Apple’s Bloodiest Patent and Copyright Clashes

If Palm ends up in court over the Pre’s multitouch, it’ll join a prestigious line of firms that have tussled with Apple, which loves a good legal battle almost as much as sexy aluminum.

In Apple’s legal trail are, for the most part, corpses. Save for one little skiffle with you-know-who that haunts them to this day. And along their bloody way, they’ve managed to be involved in several landmark decisions that continue to shape technology IP law to this day. Behold, Apple’s most important legal disputes, arranged by date:


Apple Computer Inc v. Apple Corps – 1978-2007
Back in the tender year of 1978, when news of wily upstart Apple and their crazy “computers” filtered across the pond to the folks at the Beatles’ famed Apple Corps label, they stopped drinking tea and doing hash long enough to realize they still had a business, and that they should protect their trademark. They settled three years later, with Apple Computer paying Apple Corps $80,000 and entering into a gentlemanly agreement to stay off of each other’s turf—no music business for Jobs, and no Beatles-branded personal computers for the Brits. It sounded like a good idea at the time.

In 1991, litigation cropped up again when Apple Corps. lawyers realized that a handful of Macs with built-in MIDI hardware or CD-ROM drives could be used to play back and create music (a computer? play music? what?). This resulted in another payment to the Corps, to the tune of $26.5 million, and the creation of the “sosumi” alert sound (So. Sue. Me.) that lives on in OS X to this day.

But it wasn’t over yet: A little thing called the iTunes Music Store perked up the Beatles’ lawyers’ ears again in ’03, but a judge ruled in favor of Apple Computer three years later, claiming a distribution network did not count as an entre into the music business as spelled out by the original agreement.

All was settled, finally, in 2007: After Jobs was spotted getting love-y with the Beatles in his keynotes, the two companies announced that Apple Inc. would now own all of the Apple-related trademarks the two had spent the last two decades fighting over, licensing the Corps’ own trademarks back to them for their use. Meanwhile, we’re still waiting for that Beatles discography to hit the iTunes store—or anywhere on the internet.

Winner: Apple


Apple Computer Inc v. Franklin Computer Corp. – 1982
Franklin, they of tip calculators and pocket dictionaries, produced the Franklin Ace 100, a line of Apple II-compatible computers in the early 1980s. Said Apple II compatibility, however, was achieved by doing the ol’ Ctrl-A Ctrl-C Ctrl-V on Apple’s OS and ROM source code. Franklin was pretty sloppy about it: They didn’t even bother to replace strings in the code that were obviously unique to Apple’s version, including “James Huston,” an Apple programmer and the word “Applesoft.”

The district court initially agreed with Franklin’s defense, which treated the code not as a written work which could easily be copyrighted, but more like a machine part, the shape of which needed to match the other “parts” it would be compatible with. The Court of Appeals disagreed, however, and in doing so, set the first legal precedent proving that computer software itself (the actual code) could be protected by copyright, not just the visual and more tangible results of the software.

Winner: Apple

Apple Computer Inc. v. Microsoft, Xerox and Intel – 1983-1997
When Apple’s John Sculley first saw early versions of Bill Gates’ rough and buggy Windows 1.0 OS in 1983, he spotted a number of UI elements, such as window menu bars and apps like Write and Paint, which he viewed as direct rip-offs of the soon-to-be-released Mac OS and its MacPaint and MacWrite applications. No one at Apple though was too worried—their revenues of well over $1 billion dwarfed Microsoft’s $25 million in software sales at the time—so they struck a deal with Gates, allowing him to license infringing UI elements for a fee (elements many would argue were themselves licensed/stolen from Xerox) in exchange for giving Macs exclusive access to Excel for two years. At the time the Mac platform had all the momentum, and Microsoft was just an app maker, essentially, with a hobbyist OS on the side. Sculley believed their agreement was valid only for the 1.0 version of Windows and that it was a great deal.

And then along came Windows 2.0 in 1987, and with it, one of the landmark software “look and feel” disputes to date.

Windows 2.0 was significantly more polished (and successful) than the previous version, and Apple had to act quickly to quell a rapidly-strengthening competitor. They claimed Windows 2.0 ripped off the Mac OS even more extensively and illegally than before. Apple argued that things like overlapping, resizable windows, a “desktop” with icons, and specifics like the trash can all amounted to a single entity referred to as “look and feel,” which could then be protected as a whole via copyright (which MS was allegedly infringing). This was essentially a move by Apple to gain exclusive use of the “desktop” GUI metaphor, which is now ubiquitous to all modern operating systems. It would have been a gigantic legal coup.

Meanwhile, Xerox filed a defensive suit against Apple, claiming they were the actual source of the disputed GUI elements, hoping to in turn win control over the “desktop” should Apple win its case against Microsoft. It was dismissed on the grounds of a statute of limitations technicality.

Then Apple’s case fell apart on a technicality of its own. The judge, not buying the “look and feel” voodoo, insisted on treating each UI element as its own infringement. And of Apple’s list of 189 infringing elements, he judged all but ten to be legal under the original licensing deal Sculley made for Windows 1.0, which the court found to still be applicable to Windows 2.0, much to Apple’s shock and chagrin.

