appBlaster iPhone accessory lets you kick AR alien butt, bubblegum not included

AppBlaster

Gun accessories for your Wiimote or Move wands are old hat but, we can’t help but be at least a little intrigued by this rifle-like dock for the iPhone. The appBlaster is an accessory from apptoyz designed specifically for use with the company’s Alien Attack iOS game. Slide in your iDevice and fire up the AR shooter and you’ll be treated to a bit of Piper-vision, exposing the invisible aliens in our midst. Pull the triggers and two capacitive pads touch the screen to fire at the invaders that only you can see. The appBlaster is available for pre-order now at RED5 for £19.99 (about $32) and will official hit shelves on July 7. Check out the PR after the break.

Continue reading appBlaster iPhone accessory lets you kick AR alien butt, bubblegum not included

appBlaster iPhone accessory lets you kick AR alien butt, bubblegum not included originally appeared on Engadget on Thu, 23 Jun 2011 04:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Apple granted patent for ‘portable multifunction devices’ with multitouch screens

Apple

Avid watchers of tech know that Apple is almost as good at requesting patents (though, its record of defending them is somewhat less impressive) as it is at actually creating compelling products. Three years after initially filing for the design of a “portable multifunction device” with a multitouch interface, the USPTO has awarded the Cupertino crew a patent that’s sure to raise few eyebrows amongst its competitors. At a glance, the language seems to cover practically any device that allows touch input to control content in a frame on a webpage independent of controlling the rest of the page — which we’re sure Jobs and co. are excited to add to their growing stockpile of claims to gestures and capacitive displays. Of course, a rival would have to infringe on all elements of a patent’s independent claims before it’d need to fear the courtroom, so it’s probably best not to get too hot and bothered here. For those looking to pore over the specifics, that source link is a good place to head.

Apple granted patent for ‘portable multifunction devices’ with multitouch screens originally appeared on Engadget on Wed, 22 Jun 2011 17:17:00 EDT. Please see our terms for use of feeds.

Permalink Physorg  |  sourceUSPTO  | Email this | Comments

Apple granted broad patent for ‘portable multifunction devices’ with multitouch screens

Apple

Avid watchers of tech know that Apple is almost as good at requesting patents (though, its record of defending them is somewhat less impressive) as it is at actually creating compelling products. Three years after initially filing for the design of a “portable multifunction device” with a multitouch interface, the USPTO has awarded the Cupertino crew a rather broadly worded patent that’s sure to raise few eyebrows amongst its competitors. The language could easily be interpreted to cover practically any device with a multitouch screen, be it tablet or smartphone — which we’re sure Jobs and co. are excited to add to their growing stockpile of claims to gestures and capacitive displays. Whether or not Apple actually uses its recently granted patent to go lawsuit loony against its market rivals remains to be seen but, chances are, it’ll stay quiet for the time being — those battles with Sammy and Lodsys are already consuming plenty of precious resources.

Apple granted broad patent for ‘portable multifunction devices’ with multitouch screens originally appeared on Engadget on Wed, 22 Jun 2011 17:17:00 EDT. Please see our terms for use of feeds.

Permalink Physorg  |  sourceUSPTO  | Email this | Comments

NetSecure Kudos Payments announced for Canada, is the half-circle to Square

Canada may be moving to polymer-based currency, but mobile payment services like Square — which cater to classic plastic — haven’t yet taken time to trek to the Great White North. NetSecure is looking to offer similar convenience to the region with its new Kudos Payments service, which just so happens to ship with a shockingly curvy swiping dongle. Similar to Square, it creates a secure ‘point of sale‘ without a hard-wired transaction terminal, and charges a slightly higher 2.9-percent fee to users’ accounts for each exchange. Kudos has iOS, Android, and Blackberry apps to tap into the functionality and, even a version for Mac and PC — in other words, you and yours should be suitably covered. Any roving entrepreneurs who are interested in the service will be able to snag the $49.99 kit free of charge from the company’s website for a “limited time,” which may or may not expire before Google decides to open its own Wallet a few miles kilometers north.

Continue reading NetSecure Kudos Payments announced for Canada, is the half-circle to Square

NetSecure Kudos Payments announced for Canada, is the half-circle to Square originally appeared on Engadget on Wed, 22 Jun 2011 13:23:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceKudos Payments  | Email this | Comments

FL Studio Mobile lands on iOS, more indie rap albums to be produced while commuting

FL Studio Mobile HD

Dream no longer friends, FL Studio Mobile is here for your iOS device of choice. The iPhone and iPod touch version is being offered for $15, while the more expansive HD edition for the iPad is fetching $20 — but both will see their price climb another $5 after the introductory sale is over. As mentioned you’ll be able to pass project files back and forth between the desktop and mobile apps, though the iDevices lack support (and the muscle power) for VST instruments. It also appears the scope of the sequencer had to be scaled back from 128 tracks to 99, but that should be more than enough to keep you tapping out beats like 9th Wonder while riding the train. Hit up the source links to download the portable production suite and check out the gallery below.

