Pogoplug now streaming to Xbox 360 and PS3, handling offsite backups

It’s been a long and painful four months since Pogoplug introduced its second generation NAS-ifier, but those who’ve been holding out for additional functionality can finally buy in. In an effort to cater to these so-called “gamers,” the company has enabled its device to stream multimedia content directly to Xbox 360 and PlayStation 3 game consoles; users will be able to access, share and stream media directly to their console from any local or remotely located Pogoplug, and if all goes well, your console should actually see the drives connected to the Pogoplug and the contents of other shared Pogoplugs automatically. In related news, the unit is also now capable of pushing out offsite backups through a new version of Active Copy (shown above), so all that’s left to do is hop online and suck down that tasty firmware update that should be waiting. Enjoy!

Continue reading Pogoplug now streaming to Xbox 360 and PS3, handling offsite backups

Pogoplug now streaming to Xbox 360 and PS3, handling offsite backups originally appeared on Engadget on Tue, 16 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Screw Avatar, 3D Gaming is What Will Get You to Buy a New TV [3D]

I’ve been skeptical of the big push for 3D in TVs and movies. But I just played the first 45 minutes or so of Metro 2033 on a top-of-the-line 3D-enabled gaming rig and, well, wow.

Playing games in 3D right now requires a lot of work on your part, or at least a lot of money. An Nvidia rep told me that you could get a decent 3d-capable tower for $800-$1,000, but it was telling that the setup they had me playing on at the press preview for the game had a to-be-announced Nvidia GPU inside a 3.5-foot-tall tower with a plexiglass side to show off the water cooling inside. Sure, it’ll work with a slower computer, but if you want a great experience, expect to pay top dollar.

That’s because 3D gaming will basically require a doubled framerate to get video as smooth as we’re used to with 2D games, as it’s processing a frame for each eye instead of one for both.

But that’s fine. Unless you’re a hardcore PC gamer or a serious early adopter, I wouldn’t suggest running out and dropping $4,000 on a tower. What was exciting about this was that it felt like a glimpse into the near future.

PCs, after all, aren’t where the majority of players get their gaming done. They play consoles. The PS3 is getting 3D capabilities this summer through a couple of firmware upgrades; the same is coming to the Xbox 360 sometime soon. In any case, even when the PS3 and Xbox 360 get 3D support you’ll need a new 3D HDTV that supports HDMI 1.4 to run em, so it won’t suddenly make 3D gaming mainstream.

And since 3D requires a doubled framerate, you shouldn’t expect to be able to play the current crop of console games in 3D even when the PS3 gets that ability, because most of them are already pushing the console hard to hit its framerate as-is. Doubling that will not work out very well.

Post-Apocalyptic Moscow in Three Dimensions

The graphics of Metro 2033 are very good, to be sure, but they’re nothing better than any other major release from the past year. What made the experience great was the 3D. It was amazing how much was added to the feel of the game.

Leaving an underground tunnel into a post-apocalyptic Moscow at night, my vision was filled with floating specs of snow and dust in some lights. But closer to me were some cracks in my gas mask, which represented damage to my character. In the middle distance were some other characters and piles of rubble. Off in the distance was a huge tower.

Each level of depth stood out completely and made the screen feel like a window. Aiming was easier, as I could immediately tell just how far off an enemy was, even when I hadn’t seen it before and was unsure of its scale.

Back underground in the subway tunnels that make up 70% of the game, everything was much closer. But I could pass a cracked-open doorway and peer inside at the people sitting there, and it felt like I was really looking into someone’s private room.

When You’ll Be Able to Get In on the Fun

In short, 3D makes games feel more real than ever before. And this is just the beginning. With Natal, Microsoft will be able to do head tracking, which when combined with 3D really looks like the future of gaming to me. A next-gen Microsoft console with Natal and 3D built-in, complete with the guts to make 3D run smoothly, will completely change the way we play games.

