Nokia sues Apple again, says the iPad 3G infringes five patents

Looks like settlement negotiations in the various Nokia / Apple patent lawsuits aren’t going too well — Espoo’s just hit Cupertino with a second federal patent lawsuit, this time alleging the iPad 3G and iPhone infringe five patents related to “enhanced speech and data transmission, using positioning data in applications and innovations in antenna configurations that improve performance and save space, allowing smaller and more compact devices.” Interestingly, Nokia’s filed this one in the Western District of Wisconsin, a so-called “rocket docket” that’s well-known for bringing patent cases to settlement or trial in just over a year. That means we could see some real movement in this dispute within our lifetimes, but we’re not holding our breath for a definitive conclusion — by our count, Apple and Nokia now have some five pending legal actions between them, including one that’s been placed on hold pending an ITC decision. Anyone want to bet how long it takes for Apple to add another countersuit to the mix?

Nokia sues Apple again, says the iPad 3G infringes five patents originally appeared on Engadget on Fri, 07 May 2010 11:18:00 EST. Please see our terms for use of feeds.

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Add Effects to your Guitar with AmpliTube iRig

iRig.jpgIs there anything the iPhone can’t do? When you’ve got an electric guitar and the AmpliTube iRig, you’re ready to rock. This interface adapter lets you plug in an electric guitar and control the output with your iPhone. You’ll also need the AmpliTube software (which isn’t in the iTunes Store yet).

This adapter works with the iPad and iPod Touch, as well. It offers a full rig made by 3 simultaneous stompboxes, an amp, cabinet, and mic. There are 10 stomps, 5 amps, 5 cabinets, and 2 mics available. Import your iTunes songs and play along with backing tracks and real-time effects. You can use up to 36 presets to save your favorite configurations.

The AmpliTube iRig will list for $39.99 when it goes on sale, and it’s available for pre-order now. The software will come in a free version, and LE version ($2.99), and a full version ($19.99).

iPhone 3G gets an Android port to call its own (video)

You’ll recall, studious little gremlins that you are, that we recently saw the venerable first-gen iPhone prancing about with an unusual little green droid providing it with operational commands. Well, the coder behind that project, David Wang, has now stepped his game up to the iPhone 3G, which has been outfitted with an almost complete implementation of Android. Audio support is the last missing piece of the puzzle, but the groundwork has been laid and it too should be ready for some unholy Apple plus Google action within the next few days. Downloadable binaries are currently being prepared, so we thought we’d help you fill the time with a video demo of the port, which may be found just past the break.

[Thanks, Andrew]

Continue reading iPhone 3G gets an Android port to call its own (video)

iPhone 3G gets an Android port to call its own (video) originally appeared on Engadget on Fri, 07 May 2010 03:49:00 EST. Please see our terms for use of feeds.

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Visa and DeviceFidelity working to bring mobile payment functionality to iPhone

This ain’t the first rodeo for Visa and DeviceFidelity, and if we had to guess, we suspect it won’t be the last. Just a few short months after teaming up to bring contactless payments to any mobile with a microSD slot, the two are at it again — this time aiming for the oh-so-tantalizing iPhone market. Reportedly, the tandem is toiling away in an effort to concoct a protective iPhone shell with a secure memory card that hosts Vista’s contactless payment app, payWave. As it stands, the product would only function on the iPhone 3G and iPhone 3GS, leaving upcoming iPhone 4G / HD / Barhopper buyers out in the cold. As with any other payWave-enabled handset, this would allow users to simply tap and go when checking out, a process that our pals over in Japan have had down for centuries now. If all goes well, market trials of the payment-enabled iPhone are set to begin this summer, or approximately six months too late for anyone to seriously care.

Continue reading Visa and DeviceFidelity working to bring mobile payment functionality to iPhone

Visa and DeviceFidelity working to bring mobile payment functionality to iPhone originally appeared on Engadget on Thu, 06 May 2010 14:56:00 EST. Please see our terms for use of feeds.

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eBoy’s FixPix iPhone game is basically the greatest thing ever made

Okay, so this isn’t out yet, but it’s hard to deny that the eBoy-designed Delicious Toys-developed game FixPix is probably the best idea anyone has ever had since the wheel or sliced bread. Maybe that’s a little hyperbolic, but as you know, we are huge fans of eBoy and their mind-boggling pixel art. Now the design collective’s cityscapes and fantastical scenes have been turned into an iPhone app where you can piece the 3D milieus back together by tilting your phone this way and that. As we said, the title isn’t available, but there’s an awesome demo site where you can play around with the concept, and it’s likely FixPix could see Apple approval any day now. We can barely contain ourselves. Check out a video of the game in action after the break.

Continue reading eBoy’s FixPix iPhone game is basically the greatest thing ever made

eBoy’s FixPix iPhone game is basically the greatest thing ever made originally appeared on Engadget on Thu, 06 May 2010 11:22:00 EST. Please see our terms for use of feeds.

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Apple’s Seamlessly Embedded Heart Rate Monitor could turn the iPhone into a new-age mood ring

Nike is making millions from its Apple-friendly wares, designed to turned technophiles into fitness freaks. Imagine the possibilities if the iPhone could not only track your running stride but also monitor your heart rate while doing it. That’s one of a suite of potential uses for this patent app from Apple, a Seamlessly Embedded Heart Rate Monitor. The design is for a series of electrodes that are, well, seamlessly embedded into the shell of a given device in such a way that they are “not visibly or haptically distinguishable on the device.” The device could then, with a touch, measure heart-rate, uniquely identify a user, and even “determine the user’s mood from the cardiac signals.” Just imagine the new flood of EKG-related apps: iPalpitate, Murmur Maker, Cardiac Arrest… the possibilities are endless.

