Memorex intros Nintendo DS game-changing case, other not-so-game-changing accessories

The Nintendo DS line has had many redesigns up to the present 3DS, but one thing that hasn’t changed are the tiny, easily lost cartridges. Enter Memorex’s $20 Universal Game Selector Case, announced as part of its gaming accessory lineup for E3. The UGSC stores up to three games and hooks up to the cartridge port on any DS, letting you swap between them using a signal routing switch. We’ve seen cases similar to this in the past, but Memorex’s take is the first to support 3DS titles as well. Based on the renders, the unit looks to make for a weird fit and some noticeable extra thickness (10.5mm to be exact), especially on the DSi XL, but hopefully we’ll get a better idea of how it feels in hand at E3. From a functionality perspective, the case does seem rather useful for those with forgetful tendencies, if a bit underwhelming for anybody else. Memorex will also be displaying its new third-party PS3 and Wii motion controllers at the E3, which are viewable in the gallery below, and there’s a press release with details after the break.

Continue reading Memorex intros Nintendo DS game-changing case, other not-so-game-changing accessories

Memorex intros Nintendo DS game-changing case, other not-so-game-changing accessories originally appeared on Engadget on Wed, 01 Jun 2011 00:01:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Keepin’ it real fake: a Nintendo DS Lite that gets it (mostly) DS right

The death of Nintendo’s DS Lite getting you down? Good news: it may have long ago been eclipsed by the DSi and 3DS, but the svelte portable system is still being made — by someone, somewhere. And you can get a pretty good price on the thing, if you don’t mind a few flaws — like the above bootleg picked up a 1UP editor who though he was getting the real deal from eBay. As soon as the thing arrived in a corrugated cardboard box with pixelated text, it was clear that he had been KIRFed — hardcore. On top of the aforementioned packaging red flags, the portable has some minor cosmetic flaws, like discoloration, a pockmarked surface, and uneven rubber pads. What’s really amazing about this DS, however, is what its manufacturers got right — it plays DS and GBA games, including, fittingly, pirated titles. The police have reportedly called Wario in for questioning.

Keepin’ it real fake: a Nintendo DS Lite that gets it (mostly) DS right originally appeared on Engadget on Wed, 11 May 2011 22:59:00 EDT. Please see our terms for use of feeds.

Permalink   |  source1UP  | Email this | Comments

Are Two Tablet Screens Really Better Than One? [Rant]

Sony announced their dual-screened S2 tablet today. It’s not the only twin-screen tablet, but considering recent ill-conceived efforts from the likes of Acer, Toshiba and Kyocera, we’re a little skeptical. With the S2, Sony’s basically cut a 10-inch screen in half and stuck a hinge in between. How much of a benefit can two screens provide over one? More »

Nintendo sells 3.61 million 3DS handhelds, but sees 2010 net profit decline by 66 percent

It’s a “good news, bad news” kind of a day in Super Mario land, as Nintendo’s announcement of a Wii successor has been followed up with the delivery of the company’s financial results for fiscal year 2010, which don’t make for happy reading. Nintendo’s net sales of $12.4 billion for the period ending on March 31st 2011 was 29 percent less than it tallied during the previous year, while its $825 million of net profit was also a staggering 66 percent lower than it earned last year. The 3DS has sold well so far, reaching 3.61 million transactions worldwide, but the Wii is down to 15 million global sales, which marks a 25 percent contraction from its FY2009 total of 20 million. So the impetus for a hardware refresh of the Wii is clearly there, now it’s just a matter of waiting for E3 to find out exactly how Nintendo plans to go about it.

Nintendo sells 3.61 million 3DS handhelds, but sees 2010 net profit decline by 66 percent originally appeared on Engadget on Mon, 25 Apr 2011 04:53:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNintendo [PDF]  | Email this | Comments

DS Lite discontinued at GameStop

We caught wind of an internal GameStop memo this morning announcing the discontinuation of Nintendo’s DS Lite. The memo (pictured above) asks employees to remove displays of Crimson, Black, and Metallic Rose models, once they’ve burned through their stock — we’ve since confirmed the fact with an employee of the gaming chain. Not a huge shocker, of course, given the fact that the five-year-old system has since been eclipsed by 2009’s DSi and, more recently, the company’s glasses-free 3D portable, the 3DS. We have reached out to Nintendo for comment on the matter and will update this post with official word once received.

Update: We heard back from Nintendo, receiving the usual “Nintendo doesn’t comment on rumor and speculation.”

DS Lite discontinued at GameStop originally appeared on Engadget on Fri, 22 Apr 2011 09:06:00 EDT. Please see our terms for use of feeds.

Permalink SlashGear  |  sourceGoNintendo  | Email this | Comments

Next generation Wii controller to feature 6.2-inch display, turn living room into giant DS?

E3 is getting close, just two months away now. As such the next-gen Wii console rumors have heated to a boil. One of the most interesting bits of tattle originates from Kotaku. The gaming site’s sources claim (with impressive specificity) that the new 8-button controller features a screen pushing a whopping 6.2 inches, two analog sticks, and a camera. The new Wii console (sometimes called the Wii 2, Wii HD, or simply “Project Cafe”) is said to support the new controller in addition to Wii Remote-style controllers for backward compatibility with existing Wii games — at the moment, however, it’s not clear if that implies support for existing Wiimotes. But why the giant display? Here’s Kotaku‘s take:

The 6.2-inch screen will receive data wirelessly from the Nintendo console and presents an array of options, from putting the player’s inventory or map on the controller screen, to allowing players to combine it with the controller’s camera to snap photos that could be imported into a game or even turning it into some sort of glorified viewfinder (we’re unclear about whether the camera on the controller points at the player or can be outward-facing; we’ve heard both – maybe it swivels?).