And while 3D tech will take a bit of time to become affordable, if you really want to experience it now, you can. Games today are created in 3D already, so it’s just a matter of processing to turn those 3D spaces into something you can see with glasses. Unreal just announced its Unreal Engine will be able to go 3D with the flip of a switch, and it powers loads of popular games. A gaming rig with a good enough graphics card hooked up to a 120Hz monitor can run many games in 3D right now, but Nvidia’s 3DTV Play, just announced today, will let you hook up a gaming PC to a 3D HDTV in your living room. So if you’ve got the motivation and the money, you’ve got the ability to enjoy 3D gaming on the couch right now.

Really, this isn’t going to hit the mainstream until consoles are pushing it. And that probably won’t be for a couple of years, at least for console AAA titles, which is a bummer.

But if you’re an early adopter looking to buy a first-gen 3D HDTV and Blu-ray player, you’d be crazy to not at least think about grabbing a gaming PC that can handle 3D games. Because trust me, you’ll use that a lot more often than you’ll watch Avatar.

PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief

While it’s a crying shame that Sony’s PlayStation Move won’t have full four-player support, at least the technology is efficient; our buddies at Joystiq are reporting that the camera-and-wand based motion control game system will only minimally impact game performance. Quizzing Sony’s David Coombes, they found out that the advanced image processing required to make sense of your wild, flailing movements will take only 1-2 MB of RAM. Of course, when you consider that the PS3 has only 256MB of fast XDR memory to begin with, that 2MB isn’t as “insignificant” as Sony would have you believe, but coupled with the company’s claim that the whole shebang takes “under a frame” of the Cell CPU’s processing time, we’re inclined to think it won’t be much of an issue for the end user. Assuming they fix that nasty lag, of course. Check out our full PlayStation Move guide for more details.

PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief originally appeared on Engadget on Sat, 13 Mar 2010 05:28:00 EST. Please see our terms for use of feeds.

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Joystiq and Sony VP Scott Rohde talk PlayStation Move

So, we brought you along for the big reveal and some playtesting, and even presented you with this handy guide just in case you had any more questions. You still haven’t got enough of Sony’s new motion controller? You’re going to want to hop on over to Joystiq for an enjoyable interview with Sony Worldwide Studios VP Scott Rohde where he gets down to brass tacks and answers questions involving the ins and outs of Move game distro, whether the preponderance of “shovelware” mini-game collections will help or hurt the platform, and the fate of the DualShock controller. It’s a wild ride, indeed. So why are you still here?

Joystiq and Sony VP Scott Rohde talk PlayStation Move originally appeared on Engadget on Fri, 12 Mar 2010 10:49:00 EST. Please see our terms for use of feeds.

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PlayStation Move will offer limited four player support

So you do your research, you read up on everything important about the PS3’s new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can’t use four full sets of controllers with your console. As it turns out, the PS3’s Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money’s worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse:

“Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).”

That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there — or most people really — but an important limitation to be aware of, nonetheless.

PlayStation Move will offer limited four player support originally appeared on Engadget on Fri, 12 Mar 2010 03:54:00 EST. Please see our terms for use of feeds.

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NPD: Xbox 360 wins US sales war in a downbeat February

The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.

NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.

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Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.

More after the break…

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Mental Math: The PlayStation Move Experience Is Going to Be Expensive [Playstation Move]

Sony barely mentioned pricing with their PlayStation Move motion controller, only noting that the combo pricing with PlayStation Eye and a game will cost less than $100. But by our back-of-the-envelope calculations, the experience is going to be really expensive.

Our previous look was with the Wii MotionPlus, which clocked in at $80 per person to be fully equipped. That was $40 for the Wiimote, $20 for the Nunchuck and another $20 for the MotionPlus dongle. Now, you can get a WiiMote + MotionPlus bundle for $50, bringing the 1 person cost down to $70, factoring in the Nunchuck. For four people, assuming you didn’t trash the bundled WiiMote and Nunchuck from your Wii console purchase, the cost would be $230.

What about the PlayStation Move?

For the full PlayStation Move experience, each player needs two PlayStation Moves and a sub-controller. The reason why you need two Moves AND a sub-controller is because the sub-controller doesn’t support motion gaming at all, and the Move doesn’t have that analog stick you find on the sub. Some games will require Move + sub, some will require two Moves. You also need one PlayStation Eye that services all four players. Let’s price these components out, hypothetically.

