PocoPoco musical interface box makes solenoids fun, gives Tenori-On pause (video)

Think SIGGRAPH‘s all about far-out design concepts? Think again. A crew from the Tokyo Metropolitan University IDEEA Lab was on hand here at the show’s experimental wing showcasing a new “musical interface,” one that’s highly tactile and darn near impossible to walk away from. Upon first glance, it reminded us most of Yamaha’s Tenori-On, but the “universal input / output box” is actually far deeper and somewhat more interactive in use. A grand total of 16 solenoids are loaded in, and every one of ’em are loaded up with sensors.

Users can tap any button to create a downbeat (behind the scenes, a sequencer flips to “on”), which will rise in unison with the music until you tap it once more to settle it (and in turn, eliminate said beat). You can grab hold of a peg in order to sustain a given note until you let it loose. There’s a few pitch / tone buttons that serve an extra purpose — one that we’re sure you can guess by their names. Those are capable of spinning left and right, with pitch shifting and speeds increasing / decreasing with your movements. The learning curve here is practically nonexistent, and while folks at the booth had no hard information regarding an on-sale date, they confirmed to us that hawking it is most certainly on the roadmap… somewhere. Head on past the break for your daily (video) dose of cacophony.

Continue reading PocoPoco musical interface box makes solenoids fun, gives Tenori-On pause (video)

PocoPoco musical interface box makes solenoids fun, gives Tenori-On pause (video) originally appeared on Engadget on Wed, 10 Aug 2011 18:50:00 EDT. Please see our terms for use of feeds.

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Automated shoulder surfing makes it easier to steal passwords, isn’t very tubular, brah (video)

Here’s something mildly terrifying to chew on: researchers in Italy have developed a way to automatically harvest anything you type on your smartphone’s touchscreen, using only a camera placed over your shoulder. The software, created by Federico Maggi and his team from the Politecnico di Milano, takes advantage of the magnified touchscreen keys you’ll find on most iOS, Android and BlackBerry devices. Because these magnifications often pop up in predictable positions, the spying system can recognize and record them with relative ease, with the help of a camera aimed at a targeted display. And it’s not like bobbing and weaving around will help evade its watchful eye, since the apparatus can instantly detect sudden movements and adjust its gaze accordingly. Researchers say their tool is capable of accurately recognizing up to 97 percent of all keystrokes and is fast enough to transmit copied passwords in “quasi real-time,” which must be music to a lazy criminal’s ears. Tiptoe past the break to see the beast in action and spend the rest of your life in an everlasting state of fear.

Continue reading Automated shoulder surfing makes it easier to steal passwords, isn’t very tubular, brah (video)

Automated shoulder surfing makes it easier to steal passwords, isn’t very tubular, brah (video) originally appeared on Engadget on Fri, 15 Jul 2011 12:46:00 EDT. Please see our terms for use of feeds.

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Mac OS X Lion: This Is Not the Future We Were Hoping For

It breaks my heart to say this, but Mac OSX Lion’s interface feels like a failure. Its stated mission was to simplify the operating system, to unify it with the clean experience of iOS. That didn’t happen. More »

USB-IF releases extensions to USB video class 1.1, offloading compression is a go

For those unaware, a USB video class describes a device that’s capable of streaming video — you know, things like webcams, camcorders, TV tuners and even still-image cameras. For the longest time, you needed to rely on your machine to do the grunt work associated with encoding video, but new extensions to the USB video class 1.1 have enabled those very devices to support H.264. In other words, H.264 encoding can now be offloaded to the device itself, and furthermore, the compression provides more bandwidth for additional USB devices. We’re told that the H.264 Payload specification is compatible with drivers based upon the USB-IF’s UVC 1.0 and 1.1 specifications and relies on proper support of the MJPG and/or Stream Based payload format, and if you’re an engineer looking to integrate, the goods you need are stocked away in the source link below.

Continue reading USB-IF releases extensions to USB video class 1.1, offloading compression is a go

USB-IF releases extensions to USB video class 1.1, offloading compression is a go originally appeared on Engadget on Tue, 21 Jun 2011 12:17:00 EDT. Please see our terms for use of feeds.

