Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video)

It’s not that we haven’t seen a one-handed controller before — we most certainly have — but the only significant one on record was done by one Benjamin Heckendorn, the greatest modder of the modern era. In other words, whipping something like this up takes more than a strong will and a boatload of vacation days, making Hasse’s hack all the more impressive. As the story goes, his brother is incapable of playing video games due to needing two hands to work the controls; rather than chalking it up to tough luck, this guy completely re-engineered a GameCube controller for single-handed operation. After cracking it open and relocating a few bits and pieces, he then shoved an ATtiny44A, an accelerometer and a digital-to-analog converter within. Crazier still, he even included a toggle switch to select the analog stick or D-pad, depending on preference. Head on past the break to see this thing in action, and tap that source link to leave a handful of kudos.

Continue reading Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video)

Modder, brother-of-the-year candidate crafts one-handed GameCube controller (video) originally appeared on Engadget on Thu, 12 Aug 2010 12:11:00 EDT. Please see our terms for use of feeds.

Permalink Hack A Day  |  sourceHasse’s Hacks  | Email this | Comments

Wii Classic Controller Pro gets gilded for revamped GoldenEye 007

Alright, gamers — time to fess up. Even if you’re a self-proclaimed new schooler, there’s no way you’re passing up the option to flash back to yesteryear in order to play GoldenEye 007 the way it was meant to be played. The Wii remake of the game actually doesn’t look all that different than the original when it comes to polygon count, but for those who aren’t keen on taking control of Pierce Brosnan (let us dream, okay?) with a Wiimote, there’s the gilded Classic Controller Pro. The limited run controller itself is a familiar beast, but rather than being coated in a standard black hue, this one will be doused in much the same color as 007’s Golden Gun. It’ll reportedly ship later this year within a “Classic Edition” game + accessory bundle for $69.99 (a $20 upcharge over the software alone), but it’s still unclear if it’ll be available as a standalone peripheral. Not like it matters — you know you’re buying this game, anyway.

Continue reading Wii Classic Controller Pro gets gilded for revamped GoldenEye 007

Wii Classic Controller Pro gets gilded for revamped GoldenEye 007 originally appeared on Engadget on Wed, 11 Aug 2010 12:22:00 EDT. Please see our terms for use of feeds.

Permalink MMOMFG  |  sourcePocket-lint, IGN  | Email this | Comments

Game Gripper makes grand entrance on Nokia’s N900 (video)

Say what you will about Nokia‘s strategy (or lack thereof), but there’s no denying that the N900 is one capable gaming machine. Thus, it makes perfect sense for the blokes at Game Gripper to mold a controller specifically for that very handset, no? We’ve already spent a fair amount far too much time with our made-for-Droid edition, and if you’re looking to boost your enjoyment level when playing NES ROMs, you can toss your pre-order in this very second. The company’s offering the complete Game Gripper N900 for €14.95 ($20), or the button set alone for €3.95 ($5), with initial shipments expected in around a fortnight. Head on past the break for a taste of that aforementioned Mario action.

Continue reading Game Gripper makes grand entrance on Nokia’s N900 (video)

Game Gripper makes grand entrance on Nokia’s N900 (video) originally appeared on Engadget on Wed, 04 Aug 2010 09:31:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGame Gripper  | Email this | Comments

GPad: Another iPhone Gamepad Case

Somebody needs to make an iPhone game-pad already. The iPhone is great for games and all, but for old-school platformers and beat-’em-ups like Streetfighter IV, nothing beats having some real buttons to mash. Enter the gPod, a be-buttoned case into which you slide the iPhone. It has a d-pad, four control buttons along with select, start and a pair of shoulder-buttons. It is the perfect thing for playing old Super Nintendo games.

But we doubt you’ll ever be able to buy one. It could be easily made, we’re sure, even though the current prototype is compatible with the first-gen iPhone only, but games would have to be written to use buttons. As only a small percentage of iPhone and iPod Touch owners would have this add-on, that would be a tiny market.

I’d buy one, though, even if it only worked with jailbroken iPhones: what would be better than spending an afternoon with this and a SNES emulator full of old game ROMs? Nothing, I tell you. Nothing at all. It even makes a pretty cool-looking case.

iPhone Game Pad [CP Design via Dr. Crypt]

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Saitek keeps flight simulation alive with new gear, no word on robot air hostesses

Microsoft may have axed its Flight Simulator franchise a little while back, but it appears that there are still enough virtual pilots out there to keep Mad Catz abuzz with making new apparatus. In fact, the notoriously expensive Saitek Pro Flight range will be seeing an addition of three new products in October. First we have the self-explanatory Backlit Information Panel, which could probably double as a pricey mood light if you have $149.00 / £129.99 / €149.99 to spare. Next up is the identically-priced Throttle, Pitch and Mixture System box that’s supposed to replicate the controls found on the Cessna, Piper and Money Bravo light aircrafts. If these two modules fail to drain your piggy bank, you could always fork out another $199.99 / £179.99 / €199.99 for the F16 / F35-inspired, die-cast alloy Combat Rudder Pedals. Bundle these with the other Saitek hardware and you might get close to having the full cockpit.