The suit was bloody, and it lasted four years. When the judge ruled in Microsoft’s favor in 1992, Apple tried to appeal to the Supreme Court, and was denied. Even so, bad blood continued to bubble until 1997 (along with additional side lawsuits that alleged Microsoft and Intel ripped off QuickTime code for optimizing video in Windows), until a final agreement was made. With Apple floundering and Windows the undisputed OS king, the deal tipped heavily in Gates’ favor: It stipulated that Microsoft should continue to develop Office for the Mac (by then a huge bargaining chip), but at the same time forced Apple to make Internet Explorer its default Mac OS browser (ahem, seeds of anti-trust, ahem), and gave MS the chance to buy $150 million worth of bargain non-voting Apple stock—a 10% share. And of course, Windows could keep being Windows.

So in the end, what started in Apple’s mind as a promising play for exclusive rights to the entire graphical user interface schema as we know it became a massive financial and legal defeat that continues to define the two companies to this day. Fanboys, this is where your hatred was born.

Winner: Microsoft

Apple Computer Inc. v. eMachines – 1999
Jobs returned to a still-smoldering Apple in 1997, and with him came the iMac a year later, which promptly inspired everything from steam irons to George Foreman grills to come adorned in colorful candy plastic. But eMachines, makers of cut-rate Wintel hardware, hit a little too close to the bone with their eOne, which was released a year after the original Bondi iMac. The eOne looked almost exactly like the iMac, and came pre-loaded with Windows 98 at a price point $400 below the iMac’s—a recipe for litigation. Apple took eMachines to court citing a somewhat obscure “trade dress” infringement, which is effectively a way for companies to trademark and defend distinctive industrial and graphic designs that aren’t literal trademarks themselves. They successfully shut down sales of the eOne, and eMachines went on to get folded into Gateway and then Acer, where they now continue to crank out Best Buy-filling cheapos to this day.

Winner: Apple

Apple, Inc v. Creative Technology, Ltd. – 2006
In 2006, Creative was awarded a patent for browsing hierarchical listings of music files in MP3 players it had applied for five years earlier in 2001, just barely nicking out similar patents filed for Apple’s then-nascent iPod. Creative immediately attempted to leverage the patent, filing suit against Apple for infringement; Apple responded by counter-suing on the basis of several other Apple patents its lawyers found being infringed upon in Creative’s Zen players. Yep, it was an all-out patent war, which was eventually settled to Apple’s clear advantage: Apple agreed to break off $100 million in licensing fees to Creative (a pittance compared to its $1.5 billion in iPod revenues that quarter) for rights to the disputed patent moving forward. Creative didn’t get the international injunction on iPod imports it wanted, but $100 million was an 85-cents-per-share boost for their quarterly profits. And in a trademark Jobsian zing, Steve remarked in Apple’s press release: “Creative is very fortunate to have been granted this early patent.” Translation: “Look at you, Creative, so cute with your patents. Take this $100 million I found under the seat of my SLR Benz and go buy something nice. And, oh, don’t think about trying this ever again.”

Winner: Apple

Apple Inc. v. Cisco Systems, Inc. – 2007
Remember the original iPhone? We sure do. And so did Cisco, who owned the trademark since 1996 for a VoIP product. Apple knew this and didn’t care, and the day after Jobs announced iPhone 1.0, Cisco filed an infringement suit. But it didn’t last long. Our guess is that El Jobso took Cisco boss John Chambers out for a nice dinner, reminded him that he made his billions on internet backbone infrastructure and not shitty 6-year-old VoIP phones, and the whole thing was settled before the appetizers were cleared. Just over a month later, the two companies announced they would share the iPhone name like good little boys, and would even “explore” opportunities for “interoperability.” Do you see how Apple can’t resist the condescension in the press releases? Writing Apple press releases must be fun, as far as press-release writing gigs go.

Winner: Apple

Apple Inc. v. Psystar Corporation – 2007-Present
This one’s still brewing. Apple claims Psystar’s Hackintoshed “Open Computers” violate the OS X license, which dictates that the OS only be run only on official Apple or Apple-approved hardware. Apple sued for this violation in July of this year, and the two parties have been lobbing legal clown pies back and forth ever since. Psystar’s claims tend to border on the outrageous, including a claim that Apple’s copyrights on OS X are invalid due to “failure to register said copyrights with the copyright office as required.” Something tells me that’s a little task Cupertino’s law troupe would not let slip off their to-do lists.

Documents have surfaced that indicate the two companies are pursuing alternative dispute resolution (for settling the matter privately and out of court), but the volleys are still flying—the most recent being Psystar’s claim this month that everything is fine and dandy since they legally purchase each copy of OS X they (illegally?) load onto their Open Computers. It’s a tangled web, and if Apple’s tendency to shut down even the slightest hint of Hackintoshing is any indication (just ask Brian from Wired), this case will eventually reach a settlement or a trial. Meanwhile, you can still order (or at least pay for) an Open Computer on Psystar’s site.

Winner: TBD??

Conclusion
One thing is clear: It takes a Microsoft to beat Apple at the patent and copyright litigation game. Not even the Beatles could win, in the end. And even when facing a Microsoft-caliber opponent, the grand mal Microsoft-Apple suit for all the bananas was essentially settled over a technicality arising from a Sculley-helmed Apple’s sloppy contract writing. Microsoft got lucky.

So is Palm ready to bet their entire company on the Pre’s multitouch? Many agree that without the Pre, there isn’t much of a company left anyway, so there’s no reason not to. And these days, patents provide only the squishiest legal ground that gets squishier by the day—to the extent where almost every software-specific patent can be “designed around” to achieve an almost imperceptibly similar user experience without infringing earlier patents.

