Augmented Reality App Identifies Strangers With Camera

Augmented reality enthusiasts dream of a future where having access to data everywhere will give us the eyes of the Terminator. Imagine donning virtual glasses that display digital captions describing everything you look at. Stare at a building, and a caption spits out when it was built; look at a stranger on a bus and a digital bubble appears in the corner of your eye, displaying his name and age.

We’re not quite there yet, but Swedish software company Astonishing Tribe is taking one step toward that reality. The company is experimenting with “augmented identification” on smartphones to identify people just by snapping a photo of them. Demonstrated in the video above, the smartphone app Recognizr uses recognition software to create a 3-D model of a person’s mug. Then it transmits the model to a server, which matches it with an image stored in the database. An online server performs facial recognition and shoots back a name of the subject and links to his social networking profiles.

A little creepy, right? Recognizr is still just a concept app being tested with a small number of profiles on an Android phone. We doubt anything like this will hit the consumer market soon, since the software will have to be optimized to recognize images from billions of photos across all the social networking sites out there. But still, this is an exciting glimpse into our data-injected future.

Via PopSci

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Spring Design’s Alex pushed to first week of March

February 22nd came and went with nary a word from Spring Design about its Alex availability. Now, after a bit of prodding, we’re being told to check back during the first week of March; that’s when you’ll be able to order your dual-screen, 3.5-inch Android and 6-inch EPD e-Reader. So, $359 for Alex or $499 for the iPad launching just a few weeks later… decisions, decisions.

Spring Design’s Alex pushed to first week of March originally appeared on Engadget on Wed, 24 Feb 2010 07:02:00 EST. Please see our terms for use of feeds.

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Blast From the Past: Hands-On With the Motorola Devour

motorola devour

Motorola is cranking out Android handsets and its latest phone, the Devour, is here.

The Devour has a 3.1-inch touchscreen, an aluminum body and a custom user interface called MotoBlur that aggregates contacts and feeds from different social networking sites, such as Flickr, Twitter and Facebook, into a single stream. Priced at $150 with a two-year contract, the Devour will become the third Android phone to run on the Verizon Wireless network next month.

“The Devour is about streaming your social life into the phone,” says Dan Rudolph, director of product marketing for Motorola. “The more social networking accounts you have, the more value you will get from the phone.”

Still, our first look at the Devour was disappointing. Under the hood, the phone isn’t state-of-the-art in terms of its technical specification — it lacks multitouch, it doesn’t feature the 1-GHz Qualcomm processor seen on the Nexus One and runs an older version of the Android operating system. Nor does it impress with its looks. The much-touted aluminum body aside, the phone is bulky, big and very retro in its styling.

Here’s a closer look at it.

motorla devour2

The Devour is a slider phone with a physical keyboard that’s much more pleasant to use than the Motorola Droid. The keyboard, which seems carved directly into the aluminum body, has buttons that are soft, yet respond firmly.

But at 5.9 ounces, the phone is a bulky beast. It weighs almost the same as the Droid but it is positively plus-sized when compared to its lightweight peers: The iPhone 3G S is only 4.8 ounces and the Nexus One is just 4.5 ounces.

What makes the Devour seem hefty is its harsh, boxy look. Unlike the softer, rounded corners that are popular among most smartphones today, the Devour is a rectangular slab with sharp square edges in a hardware design that is reminiscent of the Palm VII. Motorola and Verizon say that they want to evoke a masculine look with the phone but hey, don’t boys want pretty devices too?

The Devour screen is bright but not as vivid as the OLED display on the Nexus One and it seems to smudge very easily. Just a few minutes of using it left fingerprint marks all over the display.

In an interesting twist, the Devour has a tiny touch-sensitive thumbpad on the right that can be used to scroll through the icons on the screen and select one. The slider, itself, though feels flimsy because it is also a toggle button on one of its sides.

The phone has a 600-MHz Qualcomm processor that is a tad faster than the Droid’s but is significantly slower than the 1-GHz Qualcomm Snapdragon chip used in the Nexus One.

motorola devour3

Instead of a removable back plane, the Devour has the cover for the battery and the microSD card at the side of the device — similar to what we see in a compact digital camera.

It’s an attempt  to make the phone more stable, says Motorola’s Rudolph, since smartphone users have complained about the battery cover at the back slipping off in some phones.

Beyond that, the Devour has its basics covered. It includes a camera capable of both video and still photos, a 8-GB microSD card, accelerometer, Wi-Fi and GPS.

motorla devour5

Though it’s the latest phone from Motorola’s stable, the Devour runs Android 1.6, which is a surprise considering that most of the latest Android phones use version 2.0 or 2.1 of the OS. The older Android flavor also means that Devour users have to manually download an update to get turn-by-turn navigation on their phone.