FL Studio Mobile lands on iOS, more indie rap albums to be produced while commuting originally appeared on Engadget on Wed, 22 Jun 2011 07:21:00 EDT. Please see our terms for use of feeds.

Permalink Image-Line  |  sourceFL Studio Mobile HD, FL Studio Mobile  | Email this | Comments

Best Buy puts your music in the cloud, goes where others have gone before

Google, Amazon, and Apple have been hogging the headlines when it comes to storing your tunes in the internet ether. That doesn’t mean there isn’t room for another musically inclined cloud contender — or at least, that’s how Best Buy sees things. The big blue box has rolled out its aptly (if uncreatively) named Music Cloud service that lets you upload your audio to its servers and stream it wherever you go. You can also save songs locally, plus there are apps for Androids, Blackberrys, and iPhones to manage and play your music. There are two flavors of Music Cloud, Lite and Premium. The former is free, while the latter costs $3.99 a month, though Best Buy hasn’t said what the difference is (other than price) between the two. The catch? It’s currently only capable of grabbing songs from iTunes, so no uploading from file folders. Let’s hope that’s only a temporary problem.

Best Buy puts your music in the cloud, goes where others have gone before originally appeared on Engadget on Wed, 22 Jun 2011 01:30:00 EDT. Please see our terms for use of feeds.

Permalink Yahoo News  |  sourceBest Buy  | Email this | Comments

Some Mobile Programmers Skeptical About Adobe’s Flash Utopia

The BlackBerry PlayBook, which launched April 19, supports Adobe Flash. (Photo: Jon Snyder/Wired.com)

It’s no secret: Adobe wants to see Flash everywhere. The company wants everyone to write programs with Flash, and for all customers to rely on Flash for their software needs.

With a set of new tools launched this week, the company continues to make an aggressive push in that direction — though it may have a tough time convincing developers to buy into its vision of a Flash utopia.

Monday’s release of two software tools for mobile developers, Adobe Flash Builder and Adobe Flex 4.5, creates a single platform programmers can use to make applications that work across three major mobile platforms: Android, iOS and the BlackBerry PlayBook.

Both of these tools allow a developer to write software in Adobe Flash, then automatically recompile their creations into native apps that can be sold on three major mobile platforms.

According to Matthew Fabb, senior mobile developer at StickerYou.com, cross-platform tools like Adobe’s, and another popular one called PhoneGap, serve a need.

“Companies want to reduce their costs in creating mobile apps across platforms, rather than making them all natively,” Fabb says. “I know some companies have outsourced a lot of their mobile development,” he says, as a result of needing external talent to handle code with which in-house developers may not be as familiar.

But such tools come with their own set of problems. Some critics say using tools like these result in decreased performance, compatibility problems and generally mediocre software. So, as convenient as the idea of “write once, run anywhere” sounds, it’s just not that simple.

Poor performance is the most often-cited problem with cross-platform development tools.

When you create an application using code that’s not native to the device you’re targeting, the authoring software you’re using sometimes needs to tack on an additional layer of code called a runtime. The runtime enables the device to interact with your non-native code, but a common side-effect is a more sluggish app.

“Generally, the additional runtime is a performance hit, and it’s another layer to worry about,” says Mike Novak, Android engineer for Group.me. “I prefer native environments for the lack of a middle man.”

Also, cross-platform tools may miss some of the intricacies of each mobile OS, says mobile developer James Eberhardt.

“The biggest complaint that I have with third-party tools like these is that they’re focused on lowest common denominator features,” Eberhardt says. “The iOS SDK has a feature that allows in-app purchases, while some of the third-party tools don’t support that.”

Problems with performance and compatibility aside, Adobe has been pushing to get its software on all mobile platforms, especially the iPhone. In 2010, Adobe added the ability to create Flash apps for iOS in its Creative Suite 5 Professional software.

The company trumpets the fact that its software helps developers get their creations into multiple app marketplaces more quickly.

“If you’re deploying a mobile app, you want to reach every one of your customers on whatever device they’re on,” Greg DeMichillie, director of product management for Flash Platform tools at Adobe, tells Wired.com. For companies building everything in native code, that can take “up to three times longer to bring the apps to market,” according to DeMichillie.

