Engadget for iPhone / iPod touch 2.0.1 now available!


Hey guys, some fun news to share: Engadget for iPhone / iPod touch 2.0.1 was just approved by Apple and is now available on the App Store! The big new feature is landscape mode in article, comment, and sharing views, but we’ve also bumped up font sizes, made some improvements to the commenting experience, and added the ability to edit tweets directly in the app. Oh, and you can also now email photos from galleries from within the app, and customize the toolbar. Of course, that’s in addition to our regular features like offline viewing, built in streaming for The Engadget Show, and in-app tip submissions — you know, for when you see the iPhone 3GT leak out.

So what are you waiting for? You can download the app right here, or just click the image above — if you’ve already got it installed the update should be waiting for you right this second. Full changelog after the break.

Once again, a big thanks to the team at AOL that makes these apps happen: Sun Sachs, Andy Averbuch, Hareesh P, Anibal Rosado, Rajesh Kumar, Rich Foster, Claudeland Louis, Mike Wolstat, Eric Wedge, Vikas B R, Milissa Tarquini, Asha Indira and Bob Gurwin. High fives all around.

P.S.- Updates for the BlackBerry and webOS apps should hit in March, and that’s also when we’re scheduled to launch our Android app — stay tuned!

Continue reading Engadget for iPhone / iPod touch 2.0.1 now available!

Engadget for iPhone / iPod touch 2.0.1 now available! originally appeared on Engadget on Wed, 24 Feb 2010 10:00:00 EST. Please see our terms for use of feeds.

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PocketGear acquires Handango, becomes world’s largest cross-platform app store

Now this is intriguing. PocketGear has just acquired its former competitor Handango in the cross-platform app store space, and can now claim a library of software that places it right alongside Apple’s App Store in terms of the pure number of applications on offer. PocketGear has been busy providing the infrastructure for things like Samsung’s TouchWiz widget store and Palm’s Software Store for a while, whereas Handango used to be the largest independent app store out there, and their consolidated catalog will offer more than 140,000 applications on all the major non-Apple platforms: Android, BlackBerry, Palm, Symbian, and WinMo. The number of actually useful apps has not been disclosed, but we love the idea of an independent competitor nudging the proprietary stores along so let’s hope things go well for them. Full PR after the break.

Continue reading PocketGear acquires Handango, becomes world’s largest cross-platform app store

PocketGear acquires Handango, becomes world’s largest cross-platform app store originally appeared on Engadget on Tue, 23 Feb 2010 06:00:00 EST. Please see our terms for use of feeds.

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Why Apple Banned Sex Apps: We Were Getting Complaints From Women [Apple]

Over the past few days we’ve watched app after app after app become a casualty in Apple’s gradual clean up of the App Store—a ban on nearly all titillating apps. Apple executive Phil Schiller finally explains what happened:

It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see.

As those women ignore the existence of parental controls, Schiller continues to explain that Apple “obviously care[s] about developers, but in the end ha[s] to put the needs of the kids and parents first.” Somehow that’s supposed to help us understand why Sports Illustrated’s and FHM’s apps remain in the App Store:

When asked about the Sports Illustrated app, Mr. Schiller said Apple took the source and intent of an app into consideration. “The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” he said.

So the lesson is that as long as your parents and grandparents recognize the brand, it’s acceptable wanking material? Or is it that if enough mums complain about fart apps then those too will be purged from the App Store?

As we’ve said before:

What’s sad about this is that in Apple’s early years, it was somewhat of a counterpoint to corporate computing for suits, by suits. They were supposed to make computers for people, by real humans. Founded by a man who asked potential employees when they lost their virginity as part of an interview. Today we have a company that has baby music in its commercials, like we’re all 10 year old idiots who have never heard the word fuck—let alone have fucked—and need to be protected from little programs that may have breasts in them.

Then again, Steve Jobs knows his legacy and it isn’t sex apps. It’s great hardware and software.