But what Motorola says will give the Devour its edge is the use of the MotoBlur skin, which is missing on the Android. After a quick initial setup, the MotoBlur brings in your Twitter feed, Facebook updates and e-mail and text messages into little widgets on the home screen.

Integrated contacts and data is the name of the game, so the interface aggregates corporate and personal e-mail accounts and display them on a single screen — though you can keep them separate if you want. You can also arrange to view new messages in a cardlike view (similar to the Palm Pre) or in an easily scrollable list.

There are some sweet extras. User can back up their phone for free on the MotoBlur website through their MotoBlur account. They can also track their phone for free and remote-wipe it if it is lost, a service that Apple charges $100 a year for with its MobileMe service.

devour6

Clearly, Motorola wants to get as many Android handsets out as it can, ostensibly in an attempt to give consumers the choice they want. But at this point, it feels like the process has lost its soul. There’s not much innovation in hardware design or in the user interface. The Devour is yet another cookie-cutter phone churned out to keep the corporate coffers full.

But in an extremely competitive smartphone market,  it’s an approach that may not be enough cut it with choosy consumers.

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Photos: Jon Snyder/Wired.com


HTC Legend clears the FCC

We haven’t heard much about much more than a rumored German price when it comes to HTC Legend availability, but the phone has now cleared the FCC, which could well indicate that it’s headed over here sooner rather than later. No other details (or pictures), unfortunately, but you can dive into a few test reports at the link below if that’s your thing. And if, for some reason, you’ve yet to be acquainted with the Legend (a.k.a. “the return of the chin”), you can check out our hands-on from Mobile World Congress right here.

HTC Legend clears the FCC originally appeared on Engadget on Tue, 23 Feb 2010 13:33:00 EST. Please see our terms for use of feeds.

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The Engadget Show returns this Saturday, Feb. 27th… now with live streaming!

We’ve heard your pleas, citizens of Engadget, and we are pleased as punch to announce that The Engadget Show taping this Saturday, February 27th at 5pm will be streaming live, direct to you via the internet! We’ll be sitting down with Avner Ronen, creator and CEO of Boxee and taking a look at the forthcoming (and very anticipated) Boxee Box. Not only that, but we’ll have a Windows Phone 7 Series device on hand for a demo and discussion, you’ll be meeting our new investigative correspondent Rick Karr, and we’ll have more of the classic Engadget Show shenanigans you’ve come to know and love. You can also expect good, clean music from Nullsleep, and stunning visuals from Outpt and Paris. We’ll be doing giveaways at the live show only, so make the trek and join us at The Times Center in person! If for some reason you live in not-New York, you can catch the show streaming live, right here on Engadget — and you’ll be able to tweet comments directly to the show stream! Like Josh said, if you miss this one, you’ll basically have zero good stories to tell your grandchildren.

The Engadget Show is sponsored by Sprint, and will take place at the Times Center, part of The New York Times Building in the heart of New York City at 41st St. between 7th and 8th Avenues (see map after the break). Tickets are — as always — free to anyone who would like to attend, but seating is limited, and tickets will be first come, first served… so get there early! Here’s all the info you need:

  • There is no admission fee — tickets are completely free
  • The event is all ages
  • Ticketing will begin at the Times Center at 2:30PM on Saturday, doors will open for seating at 4:30PM, and the show begins at 5PM
  • You cannot collect tickets for friends or family — anyone who would like to come must be present to get a ticket
  • Seating capacity in the Times Center is about 340, and once we’re full, we’re full
  • The venue is located at 41st St. between 7th and 8th Avenues in New York City (map after the break)
  • The show length is around an hour

If you’re a member of the media who wishes to attend, please contact us at: engadgetshowmedia [at] engadget [dot] com, and we’ll try to accommodate you. All other non-media questions can be sent to: engadgetshow [at] engadget [dot] com.

Subscribe to the Show:

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Continue reading The Engadget Show returns this Saturday, Feb. 27th… now with live streaming!

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The Engadget Show returns this Saturday, Feb. 27th… now with live streaming! originally appeared on Engadget on Tue, 23 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.

