Microsoft demoes Twitter and Netflix apps for Windows Phone 7, releases final dev tools

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Coming this holiday season to a Windows Phone 7 phone near you: Twitter, Netflix, Flixster, OpenTable, and Travelocity apps. The adroit coders behind those slices of software have managed to put together enough eye candy for Microsoft to highlight them as part of its announcement that the WP7 developer tools have been finalized. It doesn’t sound like anything dramatic has changed from the beta — which seems fitting given how close to the actual launch we now are — but a new Bing Maps Control SDK has been issued, allowing access to a cornucopia of map-related coding opportunities. We’re sure you’re just over the moon about that. Go past the break for a couple of Microsoft’s demo vids as well as a little Seesmic teaser or click the source for more.

Continue reading Microsoft demoes Twitter and Netflix apps for Windows Phone 7, releases final dev tools

Microsoft demoes Twitter and Netflix apps for Windows Phone 7, releases final dev tools originally appeared on Engadget on Thu, 16 Sep 2010 12:01:00 EDT. Please see our terms for use of feeds.

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Stephen Elop chants ‘Developers, developers, developers’ to close Nokia World (video)

It was short and sweet but ex-Microsoftie Stephen Elop closed Nokia World by handing out a one million dollar developer award (well, “investment”). But hearing him chant “Developers, developers, developers” in a mild-mannered drawl worthy of Nokia’s conservative roots was definitely the highlight.

Continue reading Stephen Elop chants ‘Developers, developers, developers’ to close Nokia World (video)

Stephen Elop chants ‘Developers, developers, developers’ to close Nokia World (video) originally appeared on Engadget on Wed, 15 Sep 2010 11:39:00 EDT. Please see our terms for use of feeds.

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Opera gets serious about TV widget content, releases CDK

Norwegian software company Opera first waded into the TV app game when they released an SDK for widgets back in 2008. Now they’ve taken another serious step by releasing the Opera Devices Content Development Kit to help HTML, CSS, XML, and Javascript savvy developers create content using technologies they’re already versed in. For those who don’t live and breathe in The Matrix, Opera’s hope is to lower the barriers of entry for bringing online content into the living room, since the software eliminates the need for physical devices to test on. It also supports W3C, HbbTV (Hybrid Broadcast Broadband TV), OIPF, and CEA-2014 specifications — meaning it’s capable of running on a wide range of hardware from variety of manufacturers. For more details read the PR after the break or watch Opera’s video from 2009 on the subject, which unfortunately isn’t on par with its previous potato boiling jabs at Google. Still, learning about “Oprah’s” new widgets makes it definitely worth a watch.

Continue reading Opera gets serious about TV widget content, releases CDK

Opera gets serious about TV widget content, releases CDK originally appeared on Engadget on Mon, 13 Sep 2010 04:39:00 EDT. Please see our terms for use of feeds.

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Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Woah, who saw this coming? Apple has changed its super-controversial stance on third party developer tools for iOS apps, now allowing any and all comers, “as long as the resulting apps do not download any code.” We’re guessing this is mostly a nod to game developers, who use ported engines like Unreal and interpreters like Lua, but it also apparently covers apps developed in Adobe Flash CS5. In addition, the rules on mobile advertising have changed, so AdMob ads are seemingly back in, and Apple’s also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We’re sure we’ll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple’s so-far-secretive guidelines, but mostly we’re just excited to see what sort of innovation and development accessibility we’ve been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.

Update: Google’s responded to the newly-relaxed restrictions, saying “Apple’s new terms will keep in-app advertising on the iPhone open to many different mobile ad competitors and enable advertising solutions that operate across a wide range of platforms.”

Update 2: Our friend John Paczkowski at All Things Digital has Adobe’s statement: “We are encouraged to see Apple lifting its restrictions on its licensing terms, giving developers the freedom to choose what tools they use to develop applications for Apple devices.”

Update 3: In case the last update didn’t give it away enough, Adobe announced in a blog post that it’ll resume development on its Packager for iPhone tools, for Flash CS5 devs who want to convert their work to the portable powerhouse.

Meanwhile, it seems like it’s time for a little recap:

Continue reading Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services originally appeared on Engadget on Thu, 09 Sep 2010 22:50:00 EDT. Please see our terms for use of feeds.

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Tweet of the Day: Apple’s Contradictory App Store Guidelines

Apple has finally published the rules stating what types of content aren’t allowed in its famous App Store, but plenty of questions remain unanswered. In fact, a number of apps in the App Store appear to contradict these guidelines.

In today’s tweet of the day, iPhone developer Layton Duncan (@PolarBearFarm) makes this astute observation: “I’d say 70% of apps currently on the App Store contradict the approval guidelines release today.”

