Microsoft to open mobile games studio, develop and incubate Windows Phone 7 titles

Microsoft employees may eat their own dog food, but they won’t have to code cross-platform Windows Phone 7 games in their spare time — Redmond job postings recently revealed that there’s a studio for that, which will develop and publish first- and second-party titles on the company’s dime. According to job descriptions, the newly-christened “MGS Mobile” will develop “showcase” Windows Phone 7 titles with an emphasis on connected play, and also incubate titles from indie devs and partners like the original Microsoft Game Studios, its older Xbox-based sibling. Interestingly enough, games won’t necessarily be limited to Windows Phone 7 devices, but may appear on “emerging mobile platforms” as well — the idea being to advance Microsoft’s position in the mobile gaming space rather than just pimp the WP7 platform. Is the world ready for Halo on MeeGo? Oh, you bet your britches it is. Just don’t expect to see Xbox games on Android, yo.

Update: Looks like Microsoft’s actually been on the job hunt since June. It’s just so hard to find good employees these days.

Microsoft to open mobile games studio, develop and incubate Windows Phone 7 titles originally appeared on Engadget on Wed, 11 Aug 2010 20:22:00 EDT. Please see our terms for use of feeds.

Permalink Download Squad, Neowin  |  sourceMicrosoft Talent Network (1), (2), (3)  | Email this | Comments

Exclusive: Sony Ericsson to introduce Android 3.0 gaming platform and PSP Go-like smartphone

Digg this!There’s no question that gaming on the Android platform has heretofore been relatively underwhelming, but that looks like it’s all about to change. It seems that Sony Ericsson — a company that has yet to even introduce an Android 2.0 device — is at work on a project to redefine gaming on Google’s mobile platform. We now know (via a trusted source) that the company is actively and heavily developing a brand new gaming platform, ecosystem, and device (possibly alongside Google) which are already in the late stages of planning. And we’ve got the goods on it.

Continue reading Exclusive: Sony Ericsson to introduce Android 3.0 gaming platform and PSP Go-like smartphone

Exclusive: Sony Ericsson to introduce Android 3.0 gaming platform and PSP Go-like smartphone originally appeared on Engadget on Wed, 11 Aug 2010 19:50:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Kindle 2 gets more game, Kindle 1 gets more wrinkles

Sure, Jeff Bezos may be keen on keeping Kindle a “purpose-built reading device” (for now, at any rate), but that doesn’t mean you can’t have a little multimedia fun, right? Amazon has published two diction-centric games, Shuffled Row and Every Word, free of charge and available now for delivery via Whispernet. Both involve word creation — the former with 60 disposable letters and the latter with six or seven reusable tiles à la Scramble — and neither seem to be available for the Kindle 1. Second-generation and DX owners seem to be playing without issue, but the most faithful of early adopters? You just got another reason to upgrade — a minor one, yes, but it very well could be a sign of Things to Come.

Kindle 2 gets more game, Kindle 1 gets more wrinkles originally appeared on Engadget on Tue, 03 Aug 2010 23:01:00 EDT. Please see our terms for use of feeds.

Permalink I Love My Kindle  |  sourceAmazon (Every Word), (Shuffled Row)  | Email this | Comments

Android versus iPhone live multiplayer gaming made possible in SGN’s Skies of Glory

Shocking as this might sound, there are no only a few games in which iPhone and Android users can go at each other in live multiplayer mode. Exploiting this vast void is Social Gaming Network, whose Skies of Glory aerial dogfighting title has been ported to Android (2.0 and above) while retaining the ability to communicate with iOS devices over WiFi, 3G or Bluetooth connections. Frankly, we can’t think of a better game to get the cross-platform multiplayer movement going: fAndroids and iPhoneys gunning each other down while talking smack to themselves should prove therapeutic for both parties. On a more serious note, given the tireless growth that both platforms are showing, this kind of thing should hopefully tend toward being the rule rather than the exception.

Update: Our readers have sagely reminded us that Raging Thunder 2 and Homerun Battle 3D have done the cross-platform dance already. The more the merrier, we say.

Continue reading Android versus iPhone live multiplayer gaming made possible in SGN’s Skies of Glory

Android versus iPhone live multiplayer gaming made possible in SGN’s Skies of Glory originally appeared on Engadget on Mon, 19 Jul 2010 06:45:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceSGN  | Email this | Comments

Qualcomm demos augmented reality and peer-to-peer tech, tries to punch cellular gaming’s block off (video)

It’s just a tablecloth and a piece of paper, until you pull out a Nexus One, at which point it magically becomes an arena where toy robots fire off punches. Augmented reality isn’t anything new, of course, but Qualcomm seems determined to bring it to cell phones in a big way — launching an AR game studio, sponsoring a $200,000 developer challenge, and announcing a free software development kit (which will see open beta this fall) all on the same day. The company partnered with Mattel to build the Rock ‘Em Sock ‘Em Robots proof-of-concept you see above using that very SDK, and you’ll find a hilarious video of grown men pretending to have the time of their lives with it right after the break.

However, augmented reality is only half of Qualcomm’s mobile gaming plan — a rep told Pocket-lint games like Rock ‘Em Sock ‘Em Robots are only financially viable if they can work across platforms. To that end, the company also demonstrated a simple three-player peer-to-peer title, but with — get this — a Nexus One (over Bluetooth), a Nokia N900 (over WiFi) and a Dell Latitude laptop all playing the same synchronous game. To commemorate this mishmash of awesome, the company funded another video; listen to an individual with a ludicrously bad accent give you the play-by-play after the break. Oh, and find some press releases, too.