[Thanks, Staska]

Apple’s Seamlessly Embedded Heart Rate Monitor could turn the iPhone into a new-age mood ring originally appeared on Engadget on Thu, 06 May 2010 07:44:00 EST. Please see our terms for use of feeds.

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App Store Averaging Millions of Downloads Each Day

This article was written on July 28, 2008 by CyberNet.

iphone apps.jpgApple’s App Store is now over two weeks old, and I have to say that overall I’m impressed with the variety of applications available for download. In the first three days of the launch over 10 million downloads were served up by Apple, and in the first 10 days that number increased to over 25 million downloads. No matter which way you slice it they’re averaging millions of downloads each day.

There were a lot of people who weren’t too happy about Apple’s distribution system particularly because they take 30% of any paid application. Right now games seem to be dominating the paid program arena (only 3 out of the top 10 paid apps are not games). Sega has even said that they expect to sell over 1 million downloads of their famous Super Monkey Ball game for the iPhone, which is a milestone the free Facebook app has already reached. Considering that Super Monkey Ball sells for $9.99 that would put $7 million in Sega’s pocket and a cool $3 million in Apple’s pocket.

The only problem I still see with the App Store is the long wait period for updates to get published. Since Apple has to manually review each update it can take a little while for a new version to show up. I recently contacted Brent Simmons, the developer of the NetNewsWire app for the iPhone, who uploaded three new updates over approximately two weeks before getting the first one published:

My first update (1.0.1) was uploaded before the App Store went live. I don’t recall exactly when 1.0.2 was uploaded, but it was within 2-3 days after the App Store went live. 1.0.7 was uploaded about 4-5 days after that.

Luckily when Apple got around to approving the updated version of NetNewsWire they skipped right to the latest release that Brent had uploaded.

I have to say that I was skeptical about the App Store being hosted in iTunes initially, but now I’ve actually come to appreciate it. It serves as the one-stop source for iPhone and iPod Touch app downloads, and prevents you from having to search all over the Internet for great programs or games. Not to mention the fact that it takes just a single click to see if a newer version of an app is available.

Next week we’ll be highlighting both our favorite free and paid apps that we’ve been experimenting with, so keep your eyes peeled for that post.

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Rumor: Next iPhone to Shoot 720p Video

MacRumors has been playing the old “dig inside the software update for treasure” game again, and has indeed come up with some booty. This time, it’s the latest iPhone OS4 beta, and the nugget inside is these two lines of text which suggest a new iPhone will shoot 720p hi-def video:

>AVCaptureSessionPreset640×480

>AVCaptureSessionPreset1280×720

If the allegedly stolen Gizmodo iPhone was the real thing (and it probably is) then this better-quality video recording matches up nicely with what looked like an improved stills camera. And in practical market terms, there’s only so much even Apple can get away with when it comes to cameras. It seems almost every other smartphone these days shoots 720p, so the iPhone really needs to keep up.

Next iPhone to Record 1280×720 HD Video? [MacRumors]

Photo illustration: Charlie Sorrel


iPhone OS 4 unlocks 720p video capture, further solidifying iPhone HD?

Last time on let’s-speculate-about-Apple-products, the New iPhone rumor mill dug up dirt on video chat and a 5 megapixel camera. Now, it appears there might be one more reason to call it the iPhone HD. MacRumors reports that the iPhone SDK 4 beta includes the value “AVCaptureSessionPreset1280x720,” leading some to believe Cupertino’s next phone will record video in 720p. Mind you, the iPhone 3GS was technically already capable of that feat, so this might not have anything to do with a new handset, but honestly, at this point the iPhone’s camera wouldn’t be competitive recording in a smaller format anyhow.

iPhone OS 4 unlocks 720p video capture, further solidifying iPhone HD? originally appeared on Engadget on Wed, 05 May 2010 22:52:00 EST. Please see our terms for use of feeds.

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Adobe decries Apple’s ‘walled garden,’ yet pledges ‘best tools’ for HTML5

Adobe CTO Kevin Lynch says Flash works just fine on the Apple iPhone, thank you very much — and he thinks that’s exactly why Apple keeps on denying it access. Speaking at the Web 2.0 Expo in San Francisco, he explained his belief that by eliminating Flash, Cupertino is forcing developers to build apps natively for iPhone OS rather than one of Adobe’s cross-platform solutions, and thus creating a “walled garden” of applications that users must flock to an iDevice to be able to use. Lynch compared Apple’s control over development formats to 19th century railroad lines that competed for customers by using differently sized rails, and pledged that Adobe would not be part of such a competition. “It’s not HTML vs. Flash — they’ve been co-existing for over a decade,” he said, adding, “We’re going to try and make the best tools in the world for HTML5.” So, what do you think about that, Steve?

Adobe decries Apple’s ‘walled garden,’ yet pledges ‘best tools’ for HTML5 originally appeared on Engadget on Wed, 05 May 2010 19:27:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceThe Register, CNET, PC Magazine  | Email this | Comments