Miyamoto says that Wii is ‘honored’ to be in such great company as Move and Natal

While Sony might be doing its best to heat things up with its Wii-baiting “realistic movements” ad campaign, Nintendo’s Shigeru Miyamoto is taking the high road. Elaborating on recent comments that he made about the threat posed by rival motion controllers (or lack thereof), the elder statesman, whose career stretches back to the beginnings of the video game industry and includes everything from Donkey Kong to The Legend of Zelda and beyond (don’t forget Nintendogs), said that “[c]ompeting with other companies” in a specific product category was “never our top priority.” Rather, the company will continue to do what it does best: creating “unique and unprecedented entertainment.” So how does he feel about PS Move, then? “The user experience we have created is going to be intensified by the advent of new machines from other companies. It’s a new experience that we originated. So we really see it as a great honor.” Class act, that guy. We’ll see how he feels when we beat him to market with our Engadget Vitality Sensor.

Miyamoto says that Wii is ‘honored’ to be in such great company as Move and Natal originally appeared on Engadget on Fri, 26 Mar 2010 10:50:00 EST. Please see our terms for use of feeds.

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Netflix Streaming Comes to the Wii

wii

Nintendo Wii users don’t have to feel left out anymore. Netflix has started shipping instant streaming discs to Wii owners who have signed up for it.

The move makes Wii the last console among its peers to get the service.

About a year-and-a-half ago, Microsoft’s Xbox 360 became the first console to offer direct access to Netflix for gamers. Sony’s PlayStation 3 users gained access to Netflix’s instant streaming service late last year.

Finally, in January this year, Netflix said it will offer streaming for Wii users starting Spring. Wii users with a broadband connection and a subscription to Netflix can access Netflix’s library.

The movie rental service sent out e-mail alerts to customers Thursday and has said discs for the Wii could be in the hands of consumers before the weekend.

The Wii can’t play high-definition streaming shows or movies but we are hoping an innovative interface for using Netflix through the Wii’s controller makes up a little for that.

Photo: (ginnerobot/Flickr)


Netflix finally ships out Watch Instantly discs for Nintendo’s Wii

Wii owners have been waiting for this day to come since early January (or before, arguably), and at long last it looks as if the rental superstar has come through. Customers around the US are receiving email notifications today stating that their Watch Instantly disc (required for Netflix playback on the Wii) has shipped, and it should be waiting in their mailbox before this weekend begins. We’ll be interested to see how the streaming service performs on the weakest of the three major consoles, but given that no 1080p content is available, we doubt they’ll be any major snags. Let us know when your disc arrives and how the experience is down in comments, won’tcha?

[Thanks to everyone who sent this in]

Netflix finally ships out Watch Instantly discs for Nintendo’s Wii originally appeared on Engadget on Thu, 25 Mar 2010 13:23:00 EST. Please see our terms for use of feeds.

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Wii football controller brought to life by CTA Digital

It wasn’t too long ago that we were berating Nintendo for its seemingly silly patent application relating to a football-shaped soft appendage for the Wii Remote controllers. As it turns out, we may have underestimated the consumer interest in just such a product. While Ninty’s application is still under review, CTA Digital has taken the opportunity to introduce its own “soft, realistic accessory” for the ballers that just can’t get their Madden on without the feel of a rubbery pigskin substitute. It’s ambidextrous, it comes with a wrist strap, and it has absolutely no right to exist in a society of right-thinking Homo sapiens. But it does. At least price and availability aren’t yet public, so hopefully you’ll have forgotten about this abomination by the time of release.

Wii football controller brought to life by CTA Digital originally appeared on Engadget on Mon, 22 Mar 2010 11:11:00 EST. Please see our terms for use of feeds.

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New Poll: Which Modern Video Game Console(s) do you Own?

This article was written on September 19, 2009 by CyberNet.

It’s hard to believe, but this November the Xbox 360 will turn 4-years old, and the Wii and PS3 will turn 3-years old. These consoles mark what’s considered to be the seventh generation of video game consoles, and generally consoles are revamped every 4-7 years. That means in the next 1-4 years a new generation of consoles will likely begin to emerge.