Seventy percent is a hyperbolic estimate, but Duncan has whacked the nail on the head: There are indeed some strange offerings that made their way into the store that probably shouldn’t be there, according to the guidelines.

Notably, one rule labeled “Objectionable content” states: “Apps that are primarily designed to upset or disgust users will be rejected.”

Interesting that this rule exists, because Apple’s own App Store director Phil Shoemaker sells iPhone apps that some might find disgusting. His app “Animal Farts” depicts an illustration of a panda’s anus emitting gas (pictured below), along with an animation of a wrinkly naked man farting, too. This seems both contradictory and hypocritical.

Especially funny is the bullet point in Apple’s review guidelines, which states, “We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.”

Shoemaker also sells an app called iWiz, which simulates the, er, pleasures of urinating in a toilet, which some might argue is a form of rather short-lived entertainment (unless you drink jugs of Gatorade every day) as opposed to “lasting.”

And besides the apps that come at odds with Apple’s newly published guidelines, it remains a mystery as to why Google’s Google Voice app hasn’t been approved or rejected — for over a year. You know, the famous Apple non-rejection rejection that prompted an FCC investigation. The guidelines don’t say anything about why a piece of software that offers the benefits of free voice calls, text messaging and voicemail has got Apple’s App Store reviewers so puzzled that they’ve been “studying” it since 2009.

With all that said, publishing the App Store review guidelines is a huge step for Apple. By telling content creators what the rules are (even if they’re vague), they now have the freedom to innovate, and perhaps push the envelope, without fearing the ban hammer. This decision is worthy of applause, but App Store programmers should continue to demand more openness from their partner.

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Apple Answers Questions About App Rejections, Raises Others

Apple on Thursday published a set of rules about the types of content that aren’t allowed in the iOS App Store, answering questions that have been bugging software developers and customers for years while introducing some new ambiguities.

Still, it’s an important step. By publishing the guidelines, Apple mobile customers will be able to know what they can and can’t get on an iOS device versus, say, an Android phone. Also, third-party programmers will have a clearer sense of whether or not to invest in developing an app, whereas before they were subject to rejection without knowing what they weren’t allowed to do. However, some developers think parts of the guidelines could be more clear.

“By no means is what they put out today perfect,” said Justin Williams, developer of Second Gear software, who quit iPhone development last year. “There are some vague areas. But compared to where we were yesterday, it’s a big improvement.”

Apple CEO Steve Jobs has described the App Store as a “curated platform” that is regulated to ensure a high quality, secure experience for customers. IPhone, iPad and iPod Touch get third-party applications through the App Store, and Apple must approve any software before it can be sold through the store. Unless you hack your iOS device, the App Store is the only way to get additional native software.

The regulated App Store model deviates from the traditional experience of owning a PC, where customers can typically purchase and install any software that’s compatible with their computers. Critics have argued that by curating the iOS platform, Apple tightly controls the mobile devices that customers own as well as the developers who create software for them.

Additionally, by not publishing the guidelines on its iOS app review policy, programmers were left guessing as to what they were allowed to create, potentially putting a bottleneck on their innovation. Publishing the list of app review guidelines — a step that Wired.com called for Apple to take in a previous editorial — addresses this potential problem of self-censorship.

“Hopefully it will give developers increased confidence when starting projects,” said Jamie Montgomerie, developer of the Eucalyptus book-reading app, which was approved by Apple after its controversial rejection. “I suspect there are a lot of interesting apps that were never made because people were scared of the approval process.”

Apple’s seven-page list of guidelines (.pdf) splits reasons for app rejections into 11 categories. Reasons for rejection range from technical to editorial offenses: Apps that crash will be rejected, for example, and apps that defame people in a mean-spirited way are rejected, with the exception of political satirists and humorists.

“We hope they will help you steer clear of issues as you develop your app, so that it speeds through the approval process when you submit it,” Apple said in a statement Thursday about the app guidelines.

The publication of the guidelines is a major step toward transparency for a company as opaque as Apple. Since the App Store opened in 2008, critics scrutinized the App Store for its undisclosed editorial guidelines, which resulted in seemingly arbitrary rejections of a wide variety of applications.

For example, Apple in 2009 rejected an app called Me So Holy, which enabled iPhone users to edit their self-portraits to look like Jesus Christ. However, Apple that year approved Baby Shaker, a game that involved shaking a baby to death. Apple later pulled Baby Shaker, admitting its approval was a mistake.

Because of its unclear app approval system, some developers gave up on making content for the App Store because they couldn’t be sure that an app would be a wise investment of their time and money. Second Gear developer Williams said he quit iPhone development last year because Apple didn’t disclose its policies.

“One of the big reasons I got frustrated was I didn’t like the black box review system, which is basically you’re submitting your apps to the review process and you have no idea what the review process is,” Williams said. “I think [Apple publishing guidelines] is a good step towards being more up front and honest about what the criteria is.”

However, Williams noted that there was still room for improvement, as several parts of the guidelines are still unclear. For example, one clause in the guidelines reads apps will be rejected if they duplicate functionality of other apps, “particularly if there are too many of them.” Williams said it was unclear how many is “too many,” and such vagueness could discourage developers from competing with other apps in the App Store.

It also remains a question as to whether Apple’s App Store is now allowing Adobe to join the iOS scene. In addition to publishing guidelines, Apple said in a press release that it was “relaxing all restrictions on the development tools used to crease iOS apps, so long as the resulting apps do not download any code. This change was not detailed in Apple’s guidelines, but some are speculating that Adobe’s iPhone Packager, a tool to automatically convert Flash software into native iPhone apps, will be allowed — whereas before third-party app creation tools were banned. Wired.com’s Epicenter will have more to report soon on that aspect of Apple’s App Store revisions.

Brian X. Chen is author of an upcoming book about the always-connected mobile future titled Always On, due for publication Spring 2011. To keep up with his coverage in real time, follow @bxchen or @gadgetlab on Twitter.

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Photo: Jon Snyder/Wired.com


Censorship Stays as iPhone App Development Rules "Relax" [Apple]

In a surprising announcement—after receiving a mountain of criticism, —Apple has announced that they “are relaxing all restrictions on the development tools used to create apps” and “publishing app review guidelines.” That’s good. The bad: Arbitrary censorship stays. More »

Eye-Fi starting up a developer program, will have some APIs open for business this fall

Pardon us as we coin the term “apportunity” to describe the upcoming developer program Eye-Fi has just announced. Developers will able to tie their apps / applications / sites into Eye-Fi features and services through the web, including accessing an Eye-Fi card for photos and video, changing settings on the card, and uploading to online sharing sites through Eye-Fi channels instead of directly connecting to each site. It all sounds very promising in a niche, people-who-use-WiFi-SD-cards sort of way, and we look forward to the results as Eye-Fi starts giving out API keys in phases, beginning this fall.

Eye-Fi starting up a developer program, will have some APIs open for business this fall originally appeared on Engadget on Wed, 08 Sep 2010 19:16:00 EDT. Please see our terms for use of feeds.

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Windows Phone 7 dev tools go gold September 16, Marketplace taking submissions in October

Microsoft’s held the line since its February announce that Windows Phone 7 is going to be ready in time for the holidays this year — and from what we’ve seen recently, we believe it — so today they’re announcing another small step in the process by finalizing the dev tools that first bowed at MIX in March. Specifically, the gold build will be hitting streets on September 16, just a little under a month from today, while the Marketplace will start accepting apps sometime in early October. Now, if you want to throw a little conjecture at this and make a few assumptions along the way, you could reasonably argue that Microsoft wants a healthy catalog of apps available for purchase on launch day one and that it’ll probably take them at least a week or two to approve those first titles — which means that if everything goes perfectly, we could theoretically see retail hardware on shelves by the end of October. Again, that’s purely conjecture on our part, but it’s pretty juicy to think that we could be playing with a Cetus in around two months’ time, isn’t it?

Windows Phone 7 dev tools go gold September 16, Marketplace taking submissions in October originally appeared on Engadget on Mon, 23 Aug 2010 12:00:00 EDT. Please see our terms for use of feeds.

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Google sells out of Nexus Ones for devs, ‘working hard’ to get more; SLCD not alleviating backorders yet

The Nexus One retail situation has been pretty dire since Google humanely put down its own online store, leaving only paid developers with an easy option to get an unlocked unit (and only an AWS 3G version at that). Now, even that’s been taken away — at least temporarily — thanks to unexpectedly strong demand that left Google to “blow through the (substantial) initial inventory in almost no time” and run up a backorder with HTC. Interestingly, Google specifically points out that HTC is doing a good job with manufacturing despite the AMOLED shortage, which leads us to wonder whether the SLCD version is shipping in quantity yet — and considering how the Nexus One and Desire are well into midlife, we wonder whether it makes sense to even bother at this point when we’ve got next-gen products just around the corner. Good news is that Google still seems committed to getting Nexus Ones back in stock for developers, we just don’t know when that’s going to happen.

Google sells out of Nexus Ones for devs, ‘working hard’ to get more; SLCD not alleviating backorders yet originally appeared on Engadget on Fri, 20 Aug 2010 15:22:00 EDT. Please see our terms for use of feeds.

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