Apple increases gaming share at the expense of DS and PSP

Apple’s intentions to dominate handheld gaming were already pretty clear back in March of 2008 as game studio after game studio lined up behind the iPhone (and iPod touch by extension). Now look at the graphics above. Yeah, based on the report from Flurry Analytics, Apple’s casual gaming approach is carving out a nice slice of the US revenue pie related to gaming software. The PSP was hit especially hard dropping from a 20% share in 2008 to just 11% of US revenue last year. Numbers that highlight just how ridiculous John Koller’s spin maneuver was after the iPad launch. Speaking of which, you have to wonder how these numbers might be affected once developers have a chance to spread out on the iPad, looming Nintendo 3DS or not. Especially with early data showing robust pre-sales and games accounting for almost half of the iPad apps being tested. See that chart after the break. Mmm, pie.

Continue reading Apple increases gaming share at the expense of DS and PSP

Apple increases gaming share at the expense of DS and PSP originally appeared on Engadget on Tue, 23 Mar 2010 06:44:00 EST. Please see our terms for use of feeds.

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Nintendo announces 3DS — the glasses-free 3D successor to the DS

Whoa, now this is a whopper coming (almost) out of nowhere. Nintendo has just slipped out a press release in Japan informing the world that all-new 3D-capable portable hardware is coming, with a full unveiling set for E3 2010 this June. Tentatively titled the 3DS, this glasses-free 3D wonder is pitched as the successor to both the DS and DSi, and will use a “compatible cart” that should ensure backwards compatibility with your vast library of favorites from the older consoles. Nintendo expects to launch the 3DS into retail “during the fiscal year ending March 2011.”

Update: Unofficial reports from Japan suggest the 3DS will have a parallax barrier 3D LCD from Sharp, a vibration function, and a “3D control stick.” Read about it all here.

Nintendo announces 3DS — the glasses-free 3D successor to the DS originally appeared on Engadget on Tue, 23 Mar 2010 03:44:00 EST. Please see our terms for use of feeds.

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Nintendo 3DS: The Details [Nintendo]

Nintendo Japan has announced that they will present the newest portable console, the Nintendo 3DS, in June. The new handheld will offer 3D viewing without glasses. Here’s all the information we have gathered so far: More »

Wii football controller brought to life by CTA Digital

It wasn’t too long ago that we were berating Nintendo for its seemingly silly patent application relating to a football-shaped soft appendage for the Wii Remote controllers. As it turns out, we may have underestimated the consumer interest in just such a product. While Ninty’s application is still under review, CTA Digital has taken the opportunity to introduce its own “soft, realistic accessory” for the ballers that just can’t get their Madden on without the feel of a rubbery pigskin substitute. It’s ambidextrous, it comes with a wrist strap, and it has absolutely no right to exist in a society of right-thinking Homo sapiens. But it does. At least price and availability aren’t yet public, so hopefully you’ll have forgotten about this abomination by the time of release.

Wii football controller brought to life by CTA Digital originally appeared on Engadget on Mon, 22 Mar 2010 11:11:00 EST. Please see our terms for use of feeds.

Permalink Gadget Venue  |  sourceCTA Digital  | Email this | Comments

Nintendo slipping DS handhelds into schools, McDonald’s training sessions

What’s a global gaming company to do once they’ve soundly dominated the portable market? Why, covertly get the DS into schools and restaurants, of course! Shigeru Miyamoto, who created undercover gems like Donkey Kong and The Legend of Zelda, recently informed the AP that his company would be rolling the DS out “in junior high and elementary schools in Japan starting in the new school year,” though few details beyond that were available. We do know, however, that this invasion into the education sector is more than just a fluke, with Miyamoto noting that this very area is where he is “devoting [himself] the most.” Of course, the Big N already has a nice stable of mind-bending titles, but getting actual teachers to embrace the device in the classroom would be another thing entirely. In related news, select McDonald’s eateries in Japan will be using the DS to train part-time workers, though mum’s the word on whether the Cooking Mama franchise will be cashing in here.