Flash, along with the companion technology AIR, has long been Adobe’s flagship cross-platform environment for application development, but Adobe has struggled to implement the software consistently across different computing platforms. Most famously, Apple CEO Steve Jobs blamed Flash for frequent crashing and battery drain on Macs, and he says similar limitations have kept Apple from supporting Flash on its iOS platform entirely. On other smartphones and tablets, Adobe continues to face challenges in getting the technology to work consistently across different devices, including Research In Motion’s PlayBook tablet, which runs QNX and the Motorola Xoom tablet, which runs Android.

There’s also an entirely different snag that’s tied to device compatibility: Each class of devices has its own app store.

Unlike the centralized marketplaces like Apple’s App Store and the Android Market, there isn’t an efficient app distribution channel for applications built in Flash or AIR.

“For small guys peddling smaller web apps or services it’s a lot harder,” says Phillip Ryu, developer of the best-selling iOS game The Heist. “And there aren’t many turnkey monetization services or effective sales channels to just tap into.”

This is the problem Adobe’s new tools are effectively trying to solve, by giving Flash developers an easier way to get their creations into the multiple app marketplaces rather than rely on ad hoc distribution.

Another issue: Adobe may not be able to keep up with continuous feature updates from the different mobile platforms. Android, for instance, currently maintains a six-month release cycle, on average. Just like hardware manufacturers struggling to keep up with the platform developers, Adobe may not be able to keep its tools updated at the same pace.

That’s a non-issue for native coders. “If you go right to the source you’ll always have the option to be cutting edge,” says Group.me’s Mike Novak.

Developer James Eberhardt echoes this sentiment.

“It doesn’t matter how good the technology is,” he says. “If it doesn’t support some of these important features, it’s dead in the water.”

See Also:


Apple iCloud to halt backups, MobileMe email, when storage limit is reached?

Hey there, future iCloud power user, take a gander at the MobileMe email from MacRumors above — that’s what to expect when you approach the 5GB storage limit. Apparently, automatic backups and your MobileMe account’s email traffic will pause until you delete some files or purchase more space via your iDevice or a computer — for an undisclosed cost. That’s one sliver of info which Apple’s remaining tight-lipped about despite unveiling the mostly free cloud service weeks ago. Also worth noting, as TUAW points out, is that content purchased within the iTunes ecosystem won’t impact your quota. Hey, those app downloads can sure make it easy to fill up a drive, ya know.

Apple iCloud to halt backups, MobileMe email, when storage limit is reached? originally appeared on Engadget on Tue, 21 Jun 2011 11:26:00 EDT. Please see our terms for use of feeds.

Permalink TUAW  |  sourceMacRumors  | Email this | Comments

Monsoon Vulkano Flow, Blast launch DVR-to-mobile feature for iPhone, iPad and Android

Monsoon Multimedia is again advancing its Vulkano line of set-top boxes with a feature not found on Sling, TiVo or Roku, adding the ability to make DVR recordings directly to iPad, iPhone or Android devices. While users can still watch TV from anywhere in the world using the Vulkano, the new DVR-to-mobile feature is restricted to WiFi and will only work with the Vulkano Flow and eventually the Blast. Sure you could store your shows on a hard drive and move them over or stream later, but this way fans of The Killing on AMC can be disappointed by the season finale later on even while offline. Updates for the platform-appropriate $13 apps should arrive shortly, while Blackberry users are assured the feature is on the way soon for them too.

Continue reading Monsoon Vulkano Flow, Blast launch DVR-to-mobile feature for iPhone, iPad and Android

Monsoon Vulkano Flow, Blast launch DVR-to-mobile feature for iPhone, iPad and Android originally appeared on Engadget on Tue, 21 Jun 2011 03:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Hulu adheres to Apple’s revised in-app subscription rules, others to fall in line?

A mere eleven days have passed since Apple relaxed its in-app subscription rules, and now All Things D has stumbled upon screenshots of the first major subscription program to comply. A forthcoming update to the Hulu Plus iOS app will nix all references that previously pointed towards Hulu’s own website for signing up new users, allowing Hulu to skirt around implementing Apple’s in-app subscription mechanism (and the thirty percent cut that goes along with it). That said, it’ll also kill Hulu’s opportunity to easily inform folks of where to pony up for Hulu Plus, but we suspect the added friction is worth losing a few eyes instead of buoying Cupertino’s warchest. Seeing as there’s under a fortnight until Apple’s new rules come into effect, we certainly wouldn’t recommend betting against a slew of similarly-positioned apps to follow suit.

Hulu adheres to Apple’s revised in-app subscription rules, others to fall in line? originally appeared on Engadget on Mon, 20 Jun 2011 22:34:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAll Things D  | Email this | Comments