Continue reading Qualcomm demos augmented reality and peer-to-peer tech, tries to punch cellular gaming’s block off (video)

Qualcomm demos augmented reality and peer-to-peer tech, tries to punch cellular gaming’s block off (video) originally appeared on Engadget on Tue, 06 Jul 2010 02:18:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

The Fingerist finds fame, retail opportunities in Japan (video)

Japan tends to be on the weird side of any coin, and The Fingerist does nothing to undermine that reputation. This accessory for the iPhone and iPod touch was conceived at a “mutton BBQ restaurant” when one dude said to another that he needed an amp for his guitar app. Lo and behold, after an apparently successful CES appearance, the axe-imitating speaker thingie — replete with a guitar strap and line-out to jack into real amplifiers — is now on sale for ¥14,800 (or $150 for the rest of us). We can’t wrap our minds around such an expense just for the privilege of fingering our touchscreens, but then you can make some pretty sweet music using these things (video evidence after the break).

Continue reading The Fingerist finds fame, retail opportunities in Japan (video)

The Fingerist finds fame, retail opportunities in Japan (video) originally appeared on Engadget on Mon, 28 Jun 2010 09:21:00 EDT. Please see our terms for use of feeds.

Permalink DVICE  |  sourceEvenno, Trinity  | Email this | Comments

Gyroscope gunning on the iPhone 4 with Eliminate: Gun Range (video)

We’d heard earlier that ngmoco’s new game Eliminate: Gun Range was one of the first apps to really take advantage of the iPhone 4‘s gyroscope, and now that we’ve had a chance to play with it, we’ve got say there’s a ton of potential here. E:GR is itself just a simple shooter, but the gyroscope adds what seems like nearly 1:1 motion control to the proceedings — and since you’re moving the display itself, it almost feels like augmented reality. It’s hard to explain, since it’s so unlike any mobile UI experience we’ve encountered before, but as soon as we tried it our brains pretty much exploded with possibilities — we’re thinking drastic improvements to actual augmented reality apps like Layar, all kinds of crazy flight simulator games, much more refined GPS apps, you name it. Video after the break.

Continue reading Gyroscope gunning on the iPhone 4 with Eliminate: Gun Range (video)

Gyroscope gunning on the iPhone 4 with Eliminate: Gun Range (video) originally appeared on Engadget on Fri, 25 Jun 2010 05:10:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Microsoft luring iPhone game devs to Windows Phone 7 with cold, hard cash?

A solid third-party app ecosystem is going to be absolutely critical to Windows Phone 7’s commercial success — and Microsoft clearly knows that, having spent nearly as much (if not more) energy talking to developers since the platform’s announcement than it has directly to potential end users. In particular, one area where Microsoft really wants to play ball (pardon the pun) is with a rock-sold gaming experience — and to that end, it seems Redmond isn’t being shy about putting its money where its mouth is. The rumor going around today is that Microsoft is reaching out to developers of popular iPhone games, offering cash in exchange for a Windows Phone 7 port; you might think that most of these devs would be totally down with dropping their games on a hot new platform with revenue potential, but the challenge is that WP7’s development environment is different enough from the iPhone’s to make porting a pretty big challenge. The dev that allegedly contacted PocketGamer.biz about the offer turned it down, saying the financial compensation was “substantial” but ultimately not enough for the amount of work he’d have to put into it — so this might just be a question of how badly Microsoft wants to come roaring out of the gate with a great catalog of apps. They’ve certainly got the cash to make this happen if they decide to up the ante.

Microsoft luring iPhone game devs to Windows Phone 7 with cold, hard cash? originally appeared on Engadget on Tue, 15 Jun 2010 23:42:00 EDT. Please see our terms for use of feeds.

Permalink TUAW, 9 to 5 Mac  |  sourcePocketGamer.biz  | Email this | Comments

Video Kinect: video chat and stream sharing over Xbox Live and Live Messenger

Digg this! Xbox Live and Windows Live Messenger are about to meet up in a very personal way — Microsoft has just announced a new video chat service called Video Kinect, which serves as a logical extension of its brand new Kinect voice- and motion-sensing control system. But it’s not just video calling, no sir, you’ll be able to watch movies, news, sports, and the like together with whoever you’re chatting with. Additionally, thanks to a motorized base and a new skeleton-tracking feature, the Kinect unit will also follow users as they move around the room. Yup, not creepy at all.

Video Kinect: video chat and stream sharing over Xbox Live and Live Messenger originally appeared on Engadget on Mon, 14 Jun 2010 13:19:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

eBoy’s FixPix iPhone game available now for $1.99 (video)

It’s out! eBoy’s $1.99 FixPix iPhone game christened “the greatest game ever made” by a certain Engadget fanboy is available now from the iTunes App Store. If you fail to understand the value of piecing together eBoy pixel art by manipulating the iPhone’s accelerometer, then gawd help you… you’re already dead. Gameplay video after the break.

[Thanks, William]

Continue reading eBoy’s FixPix iPhone game available now for $1.99 (video)

eBoy’s FixPix iPhone game available now for $1.99 (video) originally appeared on Engadget on Thu, 03 Jun 2010 01:07:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceiTunes  | Email this | Comments