The fact remains, the iPhone is now the gem in Apple’s crown and the truest embodiment of the company’s soul. Jobs and his army of lawyers aren’t going to let it be challenged without a fight.

iMovie ’09 Review

On the surface iMovie ’09 doesn’t appear that much different than the iMovie ’08 everyone complained about. But when you start digging through the software, you realize Apple actually listened to all the user complaints.

Let’s face it, iMovie ’08 was a step backwards for the iMovie software, so much so that Apple even made it a point to keep iMovie ’06 available as a download well after the software had been updated. The biggest complaint with iMovie ’08 was it lacked all the special features found in the previous version that made video editing so fun and easy.

iMovie ’09 has regained most of the features that were lost in the ’08 version and even has some new ones like video stabilization, green screen and animated maps. The UI still lacks a dedicated timeline that most video editors are accustomed to using, but to make up for it iMovie ’09 has new tools like the precision editor and advanced drag-and-drop capabilities.

Here’s a closer look at the new features of iMovie ’09:

Precision Editor

Apple’s response to all the complaints about iMovie ’08 lacking a timeline is this new precision editor window. Once you’re in a project, you select precision editor in a clips pop-up window, and the bottom half of iMovie becomes the editor. This tool is intended to help make more precise edits between two clips in your project, and does this by showing the two clips in an overlapping fashion. You simply click the spot in a clip you want to cut at and than iMovie automatically moves the clip to create the cut you want.

The window can also display audio tracks, effects and titles along side the video clips so it feels more like a timeline than a simple project window. There is also the option to move titles and change audio tracks of clips. The problem here is that the precision editor won’t let you do precise manipulation of a music track. This is frustrating, especially when you’re trying to line your video up with music. For the simple trimming of clips precision editor works pretty well—better that than nothing—but it’s still no substitute for a timeline.

Advanced Drag-and-Drop

After checking Show Advanced Tools under iMovie Preferences, this drag-and-drop tool shows much more features. In iMovie ’08 dropping a clip from the library on-top of a clip in the project window simply inserts the library clip into the project. Now in iMovie ’09 the same action brings up a pop-up menu filled with choices. It has options to replace the clip four different ways into your project or just to insert it the same way it would have in iMovie ’08. The best features though are the Audio Only, Cutaway, Picture-in-Picture and Green Screen—all of which are completely new to iMovie ’09.

Video Stabilization

For the common shaky video clip using video stabilization will impressively make the annoying camera movement disappear. iMovie ’09 does this stabilization in two steps. First it will analyze the video clip frame by frame and pixel by pixel, comparing one side of the frame to the other. Once it has analyzed the clip it applies a function that scales, rotates and moves the video based on the comparison. It zooms and trims the clip as much as it needs to apply the reverse movement of the camera shake and still not go outside the video frame. What’s more interesting is this video stabilization is the same effect Apple uses in their professional visual effects program Shake.

Video Effects, Themes, Titles, and Transitions

Thank God or maybe Jobs, but video effects like speed, reverse play, and color adjustments are all back in iMovie ’09. The clip inspector window now has options for all these effects. There might not be as many effects as there were in iMovie ’06 but there are some new ones, like the cool Sci-Fi and Heat Wave color shifts.


Themes have also returned to iMovie. There are six different themes to choose from and each one puts a visual effect on the first and last clip in the project. The first will show an intro title like a scrap book with video playing on it and at the end it will insert a directed by title over your last clip. What’s cool is it will also add theme-related transitions to the transitions selection. Same goes for the titles. You only get about four new transitions and titles, but it’s nice to keep each element of the project in theme.


iMovie ’08 only had 12 titles to choose from which was pretty pathetic, but now iMovie ’09 has over 32. The titles aren’t as customizable as they were in iMovie ’06 but with new additions like Clouds and Organic Main it might make up for it. As for transitions, only a few new ones have been added but nothing spectacular.

Maps and Backgrounds

The maps visual affects are pretty cool but not something that can be used with every project. There’s eight different moving maps to choose from—not just fake Indiana Jones maps but real ones that you can put your real locations on, as well as set your desired duration. When changing the destination points on a map, it conveniently pulls up a search window for city or airport, which makes finding a specific location very simple. After playing with these maps, I can say the best feature is the ability to add video effects. Since you can add the same effects to maps that you can to video clips, you can make Sci-Fi-looking worlds, like I did in the the video above.


It’s very sad that a background selection was not available in iMovie ’08. Something so simple like a background is really essential to giving users the freedom to create any type of project they want. With an assortment of solid colored and moving backgrounds, iMovie ’09 now has the the option to a add a simple color frame to the project. I for one am glad backgrounds are finally back.

Edit to Music

This is another new feature in iMovie ’09 that is intended to assist at editing to music or making a music video. What this option does is allow the user to drop beat markers on a music track and then using those beat markers iMovie ’09 will adjust the video clip durations to match the markers. This option will take some getting used but it seems like a valiant effort on Apple’s part to create something useful.

After playing around with the edit to music and green screen options I was able to create a fun little video. Before you start asking who the hell these kids are, all the sample video clips I used were provided by Apple so ask them.


