Wii Controller Demo brings your Wiimote and Android phone 2gether, 4ever

Ryan Frawley still has a fair bit of work ahead of him, but his Wii Controller Demo app for Android sure holds an awful lot of promise. Available now for no charge (though a $1 paid version is available for those who dig his work), this here software allows Android users to create a Bluetooth link between their Wii remote and handset, and then log input information on the mobile’s display. As of now, there’s not a whole lot of value outside of Wiimote troubleshooting, but it’s a few lines of code away from being able to act as a controller for gaming. Just think — a Wiimote, your Android phone, an emulator, an HDMI output and four other nerds surrounding your television. Needless to say, we’ll be keeping a close eye out for updates coming to this one.

[Thanks, Jonathan]

Wii Controller Demo brings your Wiimote and Android phone 2gether, 4ever originally appeared on Engadget on Mon, 03 May 2010 13:02:00 EST. Please see our terms for use of feeds.

Permalink Nintendo Life  |  sourceAndroLib  | Email this | Comments

Nintendo ships Wii Classic Controller Pro to sweaty-palmed Americans

Nothing like coming through on a promise, right? You bet. If you’ll recall, the Big N assured us all back in January that the jumbo-sized Wii Classic Controller Pro would begin shipping to America in April, and sure enough, that’s exactly what it has done. After giving the Japanese a few months head-start, both the white and black accessories are now shipping from none other than Amazon for the tidy sum of $19.99 apiece. And yes, gift wrapping is available for a nominal fee.

Nintendo ships Wii Classic Controller Pro to sweaty-palmed Americans originally appeared on Engadget on Tue, 20 Apr 2010 12:47:00 EST. Please see our terms for use of feeds.

Permalink I4U News  |  sourceAmazon  | Email this | Comments

Crazed turntablists transform sneakers into sound controllers, righteous beats result (video)

We’re generally quite wary of any video meant to “go viral” and “sell a lot of shoes” (or sell a lot of whatever), but from time to time something comes along and cracks our jaded shell. Case in point: the new Japanese campaign for Nike’s Free Run+ running shoes sees experimental musician / DJ Daito Manabe and co. bangin’ out a tune with the company’s newest. The kicks are outfitted with flex sensors (which change resistance when bent), allowing some impressive control of effects via Max/MSP and Ableton Max for Live. Have you ever wanted to hear a hip-hop version of Thus Spoke Zarathustra? How about one performed on running shoes? You’re in luck — we got it for you after the break.

Continue reading Crazed turntablists transform sneakers into sound controllers, righteous beats result (video)

Crazed turntablists transform sneakers into sound controllers, righteous beats result (video) originally appeared on Engadget on Fri, 16 Apr 2010 15:18:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceCreate Digital Music  | Email this | Comments

Game Gripper puts your Droid’s D-pad where it belongs (video)

Game Gripper brings a little D-pad to your Droid (video)

There’s nothing better than a simple solution to a complex problem, and for Droid owners that problem is a keyboard that’s not exactly well-suited for gaming. Having a D-pad is great, but having it on the wrong side is a bummer. The Game Gripper moves it over to a more appropriate position on the left and adds another eight buttons to boot, instantly converting one of the best Android handsets on the market into one of the best gaming handsets. From what we can tell the Gripper buttons simply press the keys below on the keyboard and, while we’re guessing resulting button feel doesn’t live up to professional gamer standards, we’re decidedly intrigued — especially for $15. If you’re not convinced, check out the demo video after the break, but be prepared to be humming the Super Mario World theme to yourself all day before clicking that play button.

Continue reading Game Gripper puts your Droid’s D-pad where it belongs (video)

Game Gripper puts your Droid’s D-pad where it belongs (video) originally appeared on Engadget on Wed, 14 Apr 2010 09:14:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceGame Gripper  | Email this | Comments

Nintendo escapes patent troll in appeals court — thanks to Sony

About, oh — four years ago — a little Texas company called Anascape sued Nintendo and Microsoft for ostensibly violating its controller patents. Microsoft settled. Nintendo didn’t. Anascape won. One $21 million judgment, two years and countless legal bills later, Nintendo has finally emerged victorious over the patent troll. This week, a Federal Circuit Court overturned two earlier decisions, ruling that Nintendo’s GameCube, WaveBird and Wii Classic Controllers don’t violate Anascape’s six-degrees-of-freedom patent, because Anascape only added that 6DOF claim to its patent in 2000… making Sony’s original DualShock controller — released in 1998 — prior art. Game, set, match.

Nintendo escapes patent troll in appeals court — thanks to Sony originally appeared on Engadget on Wed, 14 Apr 2010 03:13:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceBusiness Wire  | Email this | Comments

Ask Engadget: Best Bluetooth gamepad for the PC?

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget question is coming to us from Herbert, who would “blow up the [PC accessory] market if he had millions of dollars.” Right. If you’re looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.