In other words, you can think of the new contoller-plus-console combination as a modern Dreamcast system or “glorified mega-DS,” as Kotaku puts it, where the TV is the top screen and the handheld controller is the lower touchscreen. If true then we’ll likely hear the official first word at E3 which kicks off on June 7th.

Update: IGN has its own set of “sources” confirming many of these details. Could this be a Nintendo rumor that pans out, for once? We should know in just over a month.

Next generation Wii controller to feature 6.2-inch display, turn living room into giant DS? originally appeared on Engadget on Fri, 22 Apr 2011 05:47:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceKotaku  | Email this | Comments

iOS and Android continue chipping away at mobile gaming market, consoles remain strong

Let’s face it — smartphones (namely, iOS and Android devices) are slowly chipping away at the portable gaming market. If you recall, Apple took a nice slice of the market-share pie — and as you’ll notice in the picture above, we’re seeing the same trend this time around. According to data from Flurry and NPD Group, iOS and Android are earning a sizable chunk of the revenue in the portable gaming software sphere, with the Nintendo DS’s dominant market share dropping from 70 percent in 2009 to just 57 percent in 2010 to accommodate the newcomers. We may be seeing the decrease in relative revenue because the PSP and DS are on the way out to make room for the NGP and 3DS — however, this chart speaks only of the current-gen portables. But hey, it’s easy for almost anyone to spend a single buck on a full-fledged game, right? Head past the break for some more videogame revenue stats, if you please.

Continue reading iOS and Android continue chipping away at mobile gaming market, consoles remain strong

iOS and Android continue chipping away at mobile gaming market, consoles remain strong originally appeared on Engadget on Mon, 18 Apr 2011 04:35:00 EDT. Please see our terms for use of feeds.

Permalink TUAW  |  sourceFlurry  | Email this | Comments

Switched On: Pen again

Each week Ross Rubin contributes Switched On, a column about consumer technology.

Last week’s Switched On discussed how some next wave notions from a decade ago were trying to reinvent themselves. Here’s one more. Surging smartphone vendor HTC is seeking to bring back an input method that many wrote off long ago with its forthcoming Flyer tablet and EVO View 4G comrade-in-arms: the stylus.

A fixture of early Palm and Psion PDAs, Pocket PCs and Windows Mobile handsets, slim, compact styli were once the most popular thing to slip down a well since Timmy. Then, users would poke the cheap, simple sticks at similarly inexpensive resistive touchscreens. After the debut of tablet PCs, though, more companies started to use active digitizer systems like the one inside the Flyer. Active pens offer more precision, which can help with tasks such as handwriting recognition, and support “hovering” above a screen, the functional equivalent of a mouseover. On the other hand, they are also thicker, more expensive, and need to be charged. (Update: as some have pointed out in comments, Wacom’s tablets generate tiny electromagnetic fields that power active digitization, and don’t require the pen to store electricity itself.) And, of course, just like passive styli, active pens take up space and can be misplaced.

The 2004 debut of the Nintendo DS — the ancestor of the just-released 3DS — marked the beginning of what has become the last mass-market consumer electronics product series to integrate stylus input. The rising popularity of capacitive touch screens and multitouch have replaced styli with fingers as the main user interface elements. Instead of using a precise point for tasks such as placing an insertion point in text, we now expand the text dynamically to accommodate our oily instruments. On-screen buttons have also grown, as have the screens themselves, all in the name of losing a contrivance.

Continue reading Switched On: Pen again

Switched On: Pen again originally appeared on Engadget on Sun, 10 Apr 2011 19:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

3DS outsold by PSP in Japan, gets dumped for a dating sim

3DS outsold by PSP in Japan, gets dumped for a dating sim

When a new console launches you expect it to hit the ground with a big “thwomp” that knocks the competition aside. Nintendo’s 3DS, however, has had something of a softer landing. It released in Japan on February 26th and had been positioned high and proud at the top of the sales charts. However, it’s already been usurped by the humble PSP, which according to Media Create sold 58,075 units in the week of March 28th to April 3rd. The 3DS, meanwhile, sold 42,979. This is in large part thanks to PSP dating sim Amagami, an old PS2 game that’s just been re-released for the portable. It seems nostalgia trumps 3D wizardry again, and with the PSP getting cheaper in Europe this week, the competition is even getting tougher.

3DS outsold by PSP in Japan, gets dumped for a dating sim originally appeared on Engadget on Fri, 08 Apr 2011 08:21:00 EDT. Please see our terms for use of feeds.

Permalink gamesindustry.biz  |  sourceKotaku, Businessweek  | Email this | Comments

Nintendo 3DS review (Japanese)

Nintendo 3DS review (Japanese)

It’s been almost a year since Nintendo revealed the 3DS to the world, trotted it out at E3, held proudly by a flotilla of genetically-cloned and identically-dressed ladies. Of course we knew about it long before that, but when it comes to glasses-free 3D screens seeing is believing. After that first glimpse we were left intrigued by the technology, but we wouldn’t say we were exactly believers. Now, after spending about a week living with one of Nintendo’s $250 consoles, working with one, gaming with one, and practicing kana with one, we’ve seen the light. The fancy-pants screen works, but it only does so with a lot of caveats.

Continue reading Nintendo 3DS review (Japanese)

Nintendo 3DS review (Japanese) originally appeared on Engadget on Tue, 08 Mar 2011 12:21:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments