Apple and AT&T Answer FCC About Google Voice Rejection: It’s All Apple

PR speak doesn’t usually come this blunt, but the situation warrants it. AT&T’s full response to the FCC’s investigation into the Google Voice app rejection can be summed up like this: This one’s on Apple. As for Apple’s? It’s complicated.

An AT&T senior VP:

We appreciate the opportunity to clear up misconceptions related to an application Google submitted to Apple for inclusion in the Apple App Store. We fully support the FCC’s goal of getting the facts and data necessary to inform its policymaking.

To that end, let me state unequivocally, AT&T had no role in any decision by Apple to not accept the Google Voice application for inclusion in the Apple App Store. AT&T was not asked about the matter by Apple at any time, nor did we offer any view one way or the other.

We had nothing to do with this! Really! But we’re just saying, even if we did—we didn’t!-it wouldn’t matter, since you’ve got web apps! Seriously.

The most interesting in AT&T’s statement is regarding VoIP. It seems like Apple could actually allow Skype over 3G, if it wanted to (though AT&T would really prefer all VoIP apps run over Wi-Fi), and they agreed when the iPhone contract was first forged that Apple wouldn’t make its own VoIP app, meaning a video iChat probably ain’t in the cards for a long time:

“AT&T and Apple agreed that Apple would not take affirmative steps to enable an iPhone to use AT&T’s wireless service (including 2G, 3G and Wi-Fi) to make VoIP calls without first obtaining AT&T’s consent. AT&T and Apple also agreed, however, that if a third party enables an iPhone to make VoIP calls using AT&T’s wireless service, Apple would have no obligation to take action against that third party.”

Apple’s statement is even better, saying they haven’t even rejected Google Voice:

Contrary to published reports, Apple has not rejected the Google Voice application, and continues to study it. The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail. Apple spent a lot of time and effort developing this distinct and innovative way to seamlessly deliver core functionality of the iPhone. [emphasis ours]

Here’s where Apple states it alone shot down Google Voice:

Apple is acting alone and has not consulted with AT&T about whether or not to approve the Google Voice application. No contractual conditions or non-contractual understandings with AT&T have been a factor in Apple’s decision-making process in this matter.

Of course we all know their core reason—”it appears to alter the iPhone’s distinctive user experience”—is a crock, since there are ton of other dialers and messaging apps out there, as we’ve pointed out. Apple pretending that it’s also because they care about your safety is cute, too:

“In addition, the iPhone user’s entire Contacts database is transferred to Google’s servers, and we have yet to obtain any assurances from Google that this data will only be used in appropriate ways.”

Riiiight.

Amidst the swirl of horsecrap, Apple does provides key insights into the App Store review process: There are merely 40 full-time reviewers for those thousands of apps, and at least two of them must review each app. Apps that might have a problem are escalated to an executive review board that meets “weekly.” Even with these constraints, Apple says 95 percent of apps make it through the review process within 2 weeks. 20 percent of them are rejected. And incredibly they’ve reviewed over 200,000 apps and updates.

Anyway, there’s a lot to sift through here, though amazingly, none of it really explains what happened to Google Voice. See for yourself: AT&T’s full release release here; Apple’s here. Warning: They’re loooooong.

Apple reconsiders rejected iPhone apps, C64 emulator on the way?

We’re always a little hesitant to get too optimistic about changes to the App Store approval process, but it looks like there’s been a few hopeful changes to the way things are done in the past few days, which could well lead to some previously rejected apps becoming available. Perhaps the most encouraging sign is that Apple seems to actually be going back through rejected apps and contacting develops to resubmit their app (without any changes, mind you) for an “expedited review.” One such app is the Start Mobile Wallpaper Gallery, which was rejected for using Shepard Fairey’s famous “HOPE” image of Barack Obama on the grounds that it “ridicules public figures.” In other App Store news, the developer of the officially-licensed C64 emulator also says that it was contacted by a senior director at Apple, who reportedly said that there was “BIG news coming,” but didn’t elaborate any further. But, really, is there any news bigger than a C64 emulator?