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Motorola CLIQ updated, Android 2.1 still MIA

Sitting somewhere between that accidental update from a few weeks back and an honest-to-goodness cut of Android 2.1 lies this puppy, a new official build for Motorola’s CLIQ versioned 1.3.18. By all appearances, this is basically a smoothed-out, refined version of the first CLIQ upgrade from early December, featuring further improvements to battery life and both touchscreen and accelerometer accuracy, but they’ve also managed to squeeze in QuickOffice 2 and better support for corporate email accounts. Though we’d prefer Eclair, of course, we’ll take what we can get — and technically, we’re not even due for 2.1 yet anyhow. The upgrade’s being pushed as a phased rollout — as virtually all Android updates seem to be — so if you haven’t gotten it yet, keep checking every ten seconds or so (and if people think you’re acting strangely, just claim that you’re getting a ton of text messages — it usually works for us).

[Thanks, Juan R.]

Motorola CLIQ updated, Android 2.1 still MIA originally appeared on Engadget on Tue, 23 Feb 2010 10:39:00 EST. Please see our terms for use of feeds.

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It’s February 23rd, do you know where your Spring Design Alex is?

It's February 23rd, do you know where your Spring Design Alex is?

We hate to be the bearers of bad news, but it looks like the lovely Spring Design Alex has quietly missed its ship date. Back at CES the word was Febuary 22nd and, after spending a little quality time with the thing, we’ve been counting the days. Here we are on February 23rd and the only thing up for sale at the Spring Design website is a “coming soon” note, and we already have more of those than we know what to do with. Even more discouraging, the Borders site is still listing only Sony Readers up for sale. We’ve reached out to Spring Design to see what’s up, so hang onto your pulp until we get a response.

[Thanks, Matthäus]

It’s February 23rd, do you know where your Spring Design Alex is? originally appeared on Engadget on Tue, 23 Feb 2010 08:44:00 EST. Please see our terms for use of feeds.

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Gartner: Apple, Android, and RIM winners in 2009 smartphone growth, Nokia and Symbian still dominate

Gartner just released its annual numbers for worldwide mobile phone sales to end users in the year known as two thousand nine. Looking at smartphone OS market share alone, Gartner shows the iPhone OS, Android, and RIM making the biggest gains (up 6.2, 3.4, and 3.3 percentage points from 2008, respectively) at the expense of Windows Mobile (off 3.1 percentage points) and Symbian (off 5.5 points). Although Gartner says that Symbian “has become uncompetitive in recent years,” (ouch) it concedes that market share is still strong especially for Nokia; something backed up by Nokia’s Q4 financials and reported quarterly smartphone growth by 5 percentage points. Regarding total handsets of all classifications sold, Nokia continues to dominate with 36.4% of all sales to end users (down from 38.6% in 2008) while Samsung and LG continue to climb at the expense of Motorola (dropping from 7.6% to 4.5% of worldwide sales in 2009) and Sony Ericsson. See that table after the break or hit up the source for the full report.

Continue reading Gartner: Apple, Android, and RIM winners in 2009 smartphone growth, Nokia and Symbian still dominate

Gartner: Apple, Android, and RIM winners in 2009 smartphone growth, Nokia and Symbian still dominate originally appeared on Engadget on Tue, 23 Feb 2010 05:05:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 and the End of Hardware Choice [Windows Phone 7]

Windows Phone 7 is a new beginning for Microsoft, and at the same time, an ending. The epoch of the “slap our software on any old hardware” open platform is dead.

There’s a spectrum of hardware and software integration. At one end, you have the likes of Apple, RIM and Nintendo who create software and design the hardware that it runs on. It’s controlled and tightly integrated top-to-bottom. At the other end, you have the classic Microsoft model—they just create the software, and a hardware company like Dell or HTC or Joe’s Mom buys a license to install it on their machine, which they sell to you. (FWIW, Microsoft would argue they’re in the middle, with open source, that is, “unstructured openness,” down on the other, wild ‘n’ crazy end.) In the center, you have a mix—there’s still a split between software and hardware, but one side dictates more stringently what’s required of the other side, or they work more closely together, so it’s sorta integrated, but sorta not.

The Philosophy of Sorta Open vs. Sorta Closed

The integrated philosophy is summed up pretty nicely by the legendary Alan Kay, “People who are really serious about software should make their own hardware.” It’s about a better experience. Granted, today that mostly means “design their own hardware,” since very few companies actually make the hardware they sell. Take a MacBook or iPhone—sure, Apple made it pretty, but it’s actually manufactured by a company like Foxconn to Apple’s specifications. HTC and Asus, on the other hand, do design and build their own hardware, not just for themselves, but for other companies. (For instance, HTC built Sony Ericsson’s Xperia X1 and Palm’s Treo Pro.)