This generation of consoles is pretty interesting each of them seem to focus on something different than the other two:

  • Xbox 360: This was the first one to market, and it heavily capitalized on online gameplay. In fact they did such a good job with it that they have actually been able to charge users for an Xbox Live account if they want to play online.
  • Playstation 3: Initially the PS3 was pretty expensive, but the price has dropped rather significantly over the last few years. Almost everyone I know who bought this did not pick it up solely because it was a video game system… the big focus here is that it also plays Blu-ray videos. Heck, most of the people I know don’t even use the PS3 to play games at all. They just bought it because it’s considered to be the best Blu-ray player available since it is also updateable. If Sony had lost the format war it would have really screwed over their console sales.
  • Nintendo Wii: This is more of a family/party console. This was actually the first 7th-gen console I had bought, and for most people the fun factor will start to wear off. Nintendo was smart and priced this below the competition initially which, in addition to their interactive controllers, really helped skyrocket sales. I attribute almost all of the Wii’s popularity to word-of-mouth… because this is the console people seem to talk about the most.

As of right now I own the Xbox 360 and the Wii, but I don’t really play the Wii anymore. I just find playing online with my friends a lot more enjoyable than what’s offered on the Wii.

So now the big question is what consoles do you own? We’ll follow up this poll asking which console you play the most, but right now I’m just curious which one(s) you actually have in your household. Go ahead and vote below, or in the sidebar where you can also track the poll’s progress.

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AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

If you’ve been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we’ve seen is in truth much more similar to the Wii’s MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it’s pretty impressive: basically you tell a computer what gesture you want to perform (like “fist pump,” for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you’re hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can’t help but be a little disappointed. LiveMove 2 doesn’t even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any “real” or physics-based way. It’s great tech either way, but hopefully that’s something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.

Continue reading AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures originally appeared on Engadget on Fri, 19 Mar 2010 12:19:00 EST. Please see our terms for use of feeds.

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PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

Sony’s VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He’s back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here’s a few choice quotes.

  • “Because real boxers don’t hit like this [flails arms exasperatingly]”
  • “It’s also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn’t involve catching a big red ball.”
  • “C’mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew.”

Check out the futuristic — or now-eristic, rather — commercial after the break. And if you ask, sorry, we still wouldn’t bet on Kansas City in six.

Continue reading PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal originally appeared on Engadget on Wed, 17 Mar 2010 18:52:00 EST. Please see our terms for use of feeds.

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Wii Fit push up bars make sense, but this one isn’t worth dollars

Push-up bars for the Wii Balance Board? Now that sounds like a fantastic idea — just the thing broad-shouldered individuals need to play Wii Fit without backstrain. Too bad this particular set of bars isn’t worth the plastic it’s printed from. The latest and greatest from the minds in the chintzy plastic peripheral industry, the $25 CTA Digital Wii Push Up Bar is held in place by only your weight and a few foam strips without reinforcement of any kind, meaning it could detach itself with any significant exertion. The only good that comes out of all this is an embarrassing video demonstration after the break, which features a pair of smiling humans pretending to have fun with the contraption. QVC, eat your heart out.

Continue reading Wii Fit push up bars make sense, but this one isn’t worth dollars

Wii Fit push up bars make sense, but this one isn’t worth dollars originally appeared on Engadget on Sun, 14 Mar 2010 11:52:00 EST. Please see our terms for use of feeds.

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NPD: Xbox 360 wins US sales war in a downbeat February

The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.

NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.

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Mental Math: The PlayStation Move Experience Is Going to Be Expensive [Playstation Move]

Sony barely mentioned pricing with their PlayStation Move motion controller, only noting that the combo pricing with PlayStation Eye and a game will cost less than $100. But by our back-of-the-envelope calculations, the experience is going to be really expensive.

Our previous look was with the Wii MotionPlus, which clocked in at $80 per person to be fully equipped. That was $40 for the Wiimote, $20 for the Nunchuck and another $20 for the MotionPlus dongle. Now, you can get a WiiMote + MotionPlus bundle for $50, bringing the 1 person cost down to $70, factoring in the Nunchuck. For four people, assuming you didn’t trash the bundled WiiMote and Nunchuck from your Wii console purchase, the cost would be $230.