Oh but wait, how many Moves does the PlayStation support?

Sony just confirmed for us that the PS3 will be able to support at most four Move controllers at once, or, two Move controllers and two sub-controllers. So four people will be able to play simultaneously if they only use one Move each, or two people if you’re playing with a Move and a sub.

Suppose you started off by purchasing the PlayStation Move + Eye bundle—the one that Sony says will be priced at less than $100. This is a fair entry point to the experience, seeing as not many PS3 owners have the PlayStation Eye to start out with, since there aren’t very many supported games. Let’s price that bundle at $80. The Eye by itself is $40, so we’ll say that the Move is $50, by itself. Here’s why.

We price the Move at $50 in order to be in line with the Wiimote + MotionPlus bundle, because Nintendo’s controllers have somewhat equivalent tech to Sony’s Move. (The Move actually has more advanced tech, with the LED ball on the end and better motion tracking, but to the end user, the experience is similar.) $55 is also the price of a DualShock 3, to compare the price to a controller Sony already sells. So $80 for the first bundle, which is logically cheaper than buying everything separately, plus you have a game in there for free.

To have a “full” experience, you need just one PlayStation Eye, but two Moves and a sub-controller per player. And since the sub-controller doesn’t have motion (but does have wireless), we’ll price it at $30. The first player gets set up with the Eye and the Move bundle for $80. He still needs another Move and a sub-controller, which is an additional $80. That’s $160. Every subsequent player only needs two Moves and a sub, which is $130, in our thought experiment. That’s a total of $550 for all four players. Holy shit. The second player needs one too, so it’s $130. That’s a total of $290.

These are all hypothetical numbers, conjured up because they’re reasonable and in line with pricing we’ve seen before from Sony, which prices higher than Nintendo. But, if we wanted to try this with more aggressive pricing that’s in-line with what Nintendo has, we can price the Move at $40 and the sub-controller at $20. That also brings down the bundle price to $70. Using these numbers, you have $430 for the total price for four players $230 for the total price.

What does this mean? Since Sony confirmed to us that you can have at most four Moves or two Moves and two subs connected at once, it changes the landscape a bit. Because the hardware limitation caps the amount of controllers you need to buy, you can get away with spending less and still getting the “maximum” amount of enjoyment that any given developer intended you to have.

Well, even if you factor in the low end pricing, you’re still going to have to pay more for controllers than you are for the actual console itself. This is true of both the PS3 (base console price: $300) and the Wii (base console price: $200), but the PS3’s is so much more expensive than the Wii’s. It’s a good thing that Sony is making it possible for you to play at least some normal games with the Move and the sub-controller combo, because imagine having to buy regular DualShock 3 controllers on top of this.

But, a-ha! Natal! Even if the base price of Microsoft’s Xbox 360 add-on is priced somewhere upwards of $100, that’s all you’ll ever need to buy for motion gaming. You can add on a second, third or fourth player (though maybe Microsoft will limit it to two) to your motion gaming with no additional cost! Microsoft isn’t going to charge you money for your limbs, as much as they probably would like to. But if they did, that would be the first and last acceptable use of the cliche about charging an arm and a leg for something.

Update: Reader Josh reminds us that the PlayStation 3 only supports 7 Bluetooth devices simultaneously. If this is true, then we’ll theoretically never hit that ceiling of eight devices (two Moves per person, times four people). But, are the Moves any different from the standard PS3 controllers? Can it theoretically support more than 7? Has the PS3 Slim upped this number any? Interesting questions that we’re looking into.

Update 2: Corrected text to reflect the fact that the system supports only four PS3 move controllers simultaneously. That’s either four Move controllers or two Moves and two sub controllers.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required

Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

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PlayStation Move: everything you ever wanted to know

Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts — and even a name! — for its new PlayStation motion controller. The PlayStation Move is being described as a “platform” and a “virtual console launch” by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move.

Continue reading PlayStation Move: everything you ever wanted to know

PlayStation Move: everything you ever wanted to know originally appeared on Engadget on Thu, 11 Mar 2010 14:31:00 EST. Please see our terms for use of feeds.

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