The other side is typically couched as a kind of openness offering choice which drives competition, and therefore, pushes innovation, as Steve Ballmer puts it: “Openness is critical because it is the foundation of choice for all of our customers…choice, which will drive competition, which is ultimately the engine of innovation and progress.” The other argument is that it creates a bigger platform for more innovation to happen on, since more stuff’s running the same software. It’s the benefit of there being hundreds of different PCs that run Windows, versus a handful that run OS X: Sheer numbers.

As for the nasty things they say about each other, the top-to-bottom guys say that the hardware-software split leads to a crappier product, because one single company’s not in charge of the experience, making sure every little bit works. Like how multitouch trackpads universally blow goats on Windows laptops. Who’s fault is that? Microsoft’s? The guys who built the laptop? Advocates of choice say that top-to-bottom integration kills innovation and hardware diversity, all the while making systems way more expensive. If you want a laptop that runs OS X, I hope you like chiclet keyboards and paying out your gnads.

Those are the basics. Microsoft, throughout its history, has mostly made software for other people to stick on their hardware. Apple has, one dark period aside, basically always designed the hardware for its software, and sold them together. Yin and yang.

The Coming Change

The Entertainment & Devices division of Microsoft, with its “Chief Experience Officer” J. Allard, is different from the rest of the company. It made the Xbox. The Xbox had—waitaminute—Microsoft software running on Microsoft hardware, which you bought together as a package. Why? Because a gaming console wouldn’t work very well as an open system, sold like a desktop computer. People buying a gaming console expect a single, integrated experience that just works. This is a historical truth: Since the NES, Nintendo, Sony and anyone else entering the business who you’ve actually heard of will only build closed boxes.

E&D also made the Zune. Why? Well, Because Microsoft’s open hardware approach bombed in the portable media player business. Miserably. The PlaysForSure ecosystem was totally schizo—effectively a multi-layered DRM released by a group whose responsibility was media formats and players for the PC. Microsoft handed out DRM, codecs and syncing software, and a partner would (pay to) make the media player, typically with third-party firmware in the middle. The players never “played for sure.” They worked, but only if you were lucky and managed to sacrifice the proper number of goats under the correct cycle of the moon on the first Saturday after the second Thursday of the month. At the same time, the iPod’s top-to-bottom, seamless ecosystem proved itself: It owns 70 percent of the MP3 player market. Microsoft realized the only way to compete was to make the software and the hardware—alienating all of their so-called “hardware partners” in the process. So, Zune. Which single-handedly slew the undead remnants of PlaysForSure and its ilk, when it wasn’t compatible with Microsoft’s own ecosystem.

But these were exceptions. They’re consumer products. Entertainment experiences. Niche products, in Ballmerspeak. Not computers. Windows Mobile started life as Pocket PC because it’s a computer you shove in your pocket. So Microsoft played it like it played the computers on your desk, an approach that worked pretty gosh darn well for ’em there.

The Long Death Spiral of Windows Mobile

You can’t really exaggerate how PC-minded Microsoft’s approach to mobile was. The ecosystem was wild and messy, getting a little more organized with the Pocket PC 2000 OS. Pocket PCs actually did adhere to a generic set of hardware specifications put out by Microsoft (not terribly unlike their Project Origami for UMPCs some years later), but there were tons of devices from tons of manufacturers, along with multiple editions of the Pocket PC software—like the Phone Edition, which tacked phone powers onto PocketPC’s PDA core. With Windows Mobile 6, Microsoft stopped calling the devices Pocket PCs. And you know where things went from there.

Smartphones—of which about 180 million were sold last year according to Gartner—are what Steve Ballmer calls a “non-niche device,” which to him, are things like TVs, PCs and phones. So the Windows model still applies, right? That’s the approach Microsoft took for years. So, just about anybody who could pay for the license could shove Windows Mobile onto their phone. Some people did great things with it, like HTC’s HD2. Other people did less awesome—okay, shitty—things.

What’s amusing is that, despite the Windows Mobile model clearly not working that well, Google came in with Android and applied basically the same strategy, except Android’s actually free to vendors—and if they agree to certain conditions, they can include Google’s applications and be branded as “Google” phones. Not surprisingly, the same strategy’s leading to the same outcome—some people do awesome things, like the Hero. Some people commit atrocities. Some software works on some Android phones and not on others. Fragmentation amok.

The philosophy at play is the same: Open platform, device choice.

Windows Phone 7 Series ends all of that for Microsoft. (Not so coincidentally, it comes out of E&D, the same division that created Xbox and Zune.) Other people still make the hardware, but Microsoft’s got an iron grip on the phone, and how software and hardware come together, more so than ever before.

