Forza Motorsport CSR and CSR Elite wheel and pedals hands-on

Forza Motorsport CSR and CSR Elite wheel and pedals hands-on

If you’re a console racer and you own an Xbox 360 then you know Forza Motorsport is among the best, but you also know that your selection of compatible controllers has left a bit to be desired. At this year’s E3, which saw Microsoft peeling the protective tape from the bumpers and fenders of Forza Motorsport 4, there was actually an abundance of compatible wheels on display, but it’s clear which were the most serious: two new wheels from Fanatec. They’re called the CSR and CSR Elite, and there’s a new set of pedals to match. Click on through for our detailed impressions.

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Forza Motorsport CSR and CSR Elite wheel and pedals hands-on originally appeared on Engadget on Thu, 09 Jun 2011 12:22:00 EDT. Please see our terms for use of feeds.

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PlayStation Vita title ‘Ruin’ connects to PS3 for continuous client gameplay, we give it a swing (video)

Cross-platform gaming is a wonderful idea, but Sony’s showing off something even more impressive at E3 this year — a game that you can starting playing on either PS3 or the PlayStation Vita handheld and immediately transfer to another console. Ruin leverages cloud storage to save your entire hack-and-slash RPG game, right down to the positions and actions of every nearby enemy and the structures you’ve destroyed. Then, a second or eight after you hit load on another machine, you’re right back in the very same fight. Resuming on console or handheld and picking up exactly where you left off — yep, it’s a bona fide continuous client, and we had to give it a try. So, off to Sony’s E3 2011 booth we went, to seek out developer Idol Minds.

With both Vita and PS3 connected to a local router, it was both as simple and as mind-blowing as you’d expect — simply save on one (no matter what you’re doing), load on the other, and everything (save certain scripted animations) loads exceptionally quickly. In fact, Idol Minds VP Jeff Litchford said that while show floor conditions necessitated the local router, Ruin‘s cloud resume functionality would even work over 3G, as the save files are actually fairly small, on the order of 250KB. He couldn’t tell us whether you’ll have to purchase two copies of the game to make the magic happen (we’re hoping not), but he did have some good news on the cloud storage front: it won’t cost a thing to save your game data, not even a subscription to PlayStation Plus.

Sean Buckley contributed to this report.

PlayStation Vita title ‘Ruin’ connects to PS3 for continuous client gameplay, we give it a swing (video) originally appeared on Engadget on Wed, 08 Jun 2011 22:42:00 EDT. Please see our terms for use of feeds.

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Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)


We already had a chance to try out Immersive Motion from Aiken Labs at CES, but now the nine-axis modular sensing system is making its way to Android and other mobile platforms, including iOS and Windows Phone. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You’ll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop.

The kit’s price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there’s an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we’re still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.

Tim Stevens contributed to this report.

Continue reading Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)

Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video) originally appeared on Engadget on Wed, 08 Jun 2011 20:28:00 EDT. Please see our terms for use of feeds.

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THQ uDraw GameTablet goes HD, we go hands-on (video)


Nintendo’s Wii U controller is a gaming display, video conference device, and yes, a stylus-toting tablet, but no such tool has been announced for those other consoles, so PS3 and Xbox 360 owners who want to get their sketch on will have to turn to THQ’s new uDraw GameTablet instead. Tablets for both gaming systems were announced last month, and today we had a chance to paint on the big (HD) screen at E3. Though the drawing surface feels just as roomy as the Wii version, the tablets are noticeably smaller than last year’s counterpart, with the obvious absence of a Wiimote holder taking credit for the device’s reduced footprint. That Wiimote also made it difficult for lefties to tackle the tablet, but no such issues exist on the PS3 and Xbox versions. Other major design changes include shifting stylus storage from the rear to just above the touch surface, and trimming some girth off the instrument itself.

Both tablets will be coming in November for less than $100, though specific pricing has yet to be announced. For now, you’re limited to uDraw Studio and Pictionary on the game title front, which appear noticeably sharper in HD, though otherwise similar to the versions we used with the Wii. THQ has promised more games for future release, including Disney Animator, though reps weren’t able to confirm any other titles or dates. We had a chance to draw in both games, which respond to both the stylus and hardware buttons for brush selection and other functions, such as undo and navigation. A rep pointed out that the new versions are also more sensitive to stylus pressure, adjusting brush thickness based on how hard you press, for example, but we didn’t find that to be the case. After you’ve spent a few minutes concocting your next digital masterpiece, you can fire off your work of art via email, instead of just sending it to an SD card like on the Wii version. Overall, there’s nothing groundbreaking here, but if you’ve been looking to balance out your Halo and Resistance by sketching honeybees and rainbows (or making your console a bit more kid-friendly), then uDraw may be worth the investment.