Continue reading Saitek keeps flight simulation alive with new gear, no word on robot air hostesses

Saitek keeps flight simulation alive with new gear, no word on robot air hostesses originally appeared on Engadget on Mon, 26 Jul 2010 08:09:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceSaitek (1), (2), (3)  | Email this | Comments

CTA announces PS3 Assault Rifle, dignity sold separately

CTA may be best known for its endless array of kid-friendly Wii accessories, but it’s not forgetting about the grown-up gamers out there — or, at least, grown-ups who enjoy shooting plastic guns in their living rooms. Its latest product is the $65 Assault Rifle for the PlayStation 3, which promises to add a whole new degree of “realism and excitement” to games like Call of Duty: Modern Warfare 2 — oh, and it also makes sound effects even when you’re not playing a game. Head on past the break for the video.

Continue reading CTA announces PS3 Assault Rifle, dignity sold separately

CTA announces PS3 Assault Rifle, dignity sold separately originally appeared on Engadget on Fri, 23 Jul 2010 16:13:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAmazon  | Email this | Comments

Microsoft patent application cuts controller cords, sews them back together

Wireless gamepads are more convenient, but for latency, copper trumps 2.4GHz. What to do? Build hybrid controllers that can instantly cut the cord. It seems that’s what Microsoft’s thinking, as the company applied for a patent on just such a controller in March, using infrared, Bluetooth or RF technologies alongside a wired (possibly USB) connection and switch between the two “without permanent disruption to an ongoing game.” Of course, dual-mode controllers have been around for months in a slightly different form — Microsoft’s own Sidewinder X8 and the Razer Mamba did the same for the high-end gaming mouse. It also doesn’t bode well that this particular application clearly describes the original chunky Xbox.

Note: As some of you have surmised in comments, this is similar to how the PlayStation 3’s controllers work, though they hardly perform the task seamlessly. Meanwhile, Microsoft’s Xbox 360 Play & Charge kit doesn’t interrupt a game, but only uses the physical cable to charge a controller’s battery pack.

Microsoft patent application cuts controller cords, sews them back together originally appeared on Engadget on Mon, 19 Jul 2010 20:11:00 EDT. Please see our terms for use of feeds.

Permalink Being Manan, SlashGear  |  sourceUSPTO  | Email this | Comments

Black Ops controllers aren’t stealthy enough to avoid pre-release detection

Another autumn is fast approaching, which to FPS gamers mean only one thing: time to prepare to heed the next Call of Duty. In a repeat of last year’s controller bonanza, Mad Catz is producing a litany of licensed Black Ops peripherals — for the Wii, Xbox 360, PS3 and PC — and we’ve now got the first imagery of their appearance. The new gear hasn’t been made official just yet, but what you see here should be a good representation of the final product. Above is the 360 controller, which will share a major new feature with its PS3 brother: precision aiming. It’s a simple lowering of the analog sticks’ sensitivity when you want to do some more precise work and will be toggled by the use of “combat” buttons on the controller’s back. MSRPs are expected to land at just under $50 for the console pads and $100 for a rebadged Cyborg Rat PC mouse and accompanying 2GB USB dog tag. You’ll find a video and more pictures after the break.

Continue reading Black Ops controllers aren’t stealthy enough to avoid pre-release detection

Black Ops controllers aren’t stealthy enough to avoid pre-release detection originally appeared on Engadget on Wed, 14 Jul 2010 09:02:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku, @JD_2020 (Twitter)  |  sourceGames Radar, COD Black Ops Blog  | Email this | Comments

IK Multimedia ships AmpliTube iRig iPhone interface adapter

We know you’ve been waiting on pins and needles, and at long last, the gap between announcement and “now shipping” has been closed. IK Multimedia has just revealed that its AmpliTube iRig adapter is shipping, enabling iPod touch, iPad and iPhone users to jack their guitar or bass directly into their iDevice and access all sorts of effects. From there, users can pipe the audio to a pair of headphones or a guitar amp, theoretically allowing your handheld to supplant your mess of pedals. We’re also told that the iRig can be used with line level signal sources such as synthesizers, keyboards or mixing consoles, so there’s that. It’s available as we speak for $39.99 (or €29.99 overseas), and users can expect an iPad-specific version of the AmpliTube app to be released in the near future.

Continue reading IK Multimedia ships AmpliTube iRig iPhone interface adapter

IK Multimedia ships AmpliTube iRig iPhone interface adapter originally appeared on Engadget on Thu, 08 Jul 2010 09:58:00 EDT. Please see our terms for use of feeds.

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Nyko announces two silky new Raven PS3 controllers

Silky isn’t typically an adjective we’d associate with game controllers, but that’s exactly how gaming accessory maker Nyko is describing the feel of their new Raven controller line for the PlayStation 3. The line includes a standard PS3 configuration as well as an Xbox 360 inspired “alternate” layout which flips the position of the left analog stick and d-pad for a more ergonomic feel. Both will connect wirelessly to your system via a USB dongle, and will cost $35 once they hit shelves later this summer. But will any game top the entertainment value of the Raven promo video? Check it after the break.

Continue reading Nyko announces two silky new Raven PS3 controllers

Nyko announces two silky new Raven PS3 controllers originally appeared on Engadget on Thu, 01 Jul 2010 10:22:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceNyko  | Email this | Comments