Nintendo slipping DS handhelds into schools, McDonald’s training sessions originally appeared on Engadget on Sun, 21 Mar 2010 23:39:00 EST. Please see our terms for use of feeds.

Permalink Joystiq, technabob  |  sourceNPR / AP, Nikkei  | Email this | Comments

AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

If you’ve been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we’ve seen is in truth much more similar to the Wii’s MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it’s pretty impressive: basically you tell a computer what gesture you want to perform (like “fist pump,” for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you’re hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can’t help but be a little disappointed. LiveMove 2 doesn’t even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any “real” or physics-based way. It’s great tech either way, but hopefully that’s something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.

Continue reading AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures originally appeared on Engadget on Fri, 19 Mar 2010 12:19:00 EST. Please see our terms for use of feeds.

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Rumor mill says Nintendo DS2 might be headed for E3 unveiling

Hot on the heels of the recent DSi XL appearance, rumors are swirling that Nintendo is preparing to announce a second version of the DS — the DS2, if you will — at E3 in June. Over on RPad they’re spilling the beans about the supposed device, including the fact that it’ll boast two larger, higher resolutions screens, an accelerometer, and it will also supposedly run on an NVIDIA Tegra chip. Finally, RPad is also reporting that they spoke with developers who say their games will be finished by the end of the year… leading us all to speculate the unannounced successor could, possibly, be announced at E3, then available by the end of the year. Of course, this info’s all 100 percent unofficial, so take everything with a grain of salt, relax, and we’ll let you know as soon as we hear something more solid.

Rumor mill says Nintendo DS2 might be headed for E3 unveiling originally appeared on Engadget on Tue, 16 Mar 2010 10:41:00 EST. Please see our terms for use of feeds.

Permalink Tech Radar  |  sourceGame Informer, RPad  | Email this | Comments

Wii Fit push up bars make sense, but this one isn’t worth dollars

Push-up bars for the Wii Balance Board? Now that sounds like a fantastic idea — just the thing broad-shouldered individuals need to play Wii Fit without backstrain. Too bad this particular set of bars isn’t worth the plastic it’s printed from. The latest and greatest from the minds in the chintzy plastic peripheral industry, the $25 CTA Digital Wii Push Up Bar is held in place by only your weight and a few foam strips without reinforcement of any kind, meaning it could detach itself with any significant exertion. The only good that comes out of all this is an embarrassing video demonstration after the break, which features a pair of smiling humans pretending to have fun with the contraption. QVC, eat your heart out.

Continue reading Wii Fit push up bars make sense, but this one isn’t worth dollars

Wii Fit push up bars make sense, but this one isn’t worth dollars originally appeared on Engadget on Sun, 14 Mar 2010 11:52:00 EST. Please see our terms for use of feeds.

Permalink Gizmodo  |  sourceCTA Digital, Amazon  | Email this | Comments

NPD: Xbox 360 wins US sales war in a downbeat February

The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.

NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.

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Mental Math: The PlayStation Move Experience Is Going to Be Expensive [Playstation Move]

Sony barely mentioned pricing with their PlayStation Move motion controller, only noting that the combo pricing with PlayStation Eye and a game will cost less than $100. But by our back-of-the-envelope calculations, the experience is going to be really expensive.

Our previous look was with the Wii MotionPlus, which clocked in at $80 per person to be fully equipped. That was $40 for the Wiimote, $20 for the Nunchuck and another $20 for the MotionPlus dongle. Now, you can get a WiiMote + MotionPlus bundle for $50, bringing the 1 person cost down to $70, factoring in the Nunchuck. For four people, assuming you didn’t trash the bundled WiiMote and Nunchuck from your Wii console purchase, the cost would be $230.

What about the PlayStation Move?