But why the hell can’t gadget porn and real porn coexist? [NYT via Tech Crunch]

Wired’s tablet app goes on show: developed on AIR, heading to the iPad (video)

Mmm, digital magazines. They are the little bites of paid-for content that all the publishers believe we should be deeply enthralled with. Hoping to show us why exactly it is that we should all care (and pay) for prepackaged digital content is Wired‘s latest and most comprehensive demo of its tablet app on an unspecified 16:9 device. Setting aside hopefuls like the Joojoo and Adam for a moment, it is clear that this is ultimately intended for Apple’s iPad — the device that stands by far the biggest chance of making the digimag concept a commercial success. Interesting choice of development partner, then, as Condé Nast has opted to use Adobe’s AIR platform for the underlying mechanics. Adobe promises its Packager for iPhone, part of CS5, will allow devs to easily port AIR apps to run natively on the iPad, but until Apple gives its official assent to the final code, nothing is guaranteed — and Packager hasn’t even officially shipped yet. As far as the app goes, it’ll come with Twitter and Facebook integration, and navigation is geared toward the touching and swiping model so prevalent today. See it on video after the break.

Continue reading Wired’s tablet app goes on show: developed on AIR, heading to the iPad (video)

Wired’s tablet app goes on show: developed on AIR, heading to the iPad (video) originally appeared on Engadget on Wed, 17 Feb 2010 05:11:00 EST. Please see our terms for use of feeds.

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Verizon to allow unlimited Skype calling over 3G starting next month

We may be way off base here, but we’re pretty sure the game just got upended. Days after AT&T appeased the masses by finally enabling 3G streaming over the iPhone’s SlingPlayer app, Verizon Wireless has delivered some big gargantuan news of its own. Starting next month, all Verizon Wireless customers with smartphones (and an accompanying data plan) will be able to make and receive unlimited Skype-to-Skype voice calls to any user in the world over its 3G network, which is something that AT&T users have been able to do since last autumn. Let us repeat that: VZW, which is known historically as one of the most controlling carriers in this great nation, is opening up its 3G network for limitless Skype calling. The forthcoming Skype Mobile application will also support Skype Out calling, instant messaging between Skype users and an ability to “remain always connected… to see friends’ online presence.” Nine smartphones will be compatible at launch (the full list is after the break), and we’re guessing that more will be added in due time. Giddy yet?

Continue reading Verizon to allow unlimited Skype calling over 3G starting next month

Verizon to allow unlimited Skype calling over 3G starting next month originally appeared on Engadget on Tue, 16 Feb 2010 11:34:00 EST. Please see our terms for use of feeds.

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Twenty-four telecom operators unite to form Wholesale Applications Community

Big doings over in Barcelona today. Twenty-four telecom operators, with the support of the GSMA and three major hardware manufacturers, have formally announced they will come together to form the Wholesale Applications Community. Essentially, the goal of the alliance will be to create a viable, cohesive and open industry platform for mobile app developers. Members of the Community will include AT&T, China Mobile, China Unicom, Deutsche Telekom, NTT DoCoMo, Orange, TeliaSonera, Sprint, Verizon Wireless, and Vodafone among others, and they’ll be supported in their endeavors by LG, Samsung and Sony Ericsson. The total customers of the group is about 3 billion, giving WAC (our name) some considerable — albeit theoretical for the moment — power. The group plans to work on coming up with a standard for working across platforms over the next twelve months. WAC’s website just went live a bit ago — there’s a link to it below — and the full press release is after the break.

Continue reading Twenty-four telecom operators unite to form Wholesale Applications Community

Twenty-four telecom operators unite to form Wholesale Applications Community originally appeared on Engadget on Mon, 15 Feb 2010 05:06:00 EST. Please see our terms for use of feeds.

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SlingPlayer Mobile v1.2 enables 3G streaming on the iPhone, now ready for download

We knew this was coming, and sure enough, Sling hasn’t kept us waiting for long. Our beloved readers have inundated our tip jar with the news that the 3G-enabled flavor of SlingPlayer Mobile is now live on the App Store, and from what we’re hearing works very well. The placeshifting app will set you back just under $30, but will allow you to finally take your cable, satellite or PVR content on the move with you. We say finally, 3G streaming has been available on other phones for a while now, but good to see AT&T and company see sense and enable the goodness for the iPhone. Get downloading and commenting — how does it compare to sliced bread?