Overall
Apple attempted to recreate iMovie for iLife ’08, and in many people’s views, this was a massive failure. With iMovie ’09, the company is really trying to make up for it—or perhaps prove that it had to tear down the previous system to make a decent new system. Most of the points that experienced enthusiasts complained about, like lack of creative features, has been addressed. But are the additions of features like video stabilization and effects enough to make this iMovie ’09 as useful as iMovie ’06 was? At this point, I still think it’s not. The new tools like precision editor and drag-and-drop are nice needed additions for the layout but a timeline is still better. Bottom line is this: If you didn’t mind the new iMovie layout but wanted more creative tools, you got them. But if the lack of a timeline layout in iMovie ’08 is what got your goat, you’re probably not going to like iMovie ’09 either. Sorry. [iMovie ’09]

What To Know About iPhoto ’09 Face Detection and Recognition

In testing iPhoto ’09 for my full review, I plowed through more than 30,000 photos using over 40 identified faces, mostly human. Here’s how iPhoto’s face detection and recognition works—and doesn’t work:

Face Detection
Apple says it uses facial detection to determine the existence of faces, and then facial recognition to separate one person from the other. The problem is, that first step is far from a catch-all:

• It suffers from the typical face-detection problem of an incomplete picture—it won’t pick up all faces turned to the side, revealing just one eye. But far worse than that, it has a very hard time picking up faces tilted to either side, even if they’re otherwise perfectly clear and symmetrical. In other words, if the year is 2029 and Apple’s deathbots are coming for you, cock your head to the side, and they’ll just truck on by.

• The other problem iPhoto’s face detection suffers from is overconfidence. Sure, it makes sense that it picks up the faces of Mount Rushmore (well, at least Lincoln’s) but it’ll invent eyes and a nose from any old rumpled curtain or wood grain when it wants to.

Face Recognition
Once you get past the detection, the recognition kicks on. Some people are already saying it’s crap, but it’s remarkable when it wants to be. How do I know it’s working? Because on many occasions I have seen it correctly identify faces in frames in the background of a shot. But recognition has some hang-ups of its own:

• Once you name a person and click on their face on the corkboard, iPhoto suggests lookalikes, which you approve or reject by clicking. The first round of suggestions are mainly nonsense—iPhoto needs a lot of data to work correctly. Confirm the identity of your subject 10 or 20 times then click Done so the system can recalibrate.

• In the first round or two, recognition errs on the side of inclusion: A bald guy with a beard and glasses won’t just bring up similarly described gents, but will attract everybody who is bald, everybody who wears glasses and everybody with a beard. In my experiences, the images with the closest resemblance appear first, but as you scroll down, there are more and more random guesses. When it comes to babies, good luck—in those early rounds, iPhoto thinks all babies look alike. Again, you approve the suggested photos that are of the same person, and reject the ones that are not.

• Once you’ve done a round or two greenlighting more accurate shots of the person, it’s important to reject ones that are not. If you leave them there, iPhoto will keep on suggesting them. I found that, if two people look kinda alike, it pays to identify them both, and go back and forth between them confirming more and more shots, so iPhoto learns faster who belongs where.

• Baldness, hair color and facial hair are all strong indicators for iPhoto. If your friend has a goatee or some kind of fancy moustache, don’t ever let him shave it off. Likewise, if your mom switches hairstylists and starts getting a different dye job, she may as well don full hunter’s camouflage. For some reason, iPhoto had an easier time discerning the blondes than the brunettes.

• People wearing glasses cause iPhoto to suggest matches of other people wearing glasses, in some cases people who are otherwise comically different. But iPhoto seems to have a lot of trouble with glasses in general, and can’t always grasp the glasses-wearer well enough to confidently suggest more of that same person. Sunglasses are obviously a problem for recognition, but people wearing sunglasses are often suggested for anyone wearing glasses, as if it was all the same to iPhoto.

• There are two kinds of recognition dead-ends you can encounter, where iPhoto won’t suggest any more photos for a person, even though you know they’re out there, and where iPhoto suggests an endless supply of random faces as potential matches, clearly unable to narrow it down further. Both are infuriating, and require you to go out and identify photos manually in hopes of jogging its memory.

• Pets are not guaranteed to work with recognition. I’m not going to slander the good people of MacLife by calling BS, but seriously, I can’t get neither cat nor dog to be recognized in any way by iPhoto, and I don’t believe it’s possible. You can identify them yourself, of course, but the reason it doesn’t pull up suggested shots containing the same furry animal is that it’s not looking at furry animals.

The Faces system is technically a time saver even when the recognition is not up to snuff, because by batching the more-or-less appropriate pictures together, you can tag them a lot faster than you otherwise could. There are plenty of user interface problems that I will address in the actual review, but in the meantime, I will leave you with this: After heavy testing for half a day, iPhoto became shockingly good at identifying my face. I can only imagine that, given more calibration and identified content, it will be better and better. My biggest fear is how many photos aren’t clearing the first hurdle—face detection—and are therefore left completely out of the system. Who would have thought that the recognition would be easier to nail than the detection? Not me. [iPhoto ’09]

Why Microsoft Should Give Windows 7 Away

Windows 7 is shaping up to be an awesome OS. It’s everything people wanted Vista to be and more. Which is exactly why Microsoft should give it away—or offer it dirt cheap—to Vista users.

Windows 7 is the solution to Microsoft’s Vista problem, which is really a nasty hydra of a problem. Let’s not pretend that this isn’t the case. There are three major heads to the beast: Consumer perception of Vista as an abysmal failure and a crappy OS (hence, Mojave); the use of XP instead of Vista in increasingly popular netbooks; and the critical lack of Vista interest from the business community.