Tim Stevens contributed to this report.

Continue reading THQ uDraw GameTablet goes HD, we go hands-on (video)

THQ uDraw GameTablet goes HD, we go hands-on (video) originally appeared on Engadget on Wed, 08 Jun 2011 19:44:00 EDT. Please see our terms for use of feeds.

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DarbeeVision teams with Sunflex to launder your HDMI video, give your picture added depth and clarity

DarbeeVision’s Visual Presence technology has been sprucing up moving pictures for ages, but until now, its greater visual depth and detail could only be added in post-processing. However, there’s a new version that works by scanning 165 million pixels per second and applies its visual voodoo in real-time. It’s a firmware solution that can be put into any device with a processor and a screen, and the company is currently in talks with TV manufacturers to get its tech baked in. Darbee has also partnered up with Sunflex to construct a Snakebyte-branded module that does the Darbee deed externally as an HDMI pass-through. In its current form, the system’s not ready for prime time, as it’s comprised of three circuit boards screwed together in an unwieldy package. When it hits the market later this year, the company claims it’ll be in a plastic case the size of a remote control.

We got to see the system in person at E3 2011 and found the results to be a mixed bag. Much like Belkin’s RazorVision we saw years ago, Visual Presence promises to make your picture more lifelike and detailed. In the demo we saw, graphical meadows benefitted from the enhancement — we could see individual blades of grass waving to and fro with much more clarity. However, castle walls and textured garments looked like someone cranked up the contrast to 11, which created too much visual noise for our liking. The good news is, the effect is adjustable, so you can dial in the level of detail to suit the situation and your individual taste. Sound good? Well, the device should ship by October and retail for around $150.

DarbeeVision teams with Sunflex to launder your HDMI video, give your picture added depth and clarity originally appeared on Engadget on Wed, 08 Jun 2011 18:34:00 EDT. Please see our terms for use of feeds.

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Turtle Beach XP500 and PX3 gaming headsets hands-on

Turtle Beach XP600 and PX3 gaming headsets hands on

Not ready to take the $250 plunge to snag a pair of Ear Force PX5s, but still want in on Turtle Beach’s preset-powered super hearing? The big boy’s baby brother, the Ear Force PX3, just might scratch your itch. We heard these stereo gaming cans ditched surround sound and Bluetooth support to save buyers a Benjamin, but how does these super-saver specials hold up? We tried them on.

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Turtle Beach XP500 and PX3 gaming headsets hands-on originally appeared on Engadget on Wed, 08 Jun 2011 18:08:00 EDT. Please see our terms for use of feeds.

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Razer totes Hydra sticks and 6400dpi dual-sensor mice to E3 2011, we go hands-on

Razer’s Sixense electromagnetic orb threw around plenty of intradimensional portals at CES, but sadly the company wouldn’t let us play. Today at E3 2011, however, we were finally handed the reins. Those twin sticks are impressively responsive and accurate in the specially-made Sixense levels for Portal 2, and it’s a heck of a lot of fun to physically stretch out blocks, reposition portals with a twist of the wrist and physically throw objects through the air. However, we got the impression that outside of games particularly designed to work with the sticks, it might be a different story. Waving the right stick around works pretty adequately for controlling the mouse cursor, but when we exited out to Windows, the sticks didn’t work — apparently, controls have to be mapped separately in a desktop client to work with the OS and other games or programs. We don’t think many PC gamers will mind the six-foot range and wired tether here, but it does restrict those hoping to kick back with a game on the big screen.

We also got to try Razer’s new “4G” dual-sensor technology, which will be rolling out to new Mamba and Imperator gaming mice right away — it pairs a laser sensor and an optical sensor for more precision when lifting mice off a surface for advanced first-person shooter mousing techniques, not to mention 6400dpi tracking. We took it for a spin with a handy Razer Mamba, and we immediately fell in love — whether we flung the mouse around haphazardly, furiously swiped it across the mousepad or simply tried for a quick headshot, it kept up with us. The cursor does creep if you lift and drop very rapidly, though, and without an original Mamba to compare with, it’s hard to say just how much better it was. Thankfully, that won’t be much of a factor in your purchasing decision: you’ll pay the exact same $130 for the Mamba or $80 for the Imperator when they hit shelves this month. PR after the break.

Continue reading Razer totes Hydra sticks and 6400dpi dual-sensor mice to E3 2011, we go hands-on

Razer totes Hydra sticks and 6400dpi dual-sensor mice to E3 2011, we go hands-on originally appeared on Engadget on Wed, 08 Jun 2011 17:44:00 EDT. Please see our terms for use of feeds.