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Pioneer DDJ-T1 review

Another day, another digital DJ interface: hardware controllers for Traktor and other mixing software occupy an expanding market, to be sure, and Pioneer’s latest entry into the upmarket side of the fold is a beefy contender. Its differentiating features are distinctly vinyl-flavored: a pair of grooved, free-spinning jog-wheels with lighted time indicators and a pair of “needle search” touch strips. Are they forward-thinking innovations or just another cultural tip of the hat to an ancient medium? Click on to reveal our deepest thoughts on the gunmetal-tinted, Terminator-inspired* DDJ-T1.

*Terminator inspiration purely conjectural

Continue reading Pioneer DDJ-T1 review

Pioneer DDJ-T1 review originally appeared on Engadget on Wed, 08 Jun 2011 10:23:00 EDT. Please see our terms for use of feeds.

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Mozilla’s Webian Shell interface will cloak your OS in a browser (video)

With Google’s fleet of Chromebooks making their way to market, Mozilla Labs has decided to release a similarly browser-based desktop interface, known as the Webian Shell. As of now, the prototype app consists of a screen-encompassing web browser, which essentially replaces your desktop interface. There’s an address bar running across the top of the screen, a clock in the bottom right corner, and a tab button for all your web apps. Developed as part of the company’s Mozilla Chromeless project, the tool was written entirely in HTML, CSS and JavaScript and, unlike Chrome OS, is designed to run on top of existing operating systems, rather than replace them. For now, the Shell is still in an early phase of development, looks pretty spartan and can’t control a system’s hardware. Mozilla, however, says it has plans to incorporate multiple home screens, split screen views and an on-screen keyboard, among other features. Windows, Linux and Mac OS X users can download the Shell now, from the source link. Otherwise, you can just head past the break to see a brief demo video.

Continue reading Mozilla’s Webian Shell interface will cloak your OS in a browser (video)

Mozilla’s Webian Shell interface will cloak your OS in a browser (video) originally appeared on Engadget on Mon, 06 Jun 2011 18:38:00 EDT. Please see our terms for use of feeds.

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BMW, Porsche, others announce support for HomePlug’s EV networking spec

The HomePlug Powerline Alliance already wants to tether your entire household to the Internet, and it may soon extend its reach to your garage, as well. At Computex today, the company announced that Audi, BMW, Daimler, Porsche and Volkswagen have all agreed to support its HomePlug Green PHY (GP) technology as their EV charging interface of choice. The networking specification would allow electric car owners to link their plug-ins to the Smart Grid via the same ports used to charge their batteries, opening up new, Powerline-based possibilities. Once your EV hooks up to the network, it may be able to conduct system checks in real-time, for instance, or provide instant feedback on performance or the condition of your battery. The low power GP spec will also be interoperable with HomePlug’s forthcoming AV2 spec, though it’s still not clear when we can expect to see Germany’s automakers incorporate it into production. Zip past the break for the full PR.

Continue reading BMW, Porsche, others announce support for HomePlug’s EV networking spec

BMW, Porsche, others announce support for HomePlug’s EV networking spec originally appeared on Engadget on Wed, 01 Jun 2011 14:50:00 EDT. Please see our terms for use of feeds.

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One Year In, iPad Apps Get Less Wacky and More User-Friendly

Released April, Apple's iPad 2 is faster and skinnier than its predecessor. Photo: Jon Snyder/Wired.com

One year after the iPad’s release, third-party apps have improved dramatically in usability, according to an interface scientist.

Jakob Nielsen, often hailed as “king of usability,” published results this week on a follow-up study examining iPad app interfaces. He found that iPad apps today are considerably “less wacky” and therefore easier to use than they were last year.

“We really came quite a long way in a year, and a year is a short amount of time,” Nielsen told Wired.com in a phone interview. “If we think back to when the web came out … there were five years when the web got worse before it started getting better.”

For software makers, interface design can be a tricky thing, because digital experiences are purely subjective. The ultimate question: What do customers want? For instance, where do they want this button, or what do they want to happen when selecting this menu? Software makers often must poll groups of testers before releasing their apps to the public to determine the most user-friendly design.