When An Open Door Closes, Someone Pries Open a Window

Ballmer phrases it as “taking responsibility for the experience.” What does that entail? A Windows 7 Phone Series…phone must have a high-res capacitive 4-point multitouch display, 5-megapixel camera, FM radio, accelerometer, Wi-Fi, GPS, set CPU and GPU benchmarks, and even a particular button set that includes a dedicated search button. Very little is left to the hardware guys. The shape of the phone, and whether or not it has a keyboard, basically. And Microsoft’s only partnering with a select group of OEMs—Joe’s Mom can’t build Windows Phone 7 Series phones. (Yes, I’m going to keep writing the OS’s entire name out because it’s a dumb name)

This level of involvement is a radical break for Microsoft. It’s them admitting that the old way wasn’t good enough. That it was simply broken. That their partners effectively can’t be trusted. They have to be told exactly what to do by Microsoft, like goddamn children. It’s Microsoft finally saying, “While we can’t make our own hardware”—since phones are a mega-category, that could limit growth and once again piss off partners—”we’re serious about the software.” Coming from Microsoft? That’s huge.

It’s a necessary step, because Microsoft’s position in mobile is way different from its position in desktops, way different from the position it expected to be in. They’re not the dominant OS. They don’t lord over a vast ecosystem, commanding 90 percent of the smartphones on the planet. They’re just another competitor. Meaning they have to be different, and compelling, in a much different way than if their expectations had played out. If Microsoft was in the same position in mobile as they are on the desktop, do you think they’d be shitcanning the entirety of their mobile platform? Nope. They’d be expanding the ecosystem, working to make it more ubiquitous, more entrenched. Not a breath of fresh, rainbow-colored air.

Still, Microsoft isn’t exactly alone. Google may be shedding Android licenses like cat hair, but they’re covering their asses by following this same tack, too. I’m talking, of course, about the Nexus One. Heralded as the Google Phone. It’s the Anointed One, the truest of all Android phones. And you know why? Because Google told HTC how to build it. Google designed the phone themselves to be the exemplar of Android. It’s basically saying no other phone was good enough. Not even the Droid, released just two months before it. Google had to make it them goddamn selves. That was the only way to achieve Android perfection.

An interesting side effect is that it puts the company who made that phone, HTC, in a fairly awkward position. HTC and Asus, as I mentioned earlier, are unique: For years, they slaved in near-anonymity, making phones and PCs for the brands you’re familiar with. HTC, at one point, made 80 percent of the Windows Mobile phones out there, which were sold under monikers like the T-Mobile Dash. Now, they’re busting out with huge campaigns to be on the same brand level as the Dells and Palms of the world. They even design their own software, which is increasingly how these companies distinguish themselves, since everybody’s using basically the same guts in everything, from laptops to phones. While they obviously still make money, these OEM superstars are effectively re-marginalized, hidden by the bigger Windows brand.

Worse off, still, it would seem would be the brands who don’t make the hardware, the Dells of the world. They’re a middleman in the worst sense—their brand is squeezed, and they’re passing on guts made by another company entirely. It’s almost like, “Why do you even exist?”

Assuming Microsoft does get a toehold with Windows Phone 7, the ecosystem might loosen up. It might have to, in order to expand outward. Meanwhile the march of random third-party Android phones will keep on stomping through, but make no mistake: Microsoft and Google, former champions of the open platform, have basically admitted that the only right way to build a phone is to do what their chief rivals Apple and RIM already do: Design the software and hardware yourself. Now, they’re serious.

Rogers getting Android 2.1-equipped Acer Liquid e this spring

Acer may make plenty of cellphones, but they’ve so far been a pretty rare sight on North American carriers. That’s now set to change this Spring, however, when Rogers will reportedly be the first carrier in North America to offer Acer’s new Liquid e phone — and, incidentally, the first carrier in Canada to offer an Android 2.1 phone (not counting the upgradable Milestone, that is). In case you missed its debut at MWC, the Liquid e packs a 3.5-inch touchscreen, along with a slightly underclocked 768MHz Snapdragon processor, a 5-megapixel camera, 7.2Mbps 3G and Wi-Fi and, of course, a basic implementation of Android 2.1. Still no indication of a price or exact release date, but Rogers is promising to say more as that approaches.

Rogers getting Android 2.1-equipped Acer Liquid e this spring originally appeared on Engadget on Mon, 22 Feb 2010 12:37:00 EST. Please see our terms for use of feeds.

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