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Star Wars: The Old Republic scores Razer promotional peripherals (update: eyes-on)

A long time ago, in a boardroom far, far away… a designer (flanked by marketing execs) pitched an idea for a set of Star Wars: The Old Republic branded peripherals, and the CEO of Razer told his troopers to “make it so.” Or, at least that’s how we imagine it happened. In addition to mixing up his sci-fi references, whoever approved this gaming keyboard, mouse, and headset also abandoned any notion of subtlety. All three are slathered in interchangeable Sith or Jedi insignias, bright LEDs, and a texture not unlike the exterior of a Star Destroyer. The most ostentatious is easily the keyboard, which sports both a multitouch screen and two rows of adaptive buttons over an LCD (à la the Switchblade handheld). The keyboard will run you $200, while the mouse or headset will cost $130 when they launch alongside The Old Republic later this year. Check out the gallery below and the PR after the break.

Update: We just got our first glimpse of the new peripherals, and it sounds like Razer actually put some thought into the keyboard and headphones here — while the mouse is just a jagged, Imperial-flavored wireless Naga MMO rodent, the headsets look fairly sweet, and Razer tells us their garish LED lighting apparently syncs with The Old Republic to throw signals on your shoulders to warn you of approaching enemies. Razer also has grand plans for that LCD-equipped keyboard, telling us those adaptive keys will automatically switch function based on signals from the game itself, and that multitouch LCD trackpad can display a variety of things and be used to program macros. Last but not least, you’ll get some serious geek cred when you switch the keyboard’s backlight off, because the only thing physically printed on each key are the letters of Star Wars’ Aurebesh alphabet.

Continue reading Star Wars: The Old Republic scores Razer promotional peripherals (update: eyes-on)

Star Wars: The Old Republic scores Razer promotional peripherals (update: eyes-on) originally appeared on Engadget on Wed, 08 Jun 2011 15:13:00 EDT. Please see our terms for use of feeds.

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Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Microsoft’s E3 keynote may have exploded with deeper Kinect support, but nothing caught our eyes quite as sharply as Ghost Recon: Future Soldier’s rifle-exploding Gunsmith demo. A Ubisoft representative showed us how it’s done: separating your arms separates your deadly firearm into a gorgeous display of floating screws, components, and accessories, which can be effortlessly modified, swapped, and replaced with gesture and voice commands. Too picky to decide for yourself? Then don’t: just tell Gunsmith what you’re looking for. For instance, saying “Optimize for range” produces a weapon any sniper should be proud of — even better, we found that commanding Gunsmith to “optimize for awesome” birthed a rifle (pictured above) sporting an underbarrel shotgun attachment. A gun attached to a gun? Yeah, that works. Weapons can be tested in Gunsmith’s gesture-controlled firing range, an engaging shooting mode exclusive to the Gunsmith weapon editor and not usable in regular gameplay. Head past the break for a hands-on (figuratively speaking) video.

Continue reading Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Kinect integration in Ghost Recon: Future Soldier, hands-off (video) originally appeared on Engadget on Wed, 08 Jun 2011 07:49:00 EDT. Please see our terms for use of feeds.

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Logitech’s Touch Lapdesk holds your notebook, provides a pull-out multitouch surface

After relieving our wrists, buffeting our ears and cooling our notebook down, there was only one likely way for Logitech would update its Lapdock lineup — add a finger-friendly digitizer to the equation. Yes, the Touch Lapdesk N600 we saw at the FCC in April has become a reality today, and it’s actually a pretty simple slab of plastic all told. The hollow, fairly cheap-feeling frame houses a slide-out surface with a nice big three-finger multitouch panel measuring five inches across, a pair of giant left and right mouse buttons, and some multimedia keys as well. You pop open a panel on the rear of the unit to insert 4 AA batteries good for up to six months of use, pull out Logitech’s tiny Unifying Receiver, insert it into your laptop, power on the desk, and you’re good to go. Unlike its immediate predecessors, however, there’s no fan or speakers to be had here — just the extra input scheme — for those who prefer gestures to lugging around a good old-fashioned mouse. Yours for $70 later this month, wherever such things are sold. PR after the break.

Continue reading Logitech’s Touch Lapdesk holds your notebook, provides a pull-out multitouch surface

Logitech’s Touch Lapdesk holds your notebook, provides a pull-out multitouch surface originally appeared on Engadget on Wed, 08 Jun 2011 04:00:00 EDT. Please see our terms for use of feeds.

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