For the full PlayStation Move experience, each player needs two PlayStation Moves and a sub-controller. The reason why you need two Moves AND a sub-controller is because the sub-controller doesn’t support motion gaming at all, and the Move doesn’t have that analog stick you find on the sub. Some games will require Move + sub, some will require two Moves. You also need one PlayStation Eye that services all four players. Let’s price these components out, hypothetically.

Oh but wait, how many Moves does the PlayStation support?

Sony just confirmed for us that the PS3 will be able to support at most four Move controllers at once, or, two Move controllers and two sub-controllers. So four people will be able to play simultaneously if they only use one Move each, or two people if you’re playing with a Move and a sub.

Suppose you started off by purchasing the PlayStation Move + Eye bundle—the one that Sony says will be priced at less than $100. This is a fair entry point to the experience, seeing as not many PS3 owners have the PlayStation Eye to start out with, since there aren’t very many supported games. Let’s price that bundle at $80. The Eye by itself is $40, so we’ll say that the Move is $50, by itself. Here’s why.

We price the Move at $50 in order to be in line with the Wiimote + MotionPlus bundle, because Nintendo’s controllers have somewhat equivalent tech to Sony’s Move. (The Move actually has more advanced tech, with the LED ball on the end and better motion tracking, but to the end user, the experience is similar.) $55 is also the price of a DualShock 3, to compare the price to a controller Sony already sells. So $80 for the first bundle, which is logically cheaper than buying everything separately, plus you have a game in there for free.

To have a “full” experience, you need just one PlayStation Eye, but two Moves and a sub-controller per player. And since the sub-controller doesn’t have motion (but does have wireless), we’ll price it at $30. The first player gets set up with the Eye and the Move bundle for $80. He still needs another Move and a sub-controller, which is an additional $80. That’s $160. Every subsequent player only needs two Moves and a sub, which is $130, in our thought experiment. That’s a total of $550 for all four players. Holy shit. The second player needs one too, so it’s $130. That’s a total of $290.

These are all hypothetical numbers, conjured up because they’re reasonable and in line with pricing we’ve seen before from Sony, which prices higher than Nintendo. But, if we wanted to try this with more aggressive pricing that’s in-line with what Nintendo has, we can price the Move at $40 and the sub-controller at $20. That also brings down the bundle price to $70. Using these numbers, you have $430 for the total price for four players $230 for the total price.

What does this mean? Since Sony confirmed to us that you can have at most four Moves or two Moves and two subs connected at once, it changes the landscape a bit. Because the hardware limitation caps the amount of controllers you need to buy, you can get away with spending less and still getting the “maximum” amount of enjoyment that any given developer intended you to have.

Well, even if you factor in the low end pricing, you’re still going to have to pay more for controllers than you are for the actual console itself. This is true of both the PS3 (base console price: $300) and the Wii (base console price: $200), but the PS3’s is so much more expensive than the Wii’s. It’s a good thing that Sony is making it possible for you to play at least some normal games with the Move and the sub-controller combo, because imagine having to buy regular DualShock 3 controllers on top of this.

But, a-ha! Natal! Even if the base price of Microsoft’s Xbox 360 add-on is priced somewhere upwards of $100, that’s all you’ll ever need to buy for motion gaming. You can add on a second, third or fourth player (though maybe Microsoft will limit it to two) to your motion gaming with no additional cost! Microsoft isn’t going to charge you money for your limbs, as much as they probably would like to. But if they did, that would be the first and last acceptable use of the cliche about charging an arm and a leg for something.

Update: Reader Josh reminds us that the PlayStation 3 only supports 7 Bluetooth devices simultaneously. If this is true, then we’ll theoretically never hit that ceiling of eight devices (two Moves per person, times four people). But, are the Moves any different from the standard PS3 controllers? Can it theoretically support more than 7? Has the PS3 Slim upped this number any? Interesting questions that we’re looking into.

Update 2: Corrected text to reflect the fact that the system supports only four PS3 move controllers simultaneously. That’s either four Move controllers or two Moves and two sub controllers.