[Thanks to everyone who sent this in]

SlingPlayer Mobile v1.2 enables 3G streaming on the iPhone, now ready for download originally appeared on Engadget on Mon, 15 Feb 2010 03:03:00 EST. Please see our terms for use of feeds.

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Caption contest: iPhone as a CPR device

Alright, we’ll leave all the zingers for you and our mercurial staff to deliver, and just use this space to dish some info on the hardware. Ivor Kovic, an emergency physician from Croatia, has recently demoed a new iPhone cradle that turns the already multifunctional handset into a CPR assistance device. By using an app titled Pocket CPR and the built-in accelerometer, he can get audio and visual feedback to tell him if he’s doing it correctly, while his basic (but awesome) cradle allows for longer CPR sessions if necessary. Check out the video after the break, then hit the comments with your finest witticisms.

Paul: “Come on Luke Wilson’s Career, stay with me now, you’re not going to die on me!”
Darren: “Man, I could really get a better look at what’s going on if this thing had a 9.7-inch IPS panel…”
Chris: “Everyone is either dying or staying alive these days, and we began to ask ourselves: is there room for something in the middle?”
Nilay: “He then died.”
Vlad: “Our other cradle also measures rhythm and depth, though its purpose isn’t entirely medicinal.”
Andy: “A rare case where a lack of multitasking is actually helpful to the task on hand.”
Thomas: “Can you stop dying for a second, I have to take this call.”
Joe: “This actually adds an intriguing level of complexity to Super Monkey Ball 2.”
Richard Lai: “Come on… COME ON!! Wait a tick… AT&T? No wonder it isn’t working. Dammit.”
Tim: “Looks like this guy’s heart (puts on sunglasses)… has dropped its last call.” Yeeeaaaaaahhhh…

Continue reading Caption contest: iPhone as a CPR device

Caption contest: iPhone as a CPR device originally appeared on Engadget on Fri, 12 Feb 2010 10:54:00 EST. Please see our terms for use of feeds.

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Square opens public trial for iPhone payment system

Eager to get in on the whole “using your iPhone to pay for stuff” revolution? Too bad your wallet is vehemently disagreeing right now. At any rate, the folks behind the Square iPhone payment system have finally seen fit to open up their solution to the public, but only in the form of a pilot. If you’re interested to be one of the few scratching the impulse-buy-itch with a cellphone dongle, hit that source link to sign up. For the rest of ya, there’s an explanatory video after the break.

Continue reading Square opens public trial for iPhone payment system

Square opens public trial for iPhone payment system originally appeared on Engadget on Thu, 11 Feb 2010 20:22:00 EST. Please see our terms for use of feeds.

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Comic Books Will Look Incredible on the iPad

I’d buy an iPad just to read comic books. Think I’m nuts? I probably am, but see how you feel after this first look at what Panelfly, maker of a popular comic book iPhone app, is building for the iPad.

Instead of simply scaling up the existing iPhone app, the folks from Panelfly put their heads together with the Sugarcube dev team and brainstormed. With all the talk of the iPad and how it could restore comic books to their former glory, they realized that they needed to revamp the app and make a version specifically for the iPad. This way they could take full advantage of the device’s screen size and provide a new way of purchasing and interacting with the content.

The way the Panelfly iPhone app works is that you download the app for free from the app store and then add comics to your library through in-app purchases. Stephen Lynch, CTO and designer at Panelfly, hinted that the company is currently exploring several different purchase models for the iPad version, but was unfortunately unable to elaborate even when I tried to coax out whether there’d be a subscription option.

As far as reading and navigating content on the new iPad app goes, let’s just say it’ll blow us all away. From what Stephen was able to share with me, Panelfly “didn’t want to stray too far from the native Apple UI elements, [they] wanted to create something that was [theirs] as well as a platform that gave the content the respect it deserves.” And from the looks and sound of it? They’ve succeeded.

Be sure to click on the images in the gallery for the full-sized view. It’s worth it.

Call me a geeky comic book lover, but apps like this one are what I’m looking forward to when it comes to the iPad. The gadget won’t replace my computer, it won’t replace my TV, and it won’t replace any other device I’ve got around the house. But it will be what I sit down with when I want to catch up on some comics, magazines, journal articles, and what will be formerly known as “print” media.