Windows 7 neatly resolves them: Word-of-mouth sentiment for Windows 7 has been overwhelmingly positive, even from Mossberg, a dude who spent half of his Sprint Instinct review pre-reviewing the iPhone 3G. Windows 7 is slimmed down when it needs to be, running fantastically on netbooks. And the IT buyers and consumers who skipped Vista have been waiting, cash in hand, for whatever came after, so Windows 7 will have a much more enthusiastic customer base.

The stars are aligned for Windows 7. It could wash the bad aftertaste from Vista out of everybody’s mouth. But that’s only if Microsoft sells it right.

For starters, Microsoft needs to get rid of all the separate license types (OEM vs. upgrade vs. full) and trim the number of boxed configurations. Give buyers three versions, Home, Business and Ultimate, all at a reasonable price. $129 would be ideal for the first two, with $149 for Ultimate.

Second, every Vista user should get it for $49, or even less.

Apple gave away OS X 10.1 for free, and Microsoft should take a lesson there. It doesn’t matter that Vista isn’t really broken—like OS 10.0 really really was. Or that it was mostly the hardware guys’ fault for not delivering their drivers on time. Or that Mojave proves, at least to the nimwits who appear on camera, that Vista is a warm and fuzzy OS. Or that, conversely, most people who hate Vista have never really used it. All of that could be true, but regardless, people’s perception is that Vista was, is and always will be broken. And perception is reality.

Microsoft screwed up the Vista launch, and well, first impressions are the ones that matter the most. True, it’s already paying for that mistake. But taking that small hit per user wouldn’t just be the final cost of the Vista screwup, it would be “earnest money,” as they say in business. Microsoft would be buying something it hasn’t had the opportunity to get in the last few years: People’s faith.

Super Bowl HDTV and Gadget Deals

Even if you are a Giants fan like me, there are plenty of reasons to get excited about the Super Bowl. It’s an excuse to drink beer, eat little cocktail weenies—and get great gadget deals.

HDTV
Alright, first thing’s first—we need to talk HDTVs again. With the game looming, you may be thinking about an upgrade or, in some cases, your first HDTV set. In this economy, spending money is always an issue, but at this point, waiting for even cheaper HDTVs will probably keep you on the sidelines for a good long while. In the meantime, you are missing out on all the crystal-clear action. I mean, even The Simpsons are going high-def this year.

No worries though—retailers are busting out some great deals on HDTVs in anticipation of the Super Bowl crowd. Here are some examples:

Westinghouse 32” 1080p LCD HDTV for $364.99 (normally $564.99—use this rebate form).
Samsung 40” 1080p LCD HDTV for $1,108.83 plus free shipping and a $200 gift certificate to NFLShop.com (normally $1,699.99—use this gift certificate claim form. Valid through 1/31).
Vizio 42” 1080p Widescreen LCD HDTV (factory refurbished) for $589.97 (normally $999.99).
Toshiba 42″ 1080p LCD HDTV for $749 plus free shipping (normally $1,399. Use coupon code “MMCHTV50”).
Toshiba Regza 46” 1080p LCD HDTV for $999.99 plus free shipping (normally $1,499.99).
Sharp Aquos 52″ 1080p LCD HDTV for $1,449.99 plus free shipping (normally $2,099.99. Use coupon code “MMCHTV50”).
Walmart’s Super Bowl HDTV sale—$100 off/$100 Walmart gift card included (for example: 32” Samsung for $498, 46” Sony for $1,298).

If you decide to take advantage of these sales or any others you may have found through shopping comparison sites like PriceGrabber.com and Shopping.com, there are a few things you need to keep in mind. Most importantly, you need to know which HDTV is going to work for you and your budget. Our guide How to Choose and HDTV Like a Pro and the followup How To Buy and HDTV Today (Or Any Day) will give you all the information you need to make smart decisions.

It’s a good idea to carry around a web-enabled cellphone to comparison shop in the store, or have a friend at a computer standing by. If they have an in-store pickup service, that could lead to even bigger savings—not to mention a guarantee to have your TV before the game on Sunday.

What To Watch Out For
As always, it’s almost always a good idea to avoid pricey warranties, profit-heavy accessories like HDMI cables and unnecessary services offered in the store. There is a 99% chance you are getting screwed.

Don’t fall for liquidation sales. You may feel that the demise of Circuit City presents an ideal opportunity to score some new gear for the game. The reality is, if you’re not constantly cross-checking those supposedly slashed prices, quite the opposite may be true.

It Isn’t All About the TV
The Super Bowl isn’t just about a big HDTV. It’s about people getting together, getting drunk and yelling at that HDTV. It’s also a good time to pick up some of the extras you are going to need like cool remotes, cooking equipment, and other football-related gear. Here are some of the best deals going:

Remotes:
Logitech Harmony 550 Universal Remote Control for $59.97 plus free shipping (normally $99.97)
Logitech Harmony 610 Universal Remote Control for $49.99 (normally $79.99)

Other Home Entertainment Gadgets:
Sling Media Slingbox Pro-HD for $259.99 (normally $299.99)
Cambridge Soundworks Surround Speakers for $99.99 (normally $299.99)
Polk Audio Two-way Floorstanding Loudspeaker for $99.99 plus free shipping (normally $199.99)
Pioneer HTP-2920 5.1 Surround-Sound System for $199.99 plus free shipping (normally $329.99)

Gaming:
Madden 2009 on PS3 for $36.99 plus free shipping (normally $56.99 / Great for exacting revenge on a blown season. Damn you Giants!)