On the iPad, it can be especially challenging to nail usability, because multitouch gestures are invisible, and it’s up to the user to figure out which gestures do what. Compare that to the desktop PCs we’ve grown accustomed to, which deal with physical keyboard and mice, mouse pointers, windows and icons — usability is a bit more clear-cut in this environment.

The initial issue with the iPad, Nielsen pointed out last year, was that before the original iPad was released, Apple didn’t give developers iPads to test their apps on. Apple only allowed a select group of programmers access to iPads to test their apps in an isolated room with blacked-out windows at Apple headquarters, meaning they couldn’t do any user testing prior to the iPad’s release. Therefore, the earliest iPad apps were coded in the dark.

As a result, user interfaces in the initial batch of iPad apps were all over the map, with little consistency among the various apps. Apps would behave differently when we swiped or pinched, and some apps used complex interactions such as running three fingers diagonally across the screen, Nielsen said.

Today, iPad apps have become more simple and user-friendly, Nielsen said. He found that magazine apps, for example, would display a cover with the top stories, and tapping on a top story would bring you straight to the content, rather than make you turn to the table of contents and flip to the article manually. His study also found that more apps included Back buttons and broader use of search.

“For the average user, technology is a means to an end,” Nielsen said. “People want to jump in and get results. If I see a cover with three interesting [stories], I want to tap and read right away.”

To conduct his study, Nielsen recruited 16 iPad customers with two months of experience using their iPads. Nielsen’s team watched the test subjects as they launched and interacted with 26 different apps and six websites.

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Invisible iPhone prototype puts the ‘hand’ back in ‘handset’ (video)

Not too long ago, the invisible iPhone was nothing more than satirical fodder for the Onion. Now, Patrick Baudisch and his team of researchers at the Hasso-Plattner Institute have moved closer to making it a reality, with a new interface that can essentially transfer an iPhone touchscreen to the palm of your hand. The device involves an Xbox-like depth camera, mounted on a tripod, that can register the movements of a person’s finger across his or her palm. Special software then determines the actions these gestures would execute on a user’s iPhone, before transmitting the commands to a physical phone, via WiFi radio. Unlike MIT’s motion-based “sixth sense” interface, Baudisch’s imaginary phone doesn’t require users to learn a new dictionary of gestures, but relies solely on the muscle memory that so many smartphone users have developed. During their research, Baudisch and his colleagues found that iPhone owners could accurately determine the position of two-thirds of their apps on their palms, without even looking at their device. At the moment, the prototype still involves plenty of bulky equipment, but Baudisch hopes to eventually incorporate a smaller camera that users could wear more comfortably — allowing them to answer their imaginary phones while doing the dishes and to spend hours chatting with their imaginary friends. Head past the break to see the prototype in action.

Continue reading Invisible iPhone prototype puts the ‘hand’ back in ‘handset’ (video)

Invisible iPhone prototype puts the ‘hand’ back in ‘handset’ (video) originally appeared on Engadget on Mon, 23 May 2011 09:05:00 EDT. Please see our terms for use of feeds.

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Android Honeycomb has hidden Gingerbread interface, enabled by higher LCD density

Google’s already indicated that tablets and smartphones won’t be sharing the same Android build until Ice Cream Sandwich in Q4, though interestingly enough, it turns out that the tablet-friendly Honeycomb actually has Gingerbread’s interface quietly tucked underneath. According to modder Graffix0214, all you need for making the jump is one simple tweak in a system file: assuming you already have root access, use your preferred method — Pocketables recommends the LCDDensity for Root app — to change the LCD density value to 170 or higher to emulate a smaller, denser display. After a reboot, you should then see some Gingerbread love as demoed by Graffix0214’s video after the break; and likewise, set the value to 160 or lower to roll back. It sure is nice to have an option, eh?

Continue reading Android Honeycomb has hidden Gingerbread interface, enabled by higher LCD density

Android Honeycomb has hidden Gingerbread interface, enabled by higher LCD density originally appeared on Engadget on Fri, 20 May 2011 04:50:00 EDT. Please see our terms for use of feeds.

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