Read – TechCrunch, “Apple Continues To Right App Store Wrongs. Obama “Hope” App Is Go.”
Read – MacNN, “Apple reconsidering C64 Emulator for iPhone?”

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Apple reconsiders rejected iPhone apps, C64 emulator on the way? originally appeared on Engadget on Fri, 21 Aug 2009 16:23:00 EST. Please see our terms for use of feeds.

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FCC to look into Google Voice, iPhone debacle next week?

The FCC’s next open committee is on Thursday, and maybe — just maybe — we’ll be able to get to the bottom of this whole “App Store / Google Voice rejection” mess. First, the committee plans to look into ways to “foster innovation and investment in the wireless communications market,” issues related to “truth-in-billing,” and exclusivity agreements between carriers and handset manufacturers, which critics say punish consumers in rural areas that the “big four” (Verizon, AT&T, Sprint, T-Mobile) don’t serve. Also in the queue, according to Ars Technica, is the wireless open access docket, which will mostly be given over to Skype’s inquiry into Apple’s rejection of Google Voice for iPhone and its relationship to a “pending Petition filed by Skype to confirm a consumer’s right to use communications software and attach nonharmful devices to wireless networks.” And of course, all this goes down a few days after Apple, AT&T, and Google were required to respond to letters from the Commission inquiring about Apple’s dissing the Google Voice app. If you’ve never had the opportunity to sit in one of these sessions, let us tell you — they’re incredibly exciting, fast-paced events. As always, the meeting will be broadcast live over Real Video — hit the read link for details.

[Via Ars Technica]

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FCC to look into Google Voice, iPhone debacle next week? originally appeared on Engadget on Fri, 21 Aug 2009 15:51:00 EST. Please see our terms for use of feeds.

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Convert: A Gorgeous, Versatile Unit Converter and Calculator for iPhone

convertNeer. Let’s put on our super nerdy caps for a second and explore this iPhone app called Convert. It’s a gorgeous unit converter and calculator, and it’s as simple as that. It makes unit conversions for everything from money and time, and from air pressure to energy.

Because of Convert’s flexibility, there are plenty people who should find it useful. When cooking, for instance, if you’re trying to triple a recipe and need to convert tablespoons into cups, you can simply punch some numbers into this app. Or if you’re traveling to Japan and need to convert dollars into Yen, this should come helpful, too. You select unit types with a slick scroll wheel; a built-in calculator spares you the need to leave the app to crunch numbers.

There have been plenty of unit-conversion apps in the App Store, but this is the first we’ve seen to address so many types of units in an elegant, intuitive interface. We love it.

Convert is currently a buck in the App Store. See a video demoing the app at developer Tap Tap Tap’s website.

Download Link
[iTunes]


SlingPlayer Mobile 1.1 for iPhone picks up App Store approval

That sweet little update to SlingPlayer Mobile for iPhone that Sling submitted for Apple’s perusal about a week and a half ago is now approved and available — version 1.1, as it were — bringing native DISH Network navigation, improved widescreen support, and improved response times throughout the app. Separately, Sling has updated us on the 3G-compatible flavor of the app that they’ve submitted for consideration outside of the US, but so far, no dice — the company hasn’t heard back from Apple, which means it’s all WiFi-only for the moment. Wouldn’t want to saturate those pricey little 3G cells, now, would we?

[Thanks, James C.]

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SlingPlayer Mobile 1.1 for iPhone picks up App Store approval originally appeared on Engadget on Thu, 20 Aug 2009 19:45:00 EST. Please see our terms for use of feeds.

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Gadget Lab Video: iPhone Game TowerMadness Is Addictive, Time-Sucking Fun

At the end of a long day, there’s nothing more gratifying than watching hordes of aliens fall victim to your laser cannons and missile turrets. What the hell am I talking about? TowerMadness, a tower-defense strategy game for iPhone that should remind you just a tiny bit of StarCraft.

The objective is to defend your flock of sheep from aliens, cockroaches and other strange creatures hell bent on abducting your woolly friends. You do so by building towers containing laser cannons, grenade mortars, missile turrets and other weapons to defeat the invaders; each kill gets you a few dollars. The strategy lies in how you arrange these towers, when to build them and what weapons you decide to buy.