DVDs:
NFL History of the Pittsburgh Steelers on DVD for $13.99 (normally $26.98)
Pittsburgh Steelers: Super Bowl Champions on DVD for $8.86 (normally $19.98)
Any Given Sunday on DVD for $4.86 (normally $14.96, and Wilson’s favorite Oliver Stone film)
Friday Night Lights for $3.15 (normally $12.98)
Remember the Titans for $5.73 (normally $14.99)
The Comebacks on DVD for $4.99 (normally $14.98)
Jerry McGuire on DVD for $8.99 plus free shipping (normally $19.95)
Little Giants on DVD for $6.99 (normally $14.97)
The Waterboy on DVD for $8.26 plus free shipping (normally $19.99)
We Are Marshall for $4.99 (normally $14.98)

Grills:
Tool Box Jumbo Grill with Stand for $24.97 (normally $99.99)
Coleman Outdoor Grill and Stove for $32.36 (normally $82.99, in Target stores only)
Hamilton Beach HealthSmart Grill for $18.99 (normally $36.11)
George Foreman Champ Grill for $19.99 (normally $39.99)

Beer and Popcorn:
A handful of deals and rebates on beer (This is what it is all about)
Nostalgia Movietime Popcorn Maker for $22.54 (normally $36.23)
Presto PopLite Hot Air Popcorn Popper for $14.99 (normally $29.99)
Orville Redenbacher’s Original Popping Corn Kernels for $6.95 (normally $26.95)

For the Ladies:
Football for Dummies for $7.99 (normally $19.99)
Arizona Cardinals earrings for $5.99 (normally $21.95)
Arizona Cardinals apron for $12.95 (normally $14.95)
Pittsburg Steelers earrings for $3.99 (normally $13.95)
Pittsburg Steelers apron for $12.95 (normally $14.95)
5 lbs. of Holiday Chocolate for $1.49 (normally $24.99 – use coupon code “AVA910”)

Hobomodo:
Mini Football for $0 (use fake e-mail address, could possibly be spam)
1,200 Digital Photo Prints for $0 (use coupon code “FREE800”)
Diet Dr. Pepper for $0
Orville Redenbacher Natural Gourmet Popcorn for $0
Bruce Springsteen Songs for Guitar Hero World Tour for $0 (valid until 2/04)
3D glasses for Super Bowl commercials for $0 You may want to hold on to these.

Now get out there and enjoy the game. And I would like to take this opportunity to say that the last six weeks or so of the Giant’s season made me want to puke. If I wanted to see a team look like crap, I would go back to a standard-def TV.

Prof. Dealzmodo is a regular section dedicated to helping budget-minded consumers learn how to shop smarter and get the best deals on their favorite gadgets. If you have any topics you would like to see covered, send your idea to tips@gizmodo.com, with “Professor Dealzmodo” in the subject line.

114 Apps Apple Won’t Be Approving for the App Store Anytime Soon

For this week’s Photoshop Contest, I asked for some iPhone apps that would never survive the approval process. Warning: some of these are NSFW, more are just in poor taste. Hey, I’m just the messenger!

First Place — Peter Telesco
Second Place — El Guapo
Third Place — Jesse Armstrong

Video: Portal gun replica hands-on


You didn’t think we’d let this one go without a followup, did you? Portal gun replica creator Harrison Krix was gracious enough to invite us to his workshop and get some hands-on time with it. Let’s get the two most common inquiries out of the way first: no, it’s not photoshopped and no, it doesn’t actually “work” (as in, it doesn’t create portals). The armament weighs between five or ten pounds, and all color shifting is done via a switch inside the back end. The middle tube, interestingly enough, is an acrylic plunger handle with a clear matte. The 26-year old graphic designer and graduate of Savannah College of Art and Design estimates he spent 150 hours and $350 in parts, although later models should take much less time. He’s had offers to create more iterations from employees at Bungie and Infinity Ward, and he’s thinking of making one to give to the Penny Arcade crew for their Child’s Play charity. For a look at it both in action and disassembled, check out the video after the break. Next up? A BioShock Big Daddy costume, with arm extensions and a working drill, just in time for next August’s Dragon Con in Atlanta.

Galleries

Hands-on with the Portal gun replica

Portal gun replica (work in progress)

Portal gun replica build images and wiring

Continue reading Video: Portal gun replica hands-on

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Video: Portal gun replica hands-on originally appeared on Engadget on Tue, 27 Jan 2009 10:13:00 EST. Please see our terms for use of feeds.

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Lenovo ThinkPad W700ds laptop review: two screens of fury in one hefty package

Lenovo ThinkPad W700ds laptop review: two screens of fury in one hefty package

Lenovo’s W700ds stands out from the rest in an incredibly crowded laptop market — and not just because it’s bigger than almost any two of its competitors combined. It’s one of the very few laptops to offer an auxiliary display and has room for a full number pad and an integrated tablet to boot. With those two screens and that pop-out stylus it’s a little bit like a Nintendo DS that entered the Major Leagues and spent a few decades on the juice chasing home run records — but, being a Lenovo, this luggable has little interest in games. It’s powerful and very functional, but bulky dimensions and a similarly unwieldy price tag leave it with two major handicaps to overcome.