“Look, where are all the amazing Bluetooth gamepads at? There are plenty of great options when it comes to Bluetooth mice, Bluetooth keyboards and Bluetooth headsets, but so few gamepads are out there for PC gamers. I don’t want some other form of wireless, and I don’t want a gamepad for the PS3 or Xbox 360 — I want PC! Help!”

PC gamers are a tight-knit bunch, and we’ve heard that they never, ever let each other down. We suppose we’ll see just how true that is based on the replies down in comments below.

Ask Engadget: Best Bluetooth gamepad for the PC? originally appeared on Engadget on Thu, 25 Mar 2010 22:47:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

PlayStation Move will offer limited four player support

So you do your research, you read up on everything important about the PS3’s new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can’t use four full sets of controllers with your console. As it turns out, the PS3’s Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money’s worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse:

“Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).”

That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there — or most people really — but an important limitation to be aware of, nonetheless.

PlayStation Move will offer limited four player support originally appeared on Engadget on Fri, 12 Mar 2010 03:54:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceGizmodo  | Email this | Comments

PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a “more natural” way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week’s Gossip Girl or sort through those classic horror flicks.

It’s important to remember that PrimeSense isn’t in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location — which enables it to map out a room and detect your entire body — was done on-chip, with only the associated middleware taxing the CPU. Still, they’ve had success running this on Atom-level processors, so there’s certainly no big horsepower hang-up preventing it from hitting up a variety of markets.

More after the break…

Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Seven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral

We’ll just come right out and say it: Guitar Hero and Rock Band should watch their back, ’cause there’s a better-than-decent chance that Power Gig will be all the rage this holiday season. Seven45 Studios is a heretofore unheard of upstart with roots in First Act, and unlike the vast majority of game developers, these guys actually have a direct hand in the production of the software and hardware associated with this package. They’ll be designing the Power Gig video game series (Rise of the SixString is only the first installment) as well as the guitars, drums and microphones in-house, and given the First Act roots, you know you’ll be getting instruments of higher quality than what’s on the market today. Oh, and yes, we didn’t misspeak when we pluralized “guitars” and mentioned those other two devices.

We had a sit down with the team today at GDC, and besides coming away impressed with the alpha build of the game and the prototype axes we saw, we also learned quite a bit more about their plans than what was revealed in this morning’s press release. Just to be exceptionally clear, Seven45 Studios will not only sell their upcoming title as a standalone product, but it will sell a “band bundle” that includes the game, a guitar (plus a strap, picks and an extra set of strings), a drum set and a microphone, the latter two of which are still very early in production and weren’t available for us to test. The beat matching setup that gamers have grown used to in Rock Band and Guitar Hero is still there, but most everything else is new; a “chording” addition will allow users to strum actual power chords that match the chords used in the song, giving newbies the ability to actually learn songs as they play the game if they want to. In other words, if users strum the same chords required to succeed in the game but through an amp, they’ll be playing the actual song; if you’d rather not learn, you need not have any clue how to play a guitar to enjoy the game. Speaking of which, the bundled guitar (along with extra guitars that are still being sorted in terms of size, material and color) doubles as a legitimate six string by simply depressing the dampening pad beneath the neck, and while it won’t match the crisp tone emitted from your Les Paul Custom, the prototype we heard here in San Francisco sounded just fine for a beginner’s instrument. We also learned that existing Rock Band and Guitar Hero guitars will work with the Power Gig titles, and Seven45’s guitars will work with existing music band games — not bad!

More after the break…

Continue reading Seven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral

Seven45 Studios talks Power Gig details, we go hands-on with its six string guitar peripheral originally appeared on Engadget on Tue, 09 Mar 2010 17:04:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Seven45 Studios ups the ante for music games, intros fully functional six string controller

We’ve seen “real” guitars made to “work” with existing music-band titles, and we’ve even seen MIDI guitars play nice with Rock Band, but we’ve yet to see a company design a game from the ground-up to work with a legitimate six string. Until now. Here at GDC, Seven45 Studios is making a name for itself by introducing Power Gig: Rise of the SixString (for PS3 and Xbox 360) along with a bona fide axe. The newfangled company is a sister firm to First Act — the same guys who made that guitar sold with your ’07 Jetta — and the instrument debuting here at the show uses proprietary technology “that can distinguish and recognize gamers’ input all along the guitar.” Better still, the instrument includes all of the innards necessary to make noise through an amp, so you could theoretically use this to rock out in real life as well. If you’re skeptical about the game’s ability to actually recognize complicated inputs, get a load of this: “Power Gig also introduces the option to switch on chording, or chord play; chording presents the added challenge of playing the game using chords that require specific finger placement on the strings.” The tandem is slated to go on sale this fall for an undisclosed amount, and we’ll be snagging some hands-on time with the game and guitar here in just a few hours — stay tuned!

Continue reading Seven45 Studios ups the ante for music games, intros fully functional six string controller

Seven45 Studios ups the ante for music games, intros fully functional six string controller originally appeared on Engadget on Tue, 09 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments