born. We just didn’t see it clearly until today, with the announcement of the iPhone 3GS and new MacBook Pro line.

“Pro” used to be a real designation: A Pro machine was designed and built for working professionals. It had more power, better build quality and “top 10 percent” features for the users who needed it—or at least wanted to pay a lot more for it. Now, it’s just a brand.

It’s true that the unibody MacBooks were more like their brawnier “Pro” siblings than ever before—it was even the rationale behind our dual review. But there were still very real dividing lines between them: Most importantly, Pro machines had dedicated graphics cards. As of yesterday, that’s not true. The $1700 15-inch Pro doesn’t have one, and none of 13-inch newly designated Pro models have them either. Also, what kind of professional machine lacks a removable battery, anyway? (Swapping out batteries is how we got through the back-to-back Nintendo and Sony keynotes at E3 this year, though admittedly, the significantly improved battery life might be part of the answer.)

Don’t get us wrong, we love that Apple brought many of the Pro hallmarks down to their consumer machines, like the aluminum chassis, and that now high-end Apple laptops are more affordable than ever. But now real pros probably won’t even look at most of the Pro line.

The new products also don’t show how special you are for paying the most to buy the best. The cheap models and the pricey ones are identical. Your crazy high-end 32GB iPhone 3GS looks just like that other guy’s $99 iPhone 3G. Every unibody MacBook is now a Pro—whether you spend $1200 or twice as much. The old distinctions have been erased.

A leveling of class distinctions in Apple products is going to sting people who valued the affectation of elitism that came with using Apple’s top-of-the-line products. Even subtle differences—like the premium paid for the matte black MacBook over the otherwise identical shiny white one, were signals, beamed out to the others in the coffee shop, declaring who was “da boss.” You know, the guys who wore the white earbuds with pride five years ago. Admittedly, sometimes those guys need a left hook to the kidneys (and sometimes, we are those guys). Maybe it’s good to make the best technology accessible to everybody, with no indicators of who paid more for what.

Maybe Apple is trying to create good design that works for anyone and everyone. I can respect that. Still, the question remains: Does this make rich people look like poor people, or poor people look like rich people? The privileged must know.

Apple Should Learn a Few Things From the Zune Software Upgrades

Do you remember how Microsoft gave first-gen Zune users all the features that could be properly implemented via software update? Apple should be doing this for the iPhone 3G.

Let’s look at what’s new in the iPhone 3GS. Magnetometer for the compass, an improved camera, video recording, voice control, faster processor, faster 3G and and a 32GB storage bump. Obviously, we’re not talking about the hardware stuff (processor, camera, etc.), but the software things like voice control and video recording? That could easily have been ported to the 3G.

Apple’s official reason was that the iPhone 3G doesn’t have enough power to run those two features. Really? They’re saying that on-the-fly voice control (albeit one that doesn’t just match what you say to a pre-recorded sample on your voice) can’t be done on the iPhone 3G? You mean the same feature that’s been available for Windows Mobile FIVE phones for about half a decade now? This can’t be done with the iPhone 3G’s processor?

And there’s the question of video recording. Check out the video below.

This was taken on the iPhone 3G with the Cycorder Cydia jailbreak app. As in, you can do this right now if you jailbreak your phone and install the app. And this is a jailbreak app that doesn’t have as great access to the phone as Apple’s own internal team with their first-party video libraries. The 7-15FPS of Cydia isn’t as good as the 30FPS of Apple’s own recording on the 3GS, but it’s not bad either. It’s something.

So yeah, we’re not asking for the impossible here. We just want for Apple to let actual hardware upgrades be the reason for people to upgrade to the 3GS, not for them to have arbitrary software distinctions to separate their products. [Gizmodo’s WWDC Coverage and Roundup]

Apple’s WWDC 2009 Keynote in 3 Minutes

What happened at the WWDC 2009 Keynote? In case you missed our roundup, check out this slightly abridged, 3-minute summary of the whole 2-hour event. You’ll note that the new iPhone 3GS is: “faster…faster…faster…so fast.” [Video by Mike Byhoff]