Continue reading Lenovo ThinkPad W700ds laptop review: two screens of fury in one hefty package

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Lenovo ThinkPad W700ds laptop review: two screens of fury in one hefty package originally appeared on Engadget on Mon, 26 Jan 2009 11:57:00 EST. Please see our terms for use of feeds.

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6 Gadgets That Will Help You Score a New Job

Companies are turning to downsizing to cut costs in this troubled economy. If you were caught up in the layoffs or you simply sucked at your job and got canned, these gadgets can help.


[Image via Flickr]

iPhone Twitter App Battlemodo: Best and Worst Twitter Apps for iPhone

When the App Store launched, there were a handful of Twitter apps for the iPhone. Now there’s ten zillion. We’ve read thousands of tweets on every Twitter app, so here are the best, and worst.

The Quicklist
• Best Overall: Tweetie
• Best Paid: Tweetie
• Best Free: Twitterfon
• Most Powerful: Twittelator Pro
• Best Tweet-Only: Tweeter
• Worst Twitter App Ever in the History of Twitter Ever: Tweetion
• Creepiest: Twittervision

GPSTwit
A tweet-only application (meaning you can’t read other people’s tweets, just post quickly) that distinguishes itself from the other minimalist one-way apps by adding GPS (with a link to your position on Google maps) and pictures to the equation.
Pros: It has as much versatility as you’d want to pack into a single-function Twitter app.
Cons: Not as beautifully simple as a single function app should be, and slow, which is fatal for an app that’s supposed to blindingly fast. Annoying ads.
Price: Free
Grade: D+

iTweets
iTweets is basic Twitter app that aims for simplicity, merging all of your incoming tweets into a single, color-coded timeline.
Pros: It has really pretty colors and a bemusing sense of single-mindedness.
Cons: It blends all of your incoming tweets—from people you follow, @replies and direct messages—into a single sticky stream of goop that’s unmanageable because of the way it’s laid out—no icons means it’s hard to tell who the tweet is coming from. And it’s a buck! Boo.
Price: $1
Grade: D+

LaTwit
LaTwit is a pretty standard Twitter app that gives you all of the core functions, with a few useful customizations for easier reading.
Pros: It lets you have tons of accounts and aggregate them into a single feed and gives you control over little things, like font sizes, and URL copy and pasting, that might make it endearing to you.
Cons: Kinda ugly. It’s buggy—goes catatonic often in the settings menu. It puts the public timeline front and center (when I check Twitter from my mobile on a tiny screen, I wanna see what my friends are up to, not the whole world). Missing deep features, like search. Not worth three bucks.
Price: $3
Grade: D

Nambu
Nambu is a hydra, pulling in your Twitter, FriendFeed and Ping.fm accounts so you can social network and read what your friends are up to until your eyes and fingers bleed.
Pros: The real selling point is that it combines three major microblogging-or-whatever-you-want-to-call-them services in one app. The reading UI is decent, clearly ripped from Twitterific, down to the color scheme. And uh, well, multiple social networking accounts in a single app!
Cons: It feels like beta software: One of the five main buttons is for feedback. Limited screen real estate shouldn’t be gobbled up by something like that. Despite ripping the UI from Twitterific, it’s a little messier, with tiny, unintelligible buttons up top and not quite the same fit and finish.
it’s not immediately apparent what some of the buttons do. Robert Scoble might love this for $2, but if you’re just looking for that one great Twitter client, this ain’t it.
Price: $2
Grade: C-

NatsuLion
Another generic Twitter app, it does all of the basic things you want in a Twitter application, but there’s nothing really special about it.
Pros: It has a separate section for unread tweets, which makes managing them easy. The lion is adorable!
Cons: Too much text crammed into each box (which need to be more cleanly differentiated themselves), which makes it hard to read. Blends direct messages and @replies into a single timeline, which might annoy some people. Skips out on features like search, and even picture uploading, which is typically taken for granted.
Price: Free
Grade: C-

Tweeter:
It’s a no-reading, just-tweeting one-trick pony.
Pros: It’s really fast for firing off tweets instantly.
Cons: It’s tweet-only.
Price: Free
Grade: C+

Tweetie
Tweetie is a powerful Twitter app with every feature you’d want, from multiple accounts to a landscape keyboard, packaged in a really well-designed UI that makes it a joy to use.
Pros: Feature-packed, with bonuses, even, like flashlight and fart apps—in a UI that’s never messy or scrambled by feature overload. It does the best job of squishing a full-featured app into a mobile one with a user experience comes that comes closest to what you’d imagine the perfect iPhone Twitter app would feel like. Totally worth $3.
Cons: It doesn’t cache tweets, meaning you lose your reading list as soon as you close the app. Some more theme choices would be nice—iChat bubble and “simple” doesn’t quite cut it. Not quite as superpowered as Twittelator Pro.
Price: $3
Grade: A

Tweetion
Tweetion wants to be a Twitter search app more than anything else, since that’s the first thing that pops up when you open it. It, uh, tries to do a lot of stuff too. Tries being the operative word.
Pros: It archives all of your tweets from ever ever ago. It’s like a trainwreck in your pocket that you can look at whenever you want for just $5.
Cons: Takes forever to load. Ugly interface that’s like a flashback to Geocities circa 1999. Animations are slow and choppy. Awkward button placement—one of them is dedicated solely to your profile picture, no joke—while most of the actual Twitter functions are buried in a more menu. Settings menu is a scrolling, choppy, confusing mess that awkwardly mixes buttons, text entries and the slot machine list UI. Couldn’t figure out the Facebook deal. It’s buggy and froze a lot too. Clearly, no one used this before they put it out. A genuine atrocity.
Price: $5
Grade: F-