It’s pretty damn addictive and fun after you get good at it. The full game costs $3; a free version, Tower Madness Lite, is also available in the App Store.

Check out our video review above for a quick demo. This video podcast was shot and produced by Annaliza Savage, with editing by Michael Lennon.

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Sony announces ‘snackable’ 100MB Minis for PSN Store

Over in beautiful Cologne, Germany, Sony has just confirmed what we’ve suspected for months now. Exclusive to the PSN Store, loyal Sony gamers will soon have access to a new segment of titles, ones that’ll be available anytime and anywhere that there’s an internet connection. The 100MB (or less) selections — which are being officially called Minis — are designed to take advantage of the “smaller development cost on the PSP,” and if all goes well, we’ll see 15 games (such as Tetris, Hero of Sparta, MiniGore and Fieldrunners) launching on October 1st. There’s been no mention yet of how expensive these “snackable” apps / games will be, but we’re holding Sony to its promise of 50 by the end of 2009.

Update: Press release after the break.

Continue reading Sony announces ‘snackable’ 100MB Minis for PSN Store

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Sony announces ‘snackable’ 100MB Minis for PSN Store originally appeared on Engadget on Tue, 18 Aug 2009 13:23:00 EST. Please see our terms for use of feeds.

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Video: Shoot out Your Road Rage With iGun for iPhone

The video above is too funny not to share. Advertisers, take note: That’s how you make a viral video. Way better than catching notebooks with your butt.


If you’re curious, the iPhone app being used in the video is iGun [iTunes]. There’s a free version available, too.

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Via Reddit


Gmail Push App for iPhone Is a Workaholic’s Best Friend

3831109234_9fa372f05eA new iPhone app that launched today will further enable your addiction to checking your Gmail account by notifying you of new e-mail similar to the way you receive text messages.

That app is called GPush. Specifically designed for Gmail users, the app displays the “From” and “Subject” fields of a new e-mail on the standby screen as soon as the e-mail is received. The app takes advantage of support for push-notification in Apple’s new iPhone 3.0 operating system.

The target audience? Clearly workaholics (such as myself), who obsessively check their e-mail every few minutes. I put the app to the test and found it delivered on its promise rather well: Each test e-mail I sent to myself took about three seconds to push to my standby screen in that familiar bubbly box. Not bad.

I just had two complaints: 1.) No support for multiple accounts, meaning you can only obsessively watch one of your Gmail inboxes; and 2.) Only one sound, the Tri-tone, is working with the notifications (I personally find that sound really annoying). However, GPush developer Tiverias Apps told Wired.com these common complaints would be addressed in future upgrades of the app.

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GPush is $1 in the App Store.

Download Link
[iTunes] (Thanks, David!)


Pricey GPS App TomTom Arrives for iPhone

tomtom_83913_tt-for-iphone-incar-landscape-uk
TomTom, a highly anticipated turn-by-turn navigation app for iPhone, has landed in the App Store. It ain’t cheap, though.

For a hefty $100, TomTom delivers 3D GPS navigation accompanied with spoken turn-by-turn directions. We call that hefty because there’s a less pricey app carrying the same features — CoPilot Live, which costs $35.

If you’re willing to throw down even more cash on TomTom, there’s an optional car kit equipped with a mounted antenna for better GPS performance. The car mount includes a built-in speaker, an audio output jack and a microphone for use with the iPhone as a Bluetooth speakerphone. Pricing has not yet been announced for this accessory, but earlier rumor reports suggest it should cost somewhere around $90. Gizmodo has confirmed the car kit will work with the iPod Touch, turning it into a full GPS device, whereas before the Touch could only look up directions when in range of a Wi-Fi signal.

Of course, whether TomTom is truly worth $100 depends on its quality of service. We’re looking into getting test copies to compare TomTom with CoPilot Live in the near future. We’ll keep you posted.

Product Page [TomTom]
Download Link [iTunes] via Gizmodo (Thanks, Danny!)

See a video of TomTom demoed below the jump.

Image courtesy of TomTom