What about the PlayStation Move?

For the full PlayStation Move experience, each player needs two PlayStation Moves and a sub-controller. The reason why you need two Moves AND a sub-controller is because the sub-controller doesn’t support motion gaming at all, and the Move doesn’t have that analog stick you find on the sub. Some games will require Move + sub, some will require two Moves. You also need one PlayStation Eye that services all four players. Let’s price these components out, hypothetically.

Oh but wait, how many Moves does the PlayStation support?

Sony just confirmed for us that the PS3 will be able to support at most four Move controllers at once, or, two Move controllers and two sub-controllers. So four people will be able to play simultaneously if they only use one Move each, or two people if you’re playing with a Move and a sub.

Suppose you started off by purchasing the PlayStation Move + Eye bundle—the one that Sony says will be priced at less than $100. This is a fair entry point to the experience, seeing as not many PS3 owners have the PlayStation Eye to start out with, since there aren’t very many supported games. Let’s price that bundle at $80. The Eye by itself is $40, so we’ll say that the Move is $50, by itself. Here’s why.

We price the Move at $50 in order to be in line with the Wiimote + MotionPlus bundle, because Nintendo’s controllers have somewhat equivalent tech to Sony’s Move. (The Move actually has more advanced tech, with the LED ball on the end and better motion tracking, but to the end user, the experience is similar.) $55 is also the price of a DualShock 3, to compare the price to a controller Sony already sells. So $80 for the first bundle, which is logically cheaper than buying everything separately, plus you have a game in there for free.

To have a “full” experience, you need just one PlayStation Eye, but two Moves and a sub-controller per player. And since the sub-controller doesn’t have motion (but does have wireless), we’ll price it at $30. The first player gets set up with the Eye and the Move bundle for $80. He still needs another Move and a sub-controller, which is an additional $80. That’s $160. Every subsequent player only needs two Moves and a sub, which is $130, in our thought experiment. That’s a total of $550 for all four players. Holy shit. The second player needs one too, so it’s $130. That’s a total of $290.

These are all hypothetical numbers, conjured up because they’re reasonable and in line with pricing we’ve seen before from Sony, which prices higher than Nintendo. But, if we wanted to try this with more aggressive pricing that’s in-line with what Nintendo has, we can price the Move at $40 and the sub-controller at $20. That also brings down the bundle price to $70. Using these numbers, you have $430 for the total price for four players $230 for the total price.

What does this mean? Since Sony confirmed to us that you can have at most four Moves or two Moves and two subs connected at once, it changes the landscape a bit. Because the hardware limitation caps the amount of controllers you need to buy, you can get away with spending less and still getting the “maximum” amount of enjoyment that any given developer intended you to have.

Well, even if you factor in the low end pricing, you’re still going to have to pay more for controllers than you are for the actual console itself. This is true of both the PS3 (base console price: $300) and the Wii (base console price: $200), but the PS3’s is so much more expensive than the Wii’s. It’s a good thing that Sony is making it possible for you to play at least some normal games with the Move and the sub-controller combo, because imagine having to buy regular DualShock 3 controllers on top of this.

But, a-ha! Natal! Even if the base price of Microsoft’s Xbox 360 add-on is priced somewhere upwards of $100, that’s all you’ll ever need to buy for motion gaming. You can add on a second, third or fourth player (though maybe Microsoft will limit it to two) to your motion gaming with no additional cost! Microsoft isn’t going to charge you money for your limbs, as much as they probably would like to. But if they did, that would be the first and last acceptable use of the cliche about charging an arm and a leg for something.

Update: Reader Josh reminds us that the PlayStation 3 only supports 7 Bluetooth devices simultaneously. If this is true, then we’ll theoretically never hit that ceiling of eight devices (two Moves per person, times four people). But, are the Moves any different from the standard PS3 controllers? Can it theoretically support more than 7? Has the PS3 Slim upped this number any? Interesting questions that we’re looking into.

Update 2: Corrected text to reflect the fact that the system supports only four PS3 move controllers simultaneously. That’s either four Move controllers or two Moves and two sub controllers.