Tweetsville
Tweetsville’s designers it seems weren’t quite sure what they wanted it to do, so it does a little bit of everything, but it’s not particularly great to use.
Pros: It has every major Twitter function, solid search capabilities and in tweets, makes it abundantly clear who it’s going to. That’s about it.Update: You can customize the main buttons along the bottom, which makes it a lot more usable than the default layout, since you can tailor it to what’s important to you.
Cons: It’s hard to immediately find core functions when you first open it up—a no-no on an app designed to be used on the go. By default, half the buttons on the bottom are dedicated to search and trend-tracking, while your @replies, which I think should be front and center, are buried under a “more” menu, until you change them around. (Which it isn’t immediately apparent you can do.) The UI is also inconsistent from function to function, and there’s just not a major reason to pay $4 for this when free or cheaper apps that are better.
Price: $4
Grade: D C+

Twinkle
Twinkle had a lot of fanfare early on for its cutesy speech bubbles and location features that let you see what people are tweeting around you, which it was the first to do.
Pros: One of best clients right after the App Store launch because it was one of the first with deep location features, it still has strengths there, like a landscape view map of real-time tweets. The stars and bubbles theme is… unique.
Cons: Its future development is questionable because of internal strife at developer studio Tapulous. It also requires a separate Tapulous account, which is really aggravating. In our view, Twitter apps shouldn’t need anything more than our Twitter username and pass so you can start using them instantly.
Grade: C

Twittelator
Twittelator’s free app gives you more functionality than most free Twitter apps in a pretty solid little package.
Pros: It’s one of the better free Twitter apps, retaining Twittelator Pro’s core functions—picture upload, search, GPS, friends list—though it doesn’t stack up to its pay-for-it-dammit bigger brother. Less prone to freeze-ups than Twittelator Pro.
Cons: You lose all of Twittelator Pro’s more powerful functions—not just themes, but multiple accounts, nearby tweets, in-tweet photo display, deeper profile diving and more—but you’re using the UI designed for the feature-packed version, with a kind of ugly skin, too. The emergency tweet button is weird, and in an awkward place (dead center).
Grade: B-

Twittelator Pro
The big daddy of Twitter apps, it has more features than any other app we tried and it’ll let you do just about anything—search, check nearby tweets and trends, create custom sub-groups of people you follow, multiple accounts and more
Pros: The most powerful Twitter client with lots of customization like multiple skins, and little touches like a friends list that makes it easy to @reply or direct message someone on the fly.
Cons: The listicle-style menu for all the features is a tad bland, though it gets the job done. When it’s trying to do something, it can be annoyingly unresponsive. The UI isn’t the cleanest, either (admittedly, because it’s trying to do so much) and some of the buttons are hard to hit. Pricey.
Price: $5
Grade: A-

Twitfire
Twitfire is another one-way application that just lets you send tweets, not read them.
Pros: Hrmmmm… It makes it easy to send messages to your friends—which the other one-way apps don’t do.
Cons: Another post-only app that wants to be essential, but is just confusing. Do I push the button before I type? After? What’s that button?
Price: Free
Grade: D+


Twitterfon
The most straightforward full-featured Twitter app, it has every major function you’d want—search, profile diving, picture uploads—presented in the simplest way in possible.
Pros: It’s incredibly lean and loads a zillion tweets way faster than any other Twitter app in a simple, easy to read layout. It caches them too, meaning you can flick it on to do a tweet dump before you hop in the subway. The best free all-round Twitter app.
Cons: Missing some power-user functions, like multiple accounts and themes (the baby blue does get on my nerves), and an option for a larger font size would be nice.
Price: Free
Grade: A-

Twitterific
Twitterific is designed around the reading experience more than anything, presenting all of your incoming tweets—from friends, @replies and direct messages—in a single stream with a fantastic UI.
Pros: It’s a great reading experience—it launches straight into the timeline and uses massive, readable-from-two-feet away fonts on top of a an essentialized user interface that’s single-hand-friendly. Caches tweets so you can read your backlog even without a signal, which is great if you catch up on Twitter in the subway (like me). The free version and $10 one are essentially exactly the same—the free one has ads and is just missing an extra theme.
Cons: It was clearly designed for reading more than doing, so it’s stripped of features like search, nearby users and more in-depth profile probing that makes it feel a bit shallower than other apps, especially if you pay $10 for the premium version, which is the most expensive standalone Twitter app in the App Store. Also, everything’s in a single timeline—your friends’ tweets, direct messages and @replies—so there’s no digging back for an older direct message or anything remotely tweet management.
Price: Free or $10
Grade: B-

Twittervision
Rather than check out what the people you’re following are up to, it bounces you around the world, following random, geo-located tweets in real time, or you can see who’s tweeting near you in creepy detail. All to give you a “sense of the global zeitgeist.”
Pros: It’s neat.
Cons: The amount of detail in local tweets, with a Google Map pin and all, is kinda creepy! You can’t read what the people you’re following are doing (granted, that’s not the point).
